Hola Pablo

this sounds very exciting. If it works with tundra, it would be awsome, as I
think tundra will be the way to go in the near future.
In the meantime I will set up a Taiga 2.0 and try to be of help for testing.


I will let you know when its ready, it should be somewhere this weekend.

Cheers
Pedro

On Thu, Mar 3, 2011 at 11:51 PM, Pablo Martin <cae...@doodo.org> wrote:

>  Hi!
>
> B2rex 0.8 has been released, featuring real time connection to
> taiga/opensim server and support for blender 2.5.
>
>  https://github.com/downloads/b2rex/b2rex/b2rex-0.8.zip
>
> There is a new manual describing the current capabilities of 
> b2rex:https://sim.lorea.org/pg/pages/view/438/
>
> About the real time connection, this means now blender can connect to
> the sim server as a native client, with full access to the protocol and
> capabilities to import rex objects on the fly, move, rotate, scale
> objects, manage permissions, reparent, upload new objects, materials and
> textures, some inventory management... No support for prims or editing
> assets yet (they have to be reuploaded with a new uuid).
>
> The connection is done through an agent module, which can be an external
> program or run within the blender process, and also streamlines the
> protocol into more simple editor commands, so it should be
> straightforward to adapt to the tundra protocol, or to emit the same
> messages from naali without the need to understand the underlying
> protocol at all. The following diagram tries to illustrate the 3
> possibilities: https://dev.lorea.org/~caedes/agent-diagram.png. For the
> moment I have implemented the first and second cases (for blender 2.5
> and blender 2.4).
>
> Regarding the support for blender 2.5 and blender 2.4, development has
> switched completely to blender 2.5, and blender2.4 still works to a
> certain extent although this release is only for blender2.5, and support
> for blender 2.4 will be continued as needed or required by the community.
>
> Another important news for this release is that modifications to the
> taiga server are no longer required, although there are still two
> optional patches provided, one to allow inventory management in
> standalone setup, another to allow for terrain modification using
> LayerData packages (allows to update a parcels of terrain
> independently). The old method of uploading and accessing worlds with
> custom xmlrpc calls is still supported but probably will be discontinued
> since applying patches to the server is not in most people's reach.
>
> Also, I have uploaded a couple of videos: http://www.vimeo.com/user6191106
>
> Testers are wellcome, but note there are still a lof of corners to
> polish towards a more user focused 1.0. The only worlds tested at the
> moment are my localhost server, sim.lorea.org server, and virtualexpo
> world, I would also be happy to test access and compatibility with other
> worlds. Usage of b2rex is not recommended at the moment with production
> servers, but it should be safe.
>
> For the next release, I intend to add support for logic editing and
> control in the following areas:
>
>    1.Graphical editor for logic
>
>    2.Control several logic subsystems from realxtend and opensim
>
>    3. Access to the information from blender logic graphs and possibly
>       export it
>
>    4.Executing b2rex inside blender's game mode
>
> Kudos to Invi, who started the blender2.5 support in this release and
> also implemented inventory management support.
>
> Greetings!
>
>  Pablo
>
>
>

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