OpenGL isn't required to use DRM rendernodes. The following patches uses it for 2d resources for ex.
Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com> --- util/Makefile.objs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/util/Makefile.objs b/util/Makefile.objs index 9206878dec..657d59df3f 100644 --- a/util/Makefile.objs +++ b/util/Makefile.objs @@ -53,6 +53,6 @@ util-obj-y += systemd.o util-obj-y += iova-tree.o util-obj-$(CONFIG_INOTIFY1) += filemonitor-inotify.o util-obj-$(CONFIG_LINUX) += vfio-helpers.o -util-obj-$(CONFIG_OPENGL) += drm.o +util-obj-$(CONFIG_LINUX) += drm.o stub-obj-y += filemonitor-stub.o -- 2.21.0.777.g83232e3864