Re: [realXtend] b2rex release 0.8: real time connection and blender2.5 support

2011-03-04 Thread Peter Steinlechner
Hola Pablo

this sounds very exciting. If it works with tundra, it would be awsome, as I
think tundra will be the way to go in the near future.
In the meantime I will set up a Taiga 2.0 and try to be of help for testing.


I will let you know when its ready, it should be somewhere this weekend.

Cheers
Pedro

On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin cae...@doodo.org wrote:

  Hi!

 B2rex 0.8 has been released, featuring real time connection to
 taiga/opensim server and support for blender 2.5.

  https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip

 There is a new manual describing the current capabilities of 
 b2rex:https://sim.lorea.org/pg/pages/view/438/

 About the real time connection, this means now blender can connect to
 the sim server as a native client, with full access to the protocol and
 capabilities to import rex objects on the fly, move, rotate, scale
 objects, manage permissions, reparent, upload new objects, materials and
 textures, some inventory management... No support for prims or editing
 assets yet (they have to be reuploaded with a new uuid).

 The connection is done through an agent module, which can be an external
 program or run within the blender process, and also streamlines the
 protocol into more simple editor commands, so it should be
 straightforward to adapt to the tundra protocol, or to emit the same
 messages from naali without the need to understand the underlying
 protocol at all. The following diagram tries to illustrate the 3
 possibilities: https://dev.lorea.org/~caedes/agent-diagram.png. For the
 moment I have implemented the first and second cases (for blender 2.5
 and blender 2.4).

 Regarding the support for blender 2.5 and blender 2.4, development has
 switched completely to blender 2.5, and blender2.4 still works to a
 certain extent although this release is only for blender2.5, and support
 for blender 2.4 will be continued as needed or required by the community.

 Another important news for this release is that modifications to the
 taiga server are no longer required, although there are still two
 optional patches provided, one to allow inventory management in
 standalone setup, another to allow for terrain modification using
 LayerData packages (allows to update a parcels of terrain
 independently). The old method of uploading and accessing worlds with
 custom xmlrpc calls is still supported but probably will be discontinued
 since applying patches to the server is not in most people's reach.

 Also, I have uploaded a couple of videos: http://www.vimeo.com/user6191106

 Testers are wellcome, but note there are still a lof of corners to
 polish towards a more user focused 1.0. The only worlds tested at the
 moment are my localhost server, sim.lorea.org server, and virtualexpo
 world, I would also be happy to test access and compatibility with other
 worlds. Usage of b2rex is not recommended at the moment with production
 servers, but it should be safe.

 For the next release, I intend to add support for logic editing and
 control in the following areas:

1.Graphical editor for logic

2.Control several logic subsystems from realxtend and opensim

3. Access to the information from blender logic graphs and possibly
   export it

4.Executing b2rex inside blender's game mode

 Kudos to Invi, who started the blender2.5 support in this release and
 also implemented inventory management support.

 Greetings!

  Pablo




-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support

2011-03-04 Thread MasterJ
hello,

ha yesss let's test it ;) i have nothing more actually than :
thank you

excellent 

i will write more when i done a few tests

Best regards,

MasterJ

On 4 mar, 18:29, Peter Steinlechner psteinlech...@gmail.com wrote:
 Hola Pablo

 this sounds very exciting. If it works with tundra, it would be awsome, as I
 think tundra will be the way to go in the near future.
 In the meantime I will set up a Taiga 2.0 and try to be of help for testing.

 I will let you know when its ready, it should be somewhere this weekend.

 Cheers
 Pedro

 On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin cae...@doodo.org wrote:
   Hi!

  B2rex 0.8 has been released, featuring real time connection to
  taiga/opensim server and support for blender 2.5.

   https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip

  There is a new manual describing the current capabilities of 
  b2rex:https://sim.lorea.org/pg/pages/view/438/

  About the real time connection, this means now blender can connect to
  the sim server as a native client, with full access to the protocol and
  capabilities to import rex objects on the fly, move, rotate, scale
  objects, manage permissions, reparent, upload new objects, materials and
  textures, some inventory management... No support for prims or editing
  assets yet (they have to be reuploaded with a new uuid).

  The connection is done through an agent module, which can be an external
  program or run within the blender process, and also streamlines the
  protocol into more simple editor commands, so it should be
  straightforward to adapt to the tundra protocol, or to emit the same
  messages from naali without the need to understand the underlying
  protocol at all. The following diagram tries to illustrate the 3
  possibilities:https://dev.lorea.org/~caedes/agent-diagram.png. For the
  moment I have implemented the first and second cases (for blender 2.5
  and blender 2.4).

  Regarding the support for blender 2.5 and blender 2.4, development has
  switched completely to blender 2.5, and blender2.4 still works to a
  certain extent although this release is only for blender2.5, and support
  for blender 2.4 will be continued as needed or required by the community.

  Another important news for this release is that modifications to the
  taiga server are no longer required, although there are still two
  optional patches provided, one to allow inventory management in
  standalone setup, another to allow for terrain modification using
  LayerData packages (allows to update a parcels of terrain
  independently). The old method of uploading and accessing worlds with
  custom xmlrpc calls is still supported but probably will be discontinued
  since applying patches to the server is not in most people's reach.

  Also, I have uploaded a couple of videos:http://www.vimeo.com/user6191106

  Testers are wellcome, but note there are still a lof of corners to
  polish towards a more user focused 1.0. The only worlds tested at the
  moment are my localhost server, sim.lorea.org server, and virtualexpo
  world, I would also be happy to test access and compatibility with other
  worlds. Usage of b2rex is not recommended at the moment with production
  servers, but it should be safe.

  For the next release, I intend to add support for logic editing and
  control in the following areas:

     1.Graphical editor for logic

     2.Control several logic subsystems from realxtend and opensim

     3. Access to the information from blender logic graphs and possibly
        export it

     4.Executing b2rex inside blender's game mode

  Kudos to Invi, who started the blender2.5 support in this release and
  also implemented inventory management support.

  Greetings!

   Pablo

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] Re: chesapeak bay tundra server demo

2011-03-04 Thread MasterJ
thank you for the answer i searched for it into scenes folder

ok i will try

On 4 mar, 20:57, Toni Alatalo t...@playsign.net wrote:
 On Thu, 2011-03-03 at 09:10 -0800, MasterJ wrote:
  hmmm i don't have chesapeak bay tundra server here

 it's on the web -- but since the 1.0.2 installer you should have it as a
 menu item in your start / programs menu.

 otherwise you can run a server with that content from the commandline:
 server.exe --filehttp://www.realxtend.org/world/lvm/lvm_full.txml

 to play the games you need to connect to your server with a client --
 just run viewer.exe without parameters (doesn't require the --storage
 thing 'cause the assets are all on the web). you can run the server with
 --headless to save resources if your compu is too weak to have both the
 server and the viewer render the scene (the menu shortcut does
 --headless --protocol udp, in which you must select udp in the viewer
 login gui).

 ~Toni



  On 23 fév, 17:38, Toni Alatalo t...@playsign.net wrote:
   On Feb 23, 2011, at 6:00 PM, fred thompson wrote:

As i was testing the brand new Tundra release 1.0.2 it's realy getting 
nice now ! i've noticed a new demo ;) the chesapeak bay tundra server.

   *ssh* i think the announcement of that project is due tomorrow (not by 
   us) :p

My question is : how can some people could connecte on my server from 
the outside ?,where  can i change the params like in a opensim.ini or 
region .ini so that i can define the ports?

   the default port is currently 2345, and you can specify it with 
   --startserver 6789 for the server executable. --help shows all the 
   options. i don't think the server reads that from a .ini yet, would be 
   nice to add i guess.

I'm since a few days building  a meeting plateforme for the rex 
community ,a palce wher we could all meet shear etc ,i would be glad to 
start this plateforme on the Ensad EN-ER servers to show you that as 
soon as possible.

   great. btw the 1.0.2 build has the mumble module included too, unlike the 
   previous of these 1.0 test builds.

Frederick

   ~Toni

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support

2011-03-04 Thread MasterJ
ok i'm more lost that what i expect for i have trying to follow the
full installation but it's seem my blender installations dind't work
properly i only have blender/2.56 folder here no scripts folder etc
etc .. don't ask me why ... i just use .exe
for greenlet.exe ok it's done ;)

so i think i will search for how to install blender on an external
hard drive properly before trying more (c: is not possible here)

thank you for the answer :)


On 4 mar, 21:50, Pablo Martin cae...@doodo.org wrote:
 Hi!

 On 04/03/11 20:54, MasterJ wrote:

  hmmm i don't have addons folder on my blender 2.56 here must i need to
  create it on blender or on blender/2.56 folder?

 It's usually located under blender/2.56/scripts/addons/

  and i'm lost with  this greenlet package... it's .egg  how to install
  that on windows vista??
  (i have take the 2.6 python one)

 Can't you use the greenlet .exe installer?

 Greetings!!

  Pablo

  signature.asc
  1 000AfficherTélécharger

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org