[Maya-Python] Re: URGENT : Merge with API (C++ and / or Python)

2017-04-13 Thread Cedric Bazillou
Im not sure what is your problem?
Sure learning the API takes time ( it can be worse: try to look at 3dsmax 
SDK which is really low level, with parts missing or unexposed...)

Basically your answer would be append components:
rip from your mesh array :

   - points /
   -  face index / 
   - normals / or uv /
   
append them into one bigger array ( just be sure to add on the index array 
an offset / stride )
and later create with MFNMesh.create

Something pretty trivial to do, you just need more experience?

Le mardi 11 avril 2017 03:37:03 UTC-4, justin hidair a écrit :
>
> I'm going nut, I can no longer deal with the API, how the fuck Am I 
> suppose to merge things of an existing mesh already instanced in MFnMesh() 
> within a node, how!?
>
> recreating the mesh is too, too redundant... I tried ..
>
> adding polygons piece by piece with MFnMesh::addPolygon() ? I tried, and 
> the mergeTolerance thing didn't even worked , tears are flowing..
>

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Re: [Maya-Python] what is the displayPoints node for?

2017-04-13 Thread Paul Molodowitch
Awesome, thanks!

On Thu, Apr 13, 2017 at 1:33 AM Ian Waters  wrote:

> It’s a utility draw node used to display the Type pivot points if you turn
> that option on (in the animation tab).
>
> Best,
> Ian
>
>
> On 12 Apr 2017, at 19:42, Paul Molodowitch  wrote:
>
> So, we've recently started seeing "displayPoints" nodes crop up in some of
> our scenes - apparently they're part of maya's new "type" plugin (for
> creating 3d text).  They get created when you do "Create > Type", but for
> the life of me, I can't figure out what they do.  Deleting them seems to
> have no noticeable difference on the functionality.  Anyone know what their
> point is?
>
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Re: [Maya-Python] what is the displayPoints node for?

2017-04-13 Thread Ian Waters
It’s a utility draw node used to display the Type pivot points if you turn that 
option on (in the animation tab).

Best,
Ian


> On 12 Apr 2017, at 19:42, Paul Molodowitch  wrote:
> 
> So, we've recently started seeing "displayPoints" nodes crop up in some of 
> our scenes - apparently they're part of maya's new "type" plugin (for 
> creating 3d text).  They get created when you do "Create > Type", but for the 
> life of me, I can't figure out what they do.  Deleting them seems to have no 
> noticeable difference on the functionality.  Anyone know what their point is?
> 
> -- 
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> "Python Programming for Autodesk Maya" group.
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>  
> .
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