Hi.

Very OT, but I'm having trouble finding information about
this topic and since I know some people are very knowledgable in
this area on the list I thought I should try....

Does anybody here know a great deal about the workings of
shaders (pixel/vertex/fragment)/fragment programs in OpenGL?
I'm working on research for a new project and I'm in the
process of either selecting or rejecting the use of OpenGL
in a radar application.

Anybody who could spare me a few minutes and lead me in the 
right direction?

Regards,
 -Frode

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^ Frode Tennebø         | email: [EMAIL PROTECTED] ^
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