Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread Toni Alatalo
On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:
 Hi what diference between taiga 020 and tunda 103

Taiga uses Opensimulator as the server, whereas Tundra includes both a server 
and client implementation using the Naali codebase. 

So with Naali-Taiga you have a Naali client talking with an Opensimulator 
server, whereas in Tundra you connect with a Tundra in viewer mode to another 
Tundra in server mode (with the server module enabled), and Opensimulator is 
not used.

In Tundra you can also run the server with the rendering module enabled, so you 
don't actually need separate clientserver to view a scene, but can run the 
server so that it is a viewer as well. This is how that screenshot was made - 
tested viewing the scene on a mac in such a standalone mode.

 tnks

~Toni

 
 2011/3/28 Toni Alatalo t...@playsign.net
 good news!
 
 '353/353 entities created succesfully' says import of lvm-full.txml from 
 scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png
 
 only visual diff is that those dot like highlight things are somehow bigger 
 in the water plane than on windows, and iirc on linux it looks the same as on 
 win too.
 
 so the speculation in the earlier post was wrong, there was no prob with 
 shaders, all animals work fine.
 
 http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file 
 http://www.realxtend.org/world/lvm/lvm_full.txml
 
 the problem remains that with that direct loading of the scene at startup it 
 crashes, but the same thing works when import the scene from gui after 
 starting an empty server first. but only that full scene with the games etc. 
 crashes, not the static scene, nor the bundled Tundra demos like avatar etc. 
 that's probably something simple, perhaps has to do with load orders or 
 something.
 
 but at least there is a workaround, so mac folks can see full chesapeake bay 
 demo (work in progress) too.
 
 ~Toni
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread john felipe urrego mejia
let me get this:

taiga opensim uses the core, no tundra, taiga is the server and a client
uses to access it, tundra is server and client but also can be installed on
a win server 2008 client without using gpu

2011/3/28 Toni Alatalo t...@playsign.net

 On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:

 Hi what diference between taiga 020 and tunda 103


 Taiga uses Opensimulator as the server, whereas Tundra includes both a
 server and client implementation using the Naali codebase.

 So with Naali-Taiga you have a Naali client talking with an Opensimulator
 server, whereas in Tundra you connect with a Tundra in viewer mode to
 another Tundra in server mode (with the server module enabled), and
 Opensimulator is not used.

 In Tundra you can also run the server with the rendering module enabled, so
 you don't actually need separate clientserver to view a scene, but can run
 the server so that it is a viewer as well. This is how that screenshot was
 made - tested viewing the scene on a mac in such a standalone mode.

 tnks


 ~Toni


 2011/3/28 Toni Alatalo t...@playsign.net

 good news!

  '353/353 entities created succesfully' says import of lvm-full.txml from
 scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png

 only visual diff is that those dot like highlight things are somehow
 bigger in the water plane than on windows, and iirc on linux it looks the
 same as on win too.

 so the speculation in the earlier post was wrong, there was no prob with
 shaders, all animals work fine.

  http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm_full.txml


 the problem remains that with that direct loading of the scene at startup
 it crashes, but the same thing works when import the scene from gui after
 starting an empty server first. but only that full scene with the games etc.
 crashes, not the static scene, nor the bundled Tundra demos like avatar etc.
 that's probably something simple, perhaps has to do with load orders or
 something.

 but at least there is a workaround, so mac folks can see full chesapeake
 bay demo (work in progress) too.

 ~Toni


 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org



  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread Toni Alatalo
On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote:
 taiga opensim uses the core, no tundra, taiga is the server and a client uses 
 to access it, tundra is server and client but also can be installed on a win 
 server 2008 client without using gpu

correct.

by saying: server.exe --headless

the chesapeake bay demo button that the tundra installer puts to the windows 
start menu runs a headless server, so that you can connect with a viewer to get 
an avatar and have the games working. currently the avatar functionality is 
made so that the server is never given an avatar, you can only use the free 
camera there .. but creation tools work the same.

~Toni

 2011/3/28 Toni Alatalo t...@playsign.net
 On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:
 Hi what diference between taiga 020 and tunda 103
 
 Taiga uses Opensimulator as the server, whereas Tundra includes both a server 
 and client implementation using the Naali codebase. 
 
 So with Naali-Taiga you have a Naali client talking with an Opensimulator 
 server, whereas in Tundra you connect with a Tundra in viewer mode to another 
 Tundra in server mode (with the server module enabled), and Opensimulator is 
 not used.
 
 In Tundra you can also run the server with the rendering module enabled, so 
 you don't actually need separate clientserver to view a scene, but can run 
 the server so that it is a viewer as well. This is how that screenshot was 
 made - tested viewing the scene on a mac in such a standalone mode.
 
 tnks
 
 ~Toni
 
 
 2011/3/28 Toni Alatalo t...@playsign.net
 good news!
 
 '353/353 entities created succesfully' says import of lvm-full.txml from 
 scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png
 
 only visual diff is that those dot like highlight things are somehow bigger 
 in the water plane than on windows, and iirc on linux it looks the same as 
 on win too.
 
 so the speculation in the earlier post was wrong, there was no prob with 
 shaders, all animals work fine.
 
 http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file 
 http://www.realxtend.org/world/lvm/lvm_full.txml
 
 the problem remains that with that direct loading of the scene at startup it 
 crashes, but the same thing works when import the scene from gui after 
 starting an empty server first. but only that full scene with the games etc. 
 crashes, not the static scene, nor the bundled Tundra demos like avatar etc. 
 that's probably something simple, perhaps has to do with load orders or 
 something.
 
 but at least there is a workaround, so mac folks can see full chesapeake bay 
 demo (work in progress) too.
 
 ~Toni
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread john felipe urrego mejia
 which is more stable 1.0.3 or 1.0.4.1

2011/3/28 Toni Alatalo t...@playsign.net

   On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote:

 taiga opensim uses the core, no tundra, taiga is the server and a client
 uses to access it, tundra is server and client but also can be installed
 on a win server 2008 client without using gpu


 correct.

 by saying: server.exe --headless

 the chesapeake bay demo button that the tundra installer puts to the
 windows start menu runs a headless server, so that you can connect with a
 viewer to get an avatar and have the games working. currently the avatar
 functionality is made so that the server is never given an avatar, you can
 only use the free camera there .. but creation tools work the same.

 ~Toni

  2011/3/28 Toni Alatalo t...@playsign.net

   On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:

 Hi what diference between taiga 020 and tunda 103


 Taiga uses Opensimulator as the server, whereas Tundra includes both a
 server and client implementation using the Naali codebase.

 So with Naali-Taiga you have a Naali client talking with an Opensimulator
 server, whereas in Tundra you connect with a Tundra in viewer mode to
 another Tundra in server mode (with the server module enabled), and
 Opensimulator is not used.

 In Tundra you can also run the server with the rendering module enabled,
 so you don't actually need separate clientserver to view a scene, but can
 run the server so that it is a viewer as well. This is how that screenshot
 was made - tested viewing the scene on a mac in such a standalone mode.

  tnks


 ~Toni


 2011/3/28 Toni Alatalo t...@playsign.net

 good news!

  '353/353 entities created succesfully' says import of lvm-full.txml
 from scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png

 only visual diff is that those dot like highlight things are somehow
 bigger in the water plane than on windows, and iirc on linux it looks the
 same as on win too.

 so the speculation in the earlier post was wrong, there was no prob with
 shaders, all animals work fine.

  http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm_full.txml


 the problem remains that with that direct loading of the scene at startup
 it crashes, but the same thing works when import the scene from gui after
 starting an empty server first. but only that full scene with the games etc.
 crashes, not the static scene, nor the bundled Tundra demos like avatar etc.
 that's probably something simple, perhaps has to do with load orders or
 something.

 but at least there is a workaround, so mac folks can see full chesapeake
 bay demo (work in progress) too.

 ~Toni


 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org




 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org



   --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread Toni Alatalo
On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote:
  which is more stable 1.0.3 or 1.0.4.1

1.0.4.1 i think, at least fixes the material/texture loading problem that 1.0.3 
had with http assets.

~Toni

 
 2011/3/28 Toni Alatalo t...@playsign.net
 On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote:
 taiga opensim uses the core, no tundra, taiga is the server and a client 
 uses to access it, tundra is server and client but also can be installed on 
 a win server 2008 client without using gpu
 
 correct.
 
 by saying: server.exe --headless
 
 the chesapeake bay demo button that the tundra installer puts to the windows 
 start menu runs a headless server, so that you can connect with a viewer to 
 get an avatar and have the games working. currently the avatar functionality 
 is made so that the server is never given an avatar, you can only use the 
 free camera there .. but creation tools work the same.
 
 ~Toni
 
 2011/3/28 Toni Alatalo t...@playsign.net
 On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:
 Hi what diference between taiga 020 and tunda 103
 
 Taiga uses Opensimulator as the server, whereas Tundra includes both a 
 server and client implementation using the Naali codebase. 
 
 So with Naali-Taiga you have a Naali client talking with an Opensimulator 
 server, whereas in Tundra you connect with a Tundra in viewer mode to 
 another Tundra in server mode (with the server module enabled), and 
 Opensimulator is not used.
 
 In Tundra you can also run the server with the rendering module enabled, so 
 you don't actually need separate clientserver to view a scene, but can run 
 the server so that it is a viewer as well. This is how that screenshot was 
 made - tested viewing the scene on a mac in such a standalone mode.
 
 tnks
 
 ~Toni
 
 
 2011/3/28 Toni Alatalo t...@playsign.net
 good news!
 
 '353/353 entities created succesfully' says import of lvm-full.txml from 
 scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png
 
 only visual diff is that those dot like highlight things are somehow bigger 
 in the water plane than on windows, and iirc on linux it looks the same as 
 on win too.
 
 so the speculation in the earlier post was wrong, there was no prob with 
 shaders, all animals work fine.
 
 http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file 
 http://www.realxtend.org/world/lvm/lvm_full.txml
 
 the problem remains that with that direct loading of the scene at startup 
 it crashes, but the same thing works when import the scene from gui after 
 starting an empty server first. but only that full scene with the games 
 etc. crashes, not the static scene, nor the bundled Tundra demos like 
 avatar etc. that's probably something simple, perhaps has to do with load 
 orders or something.
 
 but at least there is a workaround, so mac folks can see full chesapeake 
 bay demo (work in progress) too.
 
 ~Toni
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
 
 
 -- 
 http://groups.google.com/group/realxtend
 http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support

2011-03-28 Thread MasterJ
h thank you Pablo i have opened the port manulay here i always
must doing that .

but..

 now i'm in same status as Patrick but the difference is i run windows
vista 64...

this time i really don't know what's can be wrong because servers says
they log b2rex user so  Blender is logged on server ... why not
showing the terrain now?

hmmm we must wait long? more than 10 mins is that possible? because
here i stop trying after 10 mins



On 26 mar, 20:11, PatrickDutoit p...@wanadoo.fr wrote:
 Hello all,
 I came back to b2rex tests but under linux this time.
 I have installed blender  b2rex on the a linux ubuntu 10.10 server on
 which the Taiga server run also.
 All seems to works fine for connection using the internet URI.
 UserServer return:
 -
 19:03:06 - [LOGIN BEGIN]: XMLRPC Received login request message from
 user 'djinn' 'rhode'
 19:03:06 - [LOGIN]: XMLRPC Client is realXtend pyogp 0.1, start
 location is uri:last12812830
 19:03:07 - [LOGIN]: Got Custom Login URL uri:last12812830, can't
 locate region last
 19:03:07 - [LOGIN]: Sending user to default region 1099511628032000
 instead
 19:03:07 - [LOGIN]: Telling TaigaSim @ 1000,1000 (http://
 192.168.1.4:9000/) to prepare for client connection
 19:03:07 - [LOGIN]: Found appearance for djinn rhode
 19:03:07 - [USER AUTH]: Verifying session f6106025-8414-bc5e-4567-
 dd559fcc2985 for d2815d3a-a33a-4a47-b6c6-d22854258729; current
 session f6106025-8414-bc5e-4567-dd559fcc2985
 19:03:07 - [UserManager]: CheckAuthSession TRUE for user d2815d3a-
 a33a-4a47-b6c6-d22854258729
 19:03:07 - [MSGCONNECTOR]: Sending login notice to registered message
 servers
 19:03:07 - [LOGIN END]: XMLRPC Authentication of user djinn rhode
 successful.  Sending response to client.
 19:03:07 - [LOGIN]: Agent inventory webdav url retrieved
 19:03:07 - [LOGIN]: Agent appearance webdav url retrieved
 19:03:07 - [REXLOGIN]: Avatar url sent to simulator succesfully
 19:03:07 - [LOGIN]: Notified :http://127.0.0.1:8006about user login
 

 But blender stay stuck in status : starting agent and nothing change
 in the 3D window whatever I do.
 A little help might be welcome ;)

 On 26 mar, 17:26, Pablo Martin cae...@doodo.org wrote:

  On 25/03/11 20:32, MasterJ wrote:

   nothing more nothing less the best thing is to buy a new computer
   with 100% linux and  wipeout all microsoft thing then it's work .

   but i think about . firewall, router,  h

   here for b2rex i configure access with :
   http://(mi ip here):8002

    but b2rex use 8002 or not?
   i have tried withhttp://127.0.0.1:8002:nothing more nothing less
   still not working.

  yes, it should respect your port setting.

   i have clicked on  3d view i have added an ogre element (fluid) for
   see if the terrain load nada nothing work.

  The terrain plane appears after connecting and then should start
  downloading height blocks (as in the following 
  video:https://sim.lorea.org/pg/videolist/watch/464).

  I don't understand exactly what you mean about the ogre element, but it
  is unrelated to b2rex atm (at least to server connecting).

   possible it's  because b2rex use others ports and we must allow them
   open

  yes, actually I forgot about this in my description. Just after clicking
  on the RT button, the agent will start up and open a local port so it
  can communicate with blender. The port is TCP 2 and in my windows
  vista, I did get a dialog from the firewall warning me about the port
  open, I allowed the port and then b2rex could go on connecting.
  Depending on your firewall settings, you might not get this kind of
  dialog and may need to open manually, otherwise, it may be that the
  agent is not starting, in this case something should show up in the
  blender windows console output.

  Greetings!

   Pablo

   signature.asc
   1 000AfficherTélécharger

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Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread Peter Steinlechner
Affirmative - it loads them perfectly now.

On Mon, Mar 28, 2011 at 6:32 PM, Toni Alatalo t...@playsign.net wrote:

 On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote:

  which is more stable 1.0.3 or 1.0.4.1


 1.0.4.1 i think, at least fixes the material/texture loading problem that
 1.0.3 had with http assets.

 ~Toni


 2011/3/28 Toni Alatalo t...@playsign.net

   On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote:

 taiga opensim uses the core, no tundra, taiga is the server and a client
 uses to access it, tundra is server and client but also can be installed
 on a win server 2008 client without using gpu


 correct.

 by saying: server.exe --headless

 the chesapeake bay demo button that the tundra installer puts to the
 windows start menu runs a headless server, so that you can connect with a
 viewer to get an avatar and have the games working. currently the avatar
 functionality is made so that the server is never given an avatar, you can
 only use the free camera there .. but creation tools work the same.

 ~Toni

  2011/3/28 Toni Alatalo t...@playsign.net

   On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:

 Hi what diference between taiga 020 and tunda 103


 Taiga uses Opensimulator as the server, whereas Tundra includes both a
 server and client implementation using the Naali codebase.

 So with Naali-Taiga you have a Naali client talking with an Opensimulator
 server, whereas in Tundra you connect with a Tundra in viewer mode to
 another Tundra in server mode (with the server module enabled), and
 Opensimulator is not used.

 In Tundra you can also run the server with the rendering module enabled,
 so you don't actually need separate clientserver to view a scene, but can
 run the server so that it is a viewer as well. This is how that screenshot
 was made - tested viewing the scene on a mac in such a standalone mode.

  tnks


 ~Toni


 2011/3/28 Toni Alatalo t...@playsign.net

 good news!

  '353/353 entities created succesfully' says import of lvm-full.txml
 from scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png

 only visual diff is that those dot like highlight things are somehow
 bigger in the water plane than on windows, and iirc on linux it looks the
 same as on win too.

 so the speculation in the earlier post was wrong, there was no prob with
 shaders, all animals work fine.

  http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm_full.txml


 the problem remains that with that direct loading of the scene at
 startup it crashes, but the same thing works when import the scene from gui
 after starting an empty server first. but only that full scene with the
 games etc. crashes, not the static scene, nor the bundled Tundra demos like
 avatar etc. that's probably something simple, perhaps has to do with load
 orders or something.

 but at least there is a workaround, so mac folks can see full chesapeake
 bay demo (work in progress) too.

 ~Toni


 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org




 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org




 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org



 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] mac status: full chesapeake bay works on server with rendering

2011-03-28 Thread john felipe urrego mejia
what is .ini or .cfg or file for custom, and what is port and IP

tnks

2011/3/28 Peter Steinlechner psteinlech...@gmail.com

 Affirmative - it loads them perfectly now.

 On Mon, Mar 28, 2011 at 6:32 PM, Toni Alatalo t...@playsign.net wrote:

   On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote:

  which is more stable 1.0.3 or 1.0.4.1


 1.0.4.1 i think, at least fixes the material/texture loading problem that
 1.0.3 had with http assets.

 ~Toni


 2011/3/28 Toni Alatalo t...@playsign.net

   On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote:

 taiga opensim uses the core, no tundra, taiga is the server and a client
 uses to access it, tundra is server and client but also can be installed
 on a win server 2008 client without using gpu


 correct.

 by saying: server.exe --headless

 the chesapeake bay demo button that the tundra installer puts to the
 windows start menu runs a headless server, so that you can connect with a
 viewer to get an avatar and have the games working. currently the avatar
 functionality is made so that the server is never given an avatar, you can
 only use the free camera there .. but creation tools work the same.

 ~Toni

  2011/3/28 Toni Alatalo t...@playsign.net

   On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote:

 Hi what diference between taiga 020 and tunda 103


 Taiga uses Opensimulator as the server, whereas Tundra includes both a
 server and client implementation using the Naali codebase.

 So with Naali-Taiga you have a Naali client talking with an
 Opensimulator server, whereas in Tundra you connect with a Tundra in viewer
 mode to another Tundra in server mode (with the server module enabled), and
 Opensimulator is not used.

 In Tundra you can also run the server with the rendering module enabled,
 so you don't actually need separate clientserver to view a scene, but can
 run the server so that it is a viewer as well. This is how that screenshot
 was made - tested viewing the scene on a mac in such a standalone mode.

  tnks


 ~Toni


 2011/3/28 Toni Alatalo t...@playsign.net

 good news!

  '353/353 entities created succesfully' says import of lvm-full.txml
 from scene struct in mac!
 screenshot: http://i.imgur.com/Xwz5l.png

 only visual diff is that those dot like highlight things are somehow
 bigger in the water plane than on windows, and iirc on linux it looks the
 same as on win too.

 so the speculation in the earlier post was wrong, there was no prob
 with shaders, all animals work fine.

  http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if:
 this works: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm.txml
 this crashes: ./server-osx --file
 http://www.realxtend.org/world/lvm/lvm_full.txml


 the problem remains that with that direct loading of the scene at
 startup it crashes, but the same thing works when import the scene from 
 gui
 after starting an empty server first. but only that full scene with the
 games etc. crashes, not the static scene, nor the bundled Tundra demos 
 like
 avatar etc. that's probably something simple, perhaps has to do with load
 orders or something.

 but at least there is a workaround, so mac folks can see full
 chesapeake bay demo (work in progress) too.

 ~Toni


 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org




 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org




 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org



 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


   --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


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 http://groups.google.com/group/realxtend
 http://www.realxtend.org


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http://groups.google.com/group/realxtend
http://www.realxtend.org