Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On Jun 8, 2012, at 1:38 AM, King Beowulf wrote: > Maybe also ftp access? In case some want to pick and choose without > the grief of http. I was hoping my long awaited Raspberry Pi will fit that bill. I'll know by the end of June ;) Anyway, I don't want to further occupy this mailing list with irrelevant stuff. If any of you guys want to contact me regarding the slackbuilds, you now know my blog, LQ thread, and e-mail: http://someslack.wordpress.com/humble-bundle-slackbuilds/ http://www.linuxquestions.org/questions/slackware-14/humble-slack-bundle-series-926918/ dtsa...@otenet.gr Cheers :) ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
Maybe also ftp access? In case some want to pick and choose without the grief of http. On 6/7/12, Dimitris Tsagkatakis wrote: > On 06/08/2012 12:13 AM, Klaatu wrote: >> Just a humble suggestion, Dimistris: I tried to wget -m the folder >> containing >> your build scripts and dropbox laughed at me. I tried a few other tricks >> to >> download all the scripts so I wouldn't have to click 43 times to get them >> all, >> and just could not. >> >> So if you do continue to maintain them separately, maybe it would be nice >> to >> zip them all up into one archive? I imagine the collection would only end >> up >> being a few megabytes; well worth it for one-click convenience. >> > > Haha, yep... Dropbox won't do that. The zip idea is a good one, and I'll > upload one very very soon. > ___ > SlackBuilds-users mailing list > SlackBuilds-users@slackbuilds.org > http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users > Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ > FAQ - http://slackbuilds.org/faq/ > > -- Sent from my mobile device You! What PLANET is this! -- McCoy, "The City on the Edge of Forever", stardate 3134.0 ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On 06/08/2012 12:13 AM, Klaatu wrote: Just a humble suggestion, Dimistris: I tried to wget -m the folder containing your build scripts and dropbox laughed at me. I tried a few other tricks to download all the scripts so I wouldn't have to click 43 times to get them all, and just could not. So if you do continue to maintain them separately, maybe it would be nice to zip them all up into one archive? I imagine the collection would only end up being a few megabytes; well worth it for one-click convenience. Haha, yep... Dropbox won't do that. The zip idea is a good one, and I'll upload one very very soon. ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On 06/07/2012 11:58 PM, Erik Hanson wrote: The issue, which has already been mentioned, is going to be the lack of direct download links. This makes approval impossible. I suspect (I could be wrong) that I am the only admin to own all of the bundles. I have no interest in being the one to approve all these scripts. I think it would be best if they were maintained separately from SBo. Thanks for your answer Erik. As I already said, valid points. I also understand that this is no AUR, which works in a very different manner. Regards, Dimitris ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
> On Fri, 08 Jun 2012 13:07:28 +0300 > > Dimitris Tsagkatakis wrote: > > Hi there, > > > > I currently maintain SlackBuilds for games from the Humble Bundle > > series. I mainly do this for myself, but I also have them available for > > other users via my blog. I recently got asked from an LQ user if I ever > > considered submitting these scripts to SBo. > > > > So, I wanted to ask: > > a) Given the fact that these scripts rely on commercial and (usually) > > proprietary software and would appeal only to Humble Bundle customers, > > would these scripts be welcome by SBo? > > The issue, which has already been mentioned, is going to be the lack of > direct download links. This makes approval impossible. I suspect (I could > be wrong) that I am the only admin to own all of the bundles. I have no > interest in being the one to approve all these scripts. I think it would > be best if they were maintained separately from SBo. > > As a side note, I haven't found any of the games to require system-wide > installation. They all live happily under ~/humble/ for me. Just a humble suggestion, Dimistris: I tried to wget -m the folder containing your build scripts and dropbox laughed at me. I tried a few other tricks to download all the scripts so I wouldn't have to click 43 times to get them all, and just could not. So if you do continue to maintain them separately, maybe it would be nice to zip them all up into one archive? I imagine the collection would only end up being a few megabytes; well worth it for one-click convenience. Either way, thanks for the SlackBuilds! -klaatu ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On Fri, 08 Jun 2012 13:07:28 +0300 Dimitris Tsagkatakis wrote: > Hi there, > > I currently maintain SlackBuilds for games from the Humble Bundle > series. I mainly do this for myself, but I also have them available for > other users via my blog. I recently got asked from an LQ user if I ever > considered submitting these scripts to SBo. > > So, I wanted to ask: > a) Given the fact that these scripts rely on commercial and (usually) > proprietary software and would appeal only to Humble Bundle customers, > would these scripts be welcome by SBo? The issue, which has already been mentioned, is going to be the lack of direct download links. This makes approval impossible. I suspect (I could be wrong) that I am the only admin to own all of the bundles. I have no interest in being the one to approve all these scripts. I think it would be best if they were maintained separately from SBo. As a side note, I haven't found any of the games to require system-wide installation. They all live happily under ~/humble/ for me. -- Erik Hanson ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On 06/07/2012 10:38 PM, B Watson wrote: On 6/7/12, Audrius Ka~ukauskas wrote: If these games can be downloaded freely and only require some sort of activation to play, then the fact that they're commercial software shouldn't be an issue. I believe SBo already contains SlackBuilds for this sort of software, although I don't have any examples to point you at. Not a game, but: http://slackbuilds.org/repository/13.37/audio/transcribe/ Without paying for an activation code, it's a 30-day limited demo. And World of Goo (demo) is already available in SBo. Anyway, I just checked, and most of the companies don't offer a downloadable demo; either they have an 'online demo', or they offer demos only for 'PC' and Mac, or nothing at all. Some do offer a linux demo, but I don't see the point of submitting just a few slackbuilds out of 44... ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
I don't see it as a show stopper that the admins can't test the slackbuilds for commercial/proprietary software. In this case, the Humble Bundles are DRM and some of the purchase price goes to EFF, for example. As long as the maintainer stands by his work... BTW, I was the one who. brought this up on LQ, just thought is was worthy of a discussion. I'd like SBo to be a centralized repository for all 3rd party stuff, not just F/OSS or free-to-use software. Ed On 6/7/12, Dimitris Tsagkatakis wrote: >> The potential problem I see here is (un)availability of source (or >> binary in this case) tarballs to everybody, and that includes SBo admins >> wanting to test your build scripts against those tarballs. If these >> games can be downloaded freely and only require some sort of activation >> to play, then the fact that they're commercial software shouldn't be an >> issue. I believe SBo already contains SlackBuilds for this sort of >> software, although I don't have any examples to point you at. >> >> -- >> Audrius Kažukauskas > > I'm afraid that sounds very reasonable. The vast majority are closed source > AND are not free as in 'free beer'. So the admins won't be able to test > these unless they have a legal copy of each game. > > ___ > SlackBuilds-users mailing list > SlackBuilds-users@slackbuilds.org > http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users > Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ > FAQ - http://slackbuilds.org/faq/ > > -- Sent from my mobile device You! What PLANET is this! -- McCoy, "The City on the Edge of Forever", stardate 3134.0 ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On 6/7/12, Audrius Ka~ukauskas wrote: > If these > games can be downloaded freely and only require some sort of activation > to play, then the fact that they're commercial software shouldn't be an > issue. I believe SBo already contains SlackBuilds for this sort of > software, although I don't have any examples to point you at. Not a game, but: http://slackbuilds.org/repository/13.37/audio/transcribe/ Without paying for an activation code, it's a 30-day limited demo. ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On Thu, Jun 7, 2012, at 03:47 PM, Dimitris Tsagkatakis wrote: > > On Jun 7, 2012, at 2:24 PM, Klaatu wrote: > > > Dimitris, > > > > I'll defer to SBo admins for the official answer, but either way, I > > wouldn't > > mind getting copies of those slackbuilds. Are they online some place > > currently? > > > > - klaatu > > http://someslack.wordpress.com/humble-bundle-slackbuilds/ > Thanks for posting these. -- Chess Griffin ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
> The potential problem I see here is (un)availability of source (or > binary in this case) tarballs to everybody, and that includes SBo admins > wanting to test your build scripts against those tarballs. If these > games can be downloaded freely and only require some sort of activation > to play, then the fact that they're commercial software shouldn't be an > issue. I believe SBo already contains SlackBuilds for this sort of > software, although I don't have any examples to point you at. > > -- > Audrius Kažukauskas I'm afraid that sounds very reasonable. The vast majority are closed source AND are not free as in 'free beer'. So the admins won't be able to test these unless they have a legal copy of each game. ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On Jun 7, 2012, at 2:24 PM, Klaatu wrote: > Dimitris, > > I'll defer to SBo admins for the official answer, but either way, I wouldn't > mind getting copies of those slackbuilds. Are they online some place > currently? > > - klaatu http://someslack.wordpress.com/humble-bundle-slackbuilds/ ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
On Fri, 2012-06-08 at 13:07:28 +0300, Dimitris Tsagkatakis wrote: > So, I wanted to ask: > a) Given the fact that these scripts rely on commercial and > (usually) proprietary software and would appeal only to Humble > Bundle customers, would these scripts be welcome by SBo? The potential problem I see here is (un)availability of source (or binary in this case) tarballs to everybody, and that includes SBo admins wanting to test your build scripts against those tarballs. If these games can be downloaded freely and only require some sort of activation to play, then the fact that they're commercial software shouldn't be an issue. I believe SBo already contains SlackBuilds for this sort of software, although I don't have any examples to point you at. > b) If yes, do you think it would actually be a worthy addition to > the database? Because, currently, there are scripts for 43 games and > I suspect I'll have to modify them to be as consistent as possible > with SBo's templates. Yep, they should be as close to SBo templates as possible, but feel free to do things differently if it makes sense. > Regards, > Dimitris > > PS. Sorry for any grammar mistakes :) I think your grammar is great, but I'm not a native English speaker. :-) -- Audrius Kažukauskas http://neutrino.lt/ pgpvxzUUwFY4S.pgp Description: PGP signature ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
2012/6/8 Dimitris Tsagkatakis : > Hi there, > So, I wanted to ask: > a) Given the fact that these scripts rely on commercial and (usually) > proprietary software and would appeal only to Humble Bundle customers, would > these scripts be welcome by SBo? That's actually pretty much OK. Most of my scripts exists because I use the programs and I have no idea if others do. -- Ozan, BSc, BEng ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games
Dimitris, I'll defer to SBo admins for the official answer, but either way, I wouldn't mind getting copies of those slackbuilds. Are they online some place currently? - klaatu > Hi there, > > I currently maintain SlackBuilds for games from the Humble Bundle > series. I mainly do this for myself, but I also have them available for > other users via my blog. I recently got asked from an LQ user if I ever > considered submitting these scripts to SBo. > > So, I wanted to ask: > a) Given the fact that these scripts rely on commercial and (usually) > proprietary software and would appeal only to Humble Bundle customers, > would these scripts be welcome by SBo? > b) If yes, do you think it would actually be a worthy addition to the > database? Because, currently, there are scripts for 43 games and I > suspect I'll have to modify them to be as consistent as possible with > SBo's templates. > > Regards, > Dimitris > > PS. Sorry for any grammar mistakes :) > ___ > SlackBuilds-users mailing list > SlackBuilds-users@slackbuilds.org > http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users > Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ > FAQ - http://slackbuilds.org/faq/ - klaatu ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/
[Slackbuilds-users] SlackBuilds for Humble Bundle games
Hi there, I currently maintain SlackBuilds for games from the Humble Bundle series. I mainly do this for myself, but I also have them available for other users via my blog. I recently got asked from an LQ user if I ever considered submitting these scripts to SBo. So, I wanted to ask: a) Given the fact that these scripts rely on commercial and (usually) proprietary software and would appeal only to Humble Bundle customers, would these scripts be welcome by SBo? b) If yes, do you think it would actually be a worthy addition to the database? Because, currently, there are scripts for 43 games and I suspect I'll have to modify them to be as consistent as possible with SBo's templates. Regards, Dimitris PS. Sorry for any grammar mistakes :) ___ SlackBuilds-users mailing list SlackBuilds-users@slackbuilds.org http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/ FAQ - http://slackbuilds.org/faq/