Re: [ql-users] wman
Timothy Swenson makes some magical things to make me read } } A while back Per wrote an e-mail to the group asking for someone to create } a PD Sprite collection, esp. sprites that can be used with the new } WMAN. This sounds like an interesting task, not one that I could do myself. } } I think it would be possible if the PE programmers out there donated the } different sprites that they have created. I would be willing to organize } them by mode (4, 8, 16, 33, etc). I'd also keep track of who donated what } so that the end user would know who did the work. It would also make it } easier to take Mode 4 sprites and use them as a model for higher resolution } sprites. I have a HUGE C68 library of sprites that I generated by converting the Linux bitmaps collection. They are anyway most of the time: - too big, except as a nice icon - too childish (simple black & white arrow or dot) - too colourfull (nearly photograph-level) - the aspect-ratio is 1:1 for pixel, which is a trouble with most of us not on QPC (and even them, sometimes) (1024x512 on a 4:3 screen is not 1:1 pixel, but notice that 1024x512 on a 16:9 screen is nearly fine!!!) - linking with these libraries require more than 9 Meg of free ram (thanks, I have a Q40 for that)! I should put that collection online in the futur, if some people want it (and can bother the download time... from memory, it fits on 3 HD disks... zipped!) At least, there is a dummy showing program! } } I think this project would be good for the QL community as it would help } new PE programmers save the time in designing sprites. The more the same } sprites were used, the more PE programs would start looking more standard. There is, in the new SMSQ/E, a set of 'system' sprites which should do that. Look at the documentation. } As someone new to working with sprites, I'm willing to take some feedback } on what size the sprites should be or if they should be of multiple size. Sprites should be single size, but mode-linked (so that mode 4, mode 33 and mode 16 users always get the best display available to them). Of course, using SMSQ/E, you could limit the list to just a single 24-bit sprite (in fact, for color picture, a 8 bit aurora colour sprite might just be better: higher colour mode will promote it automatically, while it keep the memory usage low. You should avoid all the Palette mapped mode, unless we agree for a semantic of each palette index, worldwide!) (Ok, 1 Bit palette mapped is easy: ink vs paper, but which is ink: 0 or 1 ? Remember that there is also 256-palette map...(and a 4, and a 16))
Re: [ql-users] QL2004 Eindhoven - PROVISIONAL DATE
I'll be there. François Van Emelen gwicks wrote: I now have a provisional date for the QL2004 Eindhoven show: Saturday 16th October 2004. As I have said before, we have very little leeway about alternative dates. The show calender can get quite busy in the Autumn. Also we get the venue free of charge. It is a school that other groups sometimes use on Saturdays so even Sin-QL-Air are restricted on suitable dates. Jochen & I will meet the Sin-QL-Air committee probably sometime in March and from then on we can start to make detailed plans. I'm feeling happy! Geoff Wicks
Re: [ql-users] wman
Jerome Grimbert writes, <> > } I think this project would be good for the QL community as it would help > } new PE programmers save the time in designing sprites. The more the same > } sprites were used, the more PE programs would start looking more standard. > > There is, in the new SMSQ/E, a set of 'system' sprites which should do that. > Look at the documentation. Sure, but it is not "complete" in my opinion. > } As someone new to working with sprites, I'm willing to take some feedback > } on what size the sprites should be or if they should be of multiple size. > > Sprites should be single size, but mode-linked (so that mode 4, mode 33 and > mode 16 users always get What I meant by different sizes in my original mail on the subject was for small, standard and large sized suits of sprites: It is not always suitable to have a large, say 32x32 pixel, Quit sprite in a submenu. I think Tim's offer of hosting a sprite library is a great idea! Per
Re: [ql-users] wman
I have had the need for different sprites during my QDT development and would still be interested in access to such a list. Anything people could put together (thanks Tim!) or on line would be very much appreciated. Cheers, jim On Feb 5, 2004, at 11:23 PM, Jerome Grimbert wrote: Timothy Swenson makes some magical things to make me read } } A while back Per wrote an e-mail to the group asking for someone to create } a PD Sprite collection, esp. sprites that can be used with the new } WMAN. This sounds like an interesting task, not one that I could do myself. } } I think it would be possible if the PE programmers out there donated the } different sprites that they have created. I would be willing to organize } them by mode (4, 8, 16, 33, etc). I'd also keep track of who donated what } so that the end user would know who did the work. It would also make it } easier to take Mode 4 sprites and use them as a model for higher resolution } sprites. I have a HUGE C68 library of sprites that I generated by converting the Linux bitmaps collection. They are anyway most of the time: - too big, except as a nice icon - too childish (simple black & white arrow or dot) - too colourfull (nearly photograph-level) - the aspect-ratio is 1:1 for pixel, which is a trouble with most of us not on QPC (and even them, sometimes) (1024x512 on a 4:3 screen is not 1:1 pixel, but notice that 1024x512 on a 16:9 screen is nearly fine!!!) - linking with these libraries require more than 9 Meg of free ram (thanks, I have a Q40 for that)! I should put that collection online in the futur, if some people want it (and can bother the download time... from memory, it fits on 3 HD disks... zipped!) At least, there is a dummy showing program! } } I think this project would be good for the QL community as it would help } new PE programmers save the time in designing sprites. The more the same } sprites were used, the more PE programs would start looking more standard. There is, in the new SMSQ/E, a set of 'system' sprites which should do that. Look at the documentation. } As someone new to working with sprites, I'm willing to take some feedback } on what size the sprites should be or if they should be of multiple size. Sprites should be single size, but mode-linked (so that mode 4, mode 33 and mode 16 users always get the best display available to them). Of course, using SMSQ/E, you could limit the list to just a single 24-bit sprite (in fact, for color picture, a 8 bit aurora colour sprite might just be better: higher colour mode will promote it automatically, while it keep the memory usage low. You should avoid all the Palette mapped mode, unless we agree for a semantic of each palette index, worldwide!) (Ok, 1 Bit palette mapped is easy: ink vs paper, but which is ink: 0 or 1 ? Remember that there is also 256-palette map...(and a 4, and a 16))
[ql-users] Eindhoven shows
I have now received the dates for all the 2004 Eindhoven shows, so I thought I would pass then on: Saturday 27th of March 2004 (regular) Saturday 12th of June 2004 (regular) Saturday 16th of October 2004 (Continental QL2004 Show) Geoff Wicks