Hi. Very OT, but I'm having trouble finding information about this topic and since I know some people are very knowledgable in this area on the list I thought I should try....
Does anybody here know a great deal about the workings of shaders (pixel/vertex/fragment)/fragment programs in OpenGL? I'm working on research for a new project and I'm in the process of either selecting or rejecting the use of OpenGL in a radar application. Anybody who could spare me a few minutes and lead me in the right direction? Regards, -Frode -- ^ Frode Tennebø | email: [EMAIL PROTECTED] ^ | Ericsson AS | Isebakkeveien 49 | | N-1788 Halden | Phone: +47 45 24 99 39 | | with Standard.Disclaimer; use Standard.Disclaimer; |