Re: [Simh] KS10 IMP documentation

2016-03-02 Thread Cory Smelosky
Didn't someone claim it was possible to fit 5.x on a KS10?

Sent from my iPhone

> On Mar 2, 2016, at 16:31, Phil Budne  wrote:
> 
> ISTR someone (Mark Crispin?) telling me the AN22 interface for the
> KS10 was NCP era.
> 
> My notes at http://www.ultimate.com/phil/dec/tops-20 say:
> v3 of TOPS-20 had ARPAnet (1/78)
> v4 had new leader support (4/80)
> 5.2 had the BBN TCP/IP JSYS interface (12/82?)
> 5.3 had the DEC TCP: device (back ported from 6.x?) 6/83
> 5.4 had TCP/IP over NI (ethernet) 9/84?
> 
> The ARPAnet didn't go to TCP until 1/1/83, so the KS10 was long dead
> to the TOPS-20 monitor group.
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Re: [Simh] KS10 IMP documentation

2016-03-02 Thread Phil Budne
ISTR someone (Mark Crispin?) telling me the AN22 interface for the
KS10 was NCP era.

My notes at http://www.ultimate.com/phil/dec/tops-20 say:
v3 of TOPS-20 had ARPAnet (1/78)
v4 had new leader support (4/80)
5.2 had the BBN TCP/IP JSYS interface (12/82?)
5.3 had the DEC TCP: device (back ported from 6.x?) 6/83
5.4 had TCP/IP over NI (ethernet) 9/84?

The ARPAnet didn't go to TCP until 1/1/83, so the KS10 was long dead
to the TOPS-20 monitor group.
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Re: [Simh] KS10 IMP documentation

2016-03-02 Thread Jacob Goense

On 2016-02-29 23:26, Robert Armstrong wrote:

  But, be aware that all the IMP software we have is from the early
70s and predates TCP.  I don’t know if there was ever any OS for the
KS10 that supported NCP networking, but if there was then it’s
possible you could get something running.


Flag day is clear, IMPS were instructed to drop NCP based on
the (long) leader fields 65-72. Going backwards things blur.

Can this early IMP code switch IP in theory?
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Re: [Simh] [simh] another PDP-11/70 emulator

2016-03-02 Thread Sergii Kolisnyk
Hi,

it is on the updating list https://github.com/fcambus/jsemu

On 2 March 2016 at 02:31, Nelson H. F. Beebe  wrote:
> There has been a lot of activity on this list recently about the
> PDP-11 and Unix.  A friend just sent me a pointer to site, which
> appears not to have been mentioned on this list before:
>
> PDP 11/70 Emulator
> http://skn.noip.me/pdp11/pdp11.html
>
> The site lists these working guest O/Ses:
>
> RL0 BSD 2.9
> RL1 RSX 11M v3.2
> RL2 RSTS/E v7.0
> RL3 XXDP
> RK0 Unix V5
> RK1 RT11 v4.0
>
> It is always useful to have multiple implementations of an
> architecture when things seem not to go right.  Perhaps some list
> members already know that project, and could report their experience
> with it relative to SIMH.
>
> ---
> - Nelson H. F. BeebeTel: +1 801 581 5254  
> -
> - University of UtahFAX: +1 801 581 4148  
> -
> - Department of Mathematics, 110 LCBInternet e-mail: be...@math.utah.edu  
> -
> - 155 S 1400 E RM 233   be...@acm.org  be...@computer.org 
> -
> - Salt Lake City, UT 84112-0090, USAURL: http://www.math.utah.edu/~beebe/ 
> -
> ---
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Re: [Simh] Zork for ITS [was: Klh10 vs Simh]

2016-03-02 Thread Ken Cornetet
I used the old “f2c” from Bell Labs to create MSDOS and unix binaries of  the 
old Mystery Mansion that ran on HP1000/RTE.

The nice thing was that since I had the source to f2c, I could modify it to 
handle the slightly irregular syntax of the source code (the only one of which 
I can remember off hand is that Mystery Mansion had nearly 100 continuation 
lines which made most compilers choke).

From: Simh [mailto:simh-boun...@trailing-edge.com] On Behalf Of Clem Cole
Sent: Monday, February 29, 2016 8:30 PM
To: Bob Supnik 
Cc: SIMH 
Subject: Re: [Simh] Zork for ITS [was: Klh10 vs Simh]


On Mon, Feb 29, 2016 at 4:49 PM, Bob Supnik 
> wrote:
MDL sources for Dungeon are online here: 
http://simh.trailing-edge.com/games/zork-mdl.zip

/Bob

​Thanks Bob.  While its different then trying to get MDL run again, if you want 
to be a retro gamer -  I believe the Fortran version of Zork (called Dungeon), 
plus the the original Fortran Adventure sources are in the same directory:  
http://simh.trailing-edge.com/games/.   The Fortran versions are known to 
compile and run with the current Intel compiler - which to quote Rich Grove: 
"has a bunch of the DEC (Gem) compiler DNA ground up and injected into it."

I am under the impression that both Dungeon and Adventure are part of the Intel 
compiler test suite (as they were for the DEC compilers), so I suspect they 
will even run on on modern Mac's, Linux and Window's boxes if you set the FTN 
value in the makefile to point to fort (which you can get a free noncommercial 
license for if you poke around the Intel websites).

FYI: gfortran ​might work but I can not claim to have tried it, while I have 
personally run them both with ifort on my Mac to show my kids what computer 
games once looked like (I'm not sure if they were disgusted or amazed, but I 
did find when he was 16, my now 20 year, son playing adventure - i.e. it did 
suck him in - even he had been part of the Wii, Xbox and Nintendo generation.   
I think he was more impressed that I still had an adventure Map in a file 
cabinet that was created on computer printer paper.   That said, I'm not sure 
my daughter (a CS professional these days) was as entranced.

Clem

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