Using XOR first is both smaller and more efficient,
though cannot be applied if it clobbers an input.
Signed-off-by: Richard Henderson
---
tcg/i386/tcg-target.c.inc | 17 -
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/tcg/i386/tcg-target.c.inc b/tcg/i386/tcg-target.c.inc
index e06ac638b0..cca49fe63a 100644
--- a/tcg/i386/tcg-target.c.inc
+++ b/tcg/i386/tcg-target.c.inc
@@ -1529,6 +1529,7 @@ static void tcg_out_setcond(TCGContext *s, int rexw,
TCGCond cond,
int const_arg2)
{
bool inv = false;
+bool cleared;
switch (cond) {
case TCG_COND_NE:
@@ -1578,9 +1579,23 @@ static void tcg_out_setcond(TCGContext *s, int rexw,
TCGCond cond,
break;
}
+/*
+ * If dest does not overlap the inputs, clearing it first is preferred.
+ * The XOR breaks any false dependency for the low-byte write to dest,
+ * and is also one byte smaller than MOVZBL.
+ */
+cleared = false;
+if (dest != arg1 && (const_arg2 || dest != arg2)) {
+tgen_arithr(s, ARITH_XOR, dest, dest);
+cleared = true;
+}
+
tcg_out_cmp(s, rexw, arg1, arg2, const_arg2, false);
tcg_out_modrm(s, OPC_SETCC | tcg_cond_to_jcc[cond], 0, dest);
-tcg_out_ext8u(s, dest, dest);
+
+if (!cleared) {
+tcg_out_ext8u(s, dest, dest);
+}
}
#if TCG_TARGET_REG_BITS == 32
--
2.34.1