On Sep 25, 2011, at 7:45 AM, hui ning <hning...@gmail.com> wrote: > Could Tundra 2 read in scenes in Tundra 1 format? When Tundra
Yes I think that is the way for static content - add a feature that does the coordsys change (just one rotate). > client2 login to login.realxtend.org, is the scene of Tundra2 format or > Tundra1 format? That has been 2.0.0 since the release of that. We are now preparing 2.1.0, more info about that in a few days. It doesn't change the scene format, is more about internal and networking improvements. > - Hui -Toni > > On Thu, Sep 22, 2011 at 9:19 PM, Toni Alatalo <t...@playsign.net> wrote: > On Sep 23, 2011, at 1:17 AM, hui ning <hning...@gmail.com> wrote: >> Could I use Blender to read back the created *txml and associated scene >> attribute files? > > Not currently, there is no txml import for blender AFAIK. Would be simple to > add though. > > Both b2rex and now also blender2ogre (brett's tundra exporter have > expwrimental Blender live connection, though. And b2ogre can write txml. > Could read it too .. But usually we have the original blend anyway already. > >> - Hui > > -Toni > >> >> On Thu, Sep 22, 2011 at 4:56 AM, Toni Alatalo <t...@playsign.net> wrote: >> >> On Sep 22, 2011, at 11:29 AM, hui ning wrote: >> >>> http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe to my windows 7(64), >>> somehow it did not execute. >> >> weird, i can probably test later today. unless someone else digs up the >> ported physics scene earlier. >> >>> What's the typical procedure to port a scene to 2.0? >> >> for this physics one is best to use the already ported version, but in >> general, there is two areas: >> >> 1. coordinate space >> In tundra1 (and earlier versions of Naali before that) we used the second >> life / opensim coordinate system, where z is up (i don't remember the >> handedness). this was hardcoded in some places. In tundra2 there is no >> similar hardcoding, you can basically put your objects which way you want, >> and it also works to just open tundra1 scenes and they show correctly. But >> there are many places that assume the usual Ogre coordinate system, where y >> is up: skyx, hydrax, how our bullet physics does gravity, the avatar >> application etc. So to convert from 1 to 2 we often need to rotate the >> scene. I haven't actually done that myself yet, was originally planning >> making a standalone converter script for it, but later learned that perhaps >> is simpler actually to make Tundra2 support opening t1 files and doing that >> conversion then (e.g. just have a menu entry for it). For Pong I just >> re-imported the blender-made .scene file to t2 so got all the objects right. >> >> 2. scripting api >> for apps with scripting there is a lot of small syntactic changes, this >> conversion tool is the best documentation we have for those so far .. the >> replaces at >> https://github.com/realXtend/naali/blob/tundra2/tools/tundra1-js-to-tundra2.py#L85 >> >>> - Hui >> >> ~Toni >> >>> >>> On Wed, Sep 21, 2011 at 4:46 PM, Glenn Alexander <glena...@exemail.com.au> >>> wrote: >>> I had SkyX et.al. running beautifully on 2.0pre (where that screenshot came >>> from too). Haven't had time to get 2.0 working with my own scene (that the >>> .pre was happy with) yet, so can't speak for that release. >>> >>> On Thursday September 22 2011 07:18:01 Toni Alatalo wrote: >>> > Ah, indeed, this screenshot from the original tundra2 preview email shows >>> > the Physics demo with SkyX and HydraX: >>> > http://80.75.107.153/Tundra2/SkyXHydrax.png >>> > >>> > Didn't download the exe to see if it's there, as am on mac now. That's >>> > http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe >>> > >>> > > Ali Kämäräinen >>> > >>> > ~Toni >>> >>> Glenalec >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org