gamepad_state::buttons is a pointer to an array of structs, not an array of structs, so should be declared in the vmstate with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we corrupt memory on incoming migration.
We bump the vmstate version field as the easiest way to deal with the migration break, since migration wouldn't have worked reliably before anyway. Signed-off-by: Peter Maydell <peter.mayd...@linaro.org> Reviewed-by: Dr. David Alan Gilbert <dgilb...@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <phi...@redhat.com> Reviewed-by: Damien Hedde <damien.he...@greensocs.com> Message-id: 20190725163710.11703-2-peter.mayd...@linaro.org --- hw/input/stellaris_input.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c index 20c87d86f40..3a666d61d47 100644 --- a/hw/input/stellaris_input.c +++ b/hw/input/stellaris_input.c @@ -60,12 +60,14 @@ static const VMStateDescription vmstate_stellaris_button = { static const VMStateDescription vmstate_stellaris_gamepad = { .name = "stellaris_gamepad", - .version_id = 1, - .minimum_version_id = 1, + .version_id = 2, + .minimum_version_id = 2, .fields = (VMStateField[]) { VMSTATE_INT32(extension, gamepad_state), - VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0, - vmstate_stellaris_button, gamepad_button), + VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, + num_buttons, + vmstate_stellaris_button, + gamepad_button), VMSTATE_END_OF_LIST() } }; -- 2.20.1