Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis

On Jun 8, 2012, at 1:38 AM, King Beowulf wrote:

> Maybe also ftp access? In case some want to pick and choose without
> the grief of http.

I was hoping my long awaited Raspberry Pi will fit that bill. I'll know by the 
end of June ;)

Anyway, I don't want to further occupy this mailing list with irrelevant stuff. 
If any of you guys want to contact me regarding the slackbuilds, you now know 
my blog, LQ thread, and e-mail:

http://someslack.wordpress.com/humble-bundle-slackbuilds/
http://www.linuxquestions.org/questions/slackware-14/humble-slack-bundle-series-926918/
dtsa...@otenet.gr


Cheers :)
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread King Beowulf
Maybe also ftp access? In case some want to pick and choose without
the grief of http.


On 6/7/12, Dimitris Tsagkatakis  wrote:
> On 06/08/2012 12:13 AM, Klaatu wrote:
>> Just a humble suggestion, Dimistris: I tried to wget -m the folder
>> containing
>> your build scripts and dropbox laughed at me. I tried a few other tricks
>> to
>> download all the scripts so I wouldn't have to click 43 times to get them
>> all,
>> and just could not.
>>
>> So if you do continue to maintain them separately, maybe it would be nice
>> to
>> zip them all up into one archive? I imagine the collection would only end
>> up
>> being a few megabytes; well worth it for one-click convenience.
>>
>
> Haha, yep... Dropbox won't do that. The zip idea is a good one, and I'll
> upload one very very soon.
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis

On 06/08/2012 12:13 AM, Klaatu wrote:

Just a humble suggestion, Dimistris: I tried to wget -m the folder containing
your build scripts and dropbox laughed at me. I tried a few other tricks to
download all the scripts so I wouldn't have to click 43 times to get them all,
and just could not.

So if you do continue to maintain them separately, maybe it would be nice to
zip them all up into one archive? I imagine the collection would only end up
being a few megabytes; well worth it for one-click convenience.



Haha, yep... Dropbox won't do that. The zip idea is a good one, and I'll 
upload one very very soon.

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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis

On 06/07/2012 11:58 PM, Erik Hanson wrote:
The issue, which has already been mentioned, is going to be the lack 
of direct download links. This makes approval impossible. I suspect (I 
could be wrong) that I am the only admin to own all of the bundles. I 
have no interest in being the one to approve all these scripts. I 
think it would be best if they were maintained separately from SBo. 


Thanks for your answer Erik. As I already said, valid points. I also 
understand that this is no AUR, which works in a very different manner.


Regards,
Dimitris
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Klaatu
> On Fri, 08 Jun 2012 13:07:28 +0300
> 
> Dimitris Tsagkatakis  wrote:
> > Hi there,
> > 
> > I currently maintain SlackBuilds for games from the Humble Bundle
> > series. I mainly do this for myself, but I also have them available for
> > other users via my blog. I recently got asked from an LQ user if I ever
> > considered submitting these scripts to SBo.
> > 
> > So, I wanted to ask:
> > a) Given the fact that these scripts rely on commercial and (usually)
> > proprietary software and would appeal only to Humble Bundle customers,
> > would these scripts be welcome by SBo?
> 
> The issue, which has already been mentioned, is going to be the lack of
> direct download links. This makes approval impossible. I suspect (I could
> be wrong) that I am the only admin to own all of the bundles. I have no
> interest in being the one to approve all these scripts. I think it would
> be best if they were maintained separately from SBo.
> 
> As a side note, I haven't found any of the games to require system-wide
> installation. They all live happily under ~/humble/ for me.

Just a humble suggestion, Dimistris: I tried to wget -m the folder containing 
your build scripts and dropbox laughed at me. I tried a few other tricks to 
download all the scripts so I wouldn't have to click 43 times to get them all, 
and just could not.

So if you do continue to maintain them separately, maybe it would be nice to 
zip them all up into one archive? I imagine the collection would only end up 
being a few megabytes; well worth it for one-click convenience.

Either way, thanks for the SlackBuilds!

-klaatu
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Erik Hanson
On Fri, 08 Jun 2012 13:07:28 +0300
Dimitris Tsagkatakis  wrote:

> Hi there,
> 
> I currently maintain SlackBuilds for games from the Humble Bundle 
> series. I mainly do this for myself, but I also have them available for 
> other users via my blog. I recently got asked from an LQ user if I ever 
> considered submitting these scripts to SBo.
> 
> So, I wanted to ask:
> a) Given the fact that these scripts rely on commercial and (usually) 
> proprietary software and would appeal only to Humble Bundle customers, 
> would these scripts be welcome by SBo?

The issue, which has already been mentioned, is going to be the lack of direct
download links. This makes approval impossible. I suspect (I could be wrong)
that I am the only admin to own all of the bundles. I have no interest in being
the one to approve all these scripts. I think it would be best if they were
maintained separately from SBo.

As a side note, I haven't found any of the games to require system-wide
installation. They all live happily under ~/humble/ for me.


-- 
Erik Hanson
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis

On 06/07/2012 10:38 PM, B Watson wrote:

On 6/7/12, Audrius Ka~ukauskas  wrote:

  If these
games can be downloaded freely and only require some sort of activation
to play, then the fact that they're commercial software shouldn't be an
issue.  I believe SBo already contains SlackBuilds for this sort of
software, although I don't have any examples to point you at.

Not a game, but:

http://slackbuilds.org/repository/13.37/audio/transcribe/

Without paying for an activation code, it's a 30-day limited demo.


And World of Goo (demo) is already available in SBo.

Anyway, I just checked, and most of the companies don't offer a 
downloadable demo; either they have an 'online demo', or they offer 
demos only for 'PC' and Mac, or nothing at all.


Some do offer a linux demo, but I don't see the point of submitting just 
a few slackbuilds out of 44...

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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread King Beowulf
I don't see it as a show stopper that the admins can't test the
slackbuilds for commercial/proprietary software.  In this case, the
Humble Bundles are DRM and some of the purchase price goes to EFF, for
example. As long as the maintainer stands by his work...

BTW, I was the one who.  brought this up on LQ, just thought is was
worthy of a discussion. I'd like SBo to be a centralized repository
for all 3rd party stuff, not just F/OSS or free-to-use software.

Ed


On 6/7/12, Dimitris Tsagkatakis  wrote:
>> The potential problem I see here is (un)availability of source (or
>> binary in this case) tarballs to everybody, and that includes SBo admins
>> wanting to test your build scripts against those tarballs.  If these
>> games can be downloaded freely and only require some sort of activation
>> to play, then the fact that they're commercial software shouldn't be an
>> issue.  I believe SBo already contains SlackBuilds for this sort of
>> software, although I don't have any examples to point you at.
>>
>> --
>> Audrius Kažukauskas
>
> I'm afraid that sounds very reasonable. The vast majority are closed source
> AND are not free as in 'free beer'. So the admins won't be able to test
> these unless they have a legal copy of each game.
>
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread B Watson
On 6/7/12, Audrius Ka~ukauskas  wrote:
>  If these
> games can be downloaded freely and only require some sort of activation
> to play, then the fact that they're commercial software shouldn't be an
> issue.  I believe SBo already contains SlackBuilds for this sort of
> software, although I don't have any examples to point you at.

Not a game, but:

http://slackbuilds.org/repository/13.37/audio/transcribe/

Without paying for an activation code, it's a 30-day limited demo.
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Chess Griffin
On Thu, Jun 7, 2012, at 03:47 PM, Dimitris Tsagkatakis wrote:
> 
> On Jun 7, 2012, at 2:24 PM, Klaatu wrote:
> 
> > Dimitris,
> > 
> > I'll defer to SBo admins for the official answer, but either way, I 
> > wouldn't 
> > mind getting copies of those slackbuilds. Are they online some place 
> > currently?
> > 
> > - klaatu
> 
> http://someslack.wordpress.com/humble-bundle-slackbuilds/
> 

Thanks for posting these.

-- 
Chess Griffin
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis
> The potential problem I see here is (un)availability of source (or
> binary in this case) tarballs to everybody, and that includes SBo admins
> wanting to test your build scripts against those tarballs.  If these
> games can be downloaded freely and only require some sort of activation
> to play, then the fact that they're commercial software shouldn't be an
> issue.  I believe SBo already contains SlackBuilds for this sort of
> software, although I don't have any examples to point you at.
> 
> -- 
> Audrius Kažukauskas

I'm afraid that sounds very reasonable. The vast majority are closed source AND 
are not free as in 'free beer'. So the admins won't be able to test these 
unless they have a legal copy of each game.

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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis

On Jun 7, 2012, at 2:24 PM, Klaatu wrote:

> Dimitris,
> 
> I'll defer to SBo admins for the official answer, but either way, I wouldn't 
> mind getting copies of those slackbuilds. Are they online some place 
> currently?
> 
> - klaatu

http://someslack.wordpress.com/humble-bundle-slackbuilds/

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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Audrius Kažukauskas
On Fri, 2012-06-08 at 13:07:28 +0300, Dimitris Tsagkatakis wrote:
> So, I wanted to ask:
> a) Given the fact that these scripts rely on commercial and
> (usually) proprietary software and would appeal only to Humble
> Bundle customers, would these scripts be welcome by SBo?

The potential problem I see here is (un)availability of source (or
binary in this case) tarballs to everybody, and that includes SBo admins
wanting to test your build scripts against those tarballs.  If these
games can be downloaded freely and only require some sort of activation
to play, then the fact that they're commercial software shouldn't be an
issue.  I believe SBo already contains SlackBuilds for this sort of
software, although I don't have any examples to point you at.

> b) If yes, do you think it would actually be a worthy addition to
> the database? Because, currently, there are scripts for 43 games and
> I suspect I'll have to modify them to be as consistent as possible
> with SBo's templates.

Yep, they should be as close to SBo templates as possible, but feel free
to do things differently if it makes sense.

> Regards,
> Dimitris
> 
> PS. Sorry for any grammar mistakes :)

I think your grammar is great, but I'm not a native English speaker. :-)

-- 
Audrius Kažukauskas
http://neutrino.lt/


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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Ozan Türkyılmaz
2012/6/8 Dimitris Tsagkatakis :
> Hi there,
> So, I wanted to ask:
> a) Given the fact that these scripts rely on commercial and (usually)
> proprietary software and would appeal only to Humble Bundle customers, would
> these scripts be welcome by SBo?
That's actually pretty much OK. Most of my scripts exists because I
use the programs and I have no idea if others do.

-- 
Ozan, BSc, BEng
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Re: [Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Klaatu
Dimitris,

I'll defer to SBo admins for the official answer, but either way, I wouldn't 
mind getting copies of those slackbuilds. Are they online some place 
currently?

- klaatu


> Hi there,
> 
> I currently maintain SlackBuilds for games from the Humble Bundle
> series. I mainly do this for myself, but I also have them available for
> other users via my blog. I recently got asked from an LQ user if I ever
> considered submitting these scripts to SBo.
> 
> So, I wanted to ask:
> a) Given the fact that these scripts rely on commercial and (usually)
> proprietary software and would appeal only to Humble Bundle customers,
> would these scripts be welcome by SBo?
> b) If yes, do you think it would actually be a worthy addition to the
> database? Because, currently, there are scripts for 43 games and I
> suspect I'll have to modify them to be as consistent as possible with
> SBo's templates.
> 
> Regards,
> Dimitris
> 
> PS. Sorry for any grammar mistakes :)
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- klaatu
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[Slackbuilds-users] SlackBuilds for Humble Bundle games

2012-06-07 Thread Dimitris Tsagkatakis

Hi there,

I currently maintain SlackBuilds for games from the Humble Bundle 
series. I mainly do this for myself, but I also have them available for 
other users via my blog. I recently got asked from an LQ user if I ever 
considered submitting these scripts to SBo.


So, I wanted to ask:
a) Given the fact that these scripts rely on commercial and (usually) 
proprietary software and would appeal only to Humble Bundle customers, 
would these scripts be welcome by SBo?
b) If yes, do you think it would actually be a worthy addition to the 
database? Because, currently, there are scripts for 43 games and I 
suspect I'll have to modify them to be as consistent as possible with 
SBo's templates.


Regards,
Dimitris

PS. Sorry for any grammar mistakes :)
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