[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Lachlan Hardy
 * better gitjour


I'm working on it. Should have some goodies up on github as soon as catching
up on work and life allows me to surface. Keep on eye of
http://github.com/lachlanhardy/gitjour for the funk. (and, preferably, fix
my nooby Ruby)



 * 70 people too many


I completely disagree. 70 people is only too many if you don't know them
all.

The first couple of camps we had a pattern that broke the ice, formed new
groups and gave us all awesome inspiration to hack. We didn't have that this
time.

For future camps, I recommend we structure things a little more to shape the
weekend. Sunday afternoon/evening/late night began to feel a lot more like
Railscamp than the massive LAN party we'd been having until then.

I say we go back to the stupid introductory ice-breaking activities that
everybody thinks are kinda lame. They are. We know. But they *work*. You get
to meet other cool people and learn what they're into. It's heaps more fun
hacking with folks you don't meet with regularly cause it broadens just
about everything you can learn from them / with them

So bring back crazy ruby-oriented pizza making. Or Half-baked. Or some ruby
and/or web quiz. Anything as long as everybody has to participate in mixed
random teams that they don't get to pick. This can be introduced via the
welcome to Railscamp and intro to the rules and facilities (which is also a
nice way to make sure generous folks like Nigel don't spend an hour cleaning
up after everyone on the first morning).

So that should deal with breaking the ice, meeting new peeps and forming new
groups. Then we need some inspiration:

First thing. Blog the fuck out of railscamp. Talk about what you like about
it, what you want to do there. What you want to build. Point folks to your
code for existing projects or map out plans for new ones. We should set up
some aggregration based on #railscamp to get your ideas to everybody (and
your post-camp love after you get home!)

Butchers paper/ whiteboards should be made available from the start of the
camp for organising sessions for Saturday and Sunday (this can also get
pimped in the welcome).

But what I'd really love to see is lightning talks on the Friday night. Show
off shizzle you've already done. Show off some half-finished project that
you'd love to crack on with over the weekend. Show off a new framework or
app. Anything really. The idea would be for as many folks as possible to
roll through. 5 mins max - even down to 2-3 minutes.

The more folks step up and show something, the more we know about each other
and the more likely we are to find somebody/something cool that we want to
hack with/on.

We had this at the first railscamp with Tim's preso on Twatter. Everybody
spent the rest of the weekend writing Camping apps. We had it at the second
camp with Duke, and Tim's preso-cum-workshop on Git, and Dan asking people
why they hadn't used Merb yet then helping them install 0.4(!).

The third camp had the *jours and Duke (again!). And Twetter. And... The
list goes on.

If my agenda for Railscamp could be summarised easily, it would be this:

1. Meet awesome new friends.
2. Start grand crazy projects with them.
3. Demo sexy-delicious-awesomeness.
4. Profit!



Just some stuff I've been thinking about since I turned to Tim at about 9pm
on Sunday night after the presentations had been flowing thick and fast for
nearly 7 hours and said: Now, *this* is railscamp!


I'd like to add my congratulations to Radar and Richo, though. Fucking
awesome camp, gentlemen. Big ups to all who helped out. And much love for
everybody I met. I had a completely sensational time and learned a lot from
all of you. Hopefully next time I can meet the rest of you (I think I missed
at least 10 peeps), plus some new folks, and we can build something amazing!

Lachlan Hardy

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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Tim Lucas

Yo yo.

Bigs up all the SA peeps which made it happen, I had an awesome time.

I've been talking about the number of people and I don't think that it  
was necessarily too many just that I have too many friends there now  
to collaborate and even get to have beers with them all, and also you  
gotta scale the way you run things with the number of people there.

People have always wanted to game at Railscamp, bzflag, UT or  
otherwise... and we've always wanted guitar hero... and we've always  
wanted places to chill-out and do serious hacking (I have memories of  
Lach, Dan and others in the other room last railscamp going hardcore  
whilst the rest of the camp was fooling around in the main room).  
Maybe you have to segregate spaces a little bit to let some good stuff  
happen in isolation... maybe rather than people sitting at the same  
desk all weekend we make sure everyone knows it's about floating around?

Also the Sunday night demos were awesome, glad we started them then  
and not later (like last time). If we could have that kinda stuff  
interspersed across the weekend that'd be better. Also maybe we should  
keep the demos limited to stuff we did *at* Railscamp, make that a  
little more clear for those who didn't understand (I did like the  
steak knives though).

Some more tools to help a room full of hackage would always be useful— 
gitorious works but is a bit clunky, the web-based gitjour will be  
great for discovery of projects etc and I'm sure there's a bunch of  
other stuff we could all pitch in and build before or at the camp.

In regards to letting everyone know what hackery is going on, and  
helping those who want to get involved, maybe we have a big board  
called Crazy Cool Projects and Crazy Cool People were you can go  
put down the name of your project, and people can put their ichat/ 
twitter name if they're looking for something to hack on.

I think as soon as you have something developed you can demo you  
should be able to take the floor and demo what you built, not wait til  
Sunday.

Maybe some Rules of Railscamp would be awesome again. Stuff like  
cleaning up (though that seemed to go alright), how to mix gaming/ 
coding, etc.

Some people had mixed opinions about the food but for a *camp* I  
personally found it spot on.

All in all I had an awesome time and can't wait til the next one!

-- tim


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Nathan de Vries

On 20/11/2008, at 12:04 PM, Tim Lucas wrote:
 Some more tools to help a room full of hackage would always be useful—
 gitorious works but is a bit clunky, the web-based gitjour will be
 great for discovery of projects etc and I'm sure there's a bunch of
 other stuff we could all pitch in and build before or at the camp.

The web stuff that was added to Gitjour was pretty good...with a  
little bit more love (perhaps Grit integration to generate sparklines  
of activity / forking action), leaving that up on the projector would  
work really well. As people gitjour serve'd their stuff, everyone  
would see it.

Also, someone mentioned that using Gitjour on Linux was impossible,  
but someone actually did create a fork of Gitjour using Net::DNS::MDNS  
at the camp. Probably wasn't advertised well enough (probably as a  
side-effect of the lack of project visibility that everyone's talking  
about), but this should make it easier for everyone to participate in  
the *jour action next time around.


Cheers,

--
Nathan de Vries

PS: Radar, remember that I still owe you money (+20% interest for  
being slack), so that cuts off $100.
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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Dylan Fogarty-MacDonald
Hey, the web gitjour stuff is up on github:
http://github.com/DylanFM/sup-gitjour/tree/master


2008/11/20 Nathan de Vries [EMAIL PROTECTED]


 On 20/11/2008, at 12:04 PM, Tim Lucas wrote:
  Some more tools to help a room full of hackage would always be useful—
  gitorious works but is a bit clunky, the web-based gitjour will be
  great for discovery of projects etc and I'm sure there's a bunch of
  other stuff we could all pitch in and build before or at the camp.

 The web stuff that was added to Gitjour was pretty good...with a
 little bit more love (perhaps Grit integration to generate sparklines
 of activity / forking action), leaving that up on the projector would
 work really well. As people gitjour serve'd their stuff, everyone
 would see it.

 Also, someone mentioned that using Gitjour on Linux was impossible,
 but someone actually did create a fork of Gitjour using Net::DNS::MDNS
 at the camp. Probably wasn't advertised well enough (probably as a
 side-effect of the lack of project visibility that everyone's talking
 about), but this should make it easier for everyone to participate in
 the *jour action next time around.


 Cheers,

 --
 Nathan de Vries

 PS: Radar, remember that I still owe you money (+20% interest for
 being slack), so that cuts off $100.
 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Lachie

:lachie
http://smartbomb.com.au
http://www.flickr.com/photos/lachie/



On Thu, Nov 20, 2008 at 2:01 PM, Nathan de Vries [EMAIL PROTECTED] wrote:

 On 20/11/2008, at 12:04 PM, Tim Lucas wrote:
 Some more tools to help a room full of hackage would always be useful—
 gitorious works but is a bit clunky, the web-based gitjour will be
 great for discovery of projects etc and I'm sure there's a bunch of
 other stuff we could all pitch in and build before or at the camp.

 The web stuff that was added to Gitjour was pretty good...with a
 little bit more love (perhaps Grit integration to generate sparklines
 of activity / forking action), leaving that up on the projector would
 work really well. As people gitjour serve'd their stuff, everyone
 would see it.

 Also, someone mentioned that using Gitjour on Linux was impossible,
 but someone actually did create a fork of Gitjour using Net::DNS::MDNS
 at the camp. Probably wasn't advertised well enough (probably as a
 side-effect of the lack of project visibility that everyone's talking
 about), but this should make it easier for everyone to participate in
 the *jour action next time around.

I didn't actually realise that this was the issue... or I might have suggested
http://github.com/lachie/zeroconf/tree/master
A Frankenstein marriage of net-mdns and dnssd.



 Cheers,

 --
 Nathan de Vries

 PS: Radar, remember that I still owe you money (+20% interest for
 being slack), so that cuts off $100.
 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Bodaniel Jeanes

 I think there should be more c# programming

I don't know whether to cry or laugh at that...

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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Ryan Bigg


Let's throw in some .NET and PHP too.

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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Torm3nt
Aww now cmon guys, let's not be selective. Let's throw in some COBOL!!



On Thu, Nov 20, 2008 at 3:56 PM, Ryan Bigg [EMAIL PROTECTED] wrote:



 Let's throw in some .NET and PHP too.

 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Adam Salter

Ummm.
Can we leave the PHP out?

... and I would love to hear more about Flex/actionscript on the  
frontend.

On 20/11/2008, at 3:56 PM, Ryan Bigg wrote:



 Let's throw in some .NET and PHP too.

 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Ryan Bigg

Oh I know! CakePHP! Impostors are so much better than the Real Thing.
-
Ryan Bigg
Freelancer
http://frozenplague.net







On 20/11/2008, at 3:28 PM, Adam Salter wrote:


 Ummm.
 Can we leave the PHP out?

 ... and I would love to hear more about Flex/actionscript on the
 frontend.

 On 20/11/2008, at 3:56 PM, Ryan Bigg wrote:



 Let's throw in some .NET and PHP too.




 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Torm3nt
We shouldn't be too harsh on PHP guys, quite a few of us had PHP as a
stepping stone ;)


On Thu, Nov 20, 2008 at 4:07 PM, Ryan Bigg [EMAIL PROTECTED] wrote:


 Oh I know! CakePHP! Impostors are so much better than the Real Thing.
 -
 Ryan Bigg
 Freelancer
 http://frozenplague.net







 On 20/11/2008, at 3:28 PM, Adam Salter wrote:

 
  Ummm.
  Can we leave the PHP out?
 
  ... and I would love to hear more about Flex/actionscript on the
  frontend.
 
  On 20/11/2008, at 3:56 PM, Ryan Bigg wrote:
 
 
 
  Let's throw in some .NET and PHP too.
 
 
 
 
  


 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Torm3nt
Yes, let's blame everything else for our own inadequacies in development =P

Let's also blame the government for letting us getting too drunked and place
higher taxes on our alcohol, 'cos we all know that will work! =D



On Thu, Nov 20, 2008 at 4:17 PM, Alan Harper [EMAIL PROTECTED] wrote:

 Myself included. We should be harsh on PHP letting me easily write
 spaghetti code

 On 20/11/2008, at 3:14 PM, Torm3nt wrote:

 We shouldn't be too harsh on PHP guys, quite a few of us had PHP as a
 stepping stone ;)


 On Thu, Nov 20, 2008 at 4:07 PM, Ryan Bigg [EMAIL PROTECTED]wrote:


 Oh I know! CakePHP! Impostors are so much better than the Real Thing.
 -
 Ryan Bigg
 Freelancer
 http://frozenplague.net







 On 20/11/2008, at 3:28 PM, Adam Salter wrote:

 
  Ummm.
  Can we leave the PHP out?
 
  ... and I would love to hear more about Flex/actionscript on the
  frontend.
 
  On 20/11/2008, at 3:56 PM, Ryan Bigg wrote:
 
 
 
  Let's throw in some .NET and PHP too.
 
 
 
 
  









 


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[rails-oceania] Re: [railscamp] Railscamp 4: What worked well; how can we improve?

2008-11-19 Thread Clifford Heath

On 20/11/2008, at 3:58 PM, Adam Salter wrote:
 ... and I would love to hear more about Flex/actionscript on the  
 frontend.

I've had some joy with Haxe as a way to write Flash to embed in a  
Rails frontend.
The app hasn't gone public yet, but I'll let you know when it does.  
Haxe is a
pretty sweet language, and AS3 isn't that hard to learn. You can use  
Flex with it,
but I haven't. See haxe.org anyhow; it's open source.

I've also managed to integrate dragdrop using Prototype,  dragging  
over and
dropping on the Flash stage, but it causes redraw funnies in some  
browsers,
incl FF2 on OS/X :-(. I have patches for Prototype to allow that. You  
can also
drag from Flash out to HTML land too, and call functions in both  
directions,
which allows pretty tight integration.

I plan to use Haxe a fair bit more in the new year.

Clifford Heath.

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