Re: Rich Graphics?

2005-07-28 Thread corey . coughlin
for widgets, try pyUI

http://pyui.sourceforge.net/

hope that helps, looks cool and all..

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Re: Rich Graphics?

2005-07-28 Thread Bernhard Herzog
Chris Spencer <[EMAIL PROTECTED]> writes:

> I'm trying to write a Gui in Python for manipulating rich graphical
> representations, similar to something like Inkscape. I've tried tkinter,
> wxPython, pyGtk, and while they all do traditional widgets well enough,
> none of them really handle anti-aliased, transparent, transformed shapes
> typical of vector based displays.

You may want to have a look at Skencil (see my .sig for a URL).  The CVS
version does have anti-aliasing and some simple translucency.  It
doesn't support all of SVG yet, though.

   Bernhard

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Re: Rich Graphics?

2005-07-28 Thread Daniel Dittmar
Chris Spencer wrote:
> I'm trying to write a Gui in Python for manipulating rich graphical 
> representations, similar to something like Inkscape. I've tried tkinter, 
> wxPython, pyGtk, and while they all do traditional widgets well enough, 
> none of them really handle anti-aliased, transparent, transformed shapes 
> typical of vector based displays. I've noticed tkZinc, which seems to 
> better handle vector graphics through the use of openGL, but it's 
> traditional widget set is still limited and based on tkinter. Ideally, 
> what I'm looking for is something like wxWidgets which can display SVG 
> along side standard widgets and allow there manipulation through Python. 
> I was thinking of a web-based route, by accessing the SVG capabilities 
> in Mozilla's Deer Park browser through Twisted+Livepage, but this has 
> been extremely complicated and limiting. Are there any other options I 
> haven't considered?
> 
> Sincerely,
> Chris

maybe PyGame: http://www.pygame.org/, although it might be lacking in 
the standard widget department.

Daniel
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Re: Rich Graphics?

2005-07-28 Thread Adriaan Renting
I realy like Qt through PyQt. The combination Eric3+Qtdesigner is quite
useful. Maybe PyQt is not yet ready for the new Qt4 I think, but it does
lot's of the graphical stuff you seem to require.

Adriaan Renting| Email: [EMAIL PROTECTED]
ASTRON | Phone: +31 521 595 217
P.O. Box 2 | GSM:   +31 6 24 25 17 28
NL-7990 AA Dwingeloo   | FAX:   +31 521 597 332
The Netherlands| Web: http://www.astron.nl/~renting/
>>> Chris Spencer <[EMAIL PROTECTED]> 07/28/05 1:14 AM
>>>
I'm trying to write a Gui in Python for manipulating rich graphical 
representations, similar to something like Inkscape. I've tried tkinter,

wxPython, pyGtk, and while they all do traditional widgets well enough, 
none of them really handle anti-aliased, transparent, transformed shapes

typical of vector based displays. I've noticed tkZinc, which seems to 
better handle vector graphics through the use of openGL, but it's 
traditional widget set is still limited and based on tkinter. Ideally, 
what I'm looking for is something like wxWidgets which can display SVG 
along side standard widgets and allow there manipulation through Python.

I was thinking of a web-based route, by accessing the SVG capabilities 
in Mozilla's Deer Park browser through Twisted+Livepage, but this has 
been extremely complicated and limiting. Are there any other options I 
haven't considered?

Sincerely,
Chris
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Re: Rich Graphics?

2005-07-27 Thread D H
Cairo is an option, for Linux only though at the moment.  There is a 
python binding: http://cairographics.org/bindings
You can use it in combination with pygtk:
http://cvs.cairographics.org/pycairo/examples/svg/
See also the backends used by matplotlib, a python plotting module.
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Rich Graphics?

2005-07-27 Thread Chris Spencer
I'm trying to write a Gui in Python for manipulating rich graphical 
representations, similar to something like Inkscape. I've tried tkinter, 
wxPython, pyGtk, and while they all do traditional widgets well enough, 
none of them really handle anti-aliased, transparent, transformed shapes 
typical of vector based displays. I've noticed tkZinc, which seems to 
better handle vector graphics through the use of openGL, but it's 
traditional widget set is still limited and based on tkinter. Ideally, 
what I'm looking for is something like wxWidgets which can display SVG 
along side standard widgets and allow there manipulation through Python. 
I was thinking of a web-based route, by accessing the SVG capabilities 
in Mozilla's Deer Park browser through Twisted+Livepage, but this has 
been extremely complicated and limiting. Are there any other options I 
haven't considered?

Sincerely,
Chris
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