Re: [Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread Joe Weidenbach
good call on mayapy -m ensurepip :) I’d not seen that one before, glad to
know they’ve made it a bit simpler.
​

On Fri, 1 Feb 2019 at 12:45 Robert White  wrote:

> You can use mayapy instead of a custom python install when compiling
> modules for Maya. I've done this for quite a few extensions.
>
> Also the easiest way to get pip running specifically for maya, is just
> `mayapy -m ensurepip` (at least for more recent versions)
> On windows this will install it in c:\program files\autodesk\maya
> \Python, so you'll need permission to write to program files,
> which is super annoying.
> Its a fairly old version of pip so it might complain about things until
> you update it with `mayapy -m pip install --upgrade pip setuptools`
>
> As mentioned though, building C-extensions is a bit more of a pain.
>
> On Thursday, January 31, 2019 at 5:27:09 PM UTC-6, Joe Weidenbach wrote:
>
>> Yeah, my post was intended to be a bit more advanced (apologies about
>> that), primarily because windows makes things harder for customization, at
>> least with Maya and other DCC apps. Python 2.7 on windows still uses
>> msvc-9, where Maya, Houdini, etc are now on custom builds with msvc-2015.
>> So, anything that needs C-level compatibility (numpy etc) has issues unless
>> you use a custom compile of python.  Plain python _should_ work just fine
>> (hence my PYTHONPATH recommendations).  With any luck, you won't run into
>> issues with numpy (they've only accelerated certain parts with C to my
>> knowledge), but if you do, it's going to likely be due to the binary
>> incompaitibilities.
>>
>> Also, where on linux and (I believe) macos, mayapy is just a shell script
>> that sets up the maya environment for the system-installed python, on
>> Windows it's a custom-built executable -- which I believe is due to the
>> aforementioned compiler differences.
>>
>> For general development and small-studio work, there are plenty of ways
>> to get things running, so I'm glad the pip side worked.  It's more of a
>> challenge when you want to roll things out to a larger audience, with for
>> example a requirements.txt and as a pip module.
>>
>> As to simply getting things running for personal projects, I've had a lot
>> of success in the past just copying the modules I need into my maya scripts
>> directory.  It's much less flexible, but it works well, at least so long as
>> you're not using modules that need C-level compatibility.  For those, I
>> believe that you'd need to build a custom python install with the correct
>> version of msvc, and then build the modules in question against that.  But,
>> as I've said, for most things I've needed that level of python support for,
>> I've found ways to get what I need out of maya for offline processing, and
>> then can just use my system python with whatever modules I want.  This also
>> has the side-benefit of keeping my maya code small and isolated, so that my
>> maya install can pretty much be off the shelf.  With that said, that does
>> add an extra layer of complexity.
>>
>> On Fri, 1 Feb 2019 at 11:42 francois bonnard  wrote:
>>
>>> Thanks Markus & Joe
>>>
>>> I appreciate your support.
>>>
>>> Here is what I did :
>>>
>>> 1. Install python 2.7 in C:
>>> 2. I have found a whl version  of scipy and numy from Eric Vignola in
>>> this forum
>>> 3. python -m pip install "numpy-1.13.1+mkl-cp27-none-win_amd64.whl"  did
>>> the trick
>>> 4. In Maya :
>>>
>>> import sys
>>> sys.path.append("C:\Python27\Lib\site-packages")
>>> import numpy
>>> import scipy
>>>
>>>
>>>
>>> That's it.
>>>
>>> Now the big ML part has started :-)
>>>
>>> I guess Joe has a point with using mayapy to install pip and then
>>> install numpy (because I definitely don't see myself compiling source for
>>> windows)
>>>
>>>
>>> PS for Markus : I have just read your "constructive" comments in an old
>>> post to David regarding his version of MayaSublime.
>>> https://github.com/justinfx/MayaSublime
>>> Has he implemented your remark ?
>>>
>>> (David if you read me, congratulations for this forum)
>>>
>>> François (just a guy in the universe)
>>>
>>>
>>> Le jeudi 31 janvier 2019 22:23:35 UTC+1, Marcus Ottosson a écrit :
>>>
 Based on the question, I’ve got a feeling “PYTHONPATH” and
 “Virtualenvs” is a little on the advanced side with regards to what
 Francois is looking for.
 If you’re able to install anything with Python, then it’d at least be
 safe to assume a working knowledge of pip, in which case this should
 help you get started.

 *Windows*

 $ pip install Qt.py --target ./
 $ set PYTHONPATH=%cd%
 $ start "" "c:\program files\autodesk\maya2018\bin\maya.exe"

 *Linux*

 $ pip install Qt.py --target ./
 $ export PYTHONPATH=$(pwd)
 $ maya

 Where pip install Qt.py is your everyday Python module installation
 procedure, followed by --target ./ which means “Install to the current
 working directory”. Then, set/export makes the module known to 

Re: [Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread Robert White
You can use mayapy instead of a custom python install when compiling 
modules for Maya. I've done this for quite a few extensions.

Also the easiest way to get pip running specifically for maya, is just 
`mayapy -m ensurepip` (at least for more recent versions)
On windows this will install it in c:\program files\autodesk\maya 
\Python, so you'll need permission to write to program files, 
which is super annoying.
Its a fairly old version of pip so it might complain about things until you 
update it with `mayapy -m pip install --upgrade pip setuptools`

As mentioned though, building C-extensions is a bit more of a pain.

On Thursday, January 31, 2019 at 5:27:09 PM UTC-6, Joe Weidenbach wrote:
>
> Yeah, my post was intended to be a bit more advanced (apologies about 
> that), primarily because windows makes things harder for customization, at 
> least with Maya and other DCC apps. Python 2.7 on windows still uses 
> msvc-9, where Maya, Houdini, etc are now on custom builds with msvc-2015.  
> So, anything that needs C-level compatibility (numpy etc) has issues unless 
> you use a custom compile of python.  Plain python _should_ work just fine 
> (hence my PYTHONPATH recommendations).  With any luck, you won't run into 
> issues with numpy (they've only accelerated certain parts with C to my 
> knowledge), but if you do, it's going to likely be due to the binary 
> incompaitibilities.
>
> Also, where on linux and (I believe) macos, mayapy is just a shell script 
> that sets up the maya environment for the system-installed python, on 
> Windows it's a custom-built executable -- which I believe is due to the 
> aforementioned compiler differences.
>
> For general development and small-studio work, there are plenty of ways to 
> get things running, so I'm glad the pip side worked.  It's more of a 
> challenge when you want to roll things out to a larger audience, with for 
> example a requirements.txt and as a pip module.  
>
> As to simply getting things running for personal projects, I've had a lot 
> of success in the past just copying the modules I need into my maya scripts 
> directory.  It's much less flexible, but it works well, at least so long as 
> you're not using modules that need C-level compatibility.  For those, I 
> believe that you'd need to build a custom python install with the correct 
> version of msvc, and then build the modules in question against that.  But, 
> as I've said, for most things I've needed that level of python support for, 
> I've found ways to get what I need out of maya for offline processing, and 
> then can just use my system python with whatever modules I want.  This also 
> has the side-benefit of keeping my maya code small and isolated, so that my 
> maya install can pretty much be off the shelf.  With that said, that does 
> add an extra layer of complexity.
>
> On Fri, 1 Feb 2019 at 11:42 francois bonnard  > wrote:
>
>> Thanks Markus & Joe
>>
>> I appreciate your support.
>>
>> Here is what I did :
>>
>> 1. Install python 2.7 in C:
>> 2. I have found a whl version  of scipy and numy from Eric Vignola in 
>> this forum
>> 3. python -m pip install "numpy-1.13.1+mkl-cp27-none-win_amd64.whl"  did 
>> the trick
>> 4. In Maya : 
>>
>> import sys
>> sys.path.append("C:\Python27\Lib\site-packages")
>> import numpy
>> import scipy
>>
>>
>>
>> That's it. 
>>
>> Now the big ML part has started :-)
>>
>> I guess Joe has a point with using mayapy to install pip and then install 
>> numpy (because I definitely don't see myself compiling source for windows)
>>
>>
>> PS for Markus : I have just read your "constructive" comments in an old 
>> post to David regarding his version of MayaSublime. 
>> https://github.com/justinfx/MayaSublime
>> Has he implemented your remark ? 
>>
>> (David if you read me, congratulations for this forum)
>>
>> François (just a guy in the universe)
>>
>>
>> Le jeudi 31 janvier 2019 22:23:35 UTC+1, Marcus Ottosson a écrit :
>>
>>> Based on the question, I’ve got a feeling “PYTHONPATH” and “Virtualenvs” 
>>> is a little on the advanced side with regards to what Francois is looking 
>>> for.
>>> If you’re able to install anything with Python, then it’d at least be 
>>> safe to assume a working knowledge of pip, in which case this should 
>>> help you get started.
>>>
>>> *Windows*
>>>
>>> $ pip install Qt.py --target ./
>>> $ set PYTHONPATH=%cd%
>>> $ start "" "c:\program files\autodesk\maya2018\bin\maya.exe"
>>>
>>> *Linux*
>>>
>>> $ pip install Qt.py --target ./
>>> $ export PYTHONPATH=$(pwd)
>>> $ maya
>>>
>>> Where pip install Qt.py is your everyday Python module installation 
>>> procedure, followed by --target ./ which means “Install to the current 
>>> working directory”. Then, set/export makes the module known to Python, 
>>> and finally Maya is launched.
>>>
>>> From within Maya, you should then be able to say import Qt
>>>
>>> --target could be given any path, like a global directory of some kind 
>>> where you keep all of your Maya modules, like 

Re: [Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread Joe Weidenbach
Yeah, my post was intended to be a bit more advanced (apologies about
that), primarily because windows makes things harder for customization, at
least with Maya and other DCC apps. Python 2.7 on windows still uses
msvc-9, where Maya, Houdini, etc are now on custom builds with msvc-2015.
So, anything that needs C-level compatibility (numpy etc) has issues unless
you use a custom compile of python.  Plain python _should_ work just fine
(hence my PYTHONPATH recommendations).  With any luck, you won't run into
issues with numpy (they've only accelerated certain parts with C to my
knowledge), but if you do, it's going to likely be due to the binary
incompaitibilities.

Also, where on linux and (I believe) macos, mayapy is just a shell script
that sets up the maya environment for the system-installed python, on
Windows it's a custom-built executable -- which I believe is due to the
aforementioned compiler differences.

For general development and small-studio work, there are plenty of ways to
get things running, so I'm glad the pip side worked.  It's more of a
challenge when you want to roll things out to a larger audience, with for
example a requirements.txt and as a pip module.

As to simply getting things running for personal projects, I've had a lot
of success in the past just copying the modules I need into my maya scripts
directory.  It's much less flexible, but it works well, at least so long as
you're not using modules that need C-level compatibility.  For those, I
believe that you'd need to build a custom python install with the correct
version of msvc, and then build the modules in question against that.  But,
as I've said, for most things I've needed that level of python support for,
I've found ways to get what I need out of maya for offline processing, and
then can just use my system python with whatever modules I want.  This also
has the side-benefit of keeping my maya code small and isolated, so that my
maya install can pretty much be off the shelf.  With that said, that does
add an extra layer of complexity.

On Fri, 1 Feb 2019 at 11:42 francois bonnard  wrote:

> Thanks Markus & Joe
>
> I appreciate your support.
>
> Here is what I did :
>
> 1. Install python 2.7 in C:
> 2. I have found a whl version  of scipy and numy from Eric Vignola in
> this forum
> 3. python -m pip install "numpy-1.13.1+mkl-cp27-none-win_amd64.whl"  did
> the trick
> 4. In Maya :
>
> import sys
> sys.path.append("C:\Python27\Lib\site-packages")
> import numpy
> import scipy
>
>
>
> That's it.
>
> Now the big ML part has started :-)
>
> I guess Joe has a point with using mayapy to install pip and then install
> numpy (because I definitely don't see myself compiling source for windows)
>
>
> PS for Markus : I have just read your "constructive" comments in an old
> post to David regarding his version of MayaSublime.
> https://github.com/justinfx/MayaSublime
> Has he implemented your remark ?
>
> (David if you read me, congratulations for this forum)
>
> François (just a guy in the universe)
>
>
> Le jeudi 31 janvier 2019 22:23:35 UTC+1, Marcus Ottosson a écrit :
>
>> Based on the question, I’ve got a feeling “PYTHONPATH” and “Virtualenvs”
>> is a little on the advanced side with regards to what Francois is looking
>> for.
>> If you’re able to install anything with Python, then it’d at least be
>> safe to assume a working knowledge of pip, in which case this should
>> help you get started.
>>
>> *Windows*
>>
>> $ pip install Qt.py --target ./
>> $ set PYTHONPATH=%cd%
>> $ start "" "c:\program files\autodesk\maya2018\bin\maya.exe"
>>
>> *Linux*
>>
>> $ pip install Qt.py --target ./
>> $ export PYTHONPATH=$(pwd)
>> $ maya
>>
>> Where pip install Qt.py is your everyday Python module installation
>> procedure, followed by --target ./ which means “Install to the current
>> working directory”. Then, set/export makes the module known to Python,
>> and finally Maya is launched.
>>
>> From within Maya, you should then be able to say import Qt
>>
>> --target could be given any path, like a global directory of some kind
>> where you keep all of your Maya modules, like c:\pythonpath. Then you
>> can set the environment variable PYTHONPATH globally such that they are
>> available whenever you launch Maya.
>>
>> Additionally, if pip fails with e.g. SyntaxError: invalid syntax when
>> you install Qt.py, then you’re using pip with Python 3 and have a little
>> longer to travel to your end destination.
>>
>> On Thu, 31 Jan 2019 at 20:54, Joe Weidenbach  wrote:
>>
> yes and no.
>>>
>>> Python in maya on windows *does* respect the PYTHONPATH environment
>>> variable, so you can either set this in your user account, or for more
>>> flexible use run maya from your command line with manually installed
>>> modules.
>>>
>>> If you’re looking for something like pip, it’s pretty simple — you can
>>> download get-pip.py from this site:
>>> https://pip.pypa.io/en/stable/installing/ , and then run it with mayapy
>>> instead of python.
>>>
>>> Now, the 

Re: [Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread francois bonnard
Thanks Markus & Joe

I appreciate your support.

Here is what I did :

1. Install python 2.7 in C:
2. I have found a whl version  of scipy and numy from Eric Vignola in this 
forum
3. python -m pip install "numpy-1.13.1+mkl-cp27-none-win_amd64.whl"  did 
the trick
4. In Maya : 

import sys
sys.path.append("C:\Python27\Lib\site-packages")
import numpy
import scipy



That's it. 

Now the big ML part has started :-)

I guess Joe has a point with using mayapy to install pip and then install 
numpy (because I definitely don't see myself compiling source for windows)


PS for Markus : I have just read your "constructive" comments in an old 
post to David regarding his version of MayaSublime. 
https://github.com/justinfx/MayaSublime
Has he implemented your remark ? 

(David if you read me, congratulations for this forum)

François (just a guy in the universe)

Le jeudi 31 janvier 2019 22:23:35 UTC+1, Marcus Ottosson a écrit :
>
> Based on the question, I’ve got a feeling “PYTHONPATH” and “Virtualenvs” 
> is a little on the advanced side with regards to what Francois is looking 
> for.
> If you’re able to install anything with Python, then it’d at least be safe 
> to assume a working knowledge of pip, in which case this should help you 
> get started.
>
> *Windows*
>
> $ pip install Qt.py --target ./
> $ set PYTHONPATH=%cd%
> $ start "" "c:\program files\autodesk\maya2018\bin\maya.exe"
>
> *Linux*
>
> $ pip install Qt.py --target ./
> $ export PYTHONPATH=$(pwd)
> $ maya
>
> Where pip install Qt.py is your everyday Python module installation 
> procedure, followed by --target ./ which means “Install to the current 
> working directory”. Then, set/export makes the module known to Python, 
> and finally Maya is launched.
>
> From within Maya, you should then be able to say import Qt
>
> --target could be given any path, like a global directory of some kind 
> where you keep all of your Maya modules, like c:\pythonpath. Then you can 
> set the environment variable PYTHONPATH globally such that they are 
> available whenever you launch Maya.
>
> Additionally, if pip fails with e.g. SyntaxError: invalid syntax when you 
> install Qt.py, then you’re using pip with Python 3 and have a little longer 
> to travel to your end destination.
>
> On Thu, 31 Jan 2019 at 20:54, Joe Weidenbach  > wrote:
>
>> yes and no.
>>
>> Python in maya on windows *does* respect the PYTHONPATH environment 
>> variable, so you can either set this in your user account, or for more 
>> flexible use run maya from your command line with manually installed 
>> modules.
>>
>> If you’re looking for something like pip, it’s pretty simple — you can 
>> download get-pip.py from this site: 
>> https://pip.pypa.io/en/stable/installing/ , and then run it with mayapy 
>> instead of python.
>>
>> Now, the somewhat bad news. Virtualenvs with Maya and windows aren’t 
>> really a possibility (at least from my experience), so anything you install 
>> with pip is going to be system-wide, and will basically require you to 
>> install it for all local machines. Because of that, I’ve found the 
>> PYTHONPATH approach much more flexible, if more of a pain (as you have to 
>> manually install pretty much everything you want, which with things like 
>> numpy/scipy is a hassle). The upside is, a lot of times you might not 
>> *actually* need maya, and for those types of tasks you can work as 
>> normal.
>> ​
>>
>> On Fri, 1 Feb 2019 at 09:33 francois bonnard > > wrote:
>>
>>> My env system is windows 10
>>>
>>> If yes where can I find a tuto / process for that ?
>>>
>>> Thanks for your help folks
>>>
>>> F
>>>
>>> -- 
>>> You received this message because you are subscribed to the Google 
>>> Groups "Python Programming for Autodesk Maya" group.
>>> To unsubscribe from this group and stop receiving emails from it, send 
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>>> .
>>> To view this discussion on the web visit 
>>> https://groups.google.com/d/msgid/python_inside_maya/dbd3a416-a7d4-4c02-8abf-ce7e1eb39542%40googlegroups.com
>>>  
>>> 
>>> .
>>> For more options, visit https://groups.google.com/d/optout.
>>>
>> -- 
>> You received this message because you are subscribed to the Google Groups 
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>> To unsubscribe from this group and stop receiving emails from it, send an 
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>>  
>> 
>> .
>> For more options, visit https://groups.google.com/d/optout.
>>
>

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You received this 

Re: [Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread Marcus Ottosson
Based on the question, I’ve got a feeling “PYTHONPATH” and “Virtualenvs” is
a little on the advanced side with regards to what Francois is looking for.
If you’re able to install anything with Python, then it’d at least be safe
to assume a working knowledge of pip, in which case this should help you
get started.

*Windows*

$ pip install Qt.py --target ./
$ set PYTHONPATH=%cd%
$ start "" "c:\program files\autodesk\maya2018\bin\maya.exe"

*Linux*

$ pip install Qt.py --target ./
$ export PYTHONPATH=$(pwd)
$ maya

Where pip install Qt.py is your everyday Python module installation
procedure, followed by --target ./ which means “Install to the current
working directory”. Then, set/export makes the module known to Python, and
finally Maya is launched.

>From within Maya, you should then be able to say import Qt

--target could be given any path, like a global directory of some kind
where you keep all of your Maya modules, like c:\pythonpath. Then you can
set the environment variable PYTHONPATH globally such that they are
available whenever you launch Maya.

Additionally, if pip fails with e.g. SyntaxError: invalid syntax when you
install Qt.py, then you’re using pip with Python 3 and have a little longer
to travel to your end destination.

On Thu, 31 Jan 2019 at 20:54, Joe Weidenbach  wrote:

> yes and no.
>
> Python in maya on windows *does* respect the PYTHONPATH environment
> variable, so you can either set this in your user account, or for more
> flexible use run maya from your command line with manually installed
> modules.
>
> If you’re looking for something like pip, it’s pretty simple — you can
> download get-pip.py from this site:
> https://pip.pypa.io/en/stable/installing/ , and then run it with mayapy
> instead of python.
>
> Now, the somewhat bad news. Virtualenvs with Maya and windows aren’t
> really a possibility (at least from my experience), so anything you install
> with pip is going to be system-wide, and will basically require you to
> install it for all local machines. Because of that, I’ve found the
> PYTHONPATH approach much more flexible, if more of a pain (as you have to
> manually install pretty much everything you want, which with things like
> numpy/scipy is a hassle). The upside is, a lot of times you might not
> *actually* need maya, and for those types of tasks you can work as normal.
> ​
>
> On Fri, 1 Feb 2019 at 09:33 francois bonnard  wrote:
>
>> My env system is windows 10
>>
>> If yes where can I find a tuto / process for that ?
>>
>> Thanks for your help folks
>>
>> F
>>
>> --
>> You received this message because you are subscribed to the Google Groups
>> "Python Programming for Autodesk Maya" group.
>> To unsubscribe from this group and stop receiving emails from it, send an
>> email to python_inside_maya+unsubscr...@googlegroups.com.
>> To view this discussion on the web visit
>> https://groups.google.com/d/msgid/python_inside_maya/dbd3a416-a7d4-4c02-8abf-ce7e1eb39542%40googlegroups.com
>> 
>> .
>> For more options, visit https://groups.google.com/d/optout.
>>
> --
> You received this message because you are subscribed to the Google Groups
> "Python Programming for Autodesk Maya" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to python_inside_maya+unsubscr...@googlegroups.com.
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/python_inside_maya/CAM33%3Da7q0ztP5ciV9r%2BvJGksrKyczpnOXOqjuF3_LgK6k%2BX7Pg%40mail.gmail.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

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For more options, visit https://groups.google.com/d/optout.


Re: [Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread Joe Weidenbach
yes and no.

Python in maya on windows *does* respect the PYTHONPATH environment
variable, so you can either set this in your user account, or for more
flexible use run maya from your command line with manually installed
modules.

If you’re looking for something like pip, it’s pretty simple — you can
download get-pip.py from this site:
https://pip.pypa.io/en/stable/installing/ , and then run it with mayapy
instead of python.

Now, the somewhat bad news. Virtualenvs with Maya and windows aren’t really
a possibility (at least from my experience), so anything you install with
pip is going to be system-wide, and will basically require you to install
it for all local machines. Because of that, I’ve found the PYTHONPATH
approach much more flexible, if more of a pain (as you have to manually
install pretty much everything you want, which with things like numpy/scipy
is a hassle). The upside is, a lot of times you might not *actually* need
maya, and for those types of tasks you can work as normal.
​

On Fri, 1 Feb 2019 at 09:33 francois bonnard  wrote:

> My env system is windows 10
>
> If yes where can I find a tuto / process for that ?
>
> Thanks for your help folks
>
> F
>
> --
> You received this message because you are subscribed to the Google Groups
> "Python Programming for Autodesk Maya" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to python_inside_maya+unsubscr...@googlegroups.com.
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/python_inside_maya/dbd3a416-a7d4-4c02-8abf-ce7e1eb39542%40googlegroups.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

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[Maya-Python] Is it possible to install new modules in python to be used inside maya ?

2019-01-31 Thread francois bonnard
My env system is windows 10

If yes where can I find a tuto / process for that ?

Thanks for your help folks

F

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