RE: Tkinter - changing existing Dialog?

2006-06-02 Thread Michael Yanowitz
Thanks.

  That is what I was looking for. The configure command (as you and John
pointed out),
should do what I need. The first response of starting a new thread was not
what I was
looking for.

Michael Yanowitz


-Original Message-

In article <[EMAIL PROTECTED]>,
Michael Yanowitz <[EMAIL PROTECTED]> wrote:
>Hello:
>
>
>   I have a Tkinter GUI Dialog with many buttons and labels and text
>widgets.
>What I would like to do is, can I:
>
>1) Disable/deactivate/hide a button, text widget that is already drawn (and
>   of course the opposite enable/activate/show it)?
.
.
.
  import Tkinter

  root = Tkinter.Tk()

  def actions():
  print "Someone pushed the button."
  b.configure(state = Tkinter.DISABLED)

  b = Tkinter.Button(root, text = "Push me", command = actions)
  b.pack()
  root.mainloop()


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Re: Tkinter - changing existing Dialog?

2006-06-01 Thread Cameron Laird
In article <[EMAIL PROTECTED]>,
Michael Yanowitz <[EMAIL PROTECTED]> wrote:
.
.
.
>2) Change the text of a label or button that is already drawn?
>
>  based on actions taken by the user. Can it be done without destroying
>the present dialog or the objects in it and creating a new one?
.
.
.
  import Tkinter

  root = Tkinter.Tk()

  counter = 0

  # This is one of several ways one can access the Button's label.
  def set_text():
  b.configure(text = "The button has been pushed %d time(s)." % counter)

  def actions():
  global counter
  counter += 1
  set_text()

  b = Tkinter.Button(root, command = actions)
  set_text()
  b.pack()
  root.mainloop()

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Re: Tkinter - changing existing Dialog?

2006-06-01 Thread Cameron Laird
In article <[EMAIL PROTECTED]>,
Michael Yanowitz <[EMAIL PROTECTED]> wrote:
>Hello:
>
>
>   I have a Tkinter GUI Dialog with many buttons and labels and text
>widgets.
>What I would like to do is, can I:
>
>1) Disable/deactivate/hide a button, text widget that is already drawn (and
>   of course the opposite enable/activate/show it)?
.
.
.
  import Tkinter

  root = Tkinter.Tk()

  def actions():
  print "Someone pushed the button."
  b.configure(state = Tkinter.DISABLED)

  b = Tkinter.Button(root, text = "Push me", command = actions)
  b.pack()
  root.mainloop()

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Re: Tkinter - changing existing Dialog?

2006-06-01 Thread John McMonagle
On Thu, 2006-06-01 at 08:31 -0400, Michael Yanowitz wrote:
> Hello:
> 
> 
>I have a Tkinter GUI Dialog with many buttons and labels and text
> widgets.
> What I would like to do is, can I:
> 
> 1) Disable/deactivate/hide a button, text widget that is already drawn (and
>of course the opposite enable/activate/show it)?
> 
> 2) Change the text of a label or button that is already drawn?
> 
>   based on actions taken by the user. Can it be done without destroying
> the present dialog or the objects in it and creating a new one?
> 
>   Sorry for what probably is such a trivial and basic question. I just can't
> find the answer or know what the technical term for what I want to do is to
> search for it myself.

To disable/deactivate a button widget, use the keyword 'state'.  For
example, 


import Tkinter as Tk
root = Tk.Tk()
bid = Tk.Button(root, text='test', state=Tk.NORMAL)
bid.pack()
bid.configure(state=Tk.DISABLED)

If you want to hide the button (using Pack geometry manager):

bid.pack_forget()

You can pack it again using bid.pack() but it may be difficult to pack
it back where you originally intended.

If you are using the Grid geometry manager:

bid.grid_forget()

To put it back simply call grid again with the same row, column.



Changing the text of a label or button already drawn is simply done by a
call to the configure method on the button or label's text attribute:

bid.configure(text='Help')

Regards,

John







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Re: Tkinter - changing existing Dialog?

2006-06-01 Thread John Machin

Michael Yanowitz wrote:
> Hello:
>
>
>I have a Tkinter GUI Dialog with many buttons and labels and text
> widgets.
>

So start a *new* thread.

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Tkinter - changing existing Dialog?

2006-06-01 Thread Michael Yanowitz
Hello:


   I have a Tkinter GUI Dialog with many buttons and labels and text
widgets.
What I would like to do is, can I:

1) Disable/deactivate/hide a button, text widget that is already drawn (and
   of course the opposite enable/activate/show it)?

2) Change the text of a label or button that is already drawn?

  based on actions taken by the user. Can it be done without destroying
the present dialog or the objects in it and creating a new one?

  Sorry for what probably is such a trivial and basic question. I just can't
find the answer or know what the technical term for what I want to do is to
search for it myself.

Thanks in advance:
Michael Yanowitz

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