Re: 10th Anniversary!

2005-05-05 Thread Calvin Allett
Congratulations Colin :) Well done on sticking it out,
oo-err *_+

Great news on the new software, the Gremlin games
especially being amazing to hear, I remember seeing
pictures of Harliquin back in the day and thinking it
looked brilliant, and whilst not being able to picture
Thing on a Spring, I can at least remember the name.

Haven`t been able to get issue 11 of SAM Revival yet,
but dying to hear all that music :), and the Invasion
II game on issue 10 blew me away, such nice animation
and sprites, brilliant game, Warren did a great job, I
enjoy it faar more than flashback which I could never
get anywhere with (a bold statement I realise)

Good luck with finding the time with these projects,
and I`m dying to know more about the Mahem accelerator
(serves me right for not keeping up with SAM stuff).

-

Just also like to say well done to Steve, Dan and
everyone else who`s been busy doing stuff for the new
SAM archive

--




--- Colin Piggot [EMAIL PROTECTED] wrote:

 Well yesterday was a special day the 10th
 Anniversary of Quazar!
 
 For it was on the 29th April 1995 when I had a stand
 at the third Gloucester
 show, where I unveiled the (2nd) prototype of the
 Quazar Surround soundcard,
 marking the start of Quazar!
 
 And that was just the beginning of what has really
 taken up a heck of a lot
 of my time since then! As you may be aware a few new
 products are in the
 pipeline such as the Mayhem Accelerator, and issue
 12 of Sam Revival is
 nearing completion and will be being sent out
 shortly.
 
 And here's some juicy tidbits of news taken from the
 next issue of Sam
 Revival to wet your appetites about a few other
 things I am working on when
 ever I get a few free minutes...
 
 Hydrasoft Games
 ---
 I have recently bought the rights to several old Sam
 games, and a pile of
 unreleased stuff from Pete King, formerly going by
 the name Hydrasoft. Pete
 had two games released back in 1996 and 1997 -
 Conquest and Mage Fire, which
 were published to a limited extent by Zedd-Soft (run
 by Michael Stocks /
 Zodiac Magazine). I was also involved with the two
 titles way back then by
 adding support for the Quazar Surround soundcard to
 both of the games.
 
 I had previously secured permission from Pete to use
 Conquest and Mage Fire
 on the Sam Revival coverdisks (and you'll find Mage
 Fire on the coverdisk
 with Sam Revival 12) but now with owning the titles
 I can go further with
 them and I am already planning a revamp of Conquest
 to update all the
 graphics and sounds. What I have to do now is go
 through a massive pile of
 disks to look at all the unreleased games. Expect
 more news soon!
 
 
 Gremlin Graphics Games
 --
 I have received permission from Andy Davis of
 Alchemist Research to use old
 Gremlin Graphics games on the Sam. Now instead of
 just adapting the ZX
 Spectrum versions to run on the Sam under emulation
 (as was done on the old
 Blitz diskzine back in the late 1990's) it is my aim
 to create full Sam
 versions of some of the classic games for inclusion
 on the Sam Revival
 coverdisks.
 
 The first game I am looking at is 'Thing on a
 Spring', originally released
 back in 1984 for the Commodore 64 and Amstrad CPC
 only. Thing on a Spring is
 a bouncy and fast platformer and with some carefully
 planned scroll routines
 it should make the transition to the Sam with few
 problems.
 
 Now the music for any game is very important for me,
 and I am planning to
 feature the original SID based music (for use with
 the SID interface) as
 well as a new rendition of the tune for the normal
 Sam SAA1099 soundchip. I'
 m pleased to say that initial work on the game
 remake is underway, and the
 SAA1099 version of the music is already complete!
 The SAA1099 music track
 was carefully composed by David Suzuki-Sanders (who
 also composed the 'About
 as SID as its going to get' SAA1099 track on the
 audio CD with the last
 issue of Sam Revival.)
 
 The second game I am looking at converting is
 'Harlequin', one of the first
 games I ever played on an Amiga, and one that
 immediately impressed me with
 its graphics, music and playability. Harlequin is
 another scrolling platform
 game, based in a fantasy dreamworld with very
 colourful graphics and a
 thumping soundtrack, and was released only for the
 16 bit machines in 1992 -
 the Atari ST and the Amiga.
 
 So why should the Sam be left out of such a great
 game? No reason I think!
 So far I have converted over the graphics for the
 first level from the Atari
 ST (easier to capture via an emulator than the Amiga
 version), and for the
 main scenery and characters only 12 colours were
 used so this conversion was
 quite straight forward. My aim is to convert across
 the whole of the first
 level as a test, to see how well I can get the game
 engine to work. However
 as this game does involve full screen scrolling and
 some quite large sprites
 I will be 

Re: 10th Anniversary!

2005-05-05 Thread Colin Piggot
Calvin Allett wrote:
 Congratulations Colin :) Well done on sticking it out,

Thanks!

 Great news on the new software, the Gremlin games
 especially being amazing to hear, I remember seeing
 pictures of Harliquin back in the day and thinking it
 looked brilliant, and whilst not being able to picture
 Thing on a Spring, I can at least remember the name.

I've just decided to put up a quick preview page at

http://www.samcoupe.com/preview.htm

with some of the graphics to let you all see...

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/


RE: 10th Anniversary!

2005-05-05 Thread Geoff Winkless
Colin Piggot wrote:
 Andy Chandler wrote:
 Congrats Colin, nice one !
 Here's to another 10 ;-)
 
 Cheers!
 
 Do you have any plans to do H.A.T.E.?
 That was always one of my favourite Gremlin titles.
 
 I don't have any plans to do H.A.T.E for the time being i'm afraid!
 It's going to be hard enough to find the time to work on Thing On A
 Spring and Harlequin in amongst a few other projects that i've got on
 the go at the moment.

Supercars!!

Geoff


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