Hola Pablo this sounds very exciting. If it works with tundra, it would be awsome, as I think tundra will be the way to go in the near future. In the meantime I will set up a Taiga 2.0 and try to be of help for testing.
I will let you know when its ready, it should be somewhere this weekend. Cheers Pedro On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin <cae...@doodo.org> wrote: > Hi! > > B2rex 0.8 has been released, featuring real time connection to > taiga/opensim server and support for blender 2.5. > > https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip > > There is a new manual describing the current capabilities of > b2rex:https://sim.lorea.org/pg/pages/view/438/ > > About the real time connection, this means now blender can connect to > the sim server as a native client, with full access to the protocol and > capabilities to import rex objects on the fly, move, rotate, scale > objects, manage permissions, reparent, upload new objects, materials and > textures, some inventory management... No support for prims or editing > assets yet (they have to be reuploaded with a new uuid). > > The connection is done through an agent module, which can be an external > program or run within the blender process, and also streamlines the > protocol into more simple editor commands, so it should be > straightforward to adapt to the tundra protocol, or to emit the same > messages from naali without the need to understand the underlying > protocol at all. The following diagram tries to illustrate the 3 > possibilities: https://dev.lorea.org/~caedes/agent-diagram.png. For the > moment I have implemented the first and second cases (for blender 2.5 > and blender 2.4). > > Regarding the support for blender 2.5 and blender 2.4, development has > switched completely to blender 2.5, and blender2.4 still works to a > certain extent although this release is only for blender2.5, and support > for blender 2.4 will be continued as needed or required by the community. > > Another important news for this release is that modifications to the > taiga server are no longer required, although there are still two > optional patches provided, one to allow inventory management in > standalone setup, another to allow for terrain modification using > LayerData packages (allows to update a parcels of terrain > independently). The old method of uploading and accessing worlds with > custom xmlrpc calls is still supported but probably will be discontinued > since applying patches to the server is not in most people's reach. > > Also, I have uploaded a couple of videos: http://www.vimeo.com/user6191106 > > Testers are wellcome, but note there are still a lof of corners to > polish towards a more user focused 1.0. The only worlds tested at the > moment are my localhost server, sim.lorea.org server, and virtualexpo > world, I would also be happy to test access and compatibility with other > worlds. Usage of b2rex is not recommended at the moment with production > servers, but it should be safe. > > For the next release, I intend to add support for logic editing and > control in the following areas: > > 1.Graphical editor for logic > > 2.Control several logic subsystems from realxtend and opensim > > 3. Access to the information from blender logic graphs and possibly > export it > > 4.Executing b2rex inside blender's game mode > > Kudos to Invi, who started the blender2.5 support in this release and > also implemented inventory management support. > > Greetings! > > Pablo > > > -- http://groups.google.com/group/realxtend http://www.realxtend.org