Richard Henderson writes:
> On 02/05/2016 01:56 AM, Alex Bennée wrote:
>> diff --git a/translate-all.c b/translate-all.c
>> index ab61fac..dce00d5 100644
>> --- a/translate-all.c
>> +++ b/translate-all.c
>> @@ -1055,7 +1055,6 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
>> TranslationBlock *tb;
>> tb_page_addr_t phys_pc, phys_page2;
>> target_ulong virt_page2;
>> -tcg_insn_unit *gen_code_buf;
>> int gen_code_size, search_size;
>> #ifdef CONFIG_PROFILER
>> int64_t ti;
>> @@ -1078,8 +1077,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
>> tcg_ctx.tb_ctx.tb_invalidated_flag = 1;
>> }
>>
>> -gen_code_buf = tcg_ctx.code_gen_ptr;
>> -tb->tc_ptr = gen_code_buf;
>> +tb->tc_ptr = tcg_ctx.code_gen_ptr;
>
> Why get rid of the gen_code_buf variable? You're forcing the compiler to keep
> reloading the value from memory.
>
> Certainly that's not relevant to passing down TB to tcg_gen_code, and is a
> separate change that ought to be separately defended.
Fixed. Thanks.
>
>
> r~
>
>> tb->cs_base = cs_base;
>> tb->flags = flags;
>> tb->cflags = cflags;
>> @@ -1119,11 +1117,11 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
>> the tcg optimization currently hidden inside tcg_gen_code. All
>> that should be required is to flush the TBs, allocate a new TB,
>> re-initialize it per above, and re-do the actual code generation.
>> */
>> -gen_code_size = tcg_gen_code(_ctx, gen_code_buf);
>> +gen_code_size = tcg_gen_code(_ctx, tb);
>> if (unlikely(gen_code_size < 0)) {
>> goto buffer_overflow;
>> }
>> -search_size = encode_search(tb, (void *)gen_code_buf + gen_code_size);
>> +search_size = encode_search(tb, (void *)tb->tc_ptr + gen_code_size);
>> if (unlikely(search_size < 0)) {
>> goto buffer_overflow;
>> }
>> @@ -1145,7 +1143,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
>> #endif
>>
>> tcg_ctx.code_gen_ptr = (void *)
>> -ROUND_UP((uintptr_t)gen_code_buf + gen_code_size + search_size,
>> +ROUND_UP((uintptr_t)tb->tc_ptr + gen_code_size + search_size,
>>CODE_GEN_ALIGN);
>>
>> /* check next page if needed */
>>
--
Alex Bennée