[TANKS] Re: Remote kill switch

2014-11-09 Thread Caleb Smith
Fee  No fee, we work solely for the pleasure of seeing the smile on our 
customer's face when his tank is returned to him.  Though we do appreciate 
a generous donation to the company. ;)  

On Sunday, November 9, 2014 6:13:35 PM UTC-5, jvragu47 wrote:
>
> Excellent advertisement.  And the fee?   LOLOLOLOL.
>
> On Sunday, November 9, 2014 10:31:20 AM UTC-5, Caleb Smith wrote:
>>
>> Up for hire, 100% certified tank catching services.  We have years of 
>> experience catching errant tanks that have stopped responding to 
>> the operator's commands.  Just give us the description of the tank, the 
>> designation number, its speed, and general direction it was last seen 
>> going, and we will be back within a week with your beloved tank.  
>>
>> We haven't lost one yet!
>>
>> All claims in this add may not be 100% true.  Any damage sustained while 
>> catching the tank are the responsibility of the owner.  We are not 
>> responsible for the loss of the tank in the event that we cannot find it.
>>
>> On Friday, November 7, 2014 11:50:26 AM UTC-5, TyngTech wrote:
>>
>>> This is something I'd like to see but it needs to be expanded to a 
>>> global remote to kill all tanks in an event.  Though our tanks are supposed 
>>> to have external kill switches, the fact is that I doubt any of our 
>>> battlers could easily shut their vehicles down (manually) while it was 
>>> running full bore over uneven ground.  I know I'd have an issue killing an 
>>> errant Cromwell.
>>>
>>> ST
>>>
>>>
>>> On Wednesday, August 13, 2014 10:22:51 PM UTC-4, Replicant wrote:

 Long time lurker here. I thought this was an interesting idea. Not 
 exactly how viable it is with all the radio controls and interference. 

 Remote Kill Switch 

 Christopher 'lots of ideas yet to start' Crabb 

>>>

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[TANKS] Re: Remote kill switch

2014-11-09 Thread 'jvragu47' via R/C Tank Combat
Excellent advertisement.  And the fee?   LOLOLOLOL.

On Sunday, November 9, 2014 10:31:20 AM UTC-5, Caleb Smith wrote:
>
> Up for hire, 100% certified tank catching services.  We have years of 
> experience catching errant tanks that have stopped responding to 
> the operator's commands.  Just give us the description of the tank, the 
> designation number, its speed, and general direction it was last seen 
> going, and we will be back within a week with your beloved tank.  
>
> We haven't lost one yet!
>
> All claims in this add may not be 100% true.  Any damage sustained while 
> catching the tank are the responsibility of the owner.  We are not 
> responsible for the loss of the tank in the event that we cannot find it.
>
> On Friday, November 7, 2014 11:50:26 AM UTC-5, TyngTech wrote:
>
>> This is something I'd like to see but it needs to be expanded to a global 
>> remote to kill all tanks in an event.  Though our tanks are supposed to 
>> have external kill switches, the fact is that I doubt any of our battlers 
>> could easily shut their vehicles down (manually) while it was running full 
>> bore over uneven ground.  I know I'd have an issue killing an errant 
>> Cromwell.
>>
>> ST
>>
>>
>> On Wednesday, August 13, 2014 10:22:51 PM UTC-4, Replicant wrote:
>>>
>>> Long time lurker here. I thought this was an interesting idea. Not 
>>> exactly how viable it is with all the radio controls and interference. 
>>>
>>> Remote Kill Switch 
>>>
>>> Christopher 'lots of ideas yet to start' Crabb 
>>>
>>

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[TANKS] Re: Remote kill switch

2014-11-09 Thread Caleb Smith
Up for hire, 100% certified tank catching services.  We have years of 
experience catching errant tanks that have stopped responding to 
the operator's commands.  Just give us the description of the tank, the 
designation number, its speed, and general direction it was last seen 
going, and we will be back within a week with your beloved tank.  

We haven't lost one yet!

All claims in this add may not be 100% true.  Any damage sustained while 
catching the tank are the responsibility of the owner.  We are not 
responsible for the loss of the tank in the event that we cannot find it.

On Friday, November 7, 2014 11:50:26 AM UTC-5, TyngTech wrote:

> This is something I'd like to see but it needs to be expanded to a global 
> remote to kill all tanks in an event.  Though our tanks are supposed to 
> have external kill switches, the fact is that I doubt any of our battlers 
> could easily shut their vehicles down (manually) while it was running full 
> bore over uneven ground.  I know I'd have an issue killing an errant 
> Cromwell.
>
> ST
>
>
> On Wednesday, August 13, 2014 10:22:51 PM UTC-4, Replicant wrote:
>>
>> Long time lurker here. I thought this was an interesting idea. Not 
>> exactly how viable it is with all the radio controls and interference. 
>>
>> Remote Kill Switch 
>>
>> Christopher 'lots of ideas yet to start' Crabb 
>>
>

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Re: [TANKS] Re: Remote kill switch

2014-11-09 Thread 'jvragu47' via R/C Tank Combat
Gee guys, I hope that the NHTSA (national hobby tank safety administration) 
Czar is not a lurker on this site. Otherwise we might have speed limits 
imposed if you keep up this type of chatter. LOL.

On Friday, November 7, 2014 2:15:59 PM UTC-5, lo...@fieldofarmortanks.com 
wrote:
>
> Let alone catch up with your monster at full speed? I run marathon, and 7 
> mph is a healthy speed in cross country!
>

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