Re: Rich Graphics?
for widgets, try pyUI http://pyui.sourceforge.net/ hope that helps, looks cool and all.. -- http://mail.python.org/mailman/listinfo/python-list
Re: Rich Graphics?
Chris Spencer <[EMAIL PROTECTED]> writes: > I'm trying to write a Gui in Python for manipulating rich graphical > representations, similar to something like Inkscape. I've tried tkinter, > wxPython, pyGtk, and while they all do traditional widgets well enough, > none of them really handle anti-aliased, transparent, transformed shapes > typical of vector based displays. You may want to have a look at Skencil (see my .sig for a URL). The CVS version does have anti-aliasing and some simple translucency. It doesn't support all of SVG yet, though. Bernhard -- Intevation GmbH http://intevation.de/ Skencil http://skencil.org/ Thuban http://thuban.intevation.org/ -- http://mail.python.org/mailman/listinfo/python-list
Re: Rich Graphics?
Chris Spencer wrote: > I'm trying to write a Gui in Python for manipulating rich graphical > representations, similar to something like Inkscape. I've tried tkinter, > wxPython, pyGtk, and while they all do traditional widgets well enough, > none of them really handle anti-aliased, transparent, transformed shapes > typical of vector based displays. I've noticed tkZinc, which seems to > better handle vector graphics through the use of openGL, but it's > traditional widget set is still limited and based on tkinter. Ideally, > what I'm looking for is something like wxWidgets which can display SVG > along side standard widgets and allow there manipulation through Python. > I was thinking of a web-based route, by accessing the SVG capabilities > in Mozilla's Deer Park browser through Twisted+Livepage, but this has > been extremely complicated and limiting. Are there any other options I > haven't considered? > > Sincerely, > Chris maybe PyGame: http://www.pygame.org/, although it might be lacking in the standard widget department. Daniel -- http://mail.python.org/mailman/listinfo/python-list
Re: Rich Graphics?
I realy like Qt through PyQt. The combination Eric3+Qtdesigner is quite useful. Maybe PyQt is not yet ready for the new Qt4 I think, but it does lot's of the graphical stuff you seem to require. Adriaan Renting| Email: [EMAIL PROTECTED] ASTRON | Phone: +31 521 595 217 P.O. Box 2 | GSM: +31 6 24 25 17 28 NL-7990 AA Dwingeloo | FAX: +31 521 597 332 The Netherlands| Web: http://www.astron.nl/~renting/ >>> Chris Spencer <[EMAIL PROTECTED]> 07/28/05 1:14 AM >>> I'm trying to write a Gui in Python for manipulating rich graphical representations, similar to something like Inkscape. I've tried tkinter, wxPython, pyGtk, and while they all do traditional widgets well enough, none of them really handle anti-aliased, transparent, transformed shapes typical of vector based displays. I've noticed tkZinc, which seems to better handle vector graphics through the use of openGL, but it's traditional widget set is still limited and based on tkinter. Ideally, what I'm looking for is something like wxWidgets which can display SVG along side standard widgets and allow there manipulation through Python. I was thinking of a web-based route, by accessing the SVG capabilities in Mozilla's Deer Park browser through Twisted+Livepage, but this has been extremely complicated and limiting. Are there any other options I haven't considered? Sincerely, Chris -- http://mail.python.org/mailman/listinfo/python-list -- http://mail.python.org/mailman/listinfo/python-list
Re: Rich Graphics?
Cairo is an option, for Linux only though at the moment. There is a python binding: http://cairographics.org/bindings You can use it in combination with pygtk: http://cvs.cairographics.org/pycairo/examples/svg/ See also the backends used by matplotlib, a python plotting module. -- http://mail.python.org/mailman/listinfo/python-list
Rich Graphics?
I'm trying to write a Gui in Python for manipulating rich graphical representations, similar to something like Inkscape. I've tried tkinter, wxPython, pyGtk, and while they all do traditional widgets well enough, none of them really handle anti-aliased, transparent, transformed shapes typical of vector based displays. I've noticed tkZinc, which seems to better handle vector graphics through the use of openGL, but it's traditional widget set is still limited and based on tkinter. Ideally, what I'm looking for is something like wxWidgets which can display SVG along side standard widgets and allow there manipulation through Python. I was thinking of a web-based route, by accessing the SVG capabilities in Mozilla's Deer Park browser through Twisted+Livepage, but this has been extremely complicated and limiting. Are there any other options I haven't considered? Sincerely, Chris -- http://mail.python.org/mailman/listinfo/python-list