Re: [realXtend] mac status: full chesapeake bay works on server with rendering
On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] mac status: full chesapeake bay works on server with rendering
let me get this: taiga opensim uses the core, no tundra, taiga is the server and a client uses to access it, tundra is server and client but also can be installed on a win server 2008 client without using gpu 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] mac status: full chesapeake bay works on server with rendering
On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote: taiga opensim uses the core, no tundra, taiga is the server and a client uses to access it, tundra is server and client but also can be installed on a win server 2008 client without using gpu correct. by saying: server.exe --headless the chesapeake bay demo button that the tundra installer puts to the windows start menu runs a headless server, so that you can connect with a viewer to get an avatar and have the games working. currently the avatar functionality is made so that the server is never given an avatar, you can only use the free camera there .. but creation tools work the same. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] mac status: full chesapeake bay works on server with rendering
which is more stable 1.0.3 or 1.0.4.1 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote: taiga opensim uses the core, no tundra, taiga is the server and a client uses to access it, tundra is server and client but also can be installed on a win server 2008 client without using gpu correct. by saying: server.exe --headless the chesapeake bay demo button that the tundra installer puts to the windows start menu runs a headless server, so that you can connect with a viewer to get an avatar and have the games working. currently the avatar functionality is made so that the server is never given an avatar, you can only use the free camera there .. but creation tools work the same. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] mac status: full chesapeake bay works on server with rendering
On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote: which is more stable 1.0.3 or 1.0.4.1 1.0.4.1 i think, at least fixes the material/texture loading problem that 1.0.3 had with http assets. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote: taiga opensim uses the core, no tundra, taiga is the server and a client uses to access it, tundra is server and client but also can be installed on a win server 2008 client without using gpu correct. by saying: server.exe --headless the chesapeake bay demo button that the tundra installer puts to the windows start menu runs a headless server, so that you can connect with a viewer to get an avatar and have the games working. currently the avatar functionality is made so that the server is never given an avatar, you can only use the free camera there .. but creation tools work the same. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support
h thank you Pablo i have opened the port manulay here i always must doing that . but.. now i'm in same status as Patrick but the difference is i run windows vista 64... this time i really don't know what's can be wrong because servers says they log b2rex user so Blender is logged on server ... why not showing the terrain now? hmmm we must wait long? more than 10 mins is that possible? because here i stop trying after 10 mins On 26 mar, 20:11, PatrickDutoit p...@wanadoo.fr wrote: Hello all, I came back to b2rex tests but under linux this time. I have installed blender b2rex on the a linux ubuntu 10.10 server on which the Taiga server run also. All seems to works fine for connection using the internet URI. UserServer return: - 19:03:06 - [LOGIN BEGIN]: XMLRPC Received login request message from user 'djinn' 'rhode' 19:03:06 - [LOGIN]: XMLRPC Client is realXtend pyogp 0.1, start location is uri:last12812830 19:03:07 - [LOGIN]: Got Custom Login URL uri:last12812830, can't locate region last 19:03:07 - [LOGIN]: Sending user to default region 1099511628032000 instead 19:03:07 - [LOGIN]: Telling TaigaSim @ 1000,1000 (http:// 192.168.1.4:9000/) to prepare for client connection 19:03:07 - [LOGIN]: Found appearance for djinn rhode 19:03:07 - [USER AUTH]: Verifying session f6106025-8414-bc5e-4567- dd559fcc2985 for d2815d3a-a33a-4a47-b6c6-d22854258729; current session f6106025-8414-bc5e-4567-dd559fcc2985 19:03:07 - [UserManager]: CheckAuthSession TRUE for user d2815d3a- a33a-4a47-b6c6-d22854258729 19:03:07 - [MSGCONNECTOR]: Sending login notice to registered message servers 19:03:07 - [LOGIN END]: XMLRPC Authentication of user djinn rhode successful. Sending response to client. 19:03:07 - [LOGIN]: Agent inventory webdav url retrieved 19:03:07 - [LOGIN]: Agent appearance webdav url retrieved 19:03:07 - [REXLOGIN]: Avatar url sent to simulator succesfully 19:03:07 - [LOGIN]: Notified :http://127.0.0.1:8006about user login But blender stay stuck in status : starting agent and nothing change in the 3D window whatever I do. A little help might be welcome ;) On 26 mar, 17:26, Pablo Martin cae...@doodo.org wrote: On 25/03/11 20:32, MasterJ wrote: nothing more nothing less the best thing is to buy a new computer with 100% linux and wipeout all microsoft thing then it's work . but i think about . firewall, router, h here for b2rex i configure access with : http://(mi ip here):8002 but b2rex use 8002 or not? i have tried withhttp://127.0.0.1:8002:nothing more nothing less still not working. yes, it should respect your port setting. i have clicked on 3d view i have added an ogre element (fluid) for see if the terrain load nada nothing work. The terrain plane appears after connecting and then should start downloading height blocks (as in the following video:https://sim.lorea.org/pg/videolist/watch/464). I don't understand exactly what you mean about the ogre element, but it is unrelated to b2rex atm (at least to server connecting). possible it's because b2rex use others ports and we must allow them open yes, actually I forgot about this in my description. Just after clicking on the RT button, the agent will start up and open a local port so it can communicate with blender. The port is TCP 2 and in my windows vista, I did get a dialog from the firewall warning me about the port open, I allowed the port and then b2rex could go on connecting. Depending on your firewall settings, you might not get this kind of dialog and may need to open manually, otherwise, it may be that the agent is not starting, in this case something should show up in the blender windows console output. Greetings! Pablo signature.asc 1 000AfficherTélécharger -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] mac status: full chesapeake bay works on server with rendering
Affirmative - it loads them perfectly now. On Mon, Mar 28, 2011 at 6:32 PM, Toni Alatalo t...@playsign.net wrote: On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote: which is more stable 1.0.3 or 1.0.4.1 1.0.4.1 i think, at least fixes the material/texture loading problem that 1.0.3 had with http assets. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote: taiga opensim uses the core, no tundra, taiga is the server and a client uses to access it, tundra is server and client but also can be installed on a win server 2008 client without using gpu correct. by saying: server.exe --headless the chesapeake bay demo button that the tundra installer puts to the windows start menu runs a headless server, so that you can connect with a viewer to get an avatar and have the games working. currently the avatar functionality is made so that the server is never given an avatar, you can only use the free camera there .. but creation tools work the same. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] mac status: full chesapeake bay works on server with rendering
what is .ini or .cfg or file for custom, and what is port and IP tnks 2011/3/28 Peter Steinlechner psteinlech...@gmail.com Affirmative - it loads them perfectly now. On Mon, Mar 28, 2011 at 6:32 PM, Toni Alatalo t...@playsign.net wrote: On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote: which is more stable 1.0.3 or 1.0.4.1 1.0.4.1 i think, at least fixes the material/texture loading problem that 1.0.3 had with http assets. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 7:22 PM, john felipe urrego mejia wrote: taiga opensim uses the core, no tundra, taiga is the server and a client uses to access it, tundra is server and client but also can be installed on a win server 2008 client without using gpu correct. by saying: server.exe --headless the chesapeake bay demo button that the tundra installer puts to the windows start menu runs a headless server, so that you can connect with a viewer to get an avatar and have the games working. currently the avatar functionality is made so that the server is never given an avatar, you can only use the free camera there .. but creation tools work the same. ~Toni 2011/3/28 Toni Alatalo t...@playsign.net On Mar 28, 2011, at 5:41 PM, john felipe urrego mejia wrote: Hi what diference between taiga 020 and tunda 103 Taiga uses Opensimulator as the server, whereas Tundra includes both a server and client implementation using the Naali codebase. So with Naali-Taiga you have a Naali client talking with an Opensimulator server, whereas in Tundra you connect with a Tundra in viewer mode to another Tundra in server mode (with the server module enabled), and Opensimulator is not used. In Tundra you can also run the server with the rendering module enabled, so you don't actually need separate clientserver to view a scene, but can run the server so that it is a viewer as well. This is how that screenshot was made - tested viewing the scene on a mac in such a standalone mode. tnks ~Toni 2011/3/28 Toni Alatalo t...@playsign.net good news! '353/353 entities created succesfully' says import of lvm-full.txml from scene struct in mac! screenshot: http://i.imgur.com/Xwz5l.png only visual diff is that those dot like highlight things are somehow bigger in the water plane than on windows, and iirc on linux it looks the same as on win too. so the speculation in the earlier post was wrong, there was no prob with shaders, all animals work fine. http://dl.dropbox.com/u/9644277/Tundra-1.0.3.zip and test if: this works: ./server-osx --file http://www.realxtend.org/world/lvm/lvm.txml this crashes: ./server-osx --file http://www.realxtend.org/world/lvm/lvm_full.txml the problem remains that with that direct loading of the scene at startup it crashes, but the same thing works when import the scene from gui after starting an empty server first. but only that full scene with the games etc. crashes, not the static scene, nor the bundled Tundra demos like avatar etc. that's probably something simple, perhaps has to do with load orders or something. but at least there is a workaround, so mac folks can see full chesapeake bay demo (work in progress) too. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org