Re: Kolf: Rumours of its death have been much exaggerated

2009-07-05 Thread Mauricio Piacentini
On Sat, Jul 4, 2009 at 10:16 PM, Ian Wadhamia...@optusnet.com.au wrote:

 I have just committed a fix to Kolf on trunk/kdegames/kolf.
...
 Stefan, Mauricio or whoever, please can you try out this fix.
...
 If it is OK and there are no further problems, the fix should
 be backported to the KDE 4.3 branch.  Would you like me
 to do that?

It works for me, and restore the 4.2 behavior.

Wonderful detective work, Ian. I am very glad you could fix it in time
for 4.3, so I would say you should backport it (if you have not done
so already.)

It is nice to be able to keep Kolf in kdegames for this release,
because this would mean less hassle for packagers and people upgrading
their systems, and also guarantee a smoother transition when the new
version is ready for 4.4.

Regards,
Mauricio Piacentini
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Re: [Kde-games-devel] Regression testing

2009-07-02 Thread Mauricio Piacentini
 Yes, Plasma will show severe breakage with Qt 4.4. Lowering the requirement is
 not an option if we want a functional desktop shell.

 In this case, I'd actually opt for removing kolf from the release. It's not
 ideal and painful, but as it seems, we have to decide between a broken Kolf
 and a broken Plasma, Kolf, with all due respect is less critical for most of
 our users.

You are correct, of course. Given this choice there is really no other option.
I tried to fix Kolf again today, but failed to understand why it has
broken. I know the kde-games community took a shared responsibility
for maintaining orphaned applications, and we are doing our best at
it. But it is difficult when a major piece of technology that is not
under our control keeps changing in subtle ways, and breaking our apps
at every 2 or 3 months.

Notice that I am not saying that the app is perfect to start with, but
if you look at the last releases each broke a different KDE game in a
subtle way.

And every time we had a problem in the last releases it was connected
to a change in QGraphicsView, which has been sort of a moving target.
KMahjongg and KGoldrunner, who used KGameCanvas, did not suffer from
this. Several games that used QGV did suffer at different times.
Kapman broke completely, then KMines. KPat had (might still have, I am
not following it) redraw issues, and Kolf is completely broken with no
change in our code. KBlocks exhibits weird drawing since version 1.0,
as I chose not to work around the bug that caused it with SVG
elements. These redraw and display issues accont for probably 50% of
our bug reports recently, if not more. All of this was understandable
at 4.0, and Ian and me both spend a lot of time chasing bugs there,
but it is no longer fun after almost three years. Gladly, Plasma folks
are doing a very good job at keeping at least the desktop shell under
relative stability and taming QGV issues. Maybe the higher visibility
of their work ends up producing better/faster results when attempting
to solve these issues compared to our efforts, or maybe they are just
better at colaborating with the Qt people that maintain those pieces
of code :)

So I think it is time we lay out a plan to deal with these situations
in the future. I would say we need to implement:

a) Better (or any :)) regression testing at every Qt release.
b) A policy where applications that have stayed in the module with no
active maintainer for a given period of time need to be QA'd by the
module maintainer, if no one else steps up. If problems can not be
solved, they should probably be removed before the RC.

Regards,
Mauricio Piacentini
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Re: [Kde-games-devel] Possibly release-blocking issue for 4.3 (was: Re: Problems with Kolf)

2009-06-27 Thread Mauricio Piacentini
 I'm taking this to k-c-d and k-d. Kolf 1.9 has no maintainer at the moment,
 and its source is a complete mess. This means we have only one chance: find
 someone who knows about a change in QGraphicsView from 4.4 to 4.5 that might
 be causing this problem. In this case, someone might be able to hack a fix
 together. (I'm well aware that someone would most probably translate to
 me, as I'm kind of the upcoming Kolf maintainer.)

 If this is not possible, I'm quite sure no one can/wants to/will waste his
 time to dig into the Kolf 1.9 source and find the problem. This would
 effectively mean to remove Kolf from branches/4.3, and probably also trunk.

Well, I did a first attempt yesterday to dig into the code and try to
fix it. It appears that the code tries to be too smart and reuse
object items, and for some reason this is failing with Qt 4.5.
But... you are right, the code is difficult to follow. I tried some
obvious things first, looking at what changed in the external libs
(including KPixmapCache), but so far I was not successful.
Removing the app is always a possibility of course until the final RC,
but as you are working on Kolf2, and we shipped Kolf in all versions
of 4.x, it would be nice to make it work so that we do not create
problems for packagers and people upgrading. I will do another couple
of sessions trying to nail it down, but no promises. As you mention,
the app code is not as tidy as it could be, but it was still working
with all versions of Qt up to 4.4.
BTW, there are still some redraw bugs in KMines, introduced in Qt 4.5
as well. I am not sure what to do in that case as removing KMines is
not an option, and the bug does not appear to be ours... Dmitry, did
you have any success looking at these?

Regards,
Mauricio Piacentini
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Re: [Kde-games-devel] Possibly release-blocking issue for 4.3 (was: Re: Problems with Kolf)

2009-06-27 Thread Mauricio Piacentini
 Well, I did a first attempt yesterday to dig into the code and try to
 fix it. It appears that the code tries to be too smart and reuse
 object items, and for some reason this is failing with Qt 4.5.
 But... you are right, the code is difficult to follow. I tried some
 obvious things first, looking at what changed in the external libs
 (including KPixmapCache), but so far I was not successful.
 Removing the app is always a possibility of course until the final RC,
 but as you are working on Kolf2, and we shipped Kolf in all versions
 of 4.x, it would be nice to make it work so that we do not create
 problems for packagers and people upgrading. I will do another couple
 of sessions trying to nail it down, but no promises. As you mention,
 the app code is not as tidy as it could be, but it was still working
 with all versions of Qt up to 4.4.
 BTW, there are still some redraw bugs in KMines, introduced in Qt 4.5
 as well. I am not sure what to do in that case as removing KMines is
 not an option, and the bug does not appear to be ours... Dmitry, did
 you have any success looking at these?

I forgot to add: maybe it is already fixed in 4.5.2, just released? I
am at fisl and with a low bandwidth connection, can someone please try
it to verify?

Regards,
Mauricio Piacentini
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Re: About Kamala

2009-04-12 Thread Mauricio Piacentini
Michael Pyne wrote:
 I mean as something distributed by kde.org as the KDE desktop environment.  
 Obviously we can't just dump all kdelibs-using software into /trunk/KDE (even 
 done in C++ by our best contributors), which is one of the reasons that we 
 have extragear and playground.

OK, got it. But I thought that the definition of extragear was stuff 
that will be released in its own schedule, and playground was for 
things under development and not ready yet. That was the initial 
assumption, and lead to the question: what we do if we want to release 
with KDE, and are past the playground stage, and do not have a suitable 
module?

 For instance if I were to make a Preventative Maintenance Scheduling program 
 it would probably not be suitable to go into kdeutils or kdetoys because I 
 don't see it as something that KDE the Project needs to solve.

I understand. But by this criteria maybe we do not need all the games or 
kdeedu applications as well. I might *feel* that we do not need both 
KShisen and KMahjogg, for example. It becomes something highly difficult 
to define, it is good that we are having this conversation.

 That's actually a good lead-in, and I'm glad you asked the question.  I don't 
 personally feel that any non-traditional apps should be distributed by KDE 
 under the K Desktop Environment banner that things in /trunk/KDE exist in 
 (but 
 that's just me).  Now maybe I'm wrong and we're actually trailing standard 
 practice here (e.g. does Mac OS X or GNOME include astrology programs in 
 their 
 localized versions for areas where astrology is important?).
 
 So in my mind the technical question is whether, wherever Kamala ends up 
 going 
 in SVN, there is a way to get release-team to handle packaging it as well, 
 since right now the only framework for that is basically /trunk/KDE.

 Well right now when packagers do that it is at much extra effort to break up 
 our releases.  What KDE actually ships is source code for modules, unbroken.  
 If we were to agree to some standard means of grabbing individual 
 applications 
 or libraries then we'd be maybe be able to say that application foo is made 
 available for interested parties but is not part of a standard KDE desktop 
 module.  But right now I don't think that's where we're at.

That was the discussion we had in the kdegames BoF at Akademy. We did 
not feel that the Gnome route has the best for us: they basically limit 
the number of games to something like 12 ou 13, and if one goes in, 
another one goes out. This implies the existence of someone that 
decides which games should be part of the module. In the long run I do 
  not think this shapes the best community, although it *might* shape a 
more coherent desktop offer.
That is why we thought about adding an indication to packagers inside 
the kdegames module. After all, the SVN structure does not have to be 
mirrored by distros. So we would categorize the games as part of a 
MINIMAL, BASIC, EXTENDED or COMPLETE subpackage, just to make the life 
of distros easier. Our intent with this is perhaps to attract big scale 
projects like Boson or other games so that they feel welcome inside our 
SVN structure. With this, we would have the best of both worlds: we 
would not limit the number and scope/size of games artificially, but we 
could still point distros to our pre-selected sets of applications that 
they could pick easily.
But we did not implement this, yet. Maybe it is time to do so? And maybe 
with a provision for a place that applications like Kamala or your 
Preventive Maintenance Schedule could live, knowing that they will be 
tagged and released aligned with the main KDE schedule?

Regards,
Mauricio Piacentini
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Re: the future of kdetoys

2008-05-09 Thread Mauricio Piacentini
 I sorta like little amor.  so cute  :)

Amor is the main reason my mom likes his older Linux/KDE box better than 
my stepfather's more powerful Win machine. She keeps teasing him that he 
does not have a pet cat that follows here around while surfing the 
internet.
And she speaks with the cat too.

So, we really need amor, for very selfish reasons like keeping mom 
happy. I will have a look at it (did not know it was unmaintained), but 
it does not seem to have critical bugs at first glance. Sure, an update 
to use svg would be nice, and if it is the only one remaining in the 
module maybe it could be moved to kdeutils or something.

Regards,
Mauricio Piacentini
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Soft freeze on April 7th

2008-03-16 Thread Mauricio Piacentini
According to the schedule, we have a soft freeze on April 7th. For KDE 
Games, I want to be sure I know what this means. We have some games in 
playground yet, others in kdereview. Do we need to have all apps that 
will be in 4.1 in the main module before this date? Or can they be still 
in kdereview/playground and be moved before the hard freeze on May?

Regards,
Mauricio Piacentini
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Re: KDE 4.1 planning

2008-01-08 Thread Mauricio Piacentini
Simon Edwards wrote:

 Of course a shorter schedule incurs more release process overhead.

 I see the KDE releases more as a bus to be caught, and less as a
 schedule for my development. YMMV.

I think Simon summarized nicely the way I see the release process, and 
why I think 6 months is better. In other words, less time to wait for 
the next bus. New features/apps may take 1 month or 12 months to be 
ready, we have no control over this. But when they are done, the more 
buses we have means less time for the bits to arrive at the hands of the 
average user.
The main drawback to consider is the burden on the release team, but 
Dirk seems to agree that 6 months is doable.

Regards,
Mauricio Piacentini
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Re: KDE 4.1 planning

2008-01-07 Thread Mauricio Piacentini
Put me down as another vote for at least trying a 6 month release cycle, 
with 4.1 in June. Now that the big baby is out, we can attempt to pack 
less changes into each release, but make them more frequent. If 
something is not ready by 4.1, then 4.2 is not that far away. Rinse, 
repeat. A 9 month interval for inclusion of new features and 
applications in the main release seems too long, at least for me.

Regards,
Mauricio Piacentini
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Re: Shipping a cursor theme with KDE

2007-12-28 Thread Mauricio Piacentini
Regarding this issue: as several others have noticed, the tree is closed 
for new features. If the theme has been developed in the public SVN and 
previous (even ugly/unfinished) versions of the cursors were installed 
in the RC or betas for testing, then I would support last minute art 
changes until the tagging. But this was not the case, so this feature 
missed the freeze deadlines. This is really simple. Something was not in 
the release modules at the time the freeze was done, it should have to 
wait for the next release. There should really be no stressing about 
this. I (and others) have lots of artwork-only changes for themes, and 
they were prevented from going in and are waiting in the sidelines for 
the past several months.
So, to be clear, let us not try to twist the interpretations of the 
schedule and freezes. According to the release schedule, it seems 
logical that this should not be allowed to go in, and Ricardo should not 
even ask about it (see the Phonon move to kdereview for example.) Once 
this basic assumption is assumed, we can argue if an exception should be 
allowed, and this is an entirely different line of reasoning.

Again: if we agree that new features are frozen, then we can treat this 
as a request for an exception, and deal with it accordingly.

In this new light, I am not against granting an exception and adding the 
cursor theme, as the whole Oxygen was marked as somehow exempt and 
deemed a showstopper for release. And if you look at the bigger picture, 
Plasma is not subject to the freeze rules as well. Seeing that we made 
the *desktop* part of KDE essentially exempt from a hard freeze and some 
of the deadlines that apply to other modules, it is easy to see why 
people consider inclusion of cursors a minor thing, right? Before this 
creates a new schism: we had our reasons for doing this, it is a done 
deal, and appears to be paying off. I do not want to start a Plasma 
discussion here.

So there is a de-facto situation: some modules are in freeze. Some are 
not. We can elaborate over the meaning of deep freeze, soft freeze, 
melting freeze, etc. But this basic situation is in place, and it is 
causing this tension if we do not understand or deal with it clearly.

What I think we will see when we try to learn from this situation in the 
future is that we should try to be consistent in our policies in order 
to avoid similar stresses in the future. Some modules have been frozen 
months ago for even smaller changes like a new theme, while others have 
been granted an exception and are frantically trying to get into shape 
before the arbitrary deadline. THIS is what is causing this stress, and 
the whole pointless discussion about calling something a beta or a RC, 
among others. We all know our releases were not RCs, as they were never 
intended for release tagging. If we do not analyze this situation and 
learn from it, we will repeat it in the future releases. My proposal for 
the future is: pick a schedule, agree on it, and if the project can not 
make it as a whole, relax it and pick a new one. Rinse, repeat. Only 
call something a RC when it is really intended for release, for example.

Right now, I think that the people that are frustrated because their 
work did not go in due to the deadlines (like myself) need to take a 
deep breath, and relax, and let the Plasma and Oxygen people try to 
finish their vision, until the very last minute. We already granted 
exceptions to these teams, let them run with them until the release tag. 
And we will see how it goes. Hopefully there will be only minor issues, 
we will correct them in 4.0.1, and move on. We may even learn something 
new from this: maybe we will find out that having last minute rushes 
really strenghtens the commnity (see the rising number of contributors 
in panel-devel against the activity in kdegames for example.)

Regards,
Mauricio Piacentini
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Discussion about 4.1 timeframe (was Re: What to do about Kompare?)

2007-12-13 Thread Mauricio Piacentini
   I'm not. :P You get basically two months to develop and add new
   features and that's quite crazy. If we do this, you once again leave
   out KDevelop and kdewebdev from the release because i don't think
   those are going to be ready in 3-4 months. You also leave out a
   significantly better version of Kopete since all the new stuff we
   want to do for that (which is currently planned for 4.1) won't get
   done either.

 I'm with Matt here, the same applies to kompare as I doubt everything
 thats needed can be done in just two months (also looking at the fact
 that I won't have much time for hacking myself until may).

Well, I think that *AFTER* 4.0 it is wrong to continue doing 
feature-based releases, and we could experiment a bit with 
schedule-driven ones. If it is 3 or 4 or 6 or 8 months it is open for 
discussion. But the basic idea is: whenever 4.1 is scheduled for, if a 
game, or a new Kopete feature, or KDevelop is not ready, then it sits 
out, and waits for the next round. Simple, easy. People continue to use 
the existing versions. No loss. Less pressure as well for the developer imo.

But if we delay everything because one developer or group will not be 
able to complete a given feature, then we start penalizing everyone. In 
this example, to be concrete: if we release 4.1 only in August then I 
doubt we will be able to keep momentum on the games and perhaps the edu 
teams as well. We have lots of new stuff waiting on the sidelines: Step 
for example is wonderful. In games there are several waiting, some for 
years, like Ksirk. Plasma will probably mature very quickly in 2-3 
months following 4.0, I guess, and lots of plasmoids would be ready. KDE 
4.0 is a platform release, we need to follow up with incremental 
upgrades relatively soon imo. If something is not ready, ok! No penalty, 
nothing is lost. Wait for the next release. But do not hold the gates 
for things that are ready to be in.

The point is that some applications are ALREADY waiting for inclusion 
since July/07! That is why I think a release in April makes sense, it 
would have been 9 months after the last chance for inclusion. But it 
could be in May as well: starting NOW, it would give us at least 3 
months for development of these new features. If something can not be 
done in 3 months, it is doubtful that it would be ready in 4 or 5, at 
least in the open source world, right?
After 4.1, we should probably experiment with the 6 month release 
schedule that seems to be working for other projects, if we decide that 
it fits our needs.

A disclaimer: if this is going to waste energy, we can delay this 
discussion to January. The same applies to the Kompare issue: let us 
follow the path that generates less stress for now, and move on to this 
4.0 release.

Regards,
Mauricio Piacentini
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Re: Discussion about 4.1 timeframe (was Re: What to do about Kompare?)

2007-12-13 Thread Mauricio Piacentini
Aaron J. Seigo wrote:
 of course that's what we always used to do. 2.0 and 4.0 have been the only 
 two 
 exceptions i can think of since i've been around the project.

Yes, this was something we talked about during last Akademy, when there 
was the suggestion to move to 6 months cycle. We already have 
schedule-based releases in the 3.x series, but this methodology is of 
course not possible on major revamps like 4.0. There is nothing new with 
this suggestion, I know. It is just the basic idea: for 4.0 onwards it 
would be better for us to return to this mode of operation.

 there's also the issue of Qt 4.4 to keep in mind. it will bring a number of 
 significant strides forward that we will likely want to take quick advantage 
 of, and it comes out in Q1 (more towards the end of Q1 than the beginning).

That is certainly something to be considered when deciding the schedule. 
Better yet if we can work in defining a pattern to follow, imo.

 for certain values of working. for at least one major project, there was an 
 immediate and noticeable decline in both mailing list traffic and commit 
 rates when a 6 month cycle was adopted.

Interesting. I wonder if the problem here is the excess of management 
perhaps? By this I mean that windows to commit new features and work on 
them are relatively small compared to the window for 
stabilizing/translating. This is something probably difficult to fine 
tune, and if we can benefit from what others have learned it is a good 
way to avoid repeating the same mistakes!

 i'd sooner see us (loosely) sync along with the Qt dev cycle (which has 
 become 
 much more regular, ~9 month per release) to keep a steady flow of feature / 
 bug fixes going between KDE and Qt.

Ok, keeping a pace with Qt actually makes more sense than any other 
(arbitrary by nature) decision. Also, with 4.0 out, we will resume the 
cycle of new applications going to playground or maybe kdeapps, and then 
  waiting to be picked for inclusion in the main releases or extragear. 
This is something we should consider maybe, with feedback from TT.

And of course, everything will be magically better after 4.0 is out :)

Regards,
Mauricio Piacentini
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Re: Discussion about 4.1 timeframe (was Re: What to do about Kompare?)

2007-12-13 Thread Mauricio Piacentini
Aaron J. Seigo wrote:
 If something can not be 
 done in 3 months, it is doubtful that it would be ready in 4 or 5, at
 least in the open source world, right?
 
 i haven't seen that to be the case, no.

The half of my brain that almost understands English is confused by this 
double negative, in answer to my already less-than-clear question :)

Do you agree with me, or not?

:)

Mauricio Piacentini
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Re: [Kde-games-devel] kwin4 rename?

2007-12-11 Thread Mauricio Piacentini
Dirk Mueller wrote:
 On Tuesday 06 November 2007, Pino Toscano wrote:
 Alle martedì 06 novembre 2007, Allen Winter ha scritto:
 Howdy,

 I'm wondering if the games team would be ok with renaming kwin4
 so we reduce some confusion between this fun game and our KDE window
 manager?
 I think this question belongs more to the kde-games team (CC'ed).
 
 *ping*

Martin agreed to the rename, the problem is imo the string freeze. If we 
can get an exception to do it then we can rename it this Friday. We have 
a KDE Games team meeting on this Thursday (IRC) and I have added this 
item to the agenda. To speed up discussion, a short list of names:

Konnect4
KonnectFour
KAlign4
KFourInLine
K4InLine

I think I prefer the Four format instead of the numeric 4 as it 
seems to have less to do with version numbers or something like that.

Regards,
Mauricio Piacentini

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Re: What to do about Kompare?

2007-12-11 Thread Mauricio Piacentini
[EMAIL PROTECTED] wrote:

 I'm with Matt here, as much as i'd love a kompare on KDE 4.0 we began 
 removing
 unmaintained games and not allowing new ones in kdegames quite a time 
 ago,
 actually when the schedule said so, so if we had applied the the same 
 rule to
 kdesdk, kompare would have been out of KDE 4.0 already months ago.

Just to give some context to this, we actually had a deadline for 
removing unmaintained and unported games in July 2007, according to the 
initial schedule. And we stick with it, naively :) After that date, 
nothing as well moved from playground to the module, including games 
that are mostly done, and we ended up removing more apps in the last 
couple of months as their state was not great. The effect was that the 
games module lost some of its momentum, due to our willingness to play 
by the release schedules. Looking back it was maybe a stupid idea, and 
we should have continued working on the playground ones, moved them to 
the module after the deadline, and we would had a tetris and a breakout 
game for 4.0.
Suggestion: for 4.1, I think we should really try to follow the 
schedules we propose to ourselves. Or break the rules when needed, in a 
global way for all modules. I understand that not adding Kompare for 4.0 
can have an effect on the motivation of the new maintainer, but I can 
also guarantee you that allowing it to go in (a done deal) also has an 
impact on some of the members of the games module that will not have 
their apps in 4.0 because they missed the July cut, and stick by the 
schedule.
To finish, I also think we really need to get this 4.0 thing out, as we 
are stressing about smaller things almost daily :)

Regards,
Mauricio Piacentini


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Re: new showstopper in kdegames

2007-11-28 Thread Mauricio Piacentini
The click bug in lskat is fixed in revision 74772, no need to revert. 
Apaku, thanks for finding it.

Which reminds me: we (kdegames) really need to do a through check of all 
applications. A topic for our next meeting, this Saturday.

Regards,
Mauricio Piacentini
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Re: 10 Days Until Next Milestone

2007-05-23 Thread Mauricio Piacentini
 I propose a 25 July feature freeze for the sub-module which *really* need
 it, and keep the 1june for others, like kdegames, to focus on quality
 (usability, artwork...). At least, some KDE4.0 parts could give a polished
 image to 4.0, and some frozen dev could even help the latecomer sub-modules
 to be good enought.
 
 Since kdegames is in good shape, I guess they have time left for new 
 features. So freezing the modules that are in good shape seems silly to me 
 now that I think of it.

On the other hand, without a module freeze we can not really shift our 
focus to stabilizing and really finishing all the games. There is always 
the temptation to rescue that game that did not make the cut for 4.0, 
and maybe adding that big feature that we know will not be fully matured 
in the next 150 days or so.

I support Johann's idea, of only extending the feature freeze for the 
modules and apps that really need it. In our case, I guess the proposal 
made by Allen seems nice:

1. 1 June is changed from new feature freeze to new application freeze
   2. We move the feature freeze to the start of the second beta (approx 
25 July).
As this is also when the string freeze occurs.

So each individual game could perhaps use this time to implement a 
missing feature, but we would not add new games to the module after June 
1st.

Regards,
Mauricio Piacentini
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