Re: [Qgis-user] Mac OS X building QGIS 3 dev on a clean machine!

2018-02-27 Thread John Harrop
Absolutely agree with your points David.  I used to have time at work I could 
commit to development, which I miss.  Years ago I contributed a little to the 
3d fixes for GRASS and I’ve been involved with other largish builds in the 
past.  I agree its not intended for everyone but there is an attraction to it 
as a puzzle.  Motivation at the moment is:

1) there was a push, on the QGIS web site for testing of prerelease 3.  This 
seems to have been much easier for Windows than OS X and I have a strong 
personal interest n seeing the OS X support since QGIS is crucial on that 
platform where the choices are much more limited.

2) there have been some geology related discussions about specifying and 
developing some plugins that will be a very important step in establishing QGIS 
as a platform of choice for drill hole work.  I can’t look at this in much 
detail util I have at least a QGIS3 beta running.

3) you probably would agree that is not often possible to do a really clean 
install where you can check dependancies and conflicts carefully.  There are 
always other things that have been added and decisions made about 
configuration.  A clean, just rebuilt machine is a good opportunity for that so 
I don’t want to waste it.

Thanks for your comments.  I think I’ll follow the MacPorts root and probably 
head to their forums.  But I’m open to contact from here - please don’t 
hesitate.

John Harrop, PGeo, FGS
Senior Project Geologist
Coast Mountain Geological Ltd

PO Box 62
Suite 488 - 625 Howe St
Vancouver, BC   V6C 2T6
Canada

jhar...@coastmountaingeo.com

+1 604 681-0209 office
+1 604 715-0987 cell
+353 83 469-1116 Ireland

j.harrop Skype









> On Feb 27, 2018, at 2:18 AM, David Liontooth  wrote:
> 
> 
> Hi John,
> 
> Vince at Macports has been responsive to packaging requests and appears to 
> have done a great job, though last I looked there were still some features 
> missing, such as the qgis3 server. Ideally we'd have 2-3 teams working on it. 
> I don't know how homebrew works, but let's assume they have someone who would 
> figure out the qgis3 build for everyone else's benefit: in that case, you 
> could support that person by testing his builds. In my book, qgis users 
> shouldn't all be spending their time trying to figure out the intricacies of 
> the build process; it's not something we need to keep reinventing.
> 
> If you're starting from scratch, I'd give macports a try. If you run into a 
> problem, submit a detailed bug report; you might for instance catch 
> dependencies Vince missed.
> 
> David
> 
> 
> On 2/26/18 12:32 PM, John Harrop wrote:
>> Hello all,
>> 
>> After spending my spare time trying to get QGIS3 to build on my MacBook Pro 
>> I’ve had some success clearing away dependancy problems, but I still always 
>> end up with one that prevents the configuration stage or the build fails 
>> very early on.  (Thanks David for your previous advice.)
>> 
>> Starting today (the silver lining of having a disk fail on an iMac at home) 
>> I have a clean High Sierra (10.13.x) to work on.  There is no Anaconda 
>> creating competing python installs yet.  There is no commitment to MacPorts 
>> or Homebrew, although the MacPorts seems to be doing better in my build 
>> attempts over the last couple of weeks.
>> 
>> I would appreciate any comments and recommendations for a building on a 
>> clean Mac.  I would be pleased to record and report how this goes for 
>> sharing here as well.  I get the feeling there are a good number of other 
>> Mac users out there with similar interests in supporting testing of QGIS 3.
>> 
>> Regards,
>> 
>> John Harrop
>> jchar...@gmail.com
>> 
> 

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Re: [Qgis-user] Mac OS X building QGIS 3 dev on a clean machine!

2018-02-27 Thread David Liontooth


Hi John,

Vince at Macports has been responsive to packaging requests and appears 
to have done a great job, though last I looked there were still some 
features missing, such as the qgis3 server. Ideally we'd have 2-3 teams 
working on it. I don't know how homebrew works, but let's assume they 
have someone who would figure out the qgis3 build for everyone else's 
benefit: in that case, you could support that person by testing his 
builds. In my book, qgis users shouldn't all be spending their time 
trying to figure out the intricacies of the build process; it's not 
something we need to keep reinventing.


If you're starting from scratch, I'd give macports a try. If you run 
into a problem, submit a detailed bug report; you might for instance 
catch dependencies Vince missed.


David


On 2/26/18 12:32 PM, John Harrop wrote:

Hello all,

After spending my spare time trying to get QGIS3 to build on my MacBook Pro 
I’ve had some success clearing away dependancy problems, but I still always end 
up with one that prevents the configuration stage or the build fails very early 
on.  (Thanks David for your previous advice.)

Starting today (the silver lining of having a disk fail on an iMac at home) I 
have a clean High Sierra (10.13.x) to work on.  There is no Anaconda creating 
competing python installs yet.  There is no commitment to MacPorts or Homebrew, 
although the MacPorts seems to be doing better in my build attempts over the 
last couple of weeks.

I would appreciate any comments and recommendations for a building on a clean 
Mac.  I would be pleased to record and report how this goes for sharing here as 
well.  I get the feeling there are a good number of other Mac users out there 
with similar interests in supporting testing of QGIS 3.

Regards,

John Harrop
jchar...@gmail.com



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[Qgis-user] Mac OS X building QGIS 3 dev on a clean machine!

2018-02-26 Thread John Harrop
Hello all,

After spending my spare time trying to get QGIS3 to build on my MacBook Pro 
I’ve had some success clearing away dependancy problems, but I still always end 
up with one that prevents the configuration stage or the build fails very early 
on.  (Thanks David for your previous advice.)

Starting today (the silver lining of having a disk fail on an iMac at home) I 
have a clean High Sierra (10.13.x) to work on.  There is no Anaconda creating 
competing python installs yet.  There is no commitment to MacPorts or Homebrew, 
although the MacPorts seems to be doing better in my build attempts over the 
last couple of weeks.

I would appreciate any comments and recommendations for a building on a clean 
Mac.  I would be pleased to record and report how this goes for sharing here as 
well.  I get the feeling there are a good number of other Mac users out there 
with similar interests in supporting testing of QGIS 3.

Regards,

John Harrop
jchar...@gmail.com

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