[realXtend] Re: Blog post: How to publish content to realXtend Tundra

2011-06-21 Thread ilikia


On Jun 21, 12:49 pm, Haylton Bomfim haylt...@gmail.com wrote:
 Guys sorry but the topic of Avatar was failad for me. I do every steps
 but the avatar don't appears in my scene. My dropbox path 
 ishttp://dl.dropbox.com/u/32975643/tundra-assets/cube/
 If someone can help me thank so much.
 Cheers,
 Haylton

Well, as it is said in the blog:

We will be needing the files: avatarapplication.js, simpleavatar.js,
crosshair.js, default_avatar.xml, firstpersonmouseicon.png.
Copy these files again in to your web path, im using Dropbox location
Public/tundra-assets/cube again
Open the avatarapplication.js with a text editor. Again replace
“local://” string with your base path where you copied the assets, for
me its “http://dl.dropbox.com/u/3589544/tundra-assets/” remember the
trailing “/”.

Note that this should touch lines 1 that is the dependency
reference declaration that Tundra will detect and download and line
133 that dynamically during run time adds the simple avatar script for
all the clients.

Do the same thing for crosshair.js and simpleavatar.js
You don’t need to do this for the default_avatar.xml as assets
referenced in it are shipped with Tundra and will be found
automatically.

Open a viewer, connect to your live Tundra world (or localhost does
not matter) where you have the cube terrain. No we need to create a
entity that has the avatarapplication.js in a EC_Script component.

Once inworld Shift+S to get the scene struct, you can also open it
via the menus View - Scene
Right click on the scene view - New Entity. Select synchronized
(the default) and hit OK.
Optional: Right click on the new entity, it should be right up top
now in the Scene view with no name. - Rename. There is a bug that you
wont see what you are writing, but just write “avatar-app” and hit
enter. It should update.
Double click the newly created entity, this should open a Entity
Editor window.
Right click - Add new component. Name: avatar-app (again optional
but nice). Component: search the list for “Script” and select it.
Click OK.
Expand the Script component in the Entity Editor view. Check “Run
on load” to be true. Write “Type” to be “js“. Write/paste “Script ref”
to be the web asset of you avatar application. For me its
http://dl.dropbox.com/u/3589544/tundra-assets/avatarapplication.js 
--
In other words, you have to have avatarapplication.js as entity in
your .txml file, and you need to have the files avatarapplication.js,
simpleavatar.js, crosshair.js, default_avatar.xml,
firstpersonmouseicon.png at the end of the web asset path, and
indicate avatarapplication.js in the txml. I use only local scenes, so
I have them in data/assets and I have local://... as path in txml, but
of course you can't access the scene properly from the internet then.
So if you want to your scenes to be accessible to internet users, you
have your assets in the end of the web asset path as instructed in the
blog, and local://file.ending, if you use the scene only locally. And
the files need to be there, whereever the path may be. You can edit
the file location live in Tundra in Scene tab.

Hope I did not confuse matters further;-)

Ilikia

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[realXtend] Re: Blog post: How to publish content to realXtend Tundra

2011-05-30 Thread Peter Quirk
This is very useful post - thanks Jonne.
 
Could you explain the format of the terrain heightmap in the physics.txml 
example?

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Re: [realXtend] Re: Blog post: How to publish content to realXtend Tundra

2011-05-28 Thread Peter Steinlechner
Thanks Toni for the great hint

I tried it and the texture looks good in the game mode, but no change in
tundra, in the meantime i stumbled over the ogremeshy button which shows me
the same result like I see in tundra - the object with only the specular
map. Maybe there is some tinkering needed with the ogre material or texture
settings - but so far I didn't had  any success

Cheers
Pedro
On Sat, May 28, 2011 at 9:44 PM, Toni Alatalo t...@playsign.net wrote:

 On May 28, 2011, at 11:39 AM, ilikia wrote:
  I build my .blend files incorrectly? If I render my models in Blender,
  all textures are there.

 Not everything that works in the Blender non-realtime still image / movie
 rendering works in realtime / game engine rendering. By far.

 Better test is to see if your materials work in the Blender game engine,
 press 'p' in a 3d view or select 'start game' from menu.

 For example, for the Blender renderer you can put procedural textures etc
 that generate the image without using image files, and that doesn't work out
 of the box for the realtime world. Also the movie renderer can do different
 kinds of texture coordinate mappings, whereas for game engine usage you
 usually need to have UV coordinates for the mesh for texture images to show.

 One idea is that we'd make some sort of a simplified  realtime dedicated
 UI to Blender, so all the options that are there for movie making wouldn't
 confuse people who target realtime engines. This could be e.g. a part of the
 blender realxtend integration worked on in b2rex and blender2ogre by Pablo
 and Brett. Is feasible with Blender 2.5 with the rewritten UI engine that
 allows easy customizing in Python.

 ~Toni

  On May 22, 4:09 am, Jonne Nauha jo...@adminotech.com wrote:
  Just wrote a long blog post how to publish content to Tundra. Should be
 a
  easy to follow tutorial for people looking to run Tundra servers and
 putting
  their own content up.
 
  What I cover in the blog post:
 
 - Installing tundra, blender, blender2ogre exporter and others needed
 for
 export.
 - How to export a simple scene in blender
 - How to automatically with Tundra or manually by hand publishing the
 assets for live server usage.
 - How to add avatar application with web refs to your server and a
 simple
 terrain to walk on.
 
  http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r.
 ..
 
  
 http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r..
 .Comments
  are welcome to the blog replies, so we can make the tutorial better if
 there
  are parts that confuse you or something is incorrect.
  
 http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...
  Best regards,
  Jonne Nauha
  Adminotech developer
 
  --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


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[realXtend] Re: Blog post: How to publish content to realXtend Tundra

2011-05-24 Thread MasterJ
i have try but when i click cube.txml it's not showing on tundra
window...


On 23 mai, 18:25, MasterJ djmat...@hotmail.com wrote:
 haa thank you very much !!!

 i just need to sort otu my blender it's bugging again without
 reason :P then i can test that

 On 22 mai, 03:09, Jonne Nauha jo...@adminotech.com wrote:

  Just wrote a long blog post how to publish content to Tundra. Should be a
  easy to follow tutorial for people looking to run Tundra servers and putting
  their own content up.

  What I cover in the blog post:

     - Installing tundra, blender, blender2ogre exporter and others needed for
     export.
     - How to export a simple scene in blender
     - How to automatically with Tundra or manually by hand publishing the
     assets for live server usage.
     - How to add avatar application with web refs to your server and a simple
     terrain to walk on.

 http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...

  http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...Comments
  are welcome to the blog replies, so we can make the tutorial better if there
  are parts that confuse you or something is incorrect.
  http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...
  Best regards,
  Jonne Nauha
  Adminotech developer

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


Re: [realXtend] Re: Blog post: How to publish content to realXtend Tundra

2011-05-24 Thread Jonne Nauha
*Boris:* I put the stable link there because it said stable I didnt know
what the nevest was. Well I did know it had some animation fixes, but for my
simple demo exporting simple meshes the stable would work well. But I will
do a note there for people :) Thanks.

*MasterJ: *So tundra does not start or starts but you dont see the cube?
Note that you need to move back with camera as you are inside the cube in
the start.

Best regards,
Jonne Nauha
Adminotech developer


On Tue, May 24, 2011 at 7:31 PM, MasterJ djmat...@hotmail.com wrote:

 i have try but when i click cube.txml it's not showing on tundra
 window...


 On 23 mai, 18:25, MasterJ djmat...@hotmail.com wrote:
  haa thank you very much !!!
 
  i just need to sort otu my blender it's bugging again without
  reason :P then i can test that
 
  On 22 mai, 03:09, Jonne Nauha jo...@adminotech.com wrote:
 
   Just wrote a long blog post how to publish content to Tundra. Should be
 a
   easy to follow tutorial for people looking to run Tundra servers and
 putting
   their own content up.
 
   What I cover in the blog post:
 
  - Installing tundra, blender, blender2ogre exporter and others
 needed for
  export.
  - How to export a simple scene in blender
  - How to automatically with Tundra or manually by hand publishing
 the
  assets for live server usage.
  - How to add avatar application with web refs to your server and a
 simple
  terrain to walk on.
 
  http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r.
 ..
 
   
 http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r..
 .Comments
   are welcome to the blog replies, so we can make the tutorial better if
 there
   are parts that confuse you or something is incorrect.
   
 http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r...
   Best regards,
   Jonne Nauha
   Adminotech developer

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


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http://www.realxtend.org

Re: [realXtend] Re: Blog post: How to publish content to realXtend Tundra

2011-05-24 Thread Jonne Nauha
Material export was improved quite recently. The big Scene.material will be
splitted to individual name.material files, and these are then referenced
correctly in the .txml for each mesh. I have used solid colors as is. For
texturing things I tried something but I think i did something wrong as the
texture was moving when I move my camera on the surface. I dont know what I
did wrong but modifying hardware culling and some other lines in the
.material I got them to show correctly. Maybe I was missing uv mappings or
does blender do them automatically?

*Boris:* I think it would be great if your write a continue blog post from
mine. How to export more complex scenes and how to texture objects
correctly. I for one would really much like this kind of newbie guide into
blender use. Would be happy to learn step by step how to apply textures
properly :)

Best regards,
Jonne Nauha
Adminotech developer


On Tue, May 24, 2011 at 8:39 PM, MasterJ djmat...@hotmail.com wrote:

 Right it was me i was inside the cube and dind't move enough far
 sorry  and here i uste the last version just the new one after
 *stable*

 well thank you now i can put some colors on it and see how it's work
 for export .material

 On 24 mai, 19:31, Jonne Nauha jo...@adminotech.com wrote:
  *Boris:* I put the stable link there because it said stable I didnt
 know
  what the nevest was. Well I did know it had some animation fixes, but for
 my
  simple demo exporting simple meshes the stable would work well. But I
 will
  do a note there for people :) Thanks.
 
  *MasterJ: *So tundra does not start or starts but you dont see the cube?
  Note that you need to move back with camera as you are inside the cube in
  the start.
 
  Best regards,
  Jonne Nauha
  Adminotech developer
 
  On Tue, May 24, 2011 at 7:31 PM, MasterJ djmat...@hotmail.com wrote:
   i have try but when i click cube.txml it's not showing on tundra
   window...
 
   On 23 mai, 18:25, MasterJ djmat...@hotmail.com wrote:
haa thank you very much !!!
 
i just need to sort otu my blender it's bugging again without
reason :P then i can test that
 
On 22 mai, 03:09, Jonne Nauha jo...@adminotech.com wrote:
 
 Just wrote a long blog post how to publish content to Tundra.
 Should be
   a
 easy to follow tutorial for people looking to run Tundra servers
 and
   putting
 their own content up.
 
 What I cover in the blog post:
 
- Installing tundra, blender, blender2ogre exporter and others
   needed for
export.
- How to export a simple scene in blender
- How to automatically with Tundra or manually by hand
 publishing
   the
assets for live server usage.
- How to add avatar application with web refs to your server and
 a
   simple
terrain to walk on.
 

 http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r.
   ..
 
 
  http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r..
   .Comments
 are welcome to the blog replies, so we can make the tutorial better
 if
   there
 are parts that confuse you or something is incorrect.
 
  http://realxtend.wordpress.com/2011/05/21/how-to-publish-content-to-r..
 .
 Best regards,
 Jonne Nauha
 Adminotech developer
 
   --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


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