Like these two tests: $ ./Build test --test_files t/gfx.t --verbose [Alien::SDL] Build option used: Source code build: SDL-1.2.14 & co. (RECOMMENDED) builds: SDL, SDL_(image|mixer|ttf|gfx|Pango) needs preinstalled: (freetype2|pango)-devel Building SDL Converting Pod to HTML with Pod::Html 1.09 t/gfx.t .. ok 1 - [linked_version] isa SDL::Version got version: 2.0.20 ok 2 - Are we still alive? Checking for segfaults 1..2 ok All tests successful. Files=1, Tests=2, 1 wallclock secs ( 0.00 usr 0.05 sys + 0.23 cusr 0.19 csys = 0.46 CPU) Result: PASS
$ ./Build test --test_files t/gfx_primitives.t --verbose [Alien::SDL] Build option used: Source code build: SDL-1.2.14 & co. (RECOMMENDED) builds: SDL, SDL_(image|mixer|ttf|gfx|Pango) needs preinstalled: (freetype2|pango)-devel Building SDL Converting Pod to HTML with Pod::Html 1.09 t/gfx_primitives.t .. Can't load '/home/SDL/blib/arch/auto/SDL/GFX/Primitives/Primitives.dll' for module SDL::GFX::Primitives: No such file or directory at /usr/lib/perl5/5.10/i686-cygwin/DynaLoader.p m line 200. at t/gfx_primitives.t line 12 Compilation failed in require at t/gfx_primitives.t line 12. BEGIN failed--compilation aborted at t/gfx_primitives.t line 12. Dubious, test returned 2 (wstat 512, 0x200) No subtests run Test Summary Report ------------------- t/gfx_primitives.t (Wstat: 512 Tests: 0 Failed: 0) Non-zero exit status: 2 Parse errors: No plan found in TAP output Files=1, Tests=0, 0 wallclock secs ( 0.03 usr 0.00 sys + 0.26 cusr 0.15 csys = 0.45 CPU) Result: FAIL Failed 1/1 test programs. 0/0 subtests failed. And this should be the answer: $ ldd /home/SDL/blib/arch/auto/SDL/GFX/Primitives/Primitives.dll ntdll.dll => /cygdrive/c/WINDOWS/system32/ntdll.dll (0x7c910000) kernel32.dll => /cygdrive/c/WINDOWS/system32/kernel32.dll (0x7c800000) ??? => ??? (0x63400000) ??? => ??? (0x77be0000) ??? => ??? (0x61000000) [...] $ ldd /home/SDL/blib/arch/auto/SDL/GFX/GFX.dll ntdll.dll => /cygdrive/c/WINDOWS/system32/ntdll.dll (0x7c910000) kernel32.dll => /cygdrive/c/WINDOWS/system32/kernel32.dll (0x7c800000) msvcrt.dll => /cygdrive/c/WINDOWS/system32/msvcrt.dll (0x77be0000) cygwin1.dll => /usr/bin/cygwin1.dll (0x61000000) SDL.dll => /cygdrive/c/Programme/Qemu/SDL.dll (0x66e00000) [...] -----Ursprüngliche Nachricht----- Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] Gesendet: Sonntag, 10. Juli 2011 20:19 An: Tobias Leich Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik'; per...@jach.hawaii.edu Betreff: Re: AW: AW: Perl OpenGL Project Can you paste them ? On Sun, 2011-07-10 at 20:16 +0200, Tobias Leich wrote: > I can build Alien::SDL, but too much tests are failing for SDL. > > -----Ursprüngliche Nachricht----- > Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] > Gesendet: Sonntag, 10. Juli 2011 09:03 > An: Tobias Leich > Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik'; > per...@jach.hawaii.edu > Betreff: Re: AW: Perl OpenGL Project > > I believe it already works on cygwin no? > > On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote: > > I can help getting Alien::SDL and SDL to work on cygwin. I will post an > > update in a few days. > > > > Cheers, > > FROGGS > > > > -----Ursprüngliche Nachricht----- > > Von: Chris Marshall [mailto:devel.chm...@gmail.com] > > Gesendet: Freitag, 8. Juli 2011 16:14 > > An: Kartik Thakore > > Cc: sdl-devel; chromatic; Dmitry Karasik; per...@jach.hawaii.edu > > Betreff: Re: Perl OpenGL Project > > > > A quick SDL heads up: the Prima::OpenGL strawman implementation > > is now working with POGL on cygwin using the native WGL OpenGL > > drivers. For project goal #3 below, I'll be trying to get SDL installed > > on cygwin so that I can try using it with POGL for the OpenGL drawing. > > > > Anyone already using SDL + POGL on cygwin (with the Mesa+GLX > > rendering)? Does SDL installation on cygwin use the X11+GLX > > framework or the win32+WGL one---as in any bumps I can expect > > ahead? > > > > Thanks much, > > Chris > > > > On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore <thakore.kar...@gmail.com> > > wrote: > > > Hi Chris, > > > > > > I am interested in helping out! Any bugs I can tackle I will take. I am > > > also hoping to look at using some of the P5NCI optimizations chromatic > > > was talking about but I will wait for a while and learn the code base so > > > far. > > > > > > P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We > > > have several ppl on that list that are interested in this project > > > > > > Kartik > > > > > > On Sun, 2011-07-03 at 14:25 -0400, chm wrote: > > >> Announcing the new Perl OpenGL project site at > > >> sourceforge.net. A read-only git access is at > > >> > > >> git://pogl.git.sourceforge.net/gitroot/pogl/pogl > > >> > > >> I plan on updating the plan going forward but > > >> the immediate goals are: > > >> > > >> (1) Continue work with Dmitry Karasik to resolve > > >> win32 and cygwin build issues for his new > > >> Prima::OpenGL module at > > >> > > >> http://github.com/dk/Prima-OpenGL > > >> > > >> (2) Refactor the perl API bindings to OpenGL > > >> to use GLEW rather than rolling our own. > > >> That should allow for an immediate bump > > >> in OpenGL support to version 4.x. > > >> > > >> (3) Refactor the GUI/system inteface in OpenGL > > >> to be more platform *and* GUI toolkit > > >> portable. The current FreeGLUT default is > > >> very portable but abstracting the needed > > >> interface should allow it to be provided > > >> by *any* GUI library. This is already getting > > >> started (surprisingly quickly) in #1. > > >> > > >> (4) Replace platform OpenGL library detection > > >> in the Makefile.PL by an Alien::OpenGL or > > >> such approach. Maybe Alien::GLEW would be > > >> better here. > > >> > > >> (5) Move from EU::MM to Module::Build to reduce > > >> platform specific shell and make issues. > > >> > > >> If you are interested in participating, please > > >> contact me via email or through the sf.net > > >> project page links at > > >> > > >> http://sourceforge.net/projects/pogl/develop > > >> > > >> > > >> Thanks! > > >> Chris > > > > > > -- > > > Kartik Thakore <thakore.kar...@gmail.com> > > > > > > > > > -- Kartik Thakore <thakore.kar...@gmail.com>