Re: [Pythonmac-SIG] Import ldap not behaving as expected
On 11/10/05 3:18 pm, in article [EMAIL PROTECTED], "Bob Ippolito" <[EMAIL PROTECTED]> wrote: > > You have a "ldap.py" getting in the way of the real LDAP module you > want to use. Doh! Thanks -- [EMAIL PROTECTED] U n d e r a c h i e v e r ___ Pythonmac-SIG maillist - [email protected] http://mail.python.org/mailman/listinfo/pythonmac-sig
Re: [Pythonmac-SIG] Quicktime Module
Thanks, This is a excellent starting place, I have been looking a the OpenGL mailing list and have found a bit of discussion about how to achieve maximum performance for movie playback, which involves the minimum (or no) format conversions and allows for DMA transfers. When I have tried to use Quicktime calls that are mentioned in the sample code (QTNewGWorldsFromPtr) they are not implemented, so I am not sure how complete the module is. M On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote: > I have some code that worked once upon a time (Mac OS X 10.2, I > think) to do just that. It may be a decent place to start: > > http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/ > QuickTime.py?rev=1280&view=markup > http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/ > gl_qt.c?rev=1291&view=markup > > It uses Carbon.Qt and Carbon.Quicktime. I'd be interested in any > further progress you make. > > There was once talk about making Python Quicktime bindings that > would work on win32 and mac, which would be cool... > > Cheers! > Andrew > > michael ferraro wrote: > >> Hello >> I was about to start some development using PyOpenGL to >> load textures from a Quicktime movie and was wondering >> if there have been any recent developments on the Quicktime >> module or should I use the existing Carbon.Qt and Carbon >> Quicktime modules include with Python 2.4.1 for Macos 10.4 >> Thanks >> M. Ferraro >> ___ >> Pythonmac-SIG maillist - [email protected] >> http://mail.python.org/mailman/listinfo/pythonmac-sig >> > > > ___ Pythonmac-SIG maillist - [email protected] http://mail.python.org/mailman/listinfo/pythonmac-sig
Re: [Pythonmac-SIG] Quicktime Module
If you're looking for maximum performance, you're probably going to have to write some code in C or Objective-C that implements the texture loading. It may even be easier because you can use the code snippets that you've found. -bob On Oct 13, 2005, at 11:25 AM, michael ferraro wrote: > Thanks, This is a excellent starting place, > > I have been looking a the OpenGL mailing list and have found > a bit of discussion about how to achieve maximum performance > for movie playback, which involves the minimum (or no) format > conversions and allows for DMA transfers. When I have tried > to use Quicktime calls that are mentioned in the sample code > (QTNewGWorldsFromPtr) they are not implemented, so I am > not sure how complete the module is. > > M > > > On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote: > > >> I have some code that worked once upon a time (Mac OS X 10.2, I >> think) to do just that. It may be a decent place to start: >> >> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/ >> QuickTime.py?rev=1280&view=markup >> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/ >> gl_qt.c?rev=1291&view=markup >> >> It uses Carbon.Qt and Carbon.Quicktime. I'd be interested in any >> further progress you make. >> >> There was once talk about making Python Quicktime bindings that >> would work on win32 and mac, which would be cool... >> >> Cheers! >> Andrew >> >> michael ferraro wrote: >> >> >>> Hello >>> I was about to start some development using PyOpenGL to >>> load textures from a Quicktime movie and was wondering >>> if there have been any recent developments on the Quicktime >>> module or should I use the existing Carbon.Qt and Carbon >>> Quicktime modules include with Python 2.4.1 for Macos 10.4 >>> Thanks >>> M. Ferraro >>> ___ >>> Pythonmac-SIG maillist - [email protected] >>> http://mail.python.org/mailman/listinfo/pythonmac-sig >>> >>> >> >> >> >> > > ___ > Pythonmac-SIG maillist - [email protected] > http://mail.python.org/mailman/listinfo/pythonmac-sig > ___ Pythonmac-SIG maillist - [email protected] http://mail.python.org/mailman/listinfo/pythonmac-sig
Re: [Pythonmac-SIG] Quicktime Module
The more I look at the situation more right you are! thanks again M On Oct 13, 2005, at 3:03 PM, Bob Ippolito wrote: > If you're looking for maximum performance, you're probably going to > have to write some code in C or Objective-C that implements the > texture loading. It may even be easier because you can use the code > snippets that you've found. > > -bob > > On Oct 13, 2005, at 11:25 AM, michael ferraro wrote: > > >> Thanks, This is a excellent starting place, >> >> I have been looking a the OpenGL mailing list and have found >> a bit of discussion about how to achieve maximum performance >> for movie playback, which involves the minimum (or no) format >> conversions and allows for DMA transfers. When I have tried >> to use Quicktime calls that are mentioned in the sample code >> (QTNewGWorldsFromPtr) they are not implemented, so I am >> not sure how complete the module is. >> >> M >> >> >> On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote: >> >> >> >>> I have some code that worked once upon a time (Mac OS X 10.2, I >>> think) to do just that. It may be a decent place to start: >>> >>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/ >>> QuickTime.py?rev=1280&view=markup >>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/ >>> gl_qt.c?rev=1291&view=markup >>> >>> It uses Carbon.Qt and Carbon.Quicktime. I'd be interested in any >>> further progress you make. >>> >>> There was once talk about making Python Quicktime bindings that >>> would work on win32 and mac, which would be cool... >>> >>> Cheers! >>> Andrew >>> >>> michael ferraro wrote: >>> >>> >>> Hello I was about to start some development using PyOpenGL to load textures from a Quicktime movie and was wondering if there have been any recent developments on the Quicktime module or should I use the existing Carbon.Qt and Carbon Quicktime modules include with Python 2.4.1 for Macos 10.4 Thanks M. Ferraro ___ Pythonmac-SIG maillist - [email protected] http://mail.python.org/mailman/listinfo/pythonmac-sig >>> >>> >>> >>> >>> >> >> ___ >> Pythonmac-SIG maillist - [email protected] >> http://mail.python.org/mailman/listinfo/pythonmac-sig >> >> > > ___ > Pythonmac-SIG maillist - [email protected] > http://mail.python.org/mailman/listinfo/pythonmac-sig > ___ Pythonmac-SIG maillist - [email protected] http://mail.python.org/mailman/listinfo/pythonmac-sig
