[rules-users] Cost of queries

2009-02-07 Thread David Cracauer

Hi All,
I'm wondering if anyone can tell me the relative performance impact of  
queries.  Is it just the cost of matching facts against them ( regular  
caching rules apply etc.)?


Thanks,
Dave
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[rules-users] Re: Drools-solver -- solution questions

2009-02-07 Thread Geoffrey De Smet
Tabu search (and other local search algorithms such as simulated 
annealing) are very good at a) find an optimal solution.

Unfortunately, it can't handle b) get the total number of solutions.

I 'd recommend a brute force or better yet a branch-and-bound (with alfa 
and beta pruning) algorithm for b).

In both cases you can reuse some of the internals of drools-solver:
- your constraint rules in the drl files won't change.
- you can reuse the score mechanism which uses the drools rule engine
Due to the forward-chaining nature of the drools rule engine those 
algorithms too can take advantage of the scalibity and performance boost.


Hey, if you do it right, you can write a BruteForceSolver and/or 
BranchAndBoundSolver which would be very welcome as a patch to 
drools-solver if you're willing to contribute it :)


With kind regards,
Geoffrey De Smet


Andrew Waterman schreef:

Hello,

I'm starting to work with the drools-solver to help on a gaming 
project.  Basically, we have a game that works in two modes:  1) a 
competitive game where humans (or agents) compete with one another on a 
well defined game board to achieve 24 points by using three (or four) 
agricultural development tokens.  2.  A puzzle, where all 4 players work 
cooperatively to create an equitable solution, where all 4 players win 
with at least 24 points by means of our agricultural development tokens.


I am starting to work with drools-solver to address the puzzle part of 
our game.  Basically, we are interested in having the solver do two 
things for us:  a)  find the optimal solution for our game/puzzle, based 
upon our requirements [this part seems quite straightforward] and b) 
getting  the total number of solutions that satisfy our constraints.  We 
would like, as well, to be able to inspect these other, sub-optimal, 
solutions, in order to explore our game and puzzle further.  From my 
reading of the "Solver" API , it looks like we will only be able to get 
the optimal solution.  Does anyone have any suggestions for a workaround 
in this case?  Or is there some functionality in the solver that I am 
missing?


I look forward to your feedback.

best wishes,

Andrew

-
Andrew Waterman
San Cristóbal de las Casas, Chiapas, Mexico








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Re: [rules-users] Drools-solver -- solution questions

2009-02-07 Thread tim tim
hi

you could use a solution taboo, on all solutions found so far and let the
solver solve again.

the problem is that you never know when to stop this algorithm.
that is, when you found the last valid solution.
but you could stop the solver after a certain amount of time and
decide that you have all solutions.

best, tim

On Wed, Feb 4, 2009 at 11:36 PM, Andrew Waterman
 wrote:
> Hello,
>
> I'm starting to work with the drools-solver to help on a gaming project.
>  Basically, we have a game that works in two modes:  1) a competitive game
> where humans (or agents) compete with one another on a well defined game
> board to achieve 24 points by using three (or four) agricultural development
> tokens.  2.  A puzzle, where all 4 players work cooperatively to create an
> equitable solution, where all 4 players win with at least 24 points by means
> of our agricultural development tokens.
>
> I am starting to work with drools-solver to address the puzzle part of our
> game.  Basically, we are interested in having the solver do two things for
> us:  a)  find the optimal solution for our game/puzzle, based upon our
> requirements [this part seems quite straightforward] and b) getting  the
> total number of solutions that satisfy our constraints.  We would like, as
> well, to be able to inspect these other, sub-optimal, solutions, in order to
> explore our game and puzzle further.  From my reading of the "Solver" API ,
> it looks like we will only be able to get the optimal solution.  Does anyone
> have any suggestions for a workaround in this case?  Or is there some
> functionality in the solver that I am missing?
>
> I look forward to your feedback.
>
> best wishes,
>
> Andrew
>
> -
> Andrew Waterman
> San Cristóbal de las Casas, Chiapas, Mexico
>
>
>
>
>
>
>
>
> ___
> rules-users mailing list
> rules-users@lists.jboss.org
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>

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