Re: [Qemu-devel] [PATCH 1/2] SDL2: only show consoles by shortcuts and not hide.
>Четверг, 8 сентября 2016, 9:10 +03:00 от Gerd Hoffmann : > >On Mi, 2016-09-07 at 15:24 +0300, Andrei Karas wrote: >> >Среда, 7 сентября 2016, 14:27 +03:00 от Gerd Hoffmann < kra...@redhat.com >> >>: >> > >> >On Di, 2016-08-23 at 23:36 +0300, Andrei Karas wrote: >> >> This fix issue with stuck keys in SDL2 if press one of shortcuts >> >> for show/hide consoles. >> > >> >More detailed description please. How exactly do you end up with stuck >> >keys? >> For example i using ctrl_grab=on option. >> Without patch if press rctrl+2 cosole window can be drawed and hidden at >> same time many times. >> Console drawed or hidden depend only how long keys was pressed. > >Ah, so you hold down the hotkey and key autorepeat will show/hide the >window? Yes, and no stable events for press/release for each of window or for all windows. > >> >So, the hotkey works only in case the window is hidden, so you can't >> >hide windows with the shortcut any more. Is that intentional? Why? >> Because previous explanation i found only solution is limit this keys to >> always show windows. > >You can check ev->key.repeat to detect whenever the keypress is a real >one or autorepeat event. I think it not works. I did this tests some time ago, but i think repeat always zero and no way to detect is need show or hide window. Probably this is because multy windows application.
Re: [Qemu-devel] [PATCH 1/2] SDL2: only show consoles by shortcuts and not hide.
On Mi, 2016-09-07 at 15:24 +0300, Andrei Karas wrote: > >Среда, 7 сентября 2016, 14:27 +03:00 от Gerd Hoffmann : > > > >On Di, 2016-08-23 at 23:36 +0300, Andrei Karas wrote: > >> This fix issue with stuck keys in SDL2 if press one of shortcuts > >> for show/hide consoles. > > > >More detailed description please. How exactly do you end up with stuck > >keys? > For example i using ctrl_grab=on option. > Without patch if press rctrl+2 cosole window can be drawed and hidden at same > time many times. > Console drawed or hidden depend only how long keys was pressed. Ah, so you hold down the hotkey and key autorepeat will show/hide the window? > >So, the hotkey works only in case the window is hidden, so you can't > >hide windows with the shortcut any more. Is that intentional? Why? > Because previous explanation i found only solution is limit this keys to > always show windows. You can check ev->key.repeat to detect whenever the keypress is a real one or autorepeat event. cheers, Gerd
Re: [Qemu-devel] [PATCH 1/2] SDL2: only show consoles by shortcuts and not hide.
>Среда, 7 сентября 2016, 14:27 +03:00 от Gerd Hoffmann : > >On Di, 2016-08-23 at 23:36 +0300, Andrei Karas wrote: >> This fix issue with stuck keys in SDL2 if press one of shortcuts >> for show/hide consoles. > >More detailed description please. How exactly do you end up with stuck >keys? For example i using ctrl_grab=on option. Without patch if press rctrl+2 cosole window can be drawed and hidden at same time many times. Console drawed or hidden depend only how long keys was pressed. If add logging for press, release events, this event may happened in main and in console window randomly and no normal way to detect is possible show console window or need to hide it. I think this is because press event at first happened in main window, and after may happened in child window. > >> win = ev->key.keysym.scancode - SDL_SCANCODE_1; >> if (win < sdl2_num_outputs) { >> -sdl2_console[win].hidden = !sdl2_console[win].hidden; >> -if (sdl2_console[win].real_window) { >> -if (sdl2_console[win].hidden) { >> -SDL_HideWindow(sdl2_console[win].real_window); >> -} else { >> -SDL_ShowWindow(sdl2_console[win].real_window); >> +if (sdl2_console[win].hidden == 1) { >> +sdl2_console[win].hidden = !sdl2_console[win].hidden; >> +if (sdl2_console[win].real_window) { >> +if (sdl2_console[win].hidden) { >> +SDL_HideWindow(sdl2_console[win].real_window); >> +} else { >> +SDL_ShowWindow(sdl2_console[win].real_window); >> +} >> } >> +gui_keysym = 1; >> } >> -gui_keysym = 1; > >So, the hotkey works only in case the window is hidden, so you can't >hide windows with the shortcut any more. Is that intentional? Why? Because previous explanation i found only solution is limit this keys to always show windows. > >> case SDL_WINDOWEVENT_CLOSE: >> -if (!no_quit) { >> -no_shutdown = 0; >> -qemu_system_shutdown_request(); >> +if (scon->idx == 0) { >> +if (!no_quit) { >> +no_shutdown = 0; >> +qemu_system_shutdown_request(); >> +} >> +} else { >> +scon->hidden = true; >> +SDL_HideWindow(scon->real_window); > >Ok, for all but the primary window it is indeed useful to simply hide >the window instead of exiting. Seems to be independent from the stuck >keys issue though. If so send this as separate patch please. Ok, will send > >cheers, > Gerd >
Re: [Qemu-devel] [PATCH 1/2] SDL2: only show consoles by shortcuts and not hide.
On Di, 2016-08-23 at 23:36 +0300, Andrei Karas wrote: > This fix issue with stuck keys in SDL2 if press one of shortcuts > for show/hide consoles. More detailed description please. How exactly do you end up with stuck keys? > win = ev->key.keysym.scancode - SDL_SCANCODE_1; > if (win < sdl2_num_outputs) { > -sdl2_console[win].hidden = !sdl2_console[win].hidden; > -if (sdl2_console[win].real_window) { > -if (sdl2_console[win].hidden) { > -SDL_HideWindow(sdl2_console[win].real_window); > -} else { > -SDL_ShowWindow(sdl2_console[win].real_window); > +if (sdl2_console[win].hidden == 1) { > +sdl2_console[win].hidden = !sdl2_console[win].hidden; > +if (sdl2_console[win].real_window) { > +if (sdl2_console[win].hidden) { > +SDL_HideWindow(sdl2_console[win].real_window); > +} else { > +SDL_ShowWindow(sdl2_console[win].real_window); > +} > } > +gui_keysym = 1; > } > -gui_keysym = 1; So, the hotkey works only in case the window is hidden, so you can't hide windows with the shortcut any more. Is that intentional? Why? > case SDL_WINDOWEVENT_CLOSE: > -if (!no_quit) { > -no_shutdown = 0; > -qemu_system_shutdown_request(); > +if (scon->idx == 0) { > +if (!no_quit) { > +no_shutdown = 0; > +qemu_system_shutdown_request(); > +} > +} else { > +scon->hidden = true; > +SDL_HideWindow(scon->real_window); Ok, for all but the primary window it is indeed useful to simply hide the window instead of exiting. Seems to be independent from the stuck keys issue though. If so send this as separate patch please. cheers, Gerd
[Qemu-devel] [PATCH 1/2] SDL2: only show consoles by shortcuts and not hide.
This fix issue with stuck keys in SDL2 if press one of shortcuts for show/hide consoles. For close any consoles except main window can be used default WM/DE action for close window. Signed-off-by: Andrei Karas --- ui/sdl2.c | 27 +-- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 30d2a3c..4441e99 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -363,15 +363,17 @@ static void handle_keydown(SDL_Event *ev) win = ev->key.keysym.scancode - SDL_SCANCODE_1; if (win < sdl2_num_outputs) { -sdl2_console[win].hidden = !sdl2_console[win].hidden; -if (sdl2_console[win].real_window) { -if (sdl2_console[win].hidden) { -SDL_HideWindow(sdl2_console[win].real_window); -} else { -SDL_ShowWindow(sdl2_console[win].real_window); +if (sdl2_console[win].hidden == 1) { +sdl2_console[win].hidden = !sdl2_console[win].hidden; +if (sdl2_console[win].real_window) { +if (sdl2_console[win].hidden) { +SDL_HideWindow(sdl2_console[win].real_window); +} else { +SDL_ShowWindow(sdl2_console[win].real_window); +} } +gui_keysym = 1; } -gui_keysym = 1; } break; case SDL_SCANCODE_F: @@ -566,9 +568,14 @@ static void handle_windowevent(SDL_Event *ev) update_displaychangelistener(&scon->dcl, 500); break; case SDL_WINDOWEVENT_CLOSE: -if (!no_quit) { -no_shutdown = 0; -qemu_system_shutdown_request(); +if (scon->idx == 0) { +if (!no_quit) { +no_shutdown = 0; +qemu_system_shutdown_request(); +} +} else { +scon->hidden = true; +SDL_HideWindow(scon->real_window); } break; case SDL_WINDOWEVENT_SHOWN: -- 2.9.3
[Qemu-devel] [PATCH 1/2] SDL2: only show consoles by shortcuts and not hide.
This fix issue with stuck keys in SDL2 if press one of shortcuts for show/hide consoles. For close any consoles except main window can be used default WM/DE action for close window. Signed-off-by: Andrei Karas --- ui/sdl2.c | 27 +-- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 30d2a3c..4441e99 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -363,15 +363,17 @@ static void handle_keydown(SDL_Event *ev) win = ev->key.keysym.scancode - SDL_SCANCODE_1; if (win < sdl2_num_outputs) { -sdl2_console[win].hidden = !sdl2_console[win].hidden; -if (sdl2_console[win].real_window) { -if (sdl2_console[win].hidden) { -SDL_HideWindow(sdl2_console[win].real_window); -} else { -SDL_ShowWindow(sdl2_console[win].real_window); +if (sdl2_console[win].hidden == 1) { +sdl2_console[win].hidden = !sdl2_console[win].hidden; +if (sdl2_console[win].real_window) { +if (sdl2_console[win].hidden) { +SDL_HideWindow(sdl2_console[win].real_window); +} else { +SDL_ShowWindow(sdl2_console[win].real_window); +} } +gui_keysym = 1; } -gui_keysym = 1; } break; case SDL_SCANCODE_F: @@ -566,9 +568,14 @@ static void handle_windowevent(SDL_Event *ev) update_displaychangelistener(&scon->dcl, 500); break; case SDL_WINDOWEVENT_CLOSE: -if (!no_quit) { -no_shutdown = 0; -qemu_system_shutdown_request(); +if (scon->idx == 0) { +if (!no_quit) { +no_shutdown = 0; +qemu_system_shutdown_request(); +} +} else { +scon->hidden = true; +SDL_HideWindow(scon->real_window); } break; case SDL_WINDOWEVENT_SHOWN: -- 2.9.3