[Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken


I'm trying to compile *qtforms* which is one of the Qt example plugins 
provided by Autodesk with the Maya Devkit. It demonstrates 3 different ways 
to integrate Qt in a maya plugin. 

You can find it here: devkit plug-ins 

 

I've been through several issues already but I am now stuck with errors 
while compiling.Here is the output:

C:\Program Files (x86)\Microsoft Visual Studio 12.0>cd C:\Users\A\Documents\Visu
al Studio 2013\Projects\qtForms

C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f Makefile.qt re
lease\qtForms.mll
Microsoft (R) Program Maintenance Utility Version 12.00.21005.1Copyright (C) 
Microsoft Corporation.  All rights reserved.

qmake -makefile -o qtForms.mak qtForms.pro
"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\BIN\nmake.exe" -
nologo -f qtForms.mak
"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\BIN\nmake.exe" -
f qtForms.mak.Release
C:\Autodesk\Maya2016\bin\moc.exe -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_Q
ML -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_L
IB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_H
AVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
-I"c:\Autodesk\Maya2016\include\QtUiTools" 
-I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include
\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
-I"c:\Autodesk\Maya2016\include"-I"." -I"..\..\include" 
-I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
-I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2012" -D_MSC_VER=1700 -DWIN32 qtFo
rms.h -o release\moc_qtForms.cpp
c:\Autodesk\Maya2016\bin\rcc.exe -name qtForms qtForms.qrc -o release\qr
c_qtForms.cpp
cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 -w34189
 -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS -DNT_PL
UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
-DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
-DQT_HAVE_SSE2 -DQT
_THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
-I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include\QtGui" 
-I"c:\Autodesk\Maya2016\include\QtXml" -I"c:\Autodesk\Maya2016\include" -I"." 
-I"..\..\include" -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
-I"c:\Autodesk\Maya2016\mk
specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm81FD.tmp
qtForms.cpp
cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 -w34189
 -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS -DNT_PL
UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
-DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
-DQT_HAVE_SSE2 -DQT
_THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
-I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include\QtGui" 
-I"c:\Autodesk\Maya2016\include\QtXml" -I"c:\Autodesk\Maya2016\include" -I"." 
-I"..\..\include" -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
-I"c:\Autodesk\Maya2016\mk
specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm8604.tmp
moc_qtForms.cpp
c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2065: 'ULONG' : un
declared identifier
c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2923: 
'QMetaTypeId2' : 'ULONG' is not a valid template type argument for parameter 'T'
c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2913: explicit spe
cialization; 'QMetaTypeId2' is not a specialization of a class template
[...same error on different lines]

c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(412) : error C2913: explicit spe
cialization; 'QMetaTypeId2' is not a specialization of a class template
c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2065: 'ULONG' : undecla
red identifier
c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2146: syntax error : mi
ssing ')' before identifier 'key'
c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2433: 'qHash' : 
'inline' not permitted on data declarations
c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2365: 'qHash' : redefin
ition; previous definition was 'function'
c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2059: syntax error : 
')'
c:\Autodesk\Maya2016\include\QtCore/qhash.h(70) : error C2143: syntax error : mi
ssing ';' before '{'
c:\Autodesk\Maya2016\include\QtCore/qhash.h(70) : error C2447: '{' : missing fun
ction header (old-style formal list?)
c:\Autodesk\Maya2016\include\QtCore/qhash.h(77) : error C3861: 'ULONG': identifi
er not found
c:\autodesk\maya2016\include\qtcore\qvariant.h(612) : error C2913: explicit spec
ialization; 'QMetaTypeId2' is not a specialization of a class template
c:\autodesk\maya2016\include\qtcore\qvariant.h(613) : error C2913: explicit spec
ialization; 'QMetaTypeId2' is not a specialization of a 

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
Well I'm not sure about the compiler. I'm using the visual studio 2013 
command prompt, QMAKESPEC is set on win32-msvc2010, and the Qt version is 
the 4.8.6 shipping with Maya2016 and the devkit.

I've found this 
<http://around-the-corner.typepad.com/adn/2015/04/maya-compiler-versions-update.html>,
 
but I don't really know what I'm supposed to do with that information. 

Le mercredi 18 novembre 2015 19:43:31 UTC+1, Justin Israel a écrit :
>
> Are you using a compiler and Qt version that is compatible with Maya 2016?
>
> On Thu, 19 Nov 2015 5:12 AM Settoken <sem...@hotmail.fr > 
> wrote:
>
> I'm trying to compile *qtforms* which is one of the Qt example plugins 
> provided by Autodesk with the Maya Devkit. It demonstrates 3 different ways 
> to integrate Qt in a maya plugin. 
>
> You can find it here: devkit plug-ins 
> <https://github.com/autodesk-adn/Maya-devkit/tree/master/win/devkit/plug-ins>
>  
>
> I've been through several issues already but I am now stuck with errors 
> while compiling.Here is the output:
>
> C:\Program Files (x86)\Microsoft Visual Studio 12.0>cd 
> C:\Users\A\Documents\Visu
> al Studio 2013\Projects\qtForms
>
> C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f Makefile.qt 
> re
> lease\qtForms.mll
> Microsoft (R) Program Maintenance Utility Version 12.00.21005.1Copyright (C) 
> Microsoft Corporation.  All rights reserved.
>
> qmake -makefile -o qtForms.mak qtForms.pro
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> nologo -f qtForms.mak
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> f qtForms.mak.Release
> C:\Autodesk\Maya2016\bin\moc.exe -DUNICODE -DWIN32 
> -DQT_NO_IMPORT_QT47_Q
> ML -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN 
> -DQT_XML_L
> IB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE 
> -DQT_H
> AVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
> -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include
> \QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include"-I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2012" -D_MSC_VER=1700 -DWIN32 qtFo
> rms.h -o release\moc_qtForms.cpp
> c:\Autodesk\Maya2016\bin\rcc.exe -name qtForms qtForms.qrc -o 
> release\qr
> c_qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:\Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mk
> specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm81FD.tmp
> qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:\Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mk
> specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm8604.tmp
> moc_qtForms.cpp
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2065: 'ULONG' : 
> un
> declared identifier
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2923: 
> 'QMetaTypeId2' : 'ULONG' is not a valid template type argument for parameter 
> 'T'
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2913: e

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
e\qvariant.h(614) : error C2913: explicit 
spec
ialization; 'QMetaTypeId2' is not a specialization of a class template
qrc_qtForms.cpp
Generating Code...
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 
11.0
\VC\BIN\amd64\cl.EXE"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 
11.0
\VC\BIN\amd64\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 
11.0
\VC\BIN\amd64\nmake.exe"' : return code '0x2'
Stop.


Le mercredi 18 novembre 2015 23:26:00 UTC+1, Robert White a écrit :
>
> Maya 2016 on windows uses VS2012 not 2013. So you'll need to install the 
> other compiler. I believe there is a way to tell VS2013 to use older 
> compilers, but I'm not sure how on earth to go about doing that.
> Also if you don't want the entire VS2012 installation you should be able 
> to use the Windows8 SDK instead, it contains the compilers and a command 
> line shortcut to run everything in.
>
>
> On Wednesday, November 18, 2015 at 3:26:45 PM UTC-6, Settoken wrote:
>
> Yes but no result. 
>
> Le mercredi 18 novembre 2015 21:40:14 UTC+1, Justin Israel a écrit :
>
> I don't know much about compiling on Windows, but that is telling you the 
> required version of Visual Studio, for compatibility with Maya 2016. I know 
> that when compiling Maya plugins, on Windows, you have to use the right 
> msvc version to match the particular Maya. 
>
> Aside from that, your error suggests missing includes. Have you tried 
> adding:   #include  
> to your plugin?
>
> On Thu, Nov 19, 2015 at 9:29 AM Settoken <sem...@hotmail.fr> wrote:
>
> Well I'm not sure about the compiler. I'm using the visual studio 2013 
> command prompt, QMAKESPEC is set on win32-msvc2010, and the Qt version is 
> the 4.8.6 shipping with Maya2016 and the devkit.
>
> I've found this 
> <http://around-the-corner.typepad.com/adn/2015/04/maya-compiler-versions-update.html>,
>  
> but I don't really know what I'm supposed to do with that information. 
>
>
> Le mercredi 18 novembre 2015 19:43:31 UTC+1, Justin Israel a écrit :
>
> Are you using a compiler and Qt version that is compatible with Maya 2016?
>
> On Thu, 19 Nov 2015 5:12 AM Settoken <sem...@hotmail.fr> wrote:
>
> I'm trying to compile *qtforms* which is one of the Qt example plugins 
> provided by Autodesk with the Maya Devkit. It demonstrates 3 different ways 
> to integrate Qt in a maya plugin. 
>
> You can find it here: devkit plug-ins 
> <https://github.com/autodesk-adn/Maya-devkit/tree/master/win/devkit/plug-ins>
>  
>
> I've been through several issues already but I am now stuck with errors 
> while compiling.Here is the output:
>
> C:\Program Files (x86)\Microsoft Visual Studio 12.0>cd 
> C:\Users\A\Documents\Visu
> al Studio 2013\Projects\qtForms
>
> C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f Makefile.qt 
> re
> lease\qtForms.mll
> Microsoft (R) Program Maintenance Utility Version 12.00.21005.1Copyright (C) 
> Microsoft Corporation.  All rights reserved.
>
> qmake -makefile -o qtForms.mak qtForms.pro
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> nologo -f qtForms.mak
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> f qtForms.mak.Release
> C:\Autodesk\Maya2016\bin\moc.exe -DUNICODE -DWIN32 
> -DQT_NO_IMPORT_QT47_Q
> ML -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN 
> -DQT_XML_L
> IB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE 
> -DQT_H
> AVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
> -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include
> \QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include"-I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2012" -D_MSC_VER=1700 -DWIN32 qtFo
> rms.h -o release\moc_qtForms.cpp
> c:\Autodesk\Maya2016\bin\rcc.exe -name qtForms qtForms.qrc -o 
> release\qr
> c_qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
According to this: 
http://stackoverflow.com/questions/6943865/visual-c-cant-find-windows-types-like-pvoid-dword-ulong-etc,
 
I've given #include another try, this time including it before 
anything else in qtForms.h and it worked.
Thank you for your help.


Le jeudi 19 novembre 2015 04:03:03 UTC+1, Settoken a écrit :
>
> Unfortunately I've already tried to compile with VS2012. I just installed 
> the update 4 to see if it helps but it doesn't.
> Here is the output:
>
>
> C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f 
> Makefile.qt re
> lease\qtForms.mll
>
> Microsoft (R) Program Maintenance Utility Version 11.00.50727.1
> Copyright (C) Microsoft Corporation.  All rights reserved.
>
> qmake -makefile -o qtForms.mak qtForms.pro
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 11.0\VC\BIN\amd64\nmake.
> exe" -nologo -f qtForms.mak
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 11.0\VC\BIN\amd64\nmake.
> exe" -f qtForms.mak.Release
> C:\Autodesk\Maya2016\bin\moc.exe -DUNICODE -DWIN32 -DNDEBUG 
> -D_WINDOWS -
> DNT_PLUGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_COR
> E_LIB -DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE
> 2 -DQT_THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\
> Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include\QtGui" 
> -I"c:\Autodesk\M
> aya2016\include\QtXml" -I"c:\Autodesk\Maya2016\include" -I"." 
> -I"..\..\include"
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2
> 016\mkspecs\win32-msvc2010" -D_MSC_VER=1600 -DWIN32 qtForms.h -o 
> release\moc_qtF
> orms.cpp
> c:\Autodesk\Maya2016\bin\rcc.exe -name qtForms qtForms.qrc -o 
> release\qr
> c_qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL 
> -DQT_NO_DE
> BUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX 
> -DQT_HAVE_
> 3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
> -I"c:\Au
> todesk\Maya2016\include\QtUiTools" -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:
> \Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\A
> utodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\includ
> e\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2010" -F
> orelease\ @C:\Users\A\AppData\Local\Temp\nm4940.tmp
> qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL 
> -DQT_NO_DE
> BUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX 
> -DQT_HAVE_
> 3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
> -I"c:\Au
> todesk\Maya2016\include\QtUiTools" -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:
> \Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\A
> utodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\includ
> e\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2010" -F
> orelease\ @C:\Users\A\AppData\Local\Temp\nm61DF.tmp
> moc_qtForms.cpp
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2065: 
> 'ULONG' : un
> declared identifier
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2923: 
> 'QMetaTypeId
> 2' : 'ULONG' is not a valid template type argument for parameter 'T'
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2913: 
> explicit spe
> cialization; 'QMetaTypeId2' is not a specialization of a class template
>
> [...same error on different lines]
>
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(412) : error C2913: 
> explicit spe
> cialization; 'QMetaTypeId2' is not a specialization of a class template
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2065: 'ULONG' : 
> undecla
> red identifier
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2146: syntax 
> error : mi
> ssing ')' before identifier 'key'
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2433: 'qHash' : 
> 'inline
> ' not permitted on data declarations
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69)

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
Yes but no result. 

Le mercredi 18 novembre 2015 21:40:14 UTC+1, Justin Israel a écrit :
>
> I don't know much about compiling on Windows, but that is telling you the 
> required version of Visual Studio, for compatibility with Maya 2016. I know 
> that when compiling Maya plugins, on Windows, you have to use the right 
> msvc version to match the particular Maya. 
>
> Aside from that, your error suggests missing includes. Have you tried 
> adding:   #include  
> to your plugin?
>
> On Thu, Nov 19, 2015 at 9:29 AM Settoken <sem...@hotmail.fr > 
> wrote:
>
> Well I'm not sure about the compiler. I'm using the visual studio 2013 
> command prompt, QMAKESPEC is set on win32-msvc2010, and the Qt version is 
> the 4.8.6 shipping with Maya2016 and the devkit.
>
> I've found this 
> <http://around-the-corner.typepad.com/adn/2015/04/maya-compiler-versions-update.html>,
>  
> but I don't really know what I'm supposed to do with that information. 
>
>
> Le mercredi 18 novembre 2015 19:43:31 UTC+1, Justin Israel a écrit :
>
> Are you using a compiler and Qt version that is compatible with Maya 2016?
>
> On Thu, 19 Nov 2015 5:12 AM Settoken <sem...@hotmail.fr> wrote:
>
> I'm trying to compile *qtforms* which is one of the Qt example plugins 
> provided by Autodesk with the Maya Devkit. It demonstrates 3 different ways 
> to integrate Qt in a maya plugin. 
>
> You can find it here: devkit plug-ins 
> <https://github.com/autodesk-adn/Maya-devkit/tree/master/win/devkit/plug-ins>
>  
>
> I've been through several issues already but I am now stuck with errors 
> while compiling.Here is the output:
>
> C:\Program Files (x86)\Microsoft Visual Studio 12.0>cd 
> C:\Users\A\Documents\Visu
> al Studio 2013\Projects\qtForms
>
> C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f Makefile.qt 
> re
> lease\qtForms.mll
> Microsoft (R) Program Maintenance Utility Version 12.00.21005.1Copyright (C) 
> Microsoft Corporation.  All rights reserved.
>
> qmake -makefile -o qtForms.mak qtForms.pro
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> nologo -f qtForms.mak
> "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> f qtForms.mak.Release
> C:\Autodesk\Maya2016\bin\moc.exe -DUNICODE -DWIN32 
> -DQT_NO_IMPORT_QT47_Q
> ML -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN 
> -DQT_XML_L
> IB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE 
> -DQT_H
> AVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
> -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include
> \QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include"-I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2012" -D_MSC_VER=1700 -DWIN32 qtFo
> rms.h -o release\moc_qtForms.cpp
> c:\Autodesk\Maya2016\bin\rcc.exe -name qtForms qtForms.qrc -o 
> release\qr
> c_qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:\Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mk
> specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm81FD.tmp
> qtForms.cpp
> cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:\Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Auto