Re: [realXtend] For Interest: Dipping a toe in the Open Wonderland

2011-12-15 Thread Toni Alatalo
On Dec 16, 2011, at 2:06 AM, glenalec wrote:
> had a bit of a play with Open Wonderland yesterday - just to see what
> it was like over on that side.

Cool - has been in my agenda to test again, was testing jMonkeyEngine (again) 
for other reasons earlier this week.

> Quite nice environment, good security model and nice clean web-
> interface to the server.

Yep.

The architectures of Tundra and Open Wonderland are quite similar actually, I 
wrote a little comparison in spring after looking into a bit - the note is at: 
https://github.com/realXtend/doc/blob/master/arch_article/wonderland.rst

We are on-line friends with some of the devs and like to talk etc., and there 
was even an interoperability test of asset servers >year ago (organized by 
immersive edu, IIRC Mikko Pallari from the reX side tested that Naali could use 
assets from Wonderland asset servers ok - they are also just normal web (http) 
servers which host e.g. mesh and texture files).

> stuff, but even accounting for that, it seemed a VERY heavy (and
> consequently slugish to the point of being annoying to use) system
> compared to what I am used to with both the OpenSim and Tundra
> environments.

Apparently that comparison note also guesses this: "OWL is fully written in 
Java, including the core and the rendering engine used (jMonkeyEngine, similar 
to Ogre3d but written in Java). realXtend core is C++ and the main libraries 
used (Ogre3d, Qt) are c++ as well. This may result in performance differences" 
..

I haven't tested Wonderland with complex worlds nor on poor computers, but yes 
it is sometimes the case that Java based things are on the heavy side. Would be 
interesting to know actually where the bottlenecks / weight are in the case of 
Open Wonderland -- simple jMonkeyEngine demos are not so heavy? Also e.g. most 
android apps are java and run fine on puny hardware but that's a bit different 
story, just to note that Java is not always so heavy.

But indeed it is an upside in Tundra that we have efficient native stuff. I've 
been now testing Ogre stuff on iOS, and at least the first test blend runs fine 
on my 2 year old iPhone 3GS -- we'll test soon with more heavy scenes that have 
with desktop Ogre and reX earlier.

And we have efficient UDP networking with kNet which is suitable for realtime 
action games even -- Wonderland uses the ex-Sun Darkstar stuff which to my 
surprise seemed to be limited to TCP? -- at least Wonderland itself had TCP 
only if I recall correctly. Sure TCP is often fine, for meetings and slower 
action (e.g. World of Warcraft uses TCP only -- is sometimes used as a warning 
example of it, but I guess is usually ok).

> In the end, while security and administrative concepts present in the
> system were certainly very well thought out, the implimentation was
> just unusable. :-(

As mentioned in that comparison, the architectures are so similar that at least 
designs can be reused.

Tundra is made with the Entity-Component model. In Wonderland those are called 
'capabilities'. For example Wonderland has a 'security' capability, which 
implements permissions. And e.g. having a mesh renderable, or an object being 
defined as a sittarget, are other capabilities. 

Similarily we have EC_Mesh and custom sittarget components etc. with Tundra. 
And permissions can be added with for example a custom component, where you put 
e.g. the id of the owner of the object, and permission options, as the data. 
Logic can be in custom C++, Py or Javascript module that you enable on your 
server. There is a note in the issue tracker that we could provide a basic 
implementation that works out of the box, and which can be used as an example 
for implementing other security schema: 
Implement support for creating user rights management scripts, and provide 
users with script examples. https://github.com/realXtend/naali/issues/105 (the 
first step towards this in code, an example which now just denies all remote 
editing, is
https://github.com/realXtend/naali/blob/tundra2/bin/jsmodules/apitest/permissioncheck.js)

> Still, I'd recomend having a look at it if you have a spare hour-or-
> two to get JavaDE-6 installed and behaving itself - getting Wonderland
> to run was a snap, it was getting the JDE in first that was wrecking
> my day! (It needs the JDE, the JSE won't work it).

Oh, I didn't really notice that *DE requirement then, but indeed had apt-get 
doing downloads for a while on the Ubuntu laptop where tested it. But yep then 
it was nice to get running, the whole own local server biz with the web login 
etc.

The jMonkeyEngine demos, which should be simple to run and require only the 
normal Java Runtime (JVM?) which many computers already have, are at 
http://jmonkeyengine.com/demo/webstart/ . It is an old engine that has always 
seemed nice, and Wonderland also switched to using it recently (for graphics). 
We (at Playsign for a possible project) have done a little research on the 
browser based / easy web start reX

[realXtend] For Interest: Dipping a toe in the Open Wonderland

2011-12-15 Thread glenalec
Hi group,

had a bit of a play with Open Wonderland yesterday - just to see what
it was like over on that side.
Quite nice environment, good security model and nice clean web-
interface to the server.

But WOW, what a HOG!

Being the 'Digital Media Centre', our PCs are quite beefy, but my
testbed was positively choking on the demo world (I was using the
second-simplest demo world - one step up from 'new empty world' -
essentially a flat groundplane, a sky box and an un-animated low-poly
avatar). I guess that's what happens when you let programmers develop
stuff on very-high-end workstations In Java! ;-)  (it started life
as a Sun Microsystems product before Oracle released it to the wilds).

Had to test it on the Win/Lin systems at work as my Linux box at home
only has 2GiB ram (mainly because you can't buy 0.5GiB modules in
DDR3 :-P  running Feature-BloatDE and GIMP and Firefox (the parent
project isn't called 'Mozilla' because it is petite) and Blender
(which drags in its whole own UI system again) rarely breaks me over
the 1GiB line - and then only if I have them all going at once
including reading TV-Tropes in firefox (think a bazillion tabs open)
so having my VM disk suddenly go all thrashy over a VR server + client
running a very minimal world, was actually a bit of a shock (O_o). It
was a nightly build, so may have been loaded full of debug markers and
stuff, but even accounting for that, it seemed a VERY heavy (and
consequently slugish to the point of being annoying to use) system
compared to what I am used to with both the OpenSim and Tundra
environments.

In the end, while security and administrative concepts present in the
system were certainly very well thought out, the implimentation was
just unusable. :-(

Still, I'd recomend having a look at it if you have a spare hour-or-
two to get JavaDE-6 installed and behaving itself - getting Wonderland
to run was a snap, it was getting the JDE in first that was wrecking
my day! (It needs the JDE, the JSE won't work it).

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