Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-12 Thread François Revol
On 12/03/2012 03:31, Anthony Liguori wrote:
 On 03/11/2012 01:24 PM, François Revol wrote:
 GTK itself causes problems, because, it's not ported, thus not
 available, to all platforms QEMU can run on.

 It's certainly not available on Haiku at least.
 
 There is no perfect solution here.  I think GTK is the best that's out
 there.

Well as long as it's not mandatory...

 By using GTK, we can leverage VteTerminal for screen reader
 integration and font
 configuration. We can also use GTK's accelerator support to make
 accelerators
 configurable (Gnome provides a global accelerator configuration
 interface).

 Hmm the thing using libvte that uses /tmp to insecurely store terminal
 backlogs ? ;-)
 
 Yeah, I saw it on a blog, it must be true!

Well it is true, just fill up your /tmp and see the backlog stop working
in gnome-terminal. I did it unintentionally the other day... :P

François.



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-12 Thread Anthony Liguori

On 03/12/2012 11:39 AM, François Revol wrote:

On 12/03/2012 03:31, Anthony Liguori wrote:

On 03/11/2012 01:24 PM, François Revol wrote:

GTK itself causes problems, because, it's not ported, thus not
available, to all platforms QEMU can run on.

It's certainly not available on Haiku at least.


There is no perfect solution here.  I think GTK is the best that's out
there.


Well as long as it's not mandatory...


By using GTK, we can leverage VteTerminal for screen reader
integration and font
configuration. We can also use GTK's accelerator support to make
accelerators
configurable (Gnome provides a global accelerator configuration
interface).


Hmm the thing using libvte that uses /tmp to insecurely store terminal
backlogs ? ;-)


Yeah, I saw it on a blog, it must be true!


Well it is true, just fill up your /tmp and see the backlog stop working
in gnome-terminal. I did it unintentionally the other day... :P


The issue is viewing '/tmp' as insecure.  Per-user TMPDIR has existed almost 
for a decade now.  Moreover, /tmp files can be created safely using the 
appropriate syscalls (which VTE uses).


If you're worried about securing your data and are surprised by the fact that 
/tmp isn't encrypted, you should be using full disk encryption because /tmp 
isn't the only place that needs to be worried about.


Regards,

Anthony Liguori



François.






Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-11 Thread Stefan Weil

Am 27.02.2012 00:46, schrieb Anthony Liguori:
I realize UIs are the third rail of QEMU development, but over the 
years I've
gotten a lot of feedback from users about our UI. I think everyone 
struggles
with the SDL interface and its lack of discoverability but it's worse 
than I

think most people realize for users that rely on accessibility tools.

The two pieces of feedback I've gotten the most re: accessibility are 
the lack

of QEMU's enablement for screen readers and the lack of configurable
accelerators.

Since we render our own terminal using a fixed sized font, we don't 
respect
system font settings which means we ignore if the user has configured 
large

print.

We also don't integrate at all with screen readers which means that 
for blind

users, the virtual consoles may as well not even exist.

We also don't allow any type of configuration of accelerators. For 
users with
limited dexterity (this is actually more common than you would think), 
they may
use an input device that only inputs one key at a time. Holding down 
two keys

at once is not possible for these users.

These are solved problems though and while we could reinvent all of this
ourselves with SDL, we would be crazy if we did. Modern toolkits, like 
GTK,

solve these problems.

By using GTK, we can leverage VteTerminal for screen reader 
integration and font
configuration. We can also use GTK's accelerator support to make 
accelerators
configurable (Gnome provides a global accelerator configuration 
interface).


I'm not attempting to make a pretty desktop virtualization UI. Maybe 
we'll go

there eventually but that's not what this series is about.

This is just attempting to use a richer toolkit such that we can 
enable basic
accessibility support. As a consequence, the UI is much more usable 
even for a

user without accessibility requirements so it's a win-win.

Also available at:

https://github.com/aliguori/qemu/tree/gtk.2

---
v1 - v2
- Add internationalization support. I don't actually speak any other 
languages

so I added a placeholder for a German translation. This can be tested with
LANGUAGE=de_DE.UTF-8 qemu-system-x86_64
- Fixed the terminal size for VteTerminal widgets. I think the 
behavior makes

sense now.
- Fixed lots of issues raised in review comments (see individual patches)

Known Issues:
- I saw the X crash once. I think it has to do with widget sizes. I 
need to

work harder to reproduce.
- I've not recreated the reported memory leak yet.
- I haven't added backwards compatibility code for older VteTerminal 
widgets

yet.


Hi Anthony,

are you still working on a new version of this patch series?

I suggest to commit a slightly modified version of v2 which adds the
GTK UI as an optional user interface (only enabled by a configure option).

This makes testing easier and allows developers to send patches which
improve the new UI.

As soon as the GTK UI is considered stable and usable, the default
could be changed from SDL to GTK.

Regards,
Stefan Weil

PS. Of course the committed patches should pass checkpatch.pl without 
errors.





Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-11 Thread Stefan Weil

Am 11.03.2012 19:24, schrieb François Revol:

On -10/01/-28163 20:59, Stefan Weil wrote:

Am 27.02.2012 00:46, schrieb Anthony Liguori:

I realize UIs are the third rail of QEMU development, but over the
years I've
gotten a lot of feedback from users about our UI. I think everyone
struggles
with the SDL interface and its lack of discoverability but it's worse
than I
think most people realize for users that rely on accessibility tools.

[...]

While I do think accessibility is important...


These are solved problems though and while we could reinvent all of this
ourselves with SDL, we would be crazy if we did. Modern toolkits, like
GTK,
solve these problems.


GTK itself causes problems, because, it's not ported, thus not
available, to all platforms QEMU can run on.

It's certainly not available on Haiku at least.

Of course, SDL itself is not really a good candidate to add a11y
features, due to its framebuffer-based design...



By using GTK, we can leverage VteTerminal for screen reader
integration and font
configuration. We can also use GTK's accelerator support to make
accelerators
configurable (Gnome provides a global accelerator configuration
interface).


Hmm the thing using libvte that uses /tmp to insecurely store terminal
backlogs ? ;-)

[snip]

As soon as the GTK UI is considered stable and usable, the default
could be changed from SDL to GTK.


Due to GTK not being as universally available as SDL, I'd really like
not to.

François.


Agreed. I should have been more precise. The default could be
changed from SDL to GTK when GTK is available and working
(this implies not for Haiku, not for compilation environments
without the necessary GTK installation, and also not for Windows
as long as the GTK UI freezes QEMU).

Stefan





Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-11 Thread François Revol
On -10/01/-28163 20:59, Stefan Weil wrote:
 Am 27.02.2012 00:46, schrieb Anthony Liguori:
 I realize UIs are the third rail of QEMU development, but over the
 years I've
 gotten a lot of feedback from users about our UI. I think everyone
 struggles
 with the SDL interface and its lack of discoverability but it's worse
 than I
 think most people realize for users that rely on accessibility tools.
[...]

While I do think accessibility is important...

 These are solved problems though and while we could reinvent all of this
 ourselves with SDL, we would be crazy if we did. Modern toolkits, like
 GTK,
 solve these problems.

GTK itself causes problems, because, it's not ported, thus not
available, to all platforms QEMU can run on.

It's certainly not available on Haiku at least.

Of course, SDL itself is not really a good candidate to add a11y
features, due to its framebuffer-based design...


 By using GTK, we can leverage VteTerminal for screen reader
 integration and font
 configuration. We can also use GTK's accelerator support to make
 accelerators
 configurable (Gnome provides a global accelerator configuration
 interface).

Hmm the thing using libvte that uses /tmp to insecurely store terminal
backlogs ? ;-)

[snip]

 As soon as the GTK UI is considered stable and usable, the default
 could be changed from SDL to GTK.

Due to GTK not being as universally available as SDL, I'd really like
not to.

François.



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-11 Thread Anthony Liguori

On 03/11/2012 12:29 PM, Stefan Weil wrote:

Hi Anthony,

are you still working on a new version of this patch series?


Yeah, but this is purely a free time project which is in short supply these 
days :-)


I suggest to commit a slightly modified version of v2 which adds the
GTK UI as an optional user interface (only enabled by a configure option).


The big thing I have on my TODO list is understanding what's happening with 
resizing.  I'm actually in the process of upgrading to GTK3 so I hope I'll see 
the issues other people are having.


I'll try to get a new series out as soon as I have some free time.

Regards,

Anthony Liguori



This makes testing easier and allows developers to send patches which
improve the new UI.

As soon as the GTK UI is considered stable and usable, the default
could be changed from SDL to GTK.

Regards,
Stefan Weil

PS. Of course the committed patches should pass checkpatch.pl without errors.






Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-03-11 Thread Anthony Liguori

On 03/11/2012 01:24 PM, François Revol wrote:

GTK itself causes problems, because, it's not ported, thus not
available, to all platforms QEMU can run on.

It's certainly not available on Haiku at least.


There is no perfect solution here.  I think GTK is the best that's out there.


By using GTK, we can leverage VteTerminal for screen reader
integration and font
configuration. We can also use GTK's accelerator support to make
accelerators
configurable (Gnome provides a global accelerator configuration
interface).


Hmm the thing using libvte that uses /tmp to insecurely store terminal
backlogs ? ;-)


Yeah, I saw it on a blog, it must be true!

Regards,

Anthony Liguori



As soon as the GTK UI is considered stable and usable, the default
could be changed from SDL to GTK.


Due to GTK not being as universally available as SDL, I'd really like
not to.

François.






Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Jan Kiszka
On 2012-02-27 00:46, Anthony Liguori wrote:
 I realize UIs are the third rail of QEMU development, but over the years I've
 gotten a lot of feedback from users about our UI.  I think everyone struggles
 with the SDL interface and its lack of discoverability but it's worse than I
 think most people realize for users that rely on accessibility tools.
 
 The two pieces of feedback I've gotten the most re: accessibility are the lack
 of QEMU's enablement for screen readers and the lack of configurable
 accelerators.
 
 Since we render our own terminal using a fixed sized font, we don't respect
 system font settings which means we ignore if the user has configured large
 print.
 
 We also don't integrate at all with screen readers which means that for blind
 users, the virtual consoles may as well not even exist.
 
 We also don't allow any type of configuration of accelerators.  For users with
 limited dexterity (this is actually more common than you would think), they 
 may
 use an input device that only inputs one key at a time.  Holding down two keys
 at once is not possible for these users.
 
 These are solved problems though and while we could reinvent all of this
 ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
 solve these problems.
 
 By using GTK, we can leverage VteTerminal for screen reader integration and 
 font
 configuration.  We can also use GTK's accelerator support to make accelerators
 configurable (Gnome provides a global accelerator configuration interface).
 
 I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll go
 there eventually but that's not what this series is about.
 
 This is just attempting to use a richer toolkit such that we can enable basic
 accessibility support.  As a consequence, the UI is much more usable even for 
 a
 user without accessibility requirements so it's a win-win.
 
 Also available at:
 
 https://github.com/aliguori/qemu/tree/gtk.2
 
 ---
 v1 - v2
  - Add internationalization support.  I don't actually speak any other 
 languages
so I added a placeholder for a German translation.  This can be tested with
LANGUAGE=de_DE.UTF-8 qemu-system-x86_64
  - Fixed the terminal size for VteTerminal widgets.  I think the behavior 
 makes
sense now.
  - Fixed lots of issues raised in review comments (see individual patches)
 
 Known Issues:
  - I saw the X crash once.  I think it has to do with widget sizes.  I need to
work harder to reproduce.
  - I've not recreated the reported memory leak yet.
  - I haven't added backwards compatibility code for older VteTerminal widgets
yet.

Looks quite nice but still has some rough edges:
- full screen doesn't work, at least here
- lacking support for auto-grabbing in absolute mouse mode
- unscaling (ctrl-alt-u) is lacking
- window not resizable (except in broken full-screen mode)

Will see if I find some time to look into this.

Is this also working properly under Windows? Otherwise we probably can't
deprecate SDL - or would have to provide a native Windows GUI.

As we have a menu now, I would suggest to add some handy monitor
commands there as well, like reset or powerdown.

Jan



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Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Anthony Liguori

On 02/27/2012 02:21 AM, Jan Kiszka wrote:

On 2012-02-27 00:46, Anthony Liguori wrote:

I realize UIs are the third rail of QEMU development, but over the years I've
gotten a lot of feedback from users about our UI.  I think everyone struggles
with the SDL interface and its lack of discoverability but it's worse than I
think most people realize for users that rely on accessibility tools.

The two pieces of feedback I've gotten the most re: accessibility are the lack
of QEMU's enablement for screen readers and the lack of configurable
accelerators.

Since we render our own terminal using a fixed sized font, we don't respect
system font settings which means we ignore if the user has configured large
print.

We also don't integrate at all with screen readers which means that for blind
users, the virtual consoles may as well not even exist.

We also don't allow any type of configuration of accelerators.  For users with
limited dexterity (this is actually more common than you would think), they may
use an input device that only inputs one key at a time.  Holding down two keys
at once is not possible for these users.

These are solved problems though and while we could reinvent all of this
ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
solve these problems.

By using GTK, we can leverage VteTerminal for screen reader integration and font
configuration.  We can also use GTK's accelerator support to make accelerators
configurable (Gnome provides a global accelerator configuration interface).

I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll go
there eventually but that's not what this series is about.

This is just attempting to use a richer toolkit such that we can enable basic
accessibility support.  As a consequence, the UI is much more usable even for a
user without accessibility requirements so it's a win-win.

Also available at:

https://github.com/aliguori/qemu/tree/gtk.2

---
v1 -  v2
  - Add internationalization support.  I don't actually speak any other 
languages
so I added a placeholder for a German translation.  This can be tested with
LANGUAGE=de_DE.UTF-8 qemu-system-x86_64
  - Fixed the terminal size for VteTerminal widgets.  I think the behavior makes
sense now.
  - Fixed lots of issues raised in review comments (see individual patches)

Known Issues:
  - I saw the X crash once.  I think it has to do with widget sizes.  I need to
work harder to reproduce.
  - I've not recreated the reported memory leak yet.
  - I haven't added backwards compatibility code for older VteTerminal widgets
yet.


Looks quite nice but still has some rough edges:
- full screen doesn't work, at least here


How does it fail?  It works for me.  What distro are you on?


- lacking support for auto-grabbing in absolute mouse mode


What do you mean by auto grabbing?


- unscaling (ctrl-alt-u) is lacking


Since we scale by 25% up and down, I figured it wasn't strictly necessary 
anymore because it's very easy to zoom back to the original size.  It's easy 
enough to add though.



- window not resizable (except in broken full-screen mode)


That's intentional.



Will see if I find some time to look into this.

Is this also working properly under Windows? Otherwise we probably can't
deprecate SDL - or would have to provide a native Windows GUI.


It should, but it doesn't right now most likely because of the glib event loop 
being broken on win32.



As we have a menu now, I would suggest to add some handy monitor
commands there as well, like reset or powerdown.


Absolutely.  I wanted to start with something very simple though first.

Regards,

Anthony Liguori


Jan






Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Jan Kiszka
On 2012-02-27 14:10, Anthony Liguori wrote:
 On 02/27/2012 02:21 AM, Jan Kiszka wrote:
 On 2012-02-27 00:46, Anthony Liguori wrote:
 I realize UIs are the third rail of QEMU development, but over the
 years I've
 gotten a lot of feedback from users about our UI.  I think everyone
 struggles
 with the SDL interface and its lack of discoverability but it's worse
 than I
 think most people realize for users that rely on accessibility tools.

 The two pieces of feedback I've gotten the most re: accessibility are
 the lack
 of QEMU's enablement for screen readers and the lack of configurable
 accelerators.

 Since we render our own terminal using a fixed sized font, we don't
 respect
 system font settings which means we ignore if the user has configured
 large
 print.

 We also don't integrate at all with screen readers which means that
 for blind
 users, the virtual consoles may as well not even exist.

 We also don't allow any type of configuration of accelerators.  For
 users with
 limited dexterity (this is actually more common than you would
 think), they may
 use an input device that only inputs one key at a time.  Holding down
 two keys
 at once is not possible for these users.

 These are solved problems though and while we could reinvent all of this
 ourselves with SDL, we would be crazy if we did.  Modern toolkits,
 like GTK,
 solve these problems.

 By using GTK, we can leverage VteTerminal for screen reader
 integration and font
 configuration.  We can also use GTK's accelerator support to make
 accelerators
 configurable (Gnome provides a global accelerator configuration
 interface).

 I'm not attempting to make a pretty desktop virtualization UI.  Maybe
 we'll go
 there eventually but that's not what this series is about.

 This is just attempting to use a richer toolkit such that we can
 enable basic
 accessibility support.  As a consequence, the UI is much more usable
 even for a
 user without accessibility requirements so it's a win-win.

 Also available at:

 https://github.com/aliguori/qemu/tree/gtk.2

 ---
 v1 -  v2
   - Add internationalization support.  I don't actually speak any
 other languages
 so I added a placeholder for a German translation.  This can be
 tested with
 LANGUAGE=de_DE.UTF-8 qemu-system-x86_64
   - Fixed the terminal size for VteTerminal widgets.  I think the
 behavior makes
 sense now.
   - Fixed lots of issues raised in review comments (see individual
 patches)

 Known Issues:
   - I saw the X crash once.  I think it has to do with widget sizes. 
 I need to
 work harder to reproduce.
   - I've not recreated the reported memory leak yet.
   - I haven't added backwards compatibility code for older
 VteTerminal widgets
 yet.

 Looks quite nice but still has some rough edges:
 - full screen doesn't work, at least here
 
 How does it fail? 

The window changes to resizable mode, but remains a decorated window.

 It works for me.  What distro are you on?

OpenSUSE 11.4, gnome2.

 
 - lacking support for auto-grabbing in absolute mouse mode
 
 What do you mean by auto grabbing?

That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen when the mouse reaches the window border. Just like under SDL,
give it a try.

 
 - unscaling (ctrl-alt-u) is lacking
 
 Since we scale by 25% up and down, I figured it wasn't strictly
 necessary anymore because it's very easy to zoom back to the original
 size.  It's easy enough to add though.

It's mandatory for usability IMHO. You find this back to 1:1 view in
almost every application that supports scaling of its view, and we even
have a pre-defined shortcut for it for some releases now.

 
 - window not resizable (except in broken full-screen mode)
 
 That's intentional.

And a mistake IMHO. Definitely for the text consoles, but one can also
argue about the guest graphic console. I think Stefano once introduced
this for some Xen use case, maybe he can comment on it.

BTW, VGA is the wrong term for the graphic console. Maybe there is the
real front-end name available somewhere and could be used instead.

 

 Will see if I find some time to look into this.

 Is this also working properly under Windows? Otherwise we probably can't
 deprecate SDL - or would have to provide a native Windows GUI.
 
 It should, but it doesn't right now most likely because of the glib
 event loop being broken on win32.

Sounds great.

 
 As we have a menu now, I would suggest to add some handy monitor
 commands there as well, like reset or powerdown.
 
 Absolutely.  I wanted to start with something very simple though first.
 
 Regards,
 
 Anthony Liguori
 
 Jan

 

Jan

-- 
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Anthony Liguori

On 02/27/2012 07:26 AM, Jan Kiszka wrote:

On 2012-02-27 14:10, Anthony Liguori wrote:

On 02/27/2012 02:21 AM, Jan Kiszka wrote:

On 2012-02-27 00:46, Anthony Liguori wrote:

I realize UIs are the third rail of QEMU development, but over the
years I've
gotten a lot of feedback from users about our UI.  I think everyone
struggles
with the SDL interface and its lack of discoverability but it's worse
than I
think most people realize for users that rely on accessibility tools.

The two pieces of feedback I've gotten the most re: accessibility are
the lack
of QEMU's enablement for screen readers and the lack of configurable
accelerators.

Since we render our own terminal using a fixed sized font, we don't
respect
system font settings which means we ignore if the user has configured
large
print.

We also don't integrate at all with screen readers which means that
for blind
users, the virtual consoles may as well not even exist.

We also don't allow any type of configuration of accelerators.  For
users with
limited dexterity (this is actually more common than you would
think), they may
use an input device that only inputs one key at a time.  Holding down
two keys
at once is not possible for these users.

These are solved problems though and while we could reinvent all of this
ourselves with SDL, we would be crazy if we did.  Modern toolkits,
like GTK,
solve these problems.

By using GTK, we can leverage VteTerminal for screen reader
integration and font
configuration.  We can also use GTK's accelerator support to make
accelerators
configurable (Gnome provides a global accelerator configuration
interface).

I'm not attempting to make a pretty desktop virtualization UI.  Maybe
we'll go
there eventually but that's not what this series is about.

This is just attempting to use a richer toolkit such that we can
enable basic
accessibility support.  As a consequence, the UI is much more usable
even for a
user without accessibility requirements so it's a win-win.

Also available at:

https://github.com/aliguori/qemu/tree/gtk.2

---
v1 -   v2
   - Add internationalization support.  I don't actually speak any
other languages
 so I added a placeholder for a German translation.  This can be
tested with
 LANGUAGE=de_DE.UTF-8 qemu-system-x86_64
   - Fixed the terminal size for VteTerminal widgets.  I think the
behavior makes
 sense now.
   - Fixed lots of issues raised in review comments (see individual
patches)

Known Issues:
   - I saw the X crash once.  I think it has to do with widget sizes.
I need to
 work harder to reproduce.
   - I've not recreated the reported memory leak yet.
   - I haven't added backwards compatibility code for older
VteTerminal widgets
 yet.


Looks quite nice but still has some rough edges:
- full screen doesn't work, at least here


How does it fail?


The window changes to resizable mode, but remains a decorated window.


It works for me.  What distro are you on?


OpenSUSE 11.4, gnome2.


Okay, I'll setup a system and test it out.


- lacking support for auto-grabbing in absolute mouse mode


What do you mean by auto grabbing?


That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen when the mouse reaches the window border. Just like under SDL,
give it a try.


Right, this was intentional.  I think it's weird that a window would steal input 
when the mouse moves over it breaking desktop accelerators like alt tab.  If 
you've ever alt-tab cycled through windows when QEMU is running, if you're 
unlucky enough to have the mouse where a QEMU window may be, the QEMU instance 
will steal input and prevent alt-tab from working anymore.



- unscaling (ctrl-alt-u) is lacking


Since we scale by 25% up and down, I figured it wasn't strictly
necessary anymore because it's very easy to zoom back to the original
size.  It's easy enough to add though.


It's mandatory for usability IMHO. You find this back to 1:1 view in
almost every application that supports scaling of its view, and we even
have a pre-defined shortcut for it for some releases now.


I'll add it.


- window not resizable (except in broken full-screen mode)


That's intentional.


And a mistake IMHO. Definitely for the text consoles, but one can also
argue about the guest graphic console. I think Stefano once introduced
this for some Xen use case, maybe he can comment on it.


If we added resize, I wouldn't want to scale-to-size.  I find this behavior to 
be more trouble than it's worth.  I'd want to render the VGA screen with a black 
border only scaling based on the zoom settings.



BTW, VGA is the wrong term for the graphic console. Maybe there is the
real front-end name available somewhere and could be used instead.


Any suggestions?  Display?  Graphics?

Or were you thinking something like Cirrus VGA?

Regards,

Anthony Liguori



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Jan Kiszka
On 2012-02-27 14:33, Anthony Liguori wrote:
 That all keyboard inputs are grabbed when the mouse is in the window and
 you don't need to press ctrl-alt-g explicitly. And the reverse should
 happen when the mouse reaches the window border. Just like under SDL,
 give it a try.
 
 Right, this was intentional.  I think it's weird that a window would steal 
 input 
 when the mouse moves over it breaking desktop accelerators like alt tab.  If 
 you've ever alt-tab cycled through windows when QEMU is running, if you're 
 unlucky enough to have the mouse where a QEMU window may be, the QEMU 
 instance 
 will steal input and prevent alt-tab from working anymore.

This would be a usability regression. It is very unhandy to switch
between grabbed and ungrabbed, specifically for alt-tab, when working
with guests vs. host windows. Look e.g. at how rdeskop works in this
regard. That's why I introduced this feature to QEMU, and I would not
want to see it die again with the introduction of GTK.

 - window not resizable (except in broken full-screen mode)

 That's intentional.

 And a mistake IMHO. Definitely for the text consoles, but one can also
 argue about the guest graphic console. I think Stefano once introduced
 this for some Xen use case, maybe he can comment on it.
 
 If we added resize, I wouldn't want to scale-to-size.  I find this behavior 
 to 
 be more trouble than it's worth.  I'd want to render the VGA screen with a 
 black 
 border only scaling based on the zoom settings.

OK for aspect-ratio-correct scaling of the guest view from my POV. And
if there is a use case for the old behavior, we could still add a switch
to the menu for selecting the scaling mode.

 
 BTW, VGA is the wrong term for the graphic console. Maybe there is the
 real front-end name available somewhere and could be used instead.
 
 Any suggestions?  Display?  Graphics?
 
 Or were you thinking something like Cirrus VGA?

VGA is (mostly) x86. Also, we may once have multiple guest screens,
maybe even multiple types of them. So picking up some telling front-end
name would likely scale best.

Jan

-- 
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Anthony Liguori

On 02/27/2012 07:42 AM, Jan Kiszka wrote:

On 2012-02-27 14:33, Anthony Liguori wrote:

That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen when the mouse reaches the window border. Just like under SDL,
give it a try.


Right, this was intentional.  I think it's weird that a window would steal input
when the mouse moves over it breaking desktop accelerators like alt tab.  If
you've ever alt-tab cycled through windows when QEMU is running, if you're
unlucky enough to have the mouse where a QEMU window may be, the QEMU instance
will steal input and prevent alt-tab from working anymore.


This would be a usability regression. It is very unhandy to switch
between grabbed and ungrabbed, specifically for alt-tab, when working
with guests vs. host windows. Look e.g. at how rdeskop works in this
regard. That's why I introduced this feature to QEMU, and I would not
want to see it die again with the introduction of GTK.


I'll add a Grab on Hover menu item to enable the behavior.  It's a good excuse 
to look at gconf to store GUI preferences too.



- window not resizable (except in broken full-screen mode)


That's intentional.


And a mistake IMHO. Definitely for the text consoles, but one can also
argue about the guest graphic console. I think Stefano once introduced
this for some Xen use case, maybe he can comment on it.


If we added resize, I wouldn't want to scale-to-size.  I find this behavior to
be more trouble than it's worth.  I'd want to render the VGA screen with a black
border only scaling based on the zoom settings.


OK for aspect-ratio-correct scaling of the guest view from my POV. And
if there is a use case for the old behavior, we could still add a switch
to the menu for selecting the scaling mode.


Okay, I'll look into it.


BTW, VGA is the wrong term for the graphic console. Maybe there is the
real front-end name available somewhere and could be used instead.


Any suggestions?  Display?  Graphics?

Or were you thinking something like Cirrus VGA?


VGA is (mostly) x86. Also, we may once have multiple guest screens,
maybe even multiple types of them. So picking up some telling front-end
name would likely scale best.


Display 0?

I think Monitor would be more natural but obviously that would conflict with the 
human monitor.


Regards,

Anthony Liguori


Jan






Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Jan Kiszka
On 2012-02-27 14:50, Anthony Liguori wrote:
 On 02/27/2012 07:42 AM, Jan Kiszka wrote:
 On 2012-02-27 14:33, Anthony Liguori wrote:
 That all keyboard inputs are grabbed when the mouse is in the window and
 you don't need to press ctrl-alt-g explicitly. And the reverse should
 happen when the mouse reaches the window border. Just like under SDL,
 give it a try.

 Right, this was intentional.  I think it's weird that a window would steal 
 input
 when the mouse moves over it breaking desktop accelerators like alt tab.  If
 you've ever alt-tab cycled through windows when QEMU is running, if you're
 unlucky enough to have the mouse where a QEMU window may be, the QEMU 
 instance
 will steal input and prevent alt-tab from working anymore.

 This would be a usability regression. It is very unhandy to switch
 between grabbed and ungrabbed, specifically for alt-tab, when working
 with guests vs. host windows. Look e.g. at how rdeskop works in this
 regard. That's why I introduced this feature to QEMU, and I would not
 want to see it die again with the introduction of GTK.
 
 I'll add a Grab on Hover menu item to enable the behavior.  It's a good 
 excuse 
 to look at gconf to store GUI preferences too.

Perfect.

 
 - window not resizable (except in broken full-screen mode)

 That's intentional.

 And a mistake IMHO. Definitely for the text consoles, but one can also
 argue about the guest graphic console. I think Stefano once introduced
 this for some Xen use case, maybe he can comment on it.

 If we added resize, I wouldn't want to scale-to-size.  I find this behavior 
 to
 be more trouble than it's worth.  I'd want to render the VGA screen with a 
 black
 border only scaling based on the zoom settings.

 OK for aspect-ratio-correct scaling of the guest view from my POV. And
 if there is a use case for the old behavior, we could still add a switch
 to the menu for selecting the scaling mode.
 
 Okay, I'll look into it.
 
 BTW, VGA is the wrong term for the graphic console. Maybe there is the
 real front-end name available somewhere and could be used instead.

 Any suggestions?  Display?  Graphics?

 Or were you thinking something like Cirrus VGA?

 VGA is (mostly) x86. Also, we may once have multiple guest screens,
 maybe even multiple types of them. So picking up some telling front-end
 name would likely scale best.
 
 Display 0?
 
 I think Monitor would be more natural but obviously that would conflict with 
 the 
 human monitor.

It might also be something else than a monitor that visualizes guest
graphic-like output.

Another effect I just noticed: The scroll position of the monitor
console is not always properly restored when switching from other
consoles. Looks like it can move down, leaving the visible range after
some switches.

Jan

-- 
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Kevin Wolf
Am 27.02.2012 00:46, schrieb Anthony Liguori:
 I realize UIs are the third rail of QEMU development, but over the years I've
 gotten a lot of feedback from users about our UI.  I think everyone struggles
 with the SDL interface and its lack of discoverability but it's worse than I
 think most people realize for users that rely on accessibility tools.
 
 The two pieces of feedback I've gotten the most re: accessibility are the lack
 of QEMU's enablement for screen readers and the lack of configurable
 accelerators.
 
 Since we render our own terminal using a fixed sized font, we don't respect
 system font settings which means we ignore if the user has configured large
 print.
 
 We also don't integrate at all with screen readers which means that for blind
 users, the virtual consoles may as well not even exist.
 
 We also don't allow any type of configuration of accelerators.  For users with
 limited dexterity (this is actually more common than you would think), they 
 may
 use an input device that only inputs one key at a time.  Holding down two keys
 at once is not possible for these users.
 
 These are solved problems though and while we could reinvent all of this
 ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
 solve these problems.
 
 By using GTK, we can leverage VteTerminal for screen reader integration and 
 font
 configuration.  We can also use GTK's accelerator support to make accelerators
 configurable (Gnome provides a global accelerator configuration interface).
 
 I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll go
 there eventually but that's not what this series is about.
 
 This is just attempting to use a richer toolkit such that we can enable basic
 accessibility support.  As a consequence, the UI is much more usable even for 
 a
 user without accessibility requirements so it's a win-win.
 
 Also available at:
 
 https://github.com/aliguori/qemu/tree/gtk.2
 
 ---
 v1 - v2
  - Add internationalization support.  I don't actually speak any other 
 languages
so I added a placeholder for a German translation.  This can be tested with
LANGUAGE=de_DE.UTF-8 qemu-system-x86_64

Looks like I need to 'make install' before I can use the translations? I
don't have any qemu version installed into the system, but always run it
from to build directory (I would only confuse the different trees if
something was installed). Shouldn't it be possible that qemu finds the
right files just like it does with the BIOS etc.?

  - Fixed the terminal size for VteTerminal widgets.  I think the behavior 
 makes
sense now.
  - Fixed lots of issues raised in review comments (see individual patches)
 
 Known Issues:
  - I saw the X crash once.  I think it has to do with widget sizes.  I need to
work harder to reproduce.
  - I've not recreated the reported memory leak yet.
  - I haven't added backwards compatibility code for older VteTerminal widgets
yet.

- F10 still activates the menu (same for Alt-F/V)

Kevin



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Anthony Liguori

On 02/27/2012 08:24 AM, Kevin Wolf wrote:

Am 27.02.2012 00:46, schrieb Anthony Liguori:

I realize UIs are the third rail of QEMU development, but over the years I've
gotten a lot of feedback from users about our UI.  I think everyone struggles
with the SDL interface and its lack of discoverability but it's worse than I
think most people realize for users that rely on accessibility tools.

The two pieces of feedback I've gotten the most re: accessibility are the lack
of QEMU's enablement for screen readers and the lack of configurable
accelerators.

Since we render our own terminal using a fixed sized font, we don't respect
system font settings which means we ignore if the user has configured large
print.

We also don't integrate at all with screen readers which means that for blind
users, the virtual consoles may as well not even exist.

We also don't allow any type of configuration of accelerators.  For users with
limited dexterity (this is actually more common than you would think), they may
use an input device that only inputs one key at a time.  Holding down two keys
at once is not possible for these users.

These are solved problems though and while we could reinvent all of this
ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
solve these problems.

By using GTK, we can leverage VteTerminal for screen reader integration and font
configuration.  We can also use GTK's accelerator support to make accelerators
configurable (Gnome provides a global accelerator configuration interface).

I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll go
there eventually but that's not what this series is about.

This is just attempting to use a richer toolkit such that we can enable basic
accessibility support.  As a consequence, the UI is much more usable even for a
user without accessibility requirements so it's a win-win.

Also available at:

https://github.com/aliguori/qemu/tree/gtk.2

---
v1 -  v2
  - Add internationalization support.  I don't actually speak any other 
languages
so I added a placeholder for a German translation.  This can be tested with
LANGUAGE=de_DE.UTF-8 qemu-system-x86_64


Looks like I need to 'make install' before I can use the translations? I
don't have any qemu version installed into the system, but always run it
from to build directory (I would only confuse the different trees if
something was installed). Shouldn't it be possible that qemu finds the
right files just like it does with the BIOS etc.?


It's a little harder because of the way gettext works.  You can only have a 
single search path AFAICT.


We could add a --with-localedir= to configure and then rearrange the po/ 
structure.  Then you would do something like:


./configure --with-localedir=$(pwd)/po

And it would use translations from your build directory.


  - Fixed the terminal size for VteTerminal widgets.  I think the behavior makes
sense now.
  - Fixed lots of issues raised in review comments (see individual patches)

Known Issues:
  - I saw the X crash once.  I think it has to do with widget sizes.  I need to
work harder to reproduce.
  - I've not recreated the reported memory leak yet.
  - I haven't added backwards compatibility code for older VteTerminal widgets
yet.


- F10 still activates the menu (same for Alt-F/V)


This is expected behavior although Grab on Hover will cause it to behave like 
SDL does.


F10/Alt-F/V are menu accelerators and we need to allow menu accelerators for 
things like Ctrl-Alt-2 to work.


More importantly, it should be possible to navigate the GUI without a mouse 
(this is an accessibility requirement).  Without supporting Alt-F, there's no 
way to navigate the menu from the keyboard.


That said, we probably do want to add a Send Key menu for sending key sequences 
that are used as accelerators.


Regards,

Anthony Liguo



Kevin






Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Kevin Wolf
Am 27.02.2012 15:39, schrieb Anthony Liguori:
 On 02/27/2012 08:24 AM, Kevin Wolf wrote:
 Am 27.02.2012 00:46, schrieb Anthony Liguori:
 I realize UIs are the third rail of QEMU development, but over the years 
 I've
 gotten a lot of feedback from users about our UI.  I think everyone 
 struggles
 with the SDL interface and its lack of discoverability but it's worse than I
 think most people realize for users that rely on accessibility tools.

 The two pieces of feedback I've gotten the most re: accessibility are the 
 lack
 of QEMU's enablement for screen readers and the lack of configurable
 accelerators.

 Since we render our own terminal using a fixed sized font, we don't respect
 system font settings which means we ignore if the user has configured large
 print.

 We also don't integrate at all with screen readers which means that for 
 blind
 users, the virtual consoles may as well not even exist.

 We also don't allow any type of configuration of accelerators.  For users 
 with
 limited dexterity (this is actually more common than you would think), they 
 may
 use an input device that only inputs one key at a time.  Holding down two 
 keys
 at once is not possible for these users.

 These are solved problems though and while we could reinvent all of this
 ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
 solve these problems.

 By using GTK, we can leverage VteTerminal for screen reader integration and 
 font
 configuration.  We can also use GTK's accelerator support to make 
 accelerators
 configurable (Gnome provides a global accelerator configuration interface).

 I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll 
 go
 there eventually but that's not what this series is about.

 This is just attempting to use a richer toolkit such that we can enable 
 basic
 accessibility support.  As a consequence, the UI is much more usable even 
 for a
 user without accessibility requirements so it's a win-win.

 Also available at:

 https://github.com/aliguori/qemu/tree/gtk.2

 ---
 v1 -  v2
   - Add internationalization support.  I don't actually speak any other 
 languages
 so I added a placeholder for a German translation.  This can be tested 
 with
 LANGUAGE=de_DE.UTF-8 qemu-system-x86_64

 Looks like I need to 'make install' before I can use the translations? I
 don't have any qemu version installed into the system, but always run it
 from to build directory (I would only confuse the different trees if
 something was installed). Shouldn't it be possible that qemu finds the
 right files just like it does with the BIOS etc.?
 
 It's a little harder because of the way gettext works.  You can only have a 
 single search path AFAICT.
 
 We could add a --with-localedir= to configure and then rearrange the po/ 
 structure.  Then you would do something like:
 
 ./configure --with-localedir=$(pwd)/po
 
 And it would use translations from your build directory.

Yeah, would be better than nothing.

   - Fixed the terminal size for VteTerminal widgets.  I think the behavior 
 makes
 sense now.
   - Fixed lots of issues raised in review comments (see individual patches)

 Known Issues:
   - I saw the X crash once.  I think it has to do with widget sizes.  I 
 need to
 work harder to reproduce.
   - I've not recreated the reported memory leak yet.
   - I haven't added backwards compatibility code for older VteTerminal 
 widgets
 yet.

 - F10 still activates the menu (same for Alt-F/V)
 
 This is expected behavior although Grab on Hover will cause it to behave like 
 SDL does.

At least grabbing the keyboard manually with Ctrl-Alt-G doesn't disable
the accelerators, so even then you can't use these keys inside the VM.

 F10/Alt-F/V are menu accelerators and we need to allow menu accelerators for 
 things like Ctrl-Alt-2 to work.
 
 More importantly, it should be possible to navigate the GUI without a mouse 
 (this is an accessibility requirement).  Without supporting Alt-F, there's no 
 way to navigate the menu from the keyboard.
 
 That said, we probably do want to add a Send Key menu for sending key 
 sequences 
 that are used as accelerators.

Probably. But not for things as common as Alt-F, Alt-V or F10. Having to
use sendkey or the menus for these would be ridiculous and make SDL the
friendlier user interface again.

Can accelerators only be enabled or disabled all at once? Or could we
say that we disable everything that doesn't include Ctrl-Alt and provide
an alternative accelerator for activating the menu, like Ctrl_Alt-M?

Kevin



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Gerd Hoffmann
  Hi,

 That all keyboard inputs are grabbed when the mouse is in the window and
 you don't need to press ctrl-alt-g explicitly. And the reverse should
 happen when the mouse reaches the window border. Just like under SDL,
 give it a try.
 
 Right, this was intentional.  I think it's weird that a window would
 steal input when the mouse moves over it breaking desktop accelerators
 like alt tab.  If you've ever alt-tab cycled through windows when QEMU
 is running, if you're unlucky enough to have the mouse where a QEMU
 window may be, the QEMU instance will steal input and prevent alt-tab
 from working anymore.

Same is true the other way around.  Working in the guest, then have the
host desktop grab accelerators can be annoying too.  You might have
wanted switch *guest* windows with alt tab ;)

It is a tricky usability issue.

cheers,
  Gerd



Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Anthony Liguori

On 02/27/2012 10:39 AM, Gerd Hoffmann wrote:

   Hi,


That all keyboard inputs are grabbed when the mouse is in the window and
you don't need to press ctrl-alt-g explicitly. And the reverse should
happen when the mouse reaches the window border. Just like under SDL,
give it a try.


Right, this was intentional.  I think it's weird that a window would
steal input when the mouse moves over it breaking desktop accelerators
like alt tab.  If you've ever alt-tab cycled through windows when QEMU
is running, if you're unlucky enough to have the mouse where a QEMU
window may be, the QEMU instance will steal input and prevent alt-tab
from working anymore.


Same is true the other way around.  Working in the guest, then have the
host desktop grab accelerators can be annoying too.  You might have
wanted switch *guest* windows with alt tab ;)

It is a tricky usability issue.


Clearly, the GUI needs to read the user's mind to figure out what they meant to 
do :-)


I think a menu option at least let's the user choose the behavior.  I think 
that's the best we're going to be able to do.


Regards,

Anthony Liguori



cheers,
   Gerd





Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-27 Thread Gerd Hoffmann
  Hi,

 Clearly, the GUI needs to read the user's mind to figure out what they
 meant to do :-)

Fine with me.  /me looks forward reviewing patches.

cheers,
  Gerd




[Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-26 Thread Anthony Liguori
I realize UIs are the third rail of QEMU development, but over the years I've
gotten a lot of feedback from users about our UI.  I think everyone struggles
with the SDL interface and its lack of discoverability but it's worse than I
think most people realize for users that rely on accessibility tools.

The two pieces of feedback I've gotten the most re: accessibility are the lack
of QEMU's enablement for screen readers and the lack of configurable
accelerators.

Since we render our own terminal using a fixed sized font, we don't respect
system font settings which means we ignore if the user has configured large
print.

We also don't integrate at all with screen readers which means that for blind
users, the virtual consoles may as well not even exist.

We also don't allow any type of configuration of accelerators.  For users with
limited dexterity (this is actually more common than you would think), they may
use an input device that only inputs one key at a time.  Holding down two keys
at once is not possible for these users.

These are solved problems though and while we could reinvent all of this
ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
solve these problems.

By using GTK, we can leverage VteTerminal for screen reader integration and font
configuration.  We can also use GTK's accelerator support to make accelerators
configurable (Gnome provides a global accelerator configuration interface).

I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll go
there eventually but that's not what this series is about.

This is just attempting to use a richer toolkit such that we can enable basic
accessibility support.  As a consequence, the UI is much more usable even for a
user without accessibility requirements so it's a win-win.

Also available at:

https://github.com/aliguori/qemu/tree/gtk.2

---
v1 - v2
 - Add internationalization support.  I don't actually speak any other languages
   so I added a placeholder for a German translation.  This can be tested with
   LANGUAGE=de_DE.UTF-8 qemu-system-x86_64
 - Fixed the terminal size for VteTerminal widgets.  I think the behavior makes
   sense now.
 - Fixed lots of issues raised in review comments (see individual patches)

Known Issues:
 - I saw the X crash once.  I think it has to do with widget sizes.  I need to
   work harder to reproduce.
 - I've not recreated the reported memory leak yet.
 - I haven't added backwards compatibility code for older VteTerminal widgets
   yet.




Re: [Qemu-devel] [PATCH 0/8] Add GTK UI to enable basic accessibility (v2)

2012-02-26 Thread malc
On Sun, 26 Feb 2012, Anthony Liguori wrote:

 I realize UIs are the third rail of QEMU development, but over the years I've
 gotten a lot of feedback from users about our UI.  I think everyone struggles
 with the SDL interface and its lack of discoverability but it's worse than I
 think most people realize for users that rely on accessibility tools.
 
 The two pieces of feedback I've gotten the most re: accessibility are the lack
 of QEMU's enablement for screen readers and the lack of configurable
 accelerators.
 
 Since we render our own terminal using a fixed sized font, we don't respect
 system font settings which means we ignore if the user has configured large
 print.
 
 We also don't integrate at all with screen readers which means that for blind
 users, the virtual consoles may as well not even exist.
 
 We also don't allow any type of configuration of accelerators.  For users with
 limited dexterity (this is actually more common than you would think), they 
 may
 use an input device that only inputs one key at a time.  Holding down two keys
 at once is not possible for these users.
 
 These are solved problems though and while we could reinvent all of this
 ourselves with SDL, we would be crazy if we did.  Modern toolkits, like GTK,
 solve these problems.
 
 By using GTK, we can leverage VteTerminal for screen reader integration and 
 font
 configuration.  We can also use GTK's accelerator support to make accelerators
 configurable (Gnome provides a global accelerator configuration interface).
 
 I'm not attempting to make a pretty desktop virtualization UI.  Maybe we'll go
 there eventually but that's not what this series is about.
 
 This is just attempting to use a richer toolkit such that we can enable basic
 accessibility support.  As a consequence, the UI is much more usable even for 
 a
 user without accessibility requirements so it's a win-win.
 
 Also available at:
 
 https://github.com/aliguori/qemu/tree/gtk.2
 
 ---
 v1 - v2
  - Add internationalization support.  I don't actually speak any other 
 languages
so I added a placeholder for a German translation.  This can be tested with
LANGUAGE=de_DE.UTF-8 qemu-system-x86_64

gnome-terminal, well basically every terminal that isn't konsole, is
utterly incapable of rendering anything with complex shaping 
(devanagari/gurumukhi/whatever for instance), i'd go on a limb and say
that it's defficiency in the underlying terminal emulation (VteTerminal?),
so claiming to support internationalization is disingenuous.


  - Fixed the terminal size for VteTerminal widgets.  I think the behavior 
 makes
sense now.
  - Fixed lots of issues raised in review comments (see individual patches)
 
 Known Issues:
  - I saw the X crash once.  I think it has to do with widget sizes.  I need to
work harder to reproduce.
  - I've not recreated the reported memory leak yet.
  - I haven't added backwards compatibility code for older VteTerminal widgets
yet.
 
 

-- 
mailto:av1...@comtv.ru