[realXtend] blender conference talk video

2011-12-16 Thread Toni Alatalo
is up on youtube, thanks for the bconf folks - i posted about it to the 
http://www.realxtend.org/ blog .. 
http://realxtend.wordpress.com/2011/12/16/tundra-and-blender-integration-demo-presentation/

will need to install blender2ogre on more computers and configure it fully for 
the nice integration to work etc., has been really nice to have at hand -- 
thanks Brett for the work, and help with preparing the demo too!

~Toni

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Re: [realXtend] blender conference talk video

2011-12-16 Thread Ali Kämäräinen
Nice presentation Toni! Hopefully stirred some new interested in realXtend
and Tundra.

Grey skies,
Ali Kämäräinen

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http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] blender conference talk video

2011-12-16 Thread Toni Alatalo
On Dec 16, 2011, at 1:49 PM, Ali Kämäräinen wrote:
 Nice presentation Toni! Hopefully stirred some new interested in realXtend 
 and Tundra.

Thanks. And it certainly did! Was fun later that afternoon and also during the 
conference dinner in the evening, people came wondering if their scenes would 
work. 

They had they laptops and we just got the blends over with a mem stick, opened 
them in my laptop in Blender, pressed blender2ogre/rex's world update button, 
and saw it working ok there in Ogre :) .. and we could then use Tundra's EC 
editor etc to put SkyX in etc. 

One person had exactly that need: he needed a good realtime sky vis thing. 
Otherwise he was happy already with the Blender GE.

Other is a French robots lab where they currently already use the Blender GE to 
simulate environments for robot AI. The AI doesn't know whether it is in RL or 
just in simulation. They have need for networked things now, so reX-Tundra is 
interesting. We encountered only one prob: the still missing inverse kinetics. 
But that's a story on it's own.

And one person had nice laser scans, from the Acropolis in Greece actually - we 
tested it with the raw data, it ran fine (25fps in blender and 50 in 
tundra-ogre). 700k faces iirc. He had also the cleaned-up  optimized ones, but 
was interesting to see that heavy one. That took a bit of work, eventually I 
just disabled raycasting alltogether .. as it always crashed in the somehow 
invalid mesh data. Was a bit tricky to use when couldn't use mouse to select 
objects for editing, or use the 3d gizmo, but basically ok using scenestruct to 
find them etc :p But was fun to hack that after the dinner in the restaurant 
(film museum, actually). A couple of guys watched it from the start, the gdb 
debugging, so then got a tour of the codebase as i made the hack :p

 Ali Kämäräinen

~Toni

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http://www.realxtend.org