Re: [realXtend] b2rex release 0.8: real time connection and blender2.5 support
Hola Pablo this sounds very exciting. If it works with tundra, it would be awsome, as I think tundra will be the way to go in the near future. In the meantime I will set up a Taiga 2.0 and try to be of help for testing. I will let you know when its ready, it should be somewhere this weekend. Cheers Pedro On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin cae...@doodo.org wrote: Hi! B2rex 0.8 has been released, featuring real time connection to taiga/opensim server and support for blender 2.5. https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip There is a new manual describing the current capabilities of b2rex:https://sim.lorea.org/pg/pages/view/438/ About the real time connection, this means now blender can connect to the sim server as a native client, with full access to the protocol and capabilities to import rex objects on the fly, move, rotate, scale objects, manage permissions, reparent, upload new objects, materials and textures, some inventory management... No support for prims or editing assets yet (they have to be reuploaded with a new uuid). The connection is done through an agent module, which can be an external program or run within the blender process, and also streamlines the protocol into more simple editor commands, so it should be straightforward to adapt to the tundra protocol, or to emit the same messages from naali without the need to understand the underlying protocol at all. The following diagram tries to illustrate the 3 possibilities: https://dev.lorea.org/~caedes/agent-diagram.png. For the moment I have implemented the first and second cases (for blender 2.5 and blender 2.4). Regarding the support for blender 2.5 and blender 2.4, development has switched completely to blender 2.5, and blender2.4 still works to a certain extent although this release is only for blender2.5, and support for blender 2.4 will be continued as needed or required by the community. Another important news for this release is that modifications to the taiga server are no longer required, although there are still two optional patches provided, one to allow inventory management in standalone setup, another to allow for terrain modification using LayerData packages (allows to update a parcels of terrain independently). The old method of uploading and accessing worlds with custom xmlrpc calls is still supported but probably will be discontinued since applying patches to the server is not in most people's reach. Also, I have uploaded a couple of videos: http://www.vimeo.com/user6191106 Testers are wellcome, but note there are still a lof of corners to polish towards a more user focused 1.0. The only worlds tested at the moment are my localhost server, sim.lorea.org server, and virtualexpo world, I would also be happy to test access and compatibility with other worlds. Usage of b2rex is not recommended at the moment with production servers, but it should be safe. For the next release, I intend to add support for logic editing and control in the following areas: 1.Graphical editor for logic 2.Control several logic subsystems from realxtend and opensim 3. Access to the information from blender logic graphs and possibly export it 4.Executing b2rex inside blender's game mode Kudos to Invi, who started the blender2.5 support in this release and also implemented inventory management support. Greetings! Pablo -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support
hello, ha yesss let's test it ;) i have nothing more actually than : thank you excellent i will write more when i done a few tests Best regards, MasterJ On 4 mar, 18:29, Peter Steinlechner psteinlech...@gmail.com wrote: Hola Pablo this sounds very exciting. If it works with tundra, it would be awsome, as I think tundra will be the way to go in the near future. In the meantime I will set up a Taiga 2.0 and try to be of help for testing. I will let you know when its ready, it should be somewhere this weekend. Cheers Pedro On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin cae...@doodo.org wrote: Hi! B2rex 0.8 has been released, featuring real time connection to taiga/opensim server and support for blender 2.5. https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip There is a new manual describing the current capabilities of b2rex:https://sim.lorea.org/pg/pages/view/438/ About the real time connection, this means now blender can connect to the sim server as a native client, with full access to the protocol and capabilities to import rex objects on the fly, move, rotate, scale objects, manage permissions, reparent, upload new objects, materials and textures, some inventory management... No support for prims or editing assets yet (they have to be reuploaded with a new uuid). The connection is done through an agent module, which can be an external program or run within the blender process, and also streamlines the protocol into more simple editor commands, so it should be straightforward to adapt to the tundra protocol, or to emit the same messages from naali without the need to understand the underlying protocol at all. The following diagram tries to illustrate the 3 possibilities:https://dev.lorea.org/~caedes/agent-diagram.png. For the moment I have implemented the first and second cases (for blender 2.5 and blender 2.4). Regarding the support for blender 2.5 and blender 2.4, development has switched completely to blender 2.5, and blender2.4 still works to a certain extent although this release is only for blender2.5, and support for blender 2.4 will be continued as needed or required by the community. Another important news for this release is that modifications to the taiga server are no longer required, although there are still two optional patches provided, one to allow inventory management in standalone setup, another to allow for terrain modification using LayerData packages (allows to update a parcels of terrain independently). The old method of uploading and accessing worlds with custom xmlrpc calls is still supported but probably will be discontinued since applying patches to the server is not in most people's reach. Also, I have uploaded a couple of videos:http://www.vimeo.com/user6191106 Testers are wellcome, but note there are still a lof of corners to polish towards a more user focused 1.0. The only worlds tested at the moment are my localhost server, sim.lorea.org server, and virtualexpo world, I would also be happy to test access and compatibility with other worlds. Usage of b2rex is not recommended at the moment with production servers, but it should be safe. For the next release, I intend to add support for logic editing and control in the following areas: 1.Graphical editor for logic 2.Control several logic subsystems from realxtend and opensim 3. Access to the information from blender logic graphs and possibly export it 4.Executing b2rex inside blender's game mode Kudos to Invi, who started the blender2.5 support in this release and also implemented inventory management support. Greetings! Pablo -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: chesapeak bay tundra server demo
thank you for the answer i searched for it into scenes folder ok i will try On 4 mar, 20:57, Toni Alatalo t...@playsign.net wrote: On Thu, 2011-03-03 at 09:10 -0800, MasterJ wrote: hmmm i don't have chesapeak bay tundra server here it's on the web -- but since the 1.0.2 installer you should have it as a menu item in your start / programs menu. otherwise you can run a server with that content from the commandline: server.exe --filehttp://www.realxtend.org/world/lvm/lvm_full.txml to play the games you need to connect to your server with a client -- just run viewer.exe without parameters (doesn't require the --storage thing 'cause the assets are all on the web). you can run the server with --headless to save resources if your compu is too weak to have both the server and the viewer render the scene (the menu shortcut does --headless --protocol udp, in which you must select udp in the viewer login gui). ~Toni On 23 fév, 17:38, Toni Alatalo t...@playsign.net wrote: On Feb 23, 2011, at 6:00 PM, fred thompson wrote: As i was testing the brand new Tundra release 1.0.2 it's realy getting nice now ! i've noticed a new demo ;) the chesapeak bay tundra server. *ssh* i think the announcement of that project is due tomorrow (not by us) :p My question is : how can some people could connecte on my server from the outside ?,where can i change the params like in a opensim.ini or region .ini so that i can define the ports? the default port is currently 2345, and you can specify it with --startserver 6789 for the server executable. --help shows all the options. i don't think the server reads that from a .ini yet, would be nice to add i guess. I'm since a few days building a meeting plateforme for the rex community ,a palce wher we could all meet shear etc ,i would be glad to start this plateforme on the Ensad EN-ER servers to show you that as soon as possible. great. btw the 1.0.2 build has the mumble module included too, unlike the previous of these 1.0 test builds. Frederick ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support
ok i'm more lost that what i expect for i have trying to follow the full installation but it's seem my blender installations dind't work properly i only have blender/2.56 folder here no scripts folder etc etc .. don't ask me why ... i just use .exe for greenlet.exe ok it's done ;) so i think i will search for how to install blender on an external hard drive properly before trying more (c: is not possible here) thank you for the answer :) On 4 mar, 21:50, Pablo Martin cae...@doodo.org wrote: Hi! On 04/03/11 20:54, MasterJ wrote: hmmm i don't have addons folder on my blender 2.56 here must i need to create it on blender or on blender/2.56 folder? It's usually located under blender/2.56/scripts/addons/ and i'm lost with this greenlet package... it's .egg how to install that on windows vista?? (i have take the 2.6 python one) Can't you use the greenlet .exe installer? Greetings!! Pablo signature.asc 1 000AfficherTélécharger -- http://groups.google.com/group/realxtend http://www.realxtend.org