Re: [Qgis-user] QGIS 3 OS X/macOS

2018-03-15 Thread Mike Hyslop
There is a “download archive” link on the left under Software Menu. You can
find the 2.18 installer there.

Best,
Mike

On Thu, Mar 15, 2018 at 4:48 PM, Etienne Trimaille <
etienne.trimai...@gmail.com> wrote:

> Thanks a lot William for this work! Very very appreciated!
>
> BTW, I noticed you removed the QGIS 2 installer from the webpage:
> http://www.kyngchaos.com/software/qgis
> QGIS 2 is maintained until January 2019, can you put back at least the
> QGIS 2.18.15 so users can download it again? Thanks.
> https://qgis.org/en/site/getinvolved/development/
> roadmap.html#release-schedule
>
> Regards,
> Etienne
>
> 2018-03-15 2:06 GMT+01:00 David Fawcett :
>
>> Thank you William! You provide a very valuable services for all of us who
>> do GIS on a Mac.
>>
>> David.
>>
>> On Tue, Mar 13, 2018 at 9:21 PM, Madry, Scott 
>> wrote:
>>
>>> Scott Madry
>>>
>>> and just FYI, I had to load matplotlib and scipy to get the Semi
>>> Automatic Classification plugin to work.
>>>
>>> S
>>> > On Mar 12, 2018, at 7:31 PM, Nyall Dawson 
>>> wrote:
>>> >
>>> > On 13 March 2018 at 04:29, William Kyngesburye 
>>> wrote:
>>> >> Sorry for the long wait.  It's been a hectic year - personal life
>>> changes (marriage), but I'm finally getting back into gear.
>>> >>
>>> >> My QGIS 3 package for OS X/macOS is ready.
>>> >
>>> > Champion! I'm sure you've made a lot of people very happy with this
>>> > announcement.
>>> >
>>> > For those who know what you do, your work is very much valued! It's a
>>> > shame that packaging is somewhat underappreciated and under-supported
>>> > by the wider QGIS user community :(
>>> >
>>> > Nyall
>>> >
>>> >
>>> >  Besides the big QGIS release, there are a couple other big changes
>>> > in the packaging.
>>> >>
>>> >> - Minimum OS X 10.10 Yosemite
>>> >>
>>> >> - Requires Python 3.6 from python.org (note it must be this and not
>>> homebrew or other distribution).
>>> >>
>>> >> - except for what I include in the GDAL Complete package, all extra
>>> necessary python modules are available from pypi with pip.  These are
>>> installed by the QGIS installer and need an internet connection at that
>>> time.
>>> >>
>>> >> Make sure to install Python 3 first, otherwise the GDAL Complete
>>> python components will not be installed (these are also required by QGIS).
>>> >>
>>> >> Currently the globe plugin is not included, but I'll get that out in
>>> an update soon.  The new QGIS 3D features are included.
>>> >>
>>> >> GDAL format plugins will follow soon (ECW, MrSID, GRASS).
>>> >>
>>> >> -
>>> >> William Kyngesburye 
>>> >> http://www.kyngchaos.com/
>>> >>
>>> >> The equator is so long, it could encircle the earth completely once.
>>> >>
>>> >> ___
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>>> >> Qgis-user@lists.osgeo.org
>>> >> List info: https://lists.osgeo.org/mailman/listinfo/qgis-user
>>> >> Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-user
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>>
>>
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Re: [Qgis-user] QGIS 3 OS X/macOS

2018-03-15 Thread Etienne Trimaille
Thanks a lot William for this work! Very very appreciated!

BTW, I noticed you removed the QGIS 2 installer from the webpage:
http://www.kyngchaos.com/software/qgis
QGIS 2 is maintained until January 2019, can you put back at least the QGIS
2.18.15 so users can download it again? Thanks.
https://qgis.org/en/site/getinvolved/development/roadmap.html#release-schedule

Regards,
Etienne

2018-03-15 2:06 GMT+01:00 David Fawcett :

> Thank you William! You provide a very valuable services for all of us who
> do GIS on a Mac.
>
> David.
>
> On Tue, Mar 13, 2018 at 9:21 PM, Madry, Scott 
> wrote:
>
>> Scott Madry
>>
>> and just FYI, I had to load matplotlib and scipy to get the Semi
>> Automatic Classification plugin to work.
>>
>> S
>> > On Mar 12, 2018, at 7:31 PM, Nyall Dawson 
>> wrote:
>> >
>> > On 13 March 2018 at 04:29, William Kyngesburye 
>> wrote:
>> >> Sorry for the long wait.  It's been a hectic year - personal life
>> changes (marriage), but I'm finally getting back into gear.
>> >>
>> >> My QGIS 3 package for OS X/macOS is ready.
>> >
>> > Champion! I'm sure you've made a lot of people very happy with this
>> > announcement.
>> >
>> > For those who know what you do, your work is very much valued! It's a
>> > shame that packaging is somewhat underappreciated and under-supported
>> > by the wider QGIS user community :(
>> >
>> > Nyall
>> >
>> >
>> >  Besides the big QGIS release, there are a couple other big changes
>> > in the packaging.
>> >>
>> >> - Minimum OS X 10.10 Yosemite
>> >>
>> >> - Requires Python 3.6 from python.org (note it must be this and not
>> homebrew or other distribution).
>> >>
>> >> - except for what I include in the GDAL Complete package, all extra
>> necessary python modules are available from pypi with pip.  These are
>> installed by the QGIS installer and need an internet connection at that
>> time.
>> >>
>> >> Make sure to install Python 3 first, otherwise the GDAL Complete
>> python components will not be installed (these are also required by QGIS).
>> >>
>> >> Currently the globe plugin is not included, but I'll get that out in
>> an update soon.  The new QGIS 3D features are included.
>> >>
>> >> GDAL format plugins will follow soon (ECW, MrSID, GRASS).
>> >>
>> >> -
>> >> William Kyngesburye 
>> >> http://www.kyngchaos.com/
>> >>
>> >> The equator is so long, it could encircle the earth completely once.
>> >>
>> >> ___
>> >> Qgis-user mailing list
>> >> Qgis-user@lists.osgeo.org
>> >> List info: https://lists.osgeo.org/mailman/listinfo/qgis-user
>> >> Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-user
>> > ___
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>> > List info: https://lists.osgeo.org/mailman/listinfo/qgis-user
>> > Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-user
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>
>
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[Qgis-user] Drill hole section with QGIS 3

2018-03-15 Thread jwellman
To help elaborate the mechanics involved for using drill information I will try 
to cover the data and steps.
 
1)  The data consists of at least 3 files. 
 
The first file (Collar) contains 1) the name of the drill hole (Primary Key) 
(surface perforation, bore hole, etc.), 2) the drill hole surface coordinates 
(x,y,z), and 3)  the drill hole length. 
 
The second file (Orientation) contains 1) drill hole (Primary Key), 2)  Azimuth 
(0-360), 3) Inclination (Usually a number from 0 to -90), and 3) the depth, 
i.e. the distance from the start of the drillhole for that particular set of 
measurements.
 
The third file (Attributes) contains 1) the drill hole (Primary Key), 2) A FROM 
or START distance value for the start of the attributes,  3) A TO or END 
distance value for the end of the attributes, and 4) as many as needed columns 
of Continuous or Classified values.
 
 
Often a dialog controls how the drill hole attributes are displayed.
 
 
The creation of 'Sections' entails creating a constrained 3d 'window' into the 
data with it's own set of contents, and dimensions on all axis.  Then the 
script would automate the output of the view such that for an area of interest, 
there would/would not be overlap between views, and there would also be a Plan 
View strip at the top.  Achieving this while displaying real world coordinates 
is preferred.
 
 
>From what I gleaned about the new 3d capabilities, the idea of draping a 
>registered raster onto a DEM or set of 3d contour (poly) lines appears to be 
>the primary functionality sought.  As it is the early stage, I assume the 
>wish-list que is longer than the accomplished que.
 
What does it take to setup a 'working group' to explore how to achieve 
something like this.  My reaction is to utilize python as much as possible.
 
I don't know QGIS so well yet.   I am proficient in some of the other 
commercial GIS packages. 
 
Thank you,
 
Jesse D. Wellman, cpg 
Geologist
 
 Reno, Nevada 89506
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Re: [QGIS-it-user] Comandi GDAL in QGIS 3.0

2018-03-15 Thread Tony75
Come me. Poi ho reistallato GDAL ma niente.

Gli unici che possono darci una mano son Salvatore e Ivano






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Re: [Qgis-user] Drill hole section with QGIS 3

2018-03-15 Thread Bob and Deb
In the past, I've was hoping to make a QGIS plugin to do Liquefaction
Analysis .  This analysis
uses a borehole database, ground motion grids, and historical high ground
water grids.  What prevented me from doing it was that QGIS Relations can
not work with composite keys .  So, I
hope that any work on getting QGIS to work with boreholes would address
this problem.

-Bob

On Thu, Mar 15, 2018 at 7:20 AM, Madry, Scott  wrote:

> This is also of interest to the archaeological community, in terms of 3-D
> representations of excavations, soil strata, location of artifacts, etc.
> GRASS has Voxel capabilities that allow this, but additional tools like
> this would be of interest to archaeologists.
>
> Regards,
>
> Scott Madry
>
> Scott Madry, Ph.D.
> Research Associate Professor of Archaeology
> The University of North Carolina at Chapel Hill
>
> Tel 1-919-448-4493 <(919)%20448-4493>
> Email:mad...@email.unc.edu
> https://scottmadry.web.unc.edu
> Skype:   scott madry
>
>
> On Mar 15, 2018, at 10:00 AM, Ramon Andinach 
> wrote:
>
> This sender failed our fraud detection checks and may not
> be who they appear to be. Learn about spoofing
> 
> Feedback 
> Hi Calvin,
>
> In geology, we use a set of drill holes into the ground to interpret the
> space in the earth between them. Depending on what the geologist is
> interested in, we might be plotting the location of an aquifer, or a gold
> seam, an oil reservoir or some other feature. Note here, that I’m
> deliberately picking things that have length, breath and depth, so just
> interpolating a surface is not the same thing.
>
> So, things that you might want to be able to do include:
>  display attributes of the drill hole on a string representing the drill
> hole (or drill trace) in real 3D space.
>  Create slices (sections) of these drill traces (so depth is the right and
> left side), with windows of included data on either side of the slice.
>  Draw polygons snapped to the drill trace to link areas with similar
> features between holes.
>  Build a mesh/wireframe model that links the polygons together
>  Get a volume of said model
>  Create a voxel model of an attribute/s distribution within the mesh.
>
> This is probably a slightly economic geology skewed view, but hopefully
> I’ve left enough geo-jargon out that it’s understandable[1]
>
> Depends on how complex you want to be. A well known GIS package in my neck
> of the woods trumpets the ability to do the slice and dice and section bit,
> but really it’s making up non-earth plans and dressing them up as having
> proper depth (a section). For some people that seems enough.
> But - that sort of approach makes it really difficult if what you’d really
> like to do is show just the bits of the drill holes with say, gold grades
> greater that 20g/t - leaving any other result as transparent - and spin it
> slowly around in 3D so that you can get a sense of the go/d’s distribution
> pattern. This last one is much more complex and only possible if you’re
> working in a truly 3D environment.
>
> Hope that makes some sort of sense. Feel free to ask for clarification.
>
> Ramon.
> [1] I’ve made an attempt to swap out terms I’m used to using for more
> generic explanations or more comp sci friendly terms. Hopefully, mostly
> understandable to both sides now.
>
>
> On 15 Mar 2018, at 20:31, C Hamilton  wrote:
>
> Pardon my ignorance on the matter, but what does a drill hole capability
> mean? Is it simply making a hole in a polygon or is it much more complex.
>
> Thanks,
>
> Calvin
>
> On Wed, Mar 14, 2018 at 3:46 PM, John Harrop  wrote:
>
>> It looks like no one has been answering this for you yet and I’m just
>> catching up on a few days emails after my computer was in the shop.
>>
>> There is active interest in developing a drill hole plugin for QGIS3 now
>> that 3D is more fully supported.  I also work with drill holes and have
>> been running them in QGIS fairly easily in plan view where I just calculate
>> traces to a plan view (either in a spreadsheet or using code) and apply
>> theme patterns based on the attributes I kept with the segments.  This has
>> worked reasonable well with grade and lithology which are two of the main
>> things you want to see.
>>
>> Cross sections have been harder, but those are still “maps” in non-Earth
>> coordinates.  Again I’ve tended to build those with projections to a plane
>> in either a spreadsheet or by code.  This is not as easy to work with as
>> plan view so I am very interested in seeing the developing interest in
>> getting a drill hole section plugin for QGIS.  That will really finalize
>> QGIS as the logical choice for geological exploration work.
>>
>> I’ve cc’ed the others I know using QGIS so I hope you can be 

Re: [QGIS-it-user] Comandi GDAL in QGIS 3.0

2018-03-15 Thread cesaregal
Mi correggo. Trovo quanto segue:

import sys;
sys.path.insert(0,'/Library/Frameworks/GDAL.framework/Versions/2.2/Python/3.6/site-packages')



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Re: [QGIS-it-user] Comandi GDAL in QGIS 3.0

2018-03-15 Thread cesaregal
Diversamente dal tuo caso 
dentro il file
/Library/Frameworks/GDAL.framework/Versions/2.2/Resources/gdal-py3.6.pth
io non trovo nulla.




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Re: [Qgis-user] Drill hole section with QGIS 3

2018-03-15 Thread Madry, Scott
This is also of interest to the archaeological community, in terms of 3-D 
representations of excavations, soil strata, location of artifacts, etc. GRASS 
has Voxel capabilities that allow this, but additional tools like this would be 
of interest to archaeologists.

Regards,

Scott Madry

Scott Madry, Ph.D.
Research Associate Professor of Archaeology
The University of North Carolina at Chapel Hill

Tel 1-919-448-4493
Email:mad...@email.unc.edu
https://scottmadry.web.unc.edu
Skype:   scott madry


On Mar 15, 2018, at 10:00 AM, Ramon Andinach 
> wrote:


This sender failed our fraud detection checks and may not be who they appear to 
be. Learn about spoofing
Feedback
Hi Calvin,

In geology, we use a set of drill holes into the ground to interpret the space 
in the earth between them. Depending on what the geologist is interested in, we 
might be plotting the location of an aquifer, or a gold seam, an oil reservoir 
or some other feature. Note here, that I’m deliberately picking things that 
have length, breath and depth, so just interpolating a surface is not the same 
thing.

So, things that you might want to be able to do include:
 display attributes of the drill hole on a string representing the drill hole 
(or drill trace) in real 3D space.
 Create slices (sections) of these drill traces (so depth is the right and left 
side), with windows of included data on either side of the slice.
 Draw polygons snapped to the drill trace to link areas with similar features 
between holes.
 Build a mesh/wireframe model that links the polygons together
 Get a volume of said model
 Create a voxel model of an attribute/s distribution within the mesh.

This is probably a slightly economic geology skewed view, but hopefully I’ve 
left enough geo-jargon out that it’s understandable[1]

Depends on how complex you want to be. A well known GIS package in my neck of 
the woods trumpets the ability to do the slice and dice and section bit, but 
really it’s making up non-earth plans and dressing them up as having proper 
depth (a section). For some people that seems enough.
But - that sort of approach makes it really difficult if what you’d really like 
to do is show just the bits of the drill holes with say, gold grades greater 
that 20g/t - leaving any other result as transparent - and spin it slowly 
around in 3D so that you can get a sense of the go/d’s distribution pattern. 
This last one is much more complex and only possible if you’re working in a 
truly 3D environment.

Hope that makes some sort of sense. Feel free to ask for clarification.

Ramon.
[1] I’ve made an attempt to swap out terms I’m used to using for more generic 
explanations or more comp sci friendly terms. Hopefully, mostly understandable 
to both sides now.


On 15 Mar 2018, at 20:31, C Hamilton 
> wrote:

Pardon my ignorance on the matter, but what does a drill hole capability mean? 
Is it simply making a hole in a polygon or is it much more complex.

Thanks,

Calvin

On Wed, Mar 14, 2018 at 3:46 PM, John Harrop 
> wrote:
It looks like no one has been answering this for you yet and I’m just catching 
up on a few days emails after my computer was in the shop.

There is active interest in developing a drill hole plugin for QGIS3 now that 
3D is more fully supported.  I also work with drill holes and have been running 
them in QGIS fairly easily in plan view where I just calculate traces to a plan 
view (either in a spreadsheet or using code) and apply theme patterns based on 
the attributes I kept with the segments.  This has worked reasonable well with 
grade and lithology which are two of the main things you want to see.

Cross sections have been harder, but those are still “maps” in non-Earth 
coordinates.  Again I’ve tended to build those with projections to a plane in 
either a spreadsheet or by code.  This is not as easy to work with as plan view 
so I am very interested in seeing the developing interest in getting a drill 
hole section plugin for QGIS.  That will really finalize QGIS as the logical 
choice for geological exploration work.

I’ve cc’ed the others I know using QGIS so I hope you can be included in the 
list of interested users.

Regards,

John Harrop, PGeo, FGS
Senior Project Geologist
Coast Mountain Geological Ltd

PO Box 62
Suite 488 - 625 Howe St
Vancouver, BC   V6C 2T6

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Re: [Qgis-user] Drill hole section with QGIS 3

2018-03-15 Thread Ramon Andinach
Hi Calvin,

In geology, we use a set of drill holes into the ground to interpret the space 
in the earth between them. Depending on what the geologist is interested in, we 
might be plotting the location of an aquifer, or a gold seam, an oil reservoir 
or some other feature. Note here, that I’m deliberately picking things that 
have length, breath and depth, so just interpolating a surface is not the same 
thing.

So, things that you might want to be able to do include:
 display attributes of the drill hole on a string representing the drill hole 
(or drill trace) in real 3D space.
 Create slices (sections) of these drill traces (so depth is the right and left 
side), with windows of included data on either side of the slice.
 Draw polygons snapped to the drill trace to link areas with similar features 
between holes.
 Build a mesh/wireframe model that links the polygons together
 Get a volume of said model
 Create a voxel model of an attribute/s distribution within the mesh.

This is probably a slightly economic geology skewed view, but hopefully I’ve 
left enough geo-jargon out that it’s understandable[1]

Depends on how complex you want to be. A well known GIS package in my neck of 
the woods trumpets the ability to do the slice and dice and section bit, but 
really it’s making up non-earth plans and dressing them up as having proper 
depth (a section). For some people that seems enough. 
But - that sort of approach makes it really difficult if what you’d really like 
to do is show just the bits of the drill holes with say, gold grades greater 
that 20g/t - leaving any other result as transparent - and spin it slowly 
around in 3D so that you can get a sense of the go/d’s distribution pattern. 
This last one is much more complex and only possible if you’re working in a 
truly 3D environment. 

Hope that makes some sort of sense. Feel free to ask for clarification.

Ramon.
[1] I’ve made an attempt to swap out terms I’m used to using for more generic 
explanations or more comp sci friendly terms. Hopefully, mostly understandable 
to both sides now.


> On 15 Mar 2018, at 20:31, C Hamilton  wrote:
> 
> Pardon my ignorance on the matter, but what does a drill hole capability 
> mean? Is it simply making a hole in a polygon or is it much more complex.
> 
> Thanks,
> 
> Calvin
> 
> On Wed, Mar 14, 2018 at 3:46 PM, John Harrop  > wrote:
> It looks like no one has been answering this for you yet and I’m just 
> catching up on a few days emails after my computer was in the shop.
> 
> There is active interest in developing a drill hole plugin for QGIS3 now that 
> 3D is more fully supported.  I also work with drill holes and have been 
> running them in QGIS fairly easily in plan view where I just calculate traces 
> to a plan view (either in a spreadsheet or using code) and apply theme 
> patterns based on the attributes I kept with the segments.  This has worked 
> reasonable well with grade and lithology which are two of the main things you 
> want to see.
> 
> Cross sections have been harder, but those are still “maps” in non-Earth 
> coordinates.  Again I’ve tended to build those with projections to a plane in 
> either a spreadsheet or by code.  This is not as easy to work with as plan 
> view so I am very interested in seeing the developing interest in getting a 
> drill hole section plugin for QGIS.  That will really finalize QGIS as the 
> logical choice for geological exploration work.
> 
> I’ve cc’ed the others I know using QGIS so I hope you can be included in the 
> list of interested users.
> 
> Regards,
> 
> John Harrop, PGeo, FGS
> Senior Project Geologist
> Coast Mountain Geological Ltd
> 
> PO Box 62
> Suite 488 - 625 Howe St
> Vancouver, BC   V6C 2T6
> 
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Re: [QGIS-it-user] Qgis3 - Problemi persistono - OSX

2018-03-15 Thread Tony75
Se inserisco le stringhe di cui sopra da errore, non trova il percorso
se scrivo sudo nano ~/.bash_profile 


 



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Re: [Qgis-user] Drill hole section with QGIS 3

2018-03-15 Thread Stefan Giese (WhereGroup)
The gis representation of a drill hole is normaly a point with some 
stratigraphic or lithological information of the underground behind it 
(a 1:n relation, 1 drill = n strata). In qgis2 there was the midvatten 
plugin which does such drill hole sections (see attached image).


hope this makes the drill hole thing a bit more clear...;-)

best regards
stefan
---
Mit freundlichen Grüßen
Stefan Giese
Projektleiter/Consultant
***
Treffen Sie uns auf der
FOSSGIS Konferenz 2018
21.-24. März 2018 in Bonn
https://fossgis-konferenz.de/2018/
***
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Schwimmbadstr. 2
79100 Freiburg
Germany

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Am 2018-03-15 13:31, schrieb C Hamilton:

Pardon my ignorance on the matter, but what does a drill hole
capability mean? Is it simply making a hole in a polygon or is it much
more complex.

Thanks,

Calvin

On Wed, Mar 14, 2018 at 3:46 PM, John Harrop 
wrote:


It looks like no one has been answering this for you yet and I’m
just catching up on a few days emails after my computer was in the
shop.

There is active interest in developing a drill hole plugin for QGIS3
now that 3D is more fully supported.  I also work with drill holes
and have been running them in QGIS fairly easily in plan view where
I just calculate traces to a plan view (either in a spreadsheet or
using code) and apply theme patterns based on the attributes I kept
with the segments.  This has worked reasonable well with grade and
lithology which are two of the main things you want to see.

Cross sections have been harder, but those are still “maps” in
non-Earth coordinates.  Again I’ve tended to build those with
projections to a plane in either a spreadsheet or by code.  This is
not as easy to work with as plan view so I am very interested in
seeing the developing interest in getting a drill hole section
plugin for QGIS.  That will really finalize QGIS as the logical
choice for geological exploration work.

I’ve cc’ed the others I know using QGIS so I hope you can be
included in the list of interested users.

Regards,

John Harrop, PGeo, FGS
Senior Project Geologist
Coast Mountain Geological Ltd

PO Box 62
Suite 488 - 625 Howe St
Vancouver, BC   V6C 2T6

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Re: [Qgis-user] Drill hole section with QGIS 3

2018-03-15 Thread C Hamilton
Pardon my ignorance on the matter, but what does a drill hole capability
mean? Is it simply making a hole in a polygon or is it much more complex.

Thanks,

Calvin

On Wed, Mar 14, 2018 at 3:46 PM, John Harrop  wrote:

> It looks like no one has been answering this for you yet and I’m just
> catching up on a few days emails after my computer was in the shop.
>
> There is active interest in developing a drill hole plugin for QGIS3 now
> that 3D is more fully supported.  I also work with drill holes and have
> been running them in QGIS fairly easily in plan view where I just calculate
> traces to a plan view (either in a spreadsheet or using code) and apply
> theme patterns based on the attributes I kept with the segments.  This has
> worked reasonable well with grade and lithology which are two of the main
> things you want to see.
>
> Cross sections have been harder, but those are still “maps” in non-Earth
> coordinates.  Again I’ve tended to build those with projections to a plane
> in either a spreadsheet or by code.  This is not as easy to work with as
> plan view so I am very interested in seeing the developing interest in
> getting a drill hole section plugin for QGIS.  That will really finalize
> QGIS as the logical choice for geological exploration work.
>
> I’ve cc’ed the others I know using QGIS so I hope you can be included in
> the list of interested users.
>
> Regards,
>
> John Harrop, PGeo, FGS
> Senior Project Geologist
> Coast Mountain Geological Ltd
>
> PO Box 62
> Suite 488 - 625 Howe St
> Vancouver, BC   V6C 2T6
>
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[QGIS-it-user] QGIS e il 3D

2018-03-15 Thread matteo
Successo!

https://www.lutraconsulting.co.uk/crowdfunding/more-qgis-3d/

Matteo
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Re: [QGIS-it-user] Comandi GDAL in QGIS 3.0

2018-03-15 Thread Tony75
Ciao
Se leggi sotto Ho inserito un post dove parlo proprio di questo problema.

Per curiosità hai problemi anche con grass e python?



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[QGIS-it-user] Comandi GDAL in QGIS 3.0

2018-03-15 Thread cesaregal
Lavorando in QGIS.3 con i raster (ad esempio: raster \ estrazione \ curve di 
livello) ottengo la segnalazione:

GDAL command output:

/bin/sh:  gdal_contour:  command not found
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[QGIS-it-user] QGIS3 - errore plugin Profile Tool

2018-03-15 Thread Gabriela Osaci Costache
 Ciao a tutti e tutte!
Su due portatili (Windows 10-64bit, QGIS 3 installato tramite osgeo4w 32 bit) 
ho lo stesso problema con il plugin Profile Tool usando un DEM tipo .tif : non 
è possibile disegnare la linea del profilo. Da qui l'errore python che 
incollo:2018-03-14T20:35:28 WARNING Traceback (most recent call last): File 
"C:/Users/Catalina/AppData/Roaming/QGIS/QGIS3\profiles\default/python/plugins\profiletool\tools\ptmaptool.py",
 line 78, in moved 
self.profiletool.rubberband.addPoint(QgsPoint(self.pointstoDraw[i][0],self.pointstoDraw[i][1]))
 TypeError: QgsRubberBand.addPoint(): argument 1 has unexpected type 'QgsPoint'

Profile Tool funziona alla grande con QGIS 2.18.16 e 2.18.17 con lo stesso DEM.
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Re: [QGIS-it-user] Qgis3 - Problemi persistono - OSX

2018-03-15 Thread Tony75
ciao Salvatore
E se disinstallo tutto e uso  Homebrew    per
installare gdal?

O ripetere l'installazione con KyngChaos ? Seguito da:


echo 'export PATH=/Library/Frameworks/GDAL.framework/Programs:$PATH' >>
~/.bash_profile
source ~/.bash_profile

E dopo per verificare : gdalinfo --version


Mi restano anche altri due problemi sostanziali.
1)non trova Grass e mi dice che non esiste ( ma se apro il plug in mi fa
vedere le icone del programma, ossia riconosce l'interfaccia ma non lo
script. PS: Ho installato anche la versione di Grass 7 per mac esterna a
qgis e la devo testare)

2) gli errori di riconoscimento degli script Python.  Come posso verificare?

Grazie




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Re: [QGIS-it-user] Qgis3 - Problemi persistono - OSX

2018-03-15 Thread Tony75

niente da fare
Se do il comando dal terminale ecco il risultato 


➜  ~ gdaldem aspect /Users/Harlock/Downloads/DTM10M/5_460.asc
/Users/Harlock/Downloads/DTM10M/Merge/Ombra.asc -of AAIGrid -b 1
 Usage: 
 - To generate a shaded relief map from any GDAL-supported elevation raster
: 

 gdaldem hillshade input_dem output_hillshade 
 [-z ZFactor (default=1)] [-s scale* (default=1)] 
 [-az Azimuth (default=315)] [-alt Altitude (default=45)]
 [-alg ZevenbergenThorne] [-combined]
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generates a slope map from any GDAL-supported elevation raster :

 gdaldem slope input_dem output_slope_map 
 [-p use percent slope (default=degrees)] [-s scale*
(default=1)]
 [-alg ZevenbergenThorne]
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate an aspect map from any GDAL-supported elevation raster
   Outputs a 32-bit float tiff with pixel values from 0-360 indicating
azimuth :

 gdaldem aspect input_dem output_aspect_map 
 [-trigonometric] [-zero_for_flat]
 [-alg ZevenbergenThorne]
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate a color relief map from any GDAL-supported elevation raster
 gdaldem color-relief input_dem color_text_file output_color_relief_map
 [-alpha] [-exact_color_entry | -nearest_color_entry]
 [-b Band (default=1)] [-of format] [-co "NAME=VALUE"]* [-q]
 where color_text_file contains lines of the format "elevation_value red
green blue"

 - To generate a Terrain Ruggedness Index (TRI) map from any GDAL-supported
elevation raster
 gdaldem TRI input_dem output_TRI_map
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate a Topographic Position Index (TPI) map from any
GDAL-supported elevation raster
 gdaldem TPI input_dem output_TPI_map
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate a roughness map from any GDAL-supported elevation raster
 gdaldem roughness input_dem output_roughness_map
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 Notes : 
   Scale is the ratio of vertical units to horizontal
for Feet:Latlong use scale=370400, for Meters:LatLong use scale=20 


FAILURE: Missing destination.
zsh: no such file or directory:
/Users/Harlock/Downloads/DTM10M/Merge/Ombra.asc
➜  ~ echo 'export PATH="/Library/Frameworks/GDAL.framework/Programs:$PATH"'
export PATH="/Library/Frameworks/GDAL.framework/Programs:$PATH"
➜  ~ gdaldem aspect /Users/Harlock/Downloads/DTM10M/5_460.asc
/Users/Harlock/Downloads/DTM10M/Merge/Ombra.asc -of AAIGrid -b 1
 Usage: 
 - To generate a shaded relief map from any GDAL-supported elevation raster
: 

 gdaldem hillshade input_dem output_hillshade 
 [-z ZFactor (default=1)] [-s scale* (default=1)] 
 [-az Azimuth (default=315)] [-alt Altitude (default=45)]
 [-alg ZevenbergenThorne] [-combined]
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generates a slope map from any GDAL-supported elevation raster :

 gdaldem slope input_dem output_slope_map 
 [-p use percent slope (default=degrees)] [-s scale*
(default=1)]
 [-alg ZevenbergenThorne]
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate an aspect map from any GDAL-supported elevation raster
   Outputs a 32-bit float tiff with pixel values from 0-360 indicating
azimuth :

 gdaldem aspect input_dem output_aspect_map 
 [-trigonometric] [-zero_for_flat]
 [-alg ZevenbergenThorne]
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate a color relief map from any GDAL-supported elevation raster
 gdaldem color-relief input_dem color_text_file output_color_relief_map
 [-alpha] [-exact_color_entry | -nearest_color_entry]
 [-b Band (default=1)] [-of format] [-co "NAME=VALUE"]* [-q]
 where color_text_file contains lines of the format "elevation_value red
green blue"

 - To generate a Terrain Ruggedness Index (TRI) map from any GDAL-supported
elevation raster
 gdaldem TRI input_dem output_TRI_map
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate a Topographic Position Index (TPI) map from any
GDAL-supported elevation raster
 gdaldem TPI input_dem output_TPI_map
 [-compute_edges] [-b Band (default=1)] [-of format] [-co
"NAME=VALUE"]* [-q]

 - To generate a roughness map from any