Re: [racket-users] what is the limit of 2htdp/image and 2htdp/universe in terms of making games? i dont plan to make anything too huge but i do want to teach spritesheet animation for some pixel art

2021-09-19 Thread Stephen De Gabrielle
Hi

There are some resources at
https://github.com/racket/racket/wiki/Game-Development

You might be in particular interested in the
Support code for RacketCon 2019 Game Jam tutorial:

https://github.com/jeapostrophe/gamejam-2019/blob/master/world.rkt

(2htdp/universe)

I didn’t attend the tutorial so I don’t have any other details

S.


On Sun, 19 Sep 2021 at 08:49, jest array  wrote:

> I want to teach making a few classic arcade hits like pong, space
> invaders, flappy birds, etc, maybe lastly one that involves pixel art
> spritesheet animation and I'm just curious if 2htdp/universe can handle it.
> Can anyone send me some 2htdp/universe games so I can test a few?
> Anyone got any perf tips for when it can't? I suppose moving up a language
> level will provide some perf?
>
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>
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[racket-users] what is the limit of 2htdp/image and 2htdp/universe in terms of making games? i dont plan to make anything too huge but i do want to teach spritesheet animation for some pixel art

2021-09-19 Thread jest array
I want to teach making a few classic arcade hits like pong, space invaders, 
flappy birds, etc, maybe lastly one that involves pixel art spritesheet 
animation and I'm just curious if 2htdp/universe can handle it.
Can anyone send me some 2htdp/universe games so I can test a few?
Anyone got any perf tips for when it can't? I suppose moving up a language 
level will provide some perf? 

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