[Qgis-developer] Fwd: #8884 Symbol too small in legend when map units are used

2014-04-16 Thread Luca Manganelli
Forwarding to qgis-developer mailing list (he wrote to me :-) )

-- Forwarded message --
From: Andreas Neumann a.neum...@carto.net
Date: Tue, Apr 15, 2014 at 3:14 PM
Subject: Re: [Qgis-developer] #8884 Symbol too small in legend when map
units are used
To: Luca Manganelli luc...@gmail.com


Hi,

Confirmed. We would need a way to override the symbol map unit size with a
size mm - solely for the display of the legend.

Andreas

Am 2014-04-15 15:09, schrieb Luca Manganelli:

 Hi, anyone having issues with this bug?

 Simple test case: pick a vectorial point layer with the default style,
 see the TOC legend;

 open the style properties, go to Style and switch the units to Map
 units. As you can see, the symbol is very small. The situation is
 worse if you use a SVG symbol, it's impossible to distinguish which is
 on the map and which is on the legend.

 https://hub.qgis.org/issues/8884 [1]


 Links:
 --
 [1] https://hub.qgis.org/issues/8884

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Re: [Qgis-developer] Symbol levels

2014-04-16 Thread Martin Dobias
Hi Hugo

On Tue, Apr 15, 2014 at 3:07 PM, Hugo Mercier hugo.merc...@oslandia.com wrote:

 The UI asks for numeric levels, but, if I am correct, only relative
 orders between two symbol layers are important.
 Was there something else originally planned ? Something like a global
 level to be able to order symbol layers of different vector layers ?

No, it was meant just for levels within one layer.


 Another point : apart from performance issue, I cannot see any reason
 why *not* to enable symbol levels. Are there situations were users do
 want different symbol layers to overlap ?

I think there are such situations, from the top of my head:
- with symbol levels you cannot see the rendering progress (everything
is rendered at the end) - this makes quite a difference with big
layers
- you don't always want the symbol layers to be blended (different appearance)
- not all renderers need to support symbol levels

I don't think we should go with symbol levels always on.

Regards
Martin
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[Qgis-developer] New plugin RasMover

2014-04-16 Thread Geo DrinX
Hello All,


I created a new plugin that move all active raster, using a new temporary
raster.

http://plugins.qgis.org/plugins/rasmover/


This plugin is very useful to fine collimate Raster with vector layers.


Please,  test it and approvate it if you like.


Thank you

Roberto
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[Qgis-developer] different projects, same layers IDs

2014-04-16 Thread Giovanni Manghi
Hi all,

sometimes it is necessary to create and publish with qgis server
multiple projects, that are made from the same template containing a
bunch of layers that are the same in all projects. IDs for this layers
are the same, then on qgis server issues happens

http://hub.qgis.org/issues/7956
http://hub.qgis.org/issues/10068

as suggested here

http://hub.qgis.org/issues/7956#note-5

it seems that adding the project name to the actual layers id seems a
good and easy solution.

I was remembering that there was a patch/pull request about it, but
can't find it.

cheers!

-- 
Giovanni Manghi
Faunalia.pt
Sistemas de Informação Geográfica Open Source
Portugal

Web: http://www.faunalia.pt
Email  Jabber: giovanni.man...@faunalia.pt
PGP Key available
Tel. + 351 96 7058216
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Re: [Qgis-developer] Symbol levels

2014-04-16 Thread Nyall Dawson
 On Tue, Apr 15, 2014 at 3:07 PM, Hugo Mercier hugo.merc...@oslandia.com 
 wrote:

 Another point : apart from performance issue, I cannot see any reason
 why *not* to enable symbol levels. Are there situations were users do
 want different symbol layers to overlap ?


Here's a quick sample symbology which relies on NOT using symbol layers:
http://imgur.com/HIL0KJs

Nyall
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Re: [Qgis-developer] Symbol levels

2014-04-16 Thread Hugo Mercier
Le 16/04/2014 13:42, Nyall Dawson a écrit :
 On Tue, Apr 15, 2014 at 3:07 PM, Hugo Mercier hugo.merc...@oslandia.com 
 wrote:

 Another point : apart from performance issue, I cannot see any reason
 why *not* to enable symbol levels. Are there situations were users do
 want different symbol layers to overlap ?

 
 Here's a quick sample symbology which relies on NOT using symbol layers:
 http://imgur.com/HIL0KJs
 

Hi Nyall,

Thanks for your example. It makes sense.


-- 
Hugo Mercier
Oslandia
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Re: [Qgis-developer] Symbol levels

2014-04-16 Thread Hugo Mercier
Hi Martin,

Le 16/04/2014 11:34, Martin Dobias a écrit :
 Hi Hugo
 
 On Tue, Apr 15, 2014 at 3:07 PM, Hugo Mercier hugo.merc...@oslandia.com 
 wrote:

 The UI asks for numeric levels, but, if I am correct, only relative
 orders between two symbol layers are important.
 Was there something else originally planned ? Something like a global
 level to be able to order symbol layers of different vector layers ?
 
 No, it was meant just for levels within one layer.

Ok, so ... why the UI asks the user for integers ? And what is the
meaning of two layers with the same number ?
What about a UI with the list of symbol layers and some up/down buttons ?

 
 
 Another point : apart from performance issue, I cannot see any reason
 why *not* to enable symbol levels. Are there situations were users do
 want different symbol layers to overlap ?
 
 I think there are such situations, from the top of my head:
 - with symbol levels you cannot see the rendering progress (everything
 is rendered at the end) - this makes quite a difference with big
 layers

If I am correct, you can still see the progress. You will see the first
symbol layer, then the second one, etc.

 - you don't always want the symbol layers to be blended (different appearance)

Now that Nyall gives an example of such rendering, that is clear.

 - not all renderers need to support symbol levels
 
 I don't think we should go with symbol levels always on.
 
 Regards
 Martin
 
 


-- 
Hugo Mercier
Oslandia
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Re: [Qgis-developer] Symbol levels

2014-04-16 Thread Martin Dobias
On Wed, Apr 16, 2014 at 1:49 PM, Hugo Mercier hugo.merc...@oslandia.com wrote:
 On Tue, Apr 15, 2014 at 3:07 PM, Hugo Mercier hugo.merc...@oslandia.com 
 wrote:

 The UI asks for numeric levels, but, if I am correct, only relative
 orders between two symbol layers are important.
 Was there something else originally planned ? Something like a global
 level to be able to order symbol layers of different vector layers ?

 No, it was meant just for levels within one layer.

 Ok, so ... why the UI asks the user for integers ? And what is the
 meaning of two layers with the same number ?

Integers are there for convenience... with more complex scenarios
(e.g. roads with highway crossings) it may be handy to have numbers
instead of just a pure list, and to possibly have holes between the
levels.

 What about a UI with the list of symbol layers and some up/down buttons ?

That would be possible, but maybe harder to use. In the table view,
you can see symbols and their levels at once. In a simple list with
up/down buttons you need to split the symbols into symbol layers and
it is more difficult to identify what are the levels for one symbol
(IMHO).


 Another point : apart from performance issue, I cannot see any reason
 why *not* to enable symbol levels. Are there situations were users do
 want different symbol layers to overlap ?

 I think there are such situations, from the top of my head:
 - with symbol levels you cannot see the rendering progress (everything
 is rendered at the end) - this makes quite a difference with big
 layers

 If I am correct, you can still see the progress. You will see the first
 symbol layer, then the second one, etc.

Yes, but only once all features have been fetched from the provider -
and that interval usually dominates the rendering time. So, with a
layer that takes 5 seconds to render, there will be maybe 4 seconds
when you see nothing from the layer.

Regards
Martin
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