Re: [Pythonmac-SIG] Import ldap not behaving as expected

2005-10-13 Thread U n d e r a c h i e v e r
On 11/10/05 3:18 pm, in article
[EMAIL PROTECTED], "Bob Ippolito"
<[EMAIL PROTECTED]> wrote:
> 
> You have a "ldap.py" getting in the way of the real LDAP module you
> want to use.

Doh!

Thanks


-- 
[EMAIL PROTECTED]
U n d e r a c h i e v e r



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Re: [Pythonmac-SIG] Quicktime Module

2005-10-13 Thread michael ferraro
Thanks, This is a excellent starting place,

I have been looking a the OpenGL mailing list and have found
a bit of discussion about how to achieve maximum performance
for movie playback, which involves the minimum (or no) format
conversions and allows for DMA transfers.  When I have tried
to use Quicktime calls that are mentioned in the sample code
(QTNewGWorldsFromPtr) they are not implemented, so I am
not sure how complete the module is.

M


On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote:

> I have some code that worked once upon a time (Mac OS X 10.2, I  
> think) to do just that.  It may be a decent place to start:
>
> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/ 
> QuickTime.py?rev=1280&view=markup
> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/ 
> gl_qt.c?rev=1291&view=markup
>
> It uses Carbon.Qt and Carbon.Quicktime.  I'd be interested in any  
> further progress you make.
>
> There was once talk about making Python Quicktime bindings that  
> would work on win32 and mac, which would be cool...
>
> Cheers!
> Andrew
>
> michael ferraro wrote:
>
>> Hello
>> I was about to start some development using PyOpenGL to
>> load textures from a Quicktime movie and was wondering
>> if there have been any recent developments on the Quicktime
>> module or should I use the existing Carbon.Qt and Carbon
>> Quicktime modules include with Python 2.4.1 for Macos 10.4
>> Thanks
>> M. Ferraro
>> ___
>> Pythonmac-SIG maillist  -  [email protected]
>> http://mail.python.org/mailman/listinfo/pythonmac-sig
>>
>
>
>

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Re: [Pythonmac-SIG] Quicktime Module

2005-10-13 Thread Bob Ippolito
If you're looking for maximum performance, you're probably going to  
have to write some code in C or Objective-C that implements the  
texture loading.  It may even be easier because you can use the code  
snippets that you've found.

-bob

On Oct 13, 2005, at 11:25 AM, michael ferraro wrote:

> Thanks, This is a excellent starting place,
>
> I have been looking a the OpenGL mailing list and have found
> a bit of discussion about how to achieve maximum performance
> for movie playback, which involves the minimum (or no) format
> conversions and allows for DMA transfers.  When I have tried
> to use Quicktime calls that are mentioned in the sample code
> (QTNewGWorldsFromPtr) they are not implemented, so I am
> not sure how complete the module is.
>
> M
>
>
> On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote:
>
>
>> I have some code that worked once upon a time (Mac OS X 10.2, I
>> think) to do just that.  It may be a decent place to start:
>>
>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/
>> QuickTime.py?rev=1280&view=markup
>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/
>> gl_qt.c?rev=1291&view=markup
>>
>> It uses Carbon.Qt and Carbon.Quicktime.  I'd be interested in any
>> further progress you make.
>>
>> There was once talk about making Python Quicktime bindings that
>> would work on win32 and mac, which would be cool...
>>
>> Cheers!
>> Andrew
>>
>> michael ferraro wrote:
>>
>>
>>> Hello
>>> I was about to start some development using PyOpenGL to
>>> load textures from a Quicktime movie and was wondering
>>> if there have been any recent developments on the Quicktime
>>> module or should I use the existing Carbon.Qt and Carbon
>>> Quicktime modules include with Python 2.4.1 for Macos 10.4
>>> Thanks
>>> M. Ferraro
>>> ___
>>> Pythonmac-SIG maillist  -  [email protected]
>>> http://mail.python.org/mailman/listinfo/pythonmac-sig
>>>
>>>
>>
>>
>>
>>
>
> ___
> Pythonmac-SIG maillist  -  [email protected]
> http://mail.python.org/mailman/listinfo/pythonmac-sig
>

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Re: [Pythonmac-SIG] Quicktime Module

2005-10-13 Thread michael ferraro
The more I look at the situation more right you are!
thanks again

M


On Oct 13, 2005, at 3:03 PM, Bob Ippolito wrote:

> If you're looking for maximum performance, you're probably going to
> have to write some code in C or Objective-C that implements the
> texture loading.  It may even be easier because you can use the code
> snippets that you've found.
>
> -bob
>
> On Oct 13, 2005, at 11:25 AM, michael ferraro wrote:
>
>
>> Thanks, This is a excellent starting place,
>>
>> I have been looking a the OpenGL mailing list and have found
>> a bit of discussion about how to achieve maximum performance
>> for movie playback, which involves the minimum (or no) format
>> conversions and allows for DMA transfers.  When I have tried
>> to use Quicktime calls that are mentioned in the sample code
>> (QTNewGWorldsFromPtr) they are not implemented, so I am
>> not sure how complete the module is.
>>
>> M
>>
>>
>> On Oct 12, 2005, at 6:09 PM, Andrew Straw wrote:
>>
>>
>>
>>> I have some code that worked once upon a time (Mac OS X 10.2, I
>>> think) to do just that.  It may be a decent place to start:
>>>
>>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/
>>> QuickTime.py?rev=1280&view=markup
>>> http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/
>>> gl_qt.c?rev=1291&view=markup
>>>
>>> It uses Carbon.Qt and Carbon.Quicktime.  I'd be interested in any
>>> further progress you make.
>>>
>>> There was once talk about making Python Quicktime bindings that
>>> would work on win32 and mac, which would be cool...
>>>
>>> Cheers!
>>> Andrew
>>>
>>> michael ferraro wrote:
>>>
>>>
>>>
 Hello
 I was about to start some development using PyOpenGL to
 load textures from a Quicktime movie and was wondering
 if there have been any recent developments on the Quicktime
 module or should I use the existing Carbon.Qt and Carbon
 Quicktime modules include with Python 2.4.1 for Macos 10.4
 Thanks
 M. Ferraro
 ___
 Pythonmac-SIG maillist  -  [email protected]
 http://mail.python.org/mailman/listinfo/pythonmac-sig



>>>
>>>
>>>
>>>
>>>
>>
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>>
>>
>
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>

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