WOW  - that looks realy great - I tested it quickly in Chrome and Firefox
and runs great in both.

Cheers
Pedro

On Wed, Aug 10, 2011 at 1:33 AM, Jonne Nauha <jo...@adminotech.com> wrote:

> Bill and MasterJ,
>
> As far as I understand the work this is just a websocket server in python.
> So essentially you don't need to install anything (once we ship this), but
> enable one python plugin to load during server startup (we might implement
> the websocket server as a C++ module as well if perf becomes an issue, but I
> believe its running fine now in py). This small py plugin will
> enable/receive websocket connections from web pages, they can then
> communicate what the scene has, essentially doing our entity-component sync
> to the web client (in json i believe now as its lighter). The client will
> then download the collada mesh files and texture etc. or whatever the scene
> has and show the content in the positions the server told it they should be.
>
> There is no special hacks here, just a plugin/module to the normal C++
> Tundra server to enable web clients, which is very nice :) The number of
> entity components the web client (pure javascript I think) can understand is
> limited, but we can grow the capabilities over time.
>
> For the web page side of things, well you can read the source code from the
> demo. Basically you include a bunch of JS, set the server host and port,
> make a HTML5 canvas and connect.
>
> Toni: Very nice work, demo works well and with good fps. I wonder it we
> throw native client avatars and start to move them around how fluid is the
> sync to web client (I gues we first need collada avatar files)? For free fly
> make mouse drag a bit faster and track Y axis too and it will be even nicer
> :)
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
>
>
> On Tue, Aug 9, 2011 at 9:29 PM, MasterJ <djmat...@hotmail.com> wrote:
>
>> Hello hello,
>>
>> Like always i love to be beta-tester if i can name me like that  ;).
>>
>> So for me just reading this give me energy and make me smile. (geek
>> addict? hmmm i prefer to say : world-online (all platform, second
>> life, open sim, realxtend, novoking, etc, etc) addict).
>> i agrre for have documentation about this project.
>>
>> Greetings,
>>
>> MasterJ
>>
>> On 9 août, 15:35, Toni Alatalo <t...@playsign.net> wrote:
>> > Hi,
>> >
>> > as mentioned before, we've been working on a browser based (WebGL +
>> WebSockets) realXtend client -- WebNaali. Rauli started it a year ago and
>> got the basics working by the end of the year, and during the past months he
>> has upgraded & improved it.
>> >
>> > There's finally a demo/test on-line:
>> http://www.realxtend.org/webnaali/toylobby/scenetest.html.
>> >
>> > That's not the actual client code, just a test to load a scene with some
>> free camera controls: arrows rotate & move the cam, pageup & down move cam
>> up/down and rightclick-mouse works to rotate the cam too, similar to the
>> native naali/tundra client. The scene is the same TOY lobby as on the public
>> demo server, just with an older version of the tree.
>> >
>> > The graphics engine used is the same as in the actual client, so the
>> scene runs the same as in WebNaali. We are using the GLGE engine, same as
>> Sirikata's KataJS, and it seems to suite this well as has a similar
>> featureset to Ogre .. there's terrain, sky, fog etc. too but we are not
>> using those yet.
>> >
>> > Besides showing a scene, basic EC sync and entity actions work, and
>> using those moving objects and the Tundra avatar and chat applications work:
>> when WebNaali connects to a Tundra server with the AV app running, it gets
>> an AV identically with the native clients, and moving it works so that
>> others see it .. and the other AVs are shown to the web client. Also chat
>> works, with a very basic UIs. There is no demo of that yet on-line, that's
>> coming next. If someone is curious, we can document more how to do it on
>> your own server already.
>> >
>> > ~Toni
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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