Re: Capacitor fix for comms interface
Steve wrote: According to the World Of Sam Hardware Bugshttp://www.worldofsam.org/node/210page, ... Would any of the ones on this Maplin Pagehttp://www.maplin.co.uk/tantalum-bead-capacitors-394be appropriate? I'd probably use the largest - 100uF 10V, although Maplin are a rip off in terms of their pricing. I've also never encountered any problems using the Comms Interface as is, I've tinkered in the past with serial comms to a modem many years ago and never had any problems regarding transmission errors. Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
Re: Capacitor fix for comms interface
David wrote: Trinity may be a better interface to go to - as it could make life a bit easier to work with. Well, not quite yet, but it's getting there! Still some work to be done on the TCP/IP stack but Adrian's been making advances with the main stack code, Simon finalised his ethernet drive ages ago and I've been tinkering a bit to get it in a semi-useable state and actually doing things - I did pop up a demo on YouTube a few months back: http://www.youtube.com/watch?v=-jg2vPgTRkg I'm aiming to have an Alpha test version of my 'SAMonline' client out soon-ish - to test out the code for the text/image viewier, downloading SCREEN$ and downloading a game or two. Early dev screenshots: http://www.samcoupe.com/news2009/so1.jpg Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
Re: Capacitor fix for comms interface
Sorry to stray from topic but I seem to remember you saying that it would be possible to use networking from basic (well hopefully MasterBasic), would it be feasible to set up a server and have time to send perhaps even 6 - 8 bytes of data for multiplayer games, or would it slow down a real time game too much? (have a new game project that would benefit from two player :) ) --- On Sat, 4/8/12, Colin Piggot qua...@clara.net wrote: From: Colin Piggot qua...@clara.net Subject: Re: Capacitor fix for comms interface To: sam-users@nvg.ntnu.no Date: Saturday, 4 August, 2012, 11:43 David wrote: Trinity may be a better interface to go to - as it could make life a bit easier to work with. Well, not quite yet, but it's getting there! Still some work to be done on the TCP/IP stack but Adrian's been making advances with the main stack code, Simon finalised his ethernet drive ages ago and I've been tinkering a bit to get it in a semi-useable state and actually doing things - I did pop up a demo on YouTube a few months back: http://www.youtube.com/watch?v=-jg2vPgTRkg I'm aiming to have an Alpha test version of my 'SAMonline' client out soon-ish - to test out the code for the text/image viewier, downloading SCREEN$ and downloading a game or two. Early dev screenshots: http://www.samcoupe.com/news2009/so1.jpg Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
Re: Capacitor fix for comms interface
Quoting Calvin Allett calvin_all...@yahoo.co.uk: Sorry to stray from topic but I seem to remember you saying that it would be possible to use networking from basic (well hopefully MasterBasic), would it be feasible to set up a server and have time to send perhaps even 6 - 8 bytes of data for multiplayer games, or would it slow down a real time game too much? (have a new game project that would benefit from two player :) ) I seem to remember Colin making a simple two player game which we tested before going for a Pizza before one of the shows :)
Re: Capacitor fix for comms interface
David wrote: I seem to remember Colin making a simple two player game which we tested before going for a Pizza before one of the shows :) My networked PacMan used the MIDI/Network ports on the back of the SAM for simple communications between the machines :) Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
Re: Capacitor fix for comms interface
Trinity may be a better interface to go to - as it could make life a bit easier to work with. Quoting Stephen Longhurst st...@longsteve.com: Hi all, According to the World Of Sam Hardware Bugshttp://www.worldofsam.org/node/210page, to improve the comms interface RS232 connection, you need to solder a fat tantulum cpacitor between the +5v and 0v rails. Can anyone offer any more detail on what sort of capacitor I ought to get, I'm hoping to use my comms interface for a bit of fiddling (serial terminal to for Raspberry Pi amongst other things) and thought I'd fix it up first. Would any of the ones on this Maplin Pagehttp://www.maplin.co.uk/tantalum-bead-capacitors-394be appropriate? Thanks, Steve --