Re: [Slackbuilds-users] "Go back and enter a valid email address"

2017-05-22 Thread Franzen

On 2017-05-22 21:59, Robby Workman wrote:

On Mon, 22 May 2017 12:33:44 -0700
Doogster  wrote:


I just tried to submit an update to the vulksansdk SlackBuild.
SlackBuilds.org rejected it with the following message:

"Can not connect to E-Mail server (gmail.com).
Go back and enter a valid E-Mail address."

I did enter my email address (this one) correctly.



Try again; problem fixed, I think.


In case this hits more maintainers
As the ip has changed, i had to whitelist 208.94.237.149 to not get 
greylisted by my mta, to get my submission accepted.



Johannes
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Re: [Slackbuilds-users] "Go back and enter a valid email address"

2017-05-22 Thread Robby Workman
On Mon, 22 May 2017 12:33:44 -0700
Doogster  wrote:

> I just tried to submit an update to the vulksansdk SlackBuild.
> SlackBuilds.org rejected it with the following message:
> 
> "Can not connect to E-Mail server (gmail.com).
> Go back and enter a valid E-Mail address."
> 
> I did enter my email address (this one) correctly.


Try again; problem fixed, I think.

-RW


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[Slackbuilds-users] "Go back and enter a valid email address"

2017-05-22 Thread Doogster
I just tried to submit an update to the vulksansdk SlackBuild.
SlackBuilds.org rejected it with the following message:

"Can not connect to E-Mail server (gmail.com).
Go back and enter a valid E-Mail address."

I did enter my email address (this one) correctly.
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Re: [Slackbuilds-users] re-package a java program?

2017-05-22 Thread Μιχάλης Μιχαλούδης
22 Μαΐ 2017, 8:55 πμ, ο/η Fernando Lopez  έγραψε:

> Any guidelines on how to repackage a java program? Any existing buildscript 
> examples?

Josm is helpful?

> or anyone willing to do it for me... I'll maintain it afterwards.
> 
> this is the intended victim:
> http://www.st.com/en/embedded-software/stsw-link007.html
> 
> -- 
> 
> 
> Regards,
> Fernando Lopez Jr.
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Re: [Slackbuilds-users] Spamassassin from SBo - broken DNS RBL filtering?

2017-05-22 Thread Sebastian Arcus


On 22/05/17 00:27, Gerardo Zamudio wrote:



On 05/20/2017 11:34 PM, Sebastian Arcus wrote:


Thank you! It would be really interesting if others could check their
machines and report here if they are seeing the same issue at their end.
To test, I just passed a mail message with a known spammy URL (detected
as a spammy URL on a good machine) through spamc - and if the spam
report didn't mention anything about any dns rbl test, I knew
Spamassassin wasn't working correctly.




I use Amavis as an interface between SpamAssassin and Postfix. No issues
here

slack:~ # tail /var/log/maillog
May 21 17:54:06 mail postfix/smtpd[15930]: NOQUEUE: reject: RCPT from
static-IP_ADDRESS.bstnma.fios.verizon.net[IP_ADDRESS]: 554 5.7.1 Service
unavailable; Client host [IP_ADDRESS] blocked using sbl.spamhaus.org;
https://www.spamhaus.org/sbl/query/SBLCSS; from=
to= proto=ESMTP helo=


I found that dns rbl's didn't work correctly in relation to spam URl's 
found inside emails. Above it seems the rejection is based on the 
originating host, unless I'm misreading the log?

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[Slackbuilds-users] questions for my larn SlackBuild update, game security, SlackBuild licensing

2017-05-22 Thread David Melik
I maintain the larn (and some other) roguelike game package and 
recently submitted a new version I accidentally uploaded an old 
revision, so must redo (actually I do have a working version, but there 
are more issues now.) However, I switched from an unofficial port ( 
https://github.com/Nebula-Mechanica/larn-linux/ ) to the official source 
code ( https://github.com/atsb/RL_M .)
The unofficial version has a poorly-installed wrapper script (they 
don't link it to /usr/games/larn... the user just has to find and run 
larn.sh, not larn binary, though they can do that too) which I no longer 
use, so we may no longer need the larn-fixups.patch someone on SBo team 
wrote and added, or it will be different, in ways I don't know yet. The 
official code doesn't even 'make install,' and has a data directory, but 
no wrapper script linked to in /usr/games to go from there to that 
directory.
I wrote my own wrapper script (maybe not that great either) for the 
official code, but it seems the earlier, unofficial one uses some 
environment variables that may make things easier.
So, could some people more experienced with make, wrapper scripts, 
running & patching games with all these environment variables, etc., 
take a look at the unofficial and/or official, and my new version, and 
suggest what to do next for a wrapper and/or update larn-fixups.patch 
(if even needed now)? My new version is 
http://davidchmelik.com/homepage/math/slackbuilds/games/larn.tar.gz , 
which builds & runs fine for me, and if anyone at SBo is willing to any 
of that with my new update, for an official update in SBo, that's fine 
with me (just preferably let me know so I download any changes.)
I'm just not sure what to do changing from the unofficial to 
official version, both of which seem to have some advantages and 
disadvantages I'm not used to dealing with.
Also, should I set gid:uid games:games in all my game configure 
scripts (and maybe similar for graphics/academic/library software) for 
security?
Also, what do people think of that guy who submits scripts to SBo 
(meikamp?) but says that, with the addition of GPL not having to be 
included, their scripts are (optionally) under GPL? Then they're 
shorter, but I'm not sure it really works with GPL, though I'd probably 
prefer to do it this way.


D
http://www.cwu.edu/~melikd/

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Re: [Slackbuilds-users] re-package a java program?

2017-05-22 Thread Fernando Lopez
oh shit, yeah... i forgot about registration... can it be hosted somewhere
else?

here you go:
https://www.dropbox.com/s/zsg9akksjk29dc7/en.stsw-link007.zip?dl=0

On Mon, May 22, 2017 at 12:09 AM, Robby Workman 
wrote:

> On Sun, 21 May 2017 23:55:17 -0600
> Fernando Lopez  wrote:
>
> > Any guidelines on how to repackage a java program? Any existing
> > buildscript examples?
> > or anyone willing to do it for me... I'll maintain it afterwards.
> >
> > this is the intended victim:
> > http://www.st.com/en/embedded-software/stsw-link007.html
>
>
> Well, I was going to take a shot at it but then it wanted
> me to register, so nope.
>
> That said, the best way to it will likely be to package it
> in /opt, e.g. /opt/stsw/ or some such.
>
> -RW
>
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>


-- 


Regards,
Fernando Lopez Jr.
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Re: [Slackbuilds-users] re-package a java program?

2017-05-22 Thread Robby Workman
On Sun, 21 May 2017 23:55:17 -0600
Fernando Lopez  wrote:

> Any guidelines on how to repackage a java program? Any existing
> buildscript examples?
> or anyone willing to do it for me... I'll maintain it afterwards.
> 
> this is the intended victim:
> http://www.st.com/en/embedded-software/stsw-link007.html


Well, I was going to take a shot at it but then it wanted
me to register, so nope.

That said, the best way to it will likely be to package it 
in /opt, e.g. /opt/stsw/ or some such.

-RW 


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