Hi,

as mentioned in some emails earlier, and on IRC, we've been continuing work 
towards a browser based realXtend client here at Playsign.

We made a research report and a set of demos / tests with both WebGL and the 
new hardware accelerated 3d support in Flash11 (Stage3d) in December-January. 
There is now a public version of the report, suitable for generic realXtend 
planning. Also most of the demos are on-line now as public generic versions, 
without customer sensitive data.

The public google doc, "Browser Based realXtend Client Technologies": 
https://docs.google.com/document/pub?id=1MEJ25wK_tjuDcXlgKVa9jsxRYLOTPGusX4pybGBn_DM
 . It's also linked to & embedded in 
http://www.realxtend.org/webnaali/research/, just to have a simpler address too.

The different demos are explained in the doc with screenshots, and a list of 
all the demos is gathered at the end.

Any feedback is very welcome -- it's a draft, open for a first round of 
comments. Especially interesting I think is views on what technologies would 
serve best the needs that you have in your own projects / products -- what 
browsers should be supported, how critical is it for users not need to install 
anything, what features are required etc. I'll post something to the 
website/blog too, after this initial round for comments.

We have a little meeting about possible future work in this area with tomorrow 
on Friday at the university as CIE has expressed interest. I will also talk 
with Jukka about how he sees the situation after doing tests with the native 
Tundra plugin again back in December. As mentioned in the intro of the doc, it 
might be a good idea to include an analysis of that route to the same tech 
comparison.

After the initial research we have now been working on one specific 
application, using Flash with Away3d now (is a normal commercial service where 
is good that works out of the box also for Internet Explorer users). The first 
step in that app is without networking otherwise, but we are using XMPP for 
chat -- tested both Flash (with the xiff lib) and HTML+JS (with strophe.js) 
clients succesfully. We could add a section about xmpp/chat things to the 
report too.

The old WebNaali 0.1 demo with WebGL + WebSockets and actual Tundra 
connectivity (http://realxtend.wordpress.com/2011/08/30/webnaali-demo-on-line/) 
has also been ported so that it works again with current browsers (with the 
final websockets spec) and against Tundra2. There is no on-line demo now, but 
the functionality is the same as in the video. I'll put the demo up again at 
some point when have time and can arrange a suitable server somehow.

~Toni

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