[TANKS]

2010-07-16 Thread mac wynkoop
http://www.bvloriga.pt/about.php

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[TANKS]

2010-06-15 Thread mac wynkoop
http://www.sl-web.de/home.php

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Re: [TANKS] Rules for ATGM Launchers

2010-05-22 Thread mac wynkoop
Hey everybody, been lurking for a while now and heard about the rocket
thing.  Anybody ever try to build an M993 M270?
http://en.wikipedia.org/wiki/M270_Multiple_Launch_Rocket_System
What would that even classify into?

On Thu, May 20, 2010 at 9:19 AM, dwconn...@comcast.net wrote:



 RocketMan was a wheeled vehicle with armament . It fell under the Armored
 Car category, not the hand held rocket launcher category. The armament type
 used on the actual vehicle is not significant.



 I like that rule, BTW. It is simple and encourages a broader selection of
 vehicles on the field.




 - Original Message -
 From: Clark Ward Jr ki4...@gmail.com
 To: rctankcombat@googlegroups.com
 Sent: Thursday, May 20, 2010 9:37:00 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [TANKS] Rules for ATGM Launchers

 I will vote for a rule change to allow wire-guided paintballs as soon
 as someone field tests them!!  I'm pretty sure that Frank would allow
 them at that point, too :)

 I think that Rocketman has a multi-shot marker where it's TOW launcher
 would be in the full scale.

 On Thu, May 20, 2010 at 9:09 AM, Weston gamewes...@gmail.com wrote:
  What are the rules for them?? I know that Rocket Launcher can have One
  single-shot, muzzle-loaded paintball marker per tube, but the FV438
  Swingfire for instance can be reloaded from inside the vehicle. Also,
  since they are guided missiles, what is done for the fact that the
  missile will more than likely strike its target?
 
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 Clark in Georgia

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Re: [TANKS] Re: Warthog all-terrain vehicle (ATV)

2009-11-28 Thread mac wynkoop
Wouldn't it just be easier to vary the speeds of the tracks on the first
module of the vehicle?  Just speculating... or is the whole conversation
about how to make it skid steer?

On Sat, Nov 28, 2009 at 7:56 AM, callum.king.underw...@googlemail.com 
callum.king.underw...@googlemail.com wrote:

 I do find myself agreeing with you but it would be damned cool to see
 it done. One of my friends is considering making an RC car, Hasnt
 decided on size but if it was built 1/6 it would be allowed seeming as
 it is a military vehicle. Vehicle in question is a jackal. If it was
 built as the mk19 version would it be allowed a paintball gun? mk19
 could perhaps counts as a 40mm as that is what it fires.

 On Nov 28, 4:44 pm, Frank Pittelli frank.pitte...@gmail.com wrote:
  callum.king.underw...@googlemail.com wrote:
   A linear actuator may have enough torque to turn 2 halves. Or a
   combination of multiple actuators???
 
  Sorry to burst any bubbles ... but I don't think the Warthog would ever
  be an effective support vehicle in the hobby ... despite it's novel
 appeal.
 
  Specifically, common skid-steering (forward on one track and reverse on
  the other) will *NOT* work because as soon as you reverse one of the
  tracks on the tractor or trailer, the pivot joint will lock over in one
  direction and the vehicle will prevent itself from completing the turn.
That's how we originally tried to steer the Goer and it was an
  immediate failure.  Even though it used wheels instead of tracks and the
  trailer wheels were free-wheeling, the lateral friction of the wheels
  was enough to stop it dead in a turn.
 
  The Goer and ZD3000 both use a modified skid-steer control (called
  tractor steering) that simply cuts off power to the inside tractor wheel
  when turning, allowing the inside wheel to free-wheel during the turn.
  That allows the single outer wheel to turn the tractor and the
  free-wheeling trailer follows it around the turn.
 
  Unfortunately, I don't think such a modified skid-steer control will
  work at all for the Warthog.  Since a track has far greater rolling
  resistance than a wheel, a single track on the tractor will not be able
  to turn the tractor by itself, let alone with a tracked trailer behind
  it.  We've proven this many times on the battlefield when a tank track
  stops working for some reason.  In those cases, the tank continues to
  move along with only a slight curve to it's direction.  Basically, the
  free-wheeling track acts like an outrigger, helping to keep the tank
  going straight.
 
  That eliminates both forms of skid-steering commonly used, so what's
  left?  The only approach I can think of that has any chance of working
  is to use the same approach that the real vehicle uses:  computer
  controlled operation of all four tracks.  Specifically, when you want to
  turn the vehicle, the computer starts varying the relative speed of all
  four tracks to (a) cause the tractor to go in a given direction and (b)
  keep the tractor-trailer angle constant during the turn.  This is *not*
  as easy as it sounds, because the trailer has to start and stop turning
  *after* the tractor does (so it will travel along the same path).
  Moreover, the amount of time depends on the actual speeds of the
 vehicles.
 
  As a veteran software developer, I wish good luck to anyone that
  develops the required software.  Even if they do get it working, the
  resulting vehicle will under-perform all other support vehicle designs,
  rendering such clever programming virtually worthless. Specifically, the
  use of relative track speeds to turn the vehicle also means that the
  turning-radius of the vehicle is significantly increased.  Tanks have a
  zero turning radius because of full skid steering.  The Goer and ZD3000
  have a slightly larger turning radius using tractor steering.  Wheeled
  vehicles using conventional steering have a greater turning radius,
  limited by the angle of the steering wheels.  By far, the worst turning
  radius would be the Warthog.
 
  When it comes to a tracked support vehicle, I think that the best (and
  perhaps only) choice is the FV103 Spartan as evidenced by SV015 built by
  Mike Mangus.  With a zero turning radius, go-anywhere performance and
  heavy-hauling capacity, I don't see any other vehicle matching it in the
  support vehicle category ... including the venerable Goer and UN Peace
  Keeper.  It costs more to build and operate, but over time I think it
  will prove to be the most effective support vehicle design.  But, that's
  just a personal observation based on a relatively small amount of design
  and battlefield experience.
 
  Frank A high-speed Spartan would change the game Pittelli

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[TANKS] Re: Differentials

2009-10-21 Thread mac wynkoop
Well, not too long ago I saw a differential on my neighbor's self-propelled
lawn mower. It looked like it would fit a tank perfectly. Maybe I should ask
him if he wouldn't mind pushing it again...

On Tue, Oct 20, 2009 at 12:26 PM, Steve Tyng steve...@gmail.com wrote:


 I have given the subject of differentials in a 1:6 scale r/c combat
 vehicles some thought over the years.  At one point I was interested
 in building an armored car (AC) and may still do so.  I looked at the
 various differentials currently available and have yet to find one
 that I feel is appropriate for our vehicles.  On the heavy end are the
 differentials built for go-karts.  These are to large for a typical
 1:6 scale AC and have monster 3/4 or 1 output shafts.  On the other
 end of the spectrum are the hobby differentials produced for monster
 scale r/c trucks.  I've looked at these and weren't impressed with
 there robustness and many plastic parts.  I have seen references to
 differentials for 1/4 scale r/c sand buggy's that sounded good but
 they were on a German site with little info and the pricing looked to
 be exorbitant.  IMO the best option will be a dual motor setup (or
 quad motors for 4wd) driven from one speed controller.  This
 electronic differential provides the same functionality as a
 mechanical one in that it provides varying power to the left or right
 drive wheels depending on load.  It can be built as robust as required
 much as we build our drive-trains currently.  The issue will be
 finding the appropriate motors for such a scheme.  The motors will
 need to be relatively powerful and small to fit into the smaller
 chassis.  For this all we need to do is look to the new electric
 skateboard sport where small high-powered motors of up to 600 watts
 can be found.  While on Allellectonics.com the other day I noted a
 nice 135 watt motor that that I have seen used on electric skateboards
 and may prove to be ideal for the smaller wheeled r/c combat vehicle.


 http://www.allelectronics.com/make-a-store/item/DCM-130/24VDC-135W-MOTOR-W/-BELT-GEAR/1.html

 If I were to start building an AC tomorrow I'd get two of these motors
 and a single reversing scooter controller and design an AC around
 that.


 Steve Tyng


 


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