Re: Alien::SLD2
On 1.3.2013 5:34, Kartik Thakore wrote: And then this. Well it a collision of SDL2.dll (which comes from SDL2 binaries) vs. SDL2.dll which is the output of compiling SDL2.xs Grrr, somebody should propose a fix to p5p to produce something like SDL2.xs.dll Anyway I can prepare new binaries with renamed DLL's (will do over the weekend) or you can move your XS testing to e.g. SDL2::TestOnly module (which will produce TestOnly.dll not SDL2.dll) -- kmx
Re: [SPAM] Re: Alien::SLD2
sdl-team has been added to SDL2, that should fix that. -- Jeff On Fri, Mar 1, 2013 at 6:46 AM, kmx k...@volny.cz wrote: On 1.3.2013 1:08, Jeffrey Palmer wrote: I went ahead and created that repo on github. Let me know if there's anything I can do to help. Thanks, could you please also give me a commit privilege to PerlGameDev / SDL2 ? -- kmx
Weird ness with SDL2 rendering
So I have been working on making a simple enough red screen and blue rect on SDL2. I was using this code which is in two test cases in the repo: http://wiki.libsdl.org/moin.fcg/SDL_RenderPresent For the hardware render the D3DX9 is not loading well. But for the software even I can see any thing. Can you guys try this code with KMX's packages and tell me if you guys are getting the same result? Result: C:\Users\kthakore\Documents\Development\perl\SDL2cp t/0perl Build test perl Build test 0 at t\001_load.t line 37. 0 at t\001_load.t line 39. 0 at t\001_load.t line 41. 0 at t\001_load.t line 43. 0 at t\001_load.t line 47. FINISHED: Failed loading D3DX9_44.dll: The specified module could not be found. t\001_load.t .. ok 0 at t\002_software.t line 37. 0 at t\002_software.t line 39. 0 at t\002_software.t line 41. 0 at t\002_software.t line 43. 0 at t\002_software.t line 47. FINISHED: Passed a NULL mutex at t\002_software.t line 52. t\002_software.t .. ok All tests successful. Files=2, Tests=10, 7 wallclock secs ( 0.05 usr + 0.00 sys = 0.05 CPU) Result: PASS