Sam Revival issue 15 out now...

2006-07-14 Thread Colin Piggot
Hi folks,

Issue 15 of Sam Revival magazine is now out, well, just about as it's
getting printed off just now, but subscribers copies will be sent out
early next week.

This issue features all the latest on the Mayhem Accelerator, going
through the final steps of development and all the ups and downs there
has been along the way. The Sam Scene Roundup takes a first look at the
new arcade emulator in the works by Simon Owen - an emulator for Space
Invaders. There's news on the PSP port of SimCoupe and forthcoming
shows. A feature article takes a look at the Kaleidoscope interface
released by SamCo in 1992 as both a stand alone interface and as part
of the Hardware Development Kit. And there's more readers letters too
in the Coupe Correspondence pages.

The coverdisk with this issue features the full Sam game 'Legend of
Eshan' by John Eyre.

This issue of Sam Revival costs £3.99 for the UK, or £4.79 for EU (including
Airmail postage). You can also subscribe for three issues at the discounted
price of £10.99 (UK) or £13.49 (EU).

Ordering Issue 15
=
For your convience there are several ways you can order Sam Revival.
Back issues are also available, see the Sam Revival page at www.samcoupe.com
for the contents of each issue.

PayPal
-- 
Click on the PayPal payment button by the news article on the Quazar website
at www.samcoupe.com , or send payment directly via Paypal to
[EMAIL PROTECTED]

NoChex
-- 
I can take UK payments by Credit / Debit card securely through NoChex
without you having to register or sign-up for their service. Click on the
'NoChex' button on the navigation bar at the Quazar website at
www.samcoupe.com

Cheque / Postal Order
- 
Drop me an email directly if you require my postal address for sending a
cheque or Postal Order

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/


Forthcoming Shows...

2006-07-14 Thread Colin Piggot
A quick reminder I will be at the UK Pinball Show in Birmingham next weekend
(Saturday 22nd) showing off the Mayhem Accelerator. Show website:
http://www.ukpinballshow.co.uk

After that, the next show I will be attending will be the 'Retro Fusion -
Weekend of Gaming' on Saturday 30th Sept and Sunday 1st October in
Kenilworth, near Coventry. Details soon!

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/


Mayhem Accelerator Update

2006-07-14 Thread Colin Piggot
( This is a cut down version of the article taken from the news in issue 15
of
Sam Revival... )

Mayhem Accelerator Update
-

Fantastic news because the long awaited prototype of the Mayhem Accelerator
is now complete! Of course there have been ups and downs along the way,
including something going 'pop' while I was testing the last piece of
circuitry that I mentioned in the last issue!

Yes, I had blown the prototype, not sure how and it wasn't a fault I could
easily trace, it's not the first major fault during it's long development,
but when so close to completion it was a disappointment. The prototype was
already in a pretty fragile state as a lot of it was held together by thin
wires for quickness as more and more modules had been added over time and
dismantling parts to investigate the problem often resulted in repairing
broken links.

Not to be put off, I decided to rebuild a new prototype from scratch instead
of wasting time trying to trace what I had blown. Over the next few days at
the end of May I have a new prototype built up and working at near enough
the level I was at before. Luckily I still had some unused PCBs for the main
sections which I had etched back in 2004, and rebuilt all the other sections
on stripboard as before.

Even though, I was building this up at lightning pace I was doing so much
more robustly with neater layouts, shorter links, more secure wiring etc.
It also gave me the opportunity to build up some of the modules with several
design revisions implemented and new features, something I hadn't planned to
do until I was preparing the final PCB layouts for the production version.

One of the new additions I've added into the design of the Mayhem is that it
now features a 6MHz 'legacy' mode, so you can run it at the normal 6MHz
speed with contended memory to save you having to unplug the interface
to use the Sam at it's original speed.

The other speed options remain at 10MHz, 16MHz and 20MHz, with a push button
to cycle through the frequencies, with the current selection indicated by a
coloured LED on the Mayhem itself, and also on the Sam's startup screen.

On the 9th of June I was able to declare the prototype of the Mayhem
Accelerator complete, with the design 100% complete and operational. It's
beena long journey and it was great to be able to finally say that!

With the design complete, here are the final benchmarks for the Mayhem
Accelerator...

Fractal Explorer
(generating the default Mandlebrot image)

Normal Sam:  21.30 seconds
Mayhem @ 10MHz:  10.56 seconds   (202% speedup)
Mayhem @ 16MHz:   7.20 seconds   (296% speedup)
Mayhem @ 20MHz:   6.06 seconds   (352% speedup)

BogoMIPS

Normal Sam: 0.360 BogoMIPS
M @ 10MHz:  0.748 BogoMIPS (208% speedup)
M @ 16MHz: 1.208 BogoMIPS (336% speedup)
M @ 20MHz: 1.513 BogoMIPS (420% speedup)

Pushing the Sam beyond it's 6MHz speed is all uncharted territory for how
software reacts, but i've been having a great time using it over the last
few months in particular with old games!

As well as running old software faster, one great aspect of the Mayhem
Accelerator is for new software, just think what can now be achieved with
a faster Sam Coupé, stay tuned to Sam Revival magazine for details of
software written with the Mayhem Accelerator in mind from both myself
and other programmers.

So, what's left. I'm in the process of designing the PCBs for the production
version of the Mayhem Accelerator, and hope to have the first set etched for
testing by the end of July. Once I have a Mayhem built up on the final PCBs,
i'll be going through the whole testing procedure again. Then once tested
I'll be ordering a full batch of PCBs and building up the first lot of
Mayhem
Accelerators, with the aim to have them out as soon as possible.

The question I've been asked most is what is the price going to be? Pricing
can always be controversial in some peoples' eyes and it is something that
I do occasionally receive undue criticism over. Right from the start when I
first released the Quazar Surround soundcard in 1995 I received letters
saying the price at the time was too high, and how I must sell it to them
for a cheaper amount despite them not realising just how much it actually
cost to build, or what it had cost to develop and release. Unfortunately,
unless you are actually involved in hardware development, it's not easy to
explain to people about how quickly costs can escalate. But they can!

So I'm being open with regards to what it's personally cost me to develop
the Mayhem Accelerator. It is safe to say that this has been my biggest Sam
Coupé project to date over the 11 years that i've been working on the Sam
- with it's development spanning two and a half years on and off. Doing some
quick sums it adds up to an estimated £3350 development cost by the time
the first production units are ready if everything such as parts, test
equipment and design software is included in the bill. The oscilloscope
mentioned in the 

RE: Mayhem Accelerator Update

2006-07-14 Thread Adrian Brown
Personally Id like to see big cheers for Colin and his continued support for 
the Sam :)Im just itching to get mine plugged in :D

Adrian

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Colin Piggot
Sent: 14 July 2006 10:31
To: Adrian
Subject: Mayhem Accelerator Update

( This is a cut down version of the article taken from the news in issue 15
of
Sam Revival... )

Mayhem Accelerator Update
-

Fantastic news because the long awaited prototype of the Mayhem Accelerator
is now complete! Of course there have been ups and downs along the way,
including something going 'pop' while I was testing the last piece of
circuitry that I mentioned in the last issue!

Yes, I had blown the prototype, not sure how and it wasn't a fault I could
easily trace, it's not the first major fault during it's long development,
but when so close to completion it was a disappointment. The prototype was
already in a pretty fragile state as a lot of it was held together by thin
wires for quickness as more and more modules had been added over time and
dismantling parts to investigate the problem often resulted in repairing
broken links.

Not to be put off, I decided to rebuild a new prototype from scratch instead
of wasting time trying to trace what I had blown. Over the next few days at
the end of May I have a new prototype built up and working at near enough
the level I was at before. Luckily I still had some unused PCBs for the main
sections which I had etched back in 2004, and rebuilt all the other sections
on stripboard as before.

Even though, I was building this up at lightning pace I was doing so much
more robustly with neater layouts, shorter links, more secure wiring etc.
It also gave me the opportunity to build up some of the modules with several
design revisions implemented and new features, something I hadn't planned to
do until I was preparing the final PCB layouts for the production version.

One of the new additions I've added into the design of the Mayhem is that it
now features a 6MHz 'legacy' mode, so you can run it at the normal 6MHz
speed with contended memory to save you having to unplug the interface
to use the Sam at it's original speed.

The other speed options remain at 10MHz, 16MHz and 20MHz, with a push button
to cycle through the frequencies, with the current selection indicated by a
coloured LED on the Mayhem itself, and also on the Sam's startup screen.

On the 9th of June I was able to declare the prototype of the Mayhem
Accelerator complete, with the design 100% complete and operational. It's
beena long journey and it was great to be able to finally say that!

With the design complete, here are the final benchmarks for the Mayhem
Accelerator...

Fractal Explorer
(generating the default Mandlebrot image)

Normal Sam:  21.30 seconds
Mayhem @ 10MHz:  10.56 seconds   (202% speedup)
Mayhem @ 16MHz:   7.20 seconds   (296% speedup)
Mayhem @ 20MHz:   6.06 seconds   (352% speedup)

BogoMIPS

Normal Sam: 0.360 BogoMIPS
M @ 10MHz:  0.748 BogoMIPS (208% speedup)
M @ 16MHz: 1.208 BogoMIPS (336% speedup)
M @ 20MHz: 1.513 BogoMIPS (420% speedup)

Pushing the Sam beyond it's 6MHz speed is all uncharted territory for how
software reacts, but i've been having a great time using it over the last
few months in particular with old games!

As well as running old software faster, one great aspect of the Mayhem
Accelerator is for new software, just think what can now be achieved with
a faster Sam Coupé, stay tuned to Sam Revival magazine for details of
software written with the Mayhem Accelerator in mind from both myself
and other programmers.

So, what's left. I'm in the process of designing the PCBs for the production
version of the Mayhem Accelerator, and hope to have the first set etched for
testing by the end of July. Once I have a Mayhem built up on the final PCBs,
i'll be going through the whole testing procedure again. Then once tested
I'll be ordering a full batch of PCBs and building up the first lot of
Mayhem
Accelerators, with the aim to have them out as soon as possible.

The question I've been asked most is what is the price going to be? Pricing
can always be controversial in some peoples' eyes and it is something that
I do occasionally receive undue criticism over. Right from the start when I
first released the Quazar Surround soundcard in 1995 I received letters
saying the price at the time was too high, and how I must sell it to them
for a cheaper amount despite them not realising just how much it actually
cost to build, or what it had cost to develop and release. Unfortunately,
unless you are actually involved in hardware development, it's not easy to
explain to people about how quickly costs can escalate. But they can!

So I'm being open with regards to what it's personally cost me to develop
the Mayhem Accelerator. It is safe to say that this has been my biggest Sam
Coupé project to date over the 11 years that i've been working on the 

RE: Mayhem Accelerator Update

2006-07-14 Thread DAVID LEDBURY

--- Adrian Brown [EMAIL PROTECTED]
wrote:

 Personally Id like to see big cheers for Colin and
 his continued support for the Sam :)Im just
 itching to get mine plugged in :D
 
 Adrian
 

Hear hear!

I've been saving up for a while for mine... heck,
after paying about 60 quid for the wonderful (ahem!)
Blue Alpha Sampler... (No offence if you're reading
Adrian! :)) paying this price for something useful is
a blessing! :)


Sam or SAM or ...?

2006-07-14 Thread Simon Owen
Someone recently asked whether it should be written as Sam or SAM, and I
had to admit I didn't really know!

Is there a correct/official version or are they completely interchangeable?
Does one refer to the machine and another the robot, or is that mix and
match too?  Or is the machine simply the Coupé?

I tend to think of Sam being the robot and SAM being the machine, so I
generally write SAM.  Or is Some Amazing Machine a backronym?

Si


Re: Sam or SAM or ...?

2006-07-14 Thread Matt Craven
I always thought it was "Son of Alan Miles" -- or is that an urban legend?
- Original Message From: Simon Owen [EMAIL PROTECTED]To: sam-users@nvg.ntnu.noSent: Friday, 14 July, 2006 12:16:24 PMSubject: Sam or SAM or ...?
Someone recently asked whether it should be written as "Sam" or "SAM", and Ihad to admit I didn't really know!Is there a correct/official version or are they completely interchangeable?Does one refer to the machine and another the robot, or is that mix andmatch too?Or is the machine simply the Coupé?I tend to think of Sam being the robot and SAM being the machine, so Igenerally write SAM.Or is "Some Amazing Machine" a backronym?Si

Re: Sam or SAM or ...?

2006-07-14 Thread Gavin Smith
The real name is SAM Coupe - there was supposed to be machines to follow the 
original so you'd have a range of SAM machines (and no, I don't count the 
elite!)

I think they're kind of interchangeable now though. I tend to still write SAM 
as it looks right to me. I know that Colin P uses Sam as his preference.
 
On Friday, July 14, 2006, at 12:41PM, Simon Owen [EMAIL PROTECTED] wrote:

Someone recently asked whether it should be written as Sam or SAM, and I
had to admit I didn't really know!

Is there a correct/official version or are they completely interchangeable?
Does one refer to the machine and another the robot, or is that mix and
match too?  Or is the machine simply the Coupé?

I tend to think of Sam being the robot and SAM being the machine, so I
generally write SAM.  Or is Some Amazing Machine a backronym?

Si





Re: Sam or SAM or ...?

2006-07-14 Thread MorriganCP



SAMas Sam seems a bit wimpish 
!spt.


Re: Sam or SAM or ...?

2006-07-14 Thread Ian Spencer



Perhaps we had better set up a 'butch' user group for all those who use 
'SAM' rather than "Sam' :-)



  - Original Message - 
  From: 
  [EMAIL PROTECTED] 
  To: sam-users@nvg.ntnu.no 
  Sent: Friday, July 14, 2006 2:50 PM
  Subject: Re: Sam or SAM or ...?
  
  SAMas Sam seems a bit wimpish 
  !spt.


Re: Sam or SAM or ...?

2006-07-14 Thread DAVID LEDBURY
SAM - Some Amazing Micro

(As explained by Alan Miles in the interview I
conducted with him in ZAT :))


Re: Sam or SAM or ...?

2006-07-14 Thread DAVID LEDBURY

--- Matt Craven [EMAIL PROTECTED] wrote:

 I always thought it was Son of Alan Miles -- or is
 that an urban legend?
 
Alan Mile's son is called Edwin :)