RE: set raycast direction with a Null?

2013-04-06 Thread Sam
I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.



Re: This is what I meant by AE integration

2013-04-06 Thread Jason S

   Paul Griswold

   Personally for compositing I would always go with Fusion. 
   Especially now that they have Generation AM out and they just

   released some great open source Python modules for pipeline building.

   I know Nuke is the big boy these days and I think Nuke and Fusion
   both have their strengths and weaknesses, but I just tend to feel
   like Fusion is a little more artist friendly and therefore faster
   for me to work with.


I heard lots of good things about Fusion... what are it's main strengths 
(and weaknesses) you were reffering to in you opinion, or what do you 
like most?



Also had an extra 'with' in my reply :)

<.. timeline based /[solutions]/ such as AE (with stacked effects) it's 
easier to have longer /with /compositions with a number of effects shots 
as single projects while keeping an overview and control of the whole. >


cheers


On 06/04/2013 7:31 PM, Jason S wrote:


Node based workflows has the advantage of easily having the outputs of 
effect streams as sources very easily (visually),
giving more space for complexity while remaning managable & 
understandable.


Whereas timeline based such as AE (with stacked effects)
it's easier to have longer with compositions with a number of effects 
shots as single projects while keeping an overview and control of the 
whole.


Smoke (and DS) harness the best of both worlds.

But as far a I know, both AE & Fusion are excellent.





Re: New ww.Lagoa.com

2013-04-06 Thread Jason S
While I too have no doubt Lagoa can be trusted, the fact that such 
clauses can be standard for clouds gives me chills :s


I'm positive that users wouldn't have to 'agree' to too vaguely worded 
(or lengthy) clauses that may be potentially compromising just by 
accepting to use it,
and that default privacy settings would be set to what most people would 
set them to, if they actually made it to the settings page.

(unlike many social networks)


On 03/04/2013 12:04 AM, Raffaele Fragapane wrote:
It's pretty standard legal BS for any cloud service, without it they 
could be sued for holding onto the files they need to render for you 
with the back-end.
I very, very seriously doubt Thiago plans to use without permission 
any of the material rendered through teamUp for promotion or sales, 
but the gray area of cloud services requires some rather (overly) 
robust wording on the fact they have rights on the information you 
provide.


They don't acquire the IP or license for distribution in any form with 
that, those are the clauses you really have to watch out for. The 
former is impossible (illegal) but constitutes vice of form, the 
latter can plant a sizeable penis firmly up your colon, especially if 
you're contracting.



On Wed, Apr 3, 2013 at 2:49 PM, Xavier Lapointe 
mailto:xl.mailingl...@gmail.com>> wrote:


More specifically this paragraph:

You hereby grant to Lagoa a non-exclusive, royalty free, paid up,
worldwide, sublicensable (but only to affiliates of Lagoa) right
and license to use the information that you submit as part of the
Services to copy, create, make derivative works of, display, or
publicly perform the Renderings or any component thereof,
provided that Lagoa shall not use the Renderings beyond the
Privacy Settings that You and Lagoa have agreed to as part of the
Scope of Services, and provided, further, that the license to any
Renderings you have created until such time as you have paid Lagoa
for use of the Services shall be irrevocable and freely
sublicensable as long as such use of the Renderings is limited to
the purposes of promoting Lagoa, Lagoa’s models, Lagoa’s services,
or You, as the artist thereof, from the creation of such
Renderings until the date that is six (6) months after the
expiration or termination of your subscription to the Services. 
You authorize Lagoa, on a royalty-free basis, to use and exploit

any aggregated data regarding your use of the Services along with
aggregated data regarding others users’ use of the Services, so
long as such use does not identify You.




--
Our users will know fear and cower before our software! Ship it! Ship 
it and let them flee like the dogs they are!




Re: New ww.Lagoa.com

2013-04-06 Thread Christopher
I like ping pong, I'll 
take you on Thiago :) I may embarrass myself the first two rounds, then 
I'll be warmed up :) Air Hockey too :)

Christopher


   	   
   	Thiago Costa  
  Friday, April 05,
 2013 7:56 PM
  Ciaran, why do 
you think playing ping-pong is silly? :PWe have a nice 
ping-pong Tournament at Lagoa's office every year, check it out: http://www.flickr.com/photos/celesteshankland/sets/72157633122673384/


-Thiago

  
   	   
   	Ciaran Moloney  
  Friday, April 05,
 2013 9:44 AM
  

I too think the new Lagoa tech is really promising, but 
this is just about the silliest thing I've heard all day. Still, it's 
early


  
   	   
   	Paul Griswold  
  Friday, April 05,
 2013 6:05 AM
  Having tested it for quite a while, I can tell you
 for sure it is an amazing technology that's only going to continue to 
get better.  The days of sending your work to the render farm & then
 playing ping-pong for a while are pretty much over.

-Paul



  
   	   
   	Xavier Lapointe  
  Friday, April 05,
 2013 1:21 AM
  I'll make sure 
to forward this. Thanks!-- Xavier


  
   	   
   	Thiago Costa  
  Friday, April 05,
 2013 1:18 AM
  Hi guys, 
good points. As Raff and Alan pointed out, these things are quite 
standard to operate the kind of service we do.Xavier, you didn't paste the full clause, it reads:

As
 between You and Lagoa, Lagoa does not claim any rights to any 
Renderings or the intellectual property that You submit to Lagoa for the
 purpose of creating such Renderings,

For clarity: Lagoa makes no claim over the 
ownership of the content nor the Renderings; we agree that you are the 
owner of the content that you create.  In this section, we 
receive a license to use the data you submit to make, among other 
 things, the Renderings that we are promising to make in the agreement. 
Without this license, we might not have the right to create the 
Renderings using the data that you submit and the functions conducted by
 our servers. If you wanted us to display your Renderings (so that 
others could view your work), we could not do so without this license.

To protect peoples interests, we also added that there are 
limits to what we can do with the Renderings you create. First, we 
cannot use the Renderings beyond the privacy settings that you have 
agreed to. If the content is made private for example we will not 
display it to anyone other than who you decide to give access to.

Second – if you are not a paying customer – we can sublicense more 
broadly, but only for certain purposes (to promote Lagoa, Lagoa’s 
models, Lagoa’s services, or you) and only for a limited period of time.
 So it's quite clear what we do.

In other words, we need this clause to operate
 our service.  We give some free storage and some free rendering, and 
the only way that we plan to use the content (created by our community) 
is to help the community itself to grow.  There are no hidden intentions
 here and we respect people's privacy.

In fact we have some real costumers doing real work 
in the system – it's been awhile.  So it's not like this is a new 
attempt. It's something proven to work and for some really large 
companies.

I hope that clarifies everything.thanks, 
-Thiago

  




Re: This is what I meant by AE integration

2013-04-06 Thread Jason S





Node based workflows has the advantage of easily having the outputs of
effect streams as sources very easily (visually), 
giving more space for complexity while remaning managable &
understandable.

Whereas timeline based such as AE (with stacked effects) it's easier to
have longer with compositions with a number of effects shots as single
projects while keeping an overview and control of the whole.

Smoke (and DS) harness the best of both worlds.

But as far a I know, both AE & Fusion are excellent.



On 06/04/2013 9:11 AM, Christopher wrote:

  
Despite fusion flaws would you still vouch for Fusion or should I stick
with AE, unless another compositor in mind, excluding NUKE ? :)
  
Christopher
  
  




Paul
Griswold

Saturday,
April 06, 2013 5:30 AM




Fusion is great with Softimage & it's 3D
environment is fantastic.  Getting things back and forth isn't as easy
as I'd like, though.  You can export your scenes as FBX, but Fusion
won't/doesn't see camera animation in FBX files from XSI for some
reason.  So you have to export your camera as a dotXSI, and then import
it into Fusion - then you get your geometry & your animated camera.


Fusion doesn't support Sub-D's, though, so any
subdivided object comes in un-subdivided.  


The new C4D-AE pipeline only interests me for
motion graphics.  I think AE is a real pain to work with for serious
compositing.  


-Paul












Christopher

Friday,
April 05, 2013 11:11 PM




Nuke pipeline to expensive for me.  The only thing I hate with AE is
the slew of plug-ins, that is the plus Nuke has, it's all mostly within
the software.  Fusion is another alternative, considering the plugins
for AE, maybe I should go the fusion route.

Christopher






Jason
S

Friday,
April 05, 2013 10:33 PM




If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline







Paul
Griswold

Friday,
April 05, 2013 8:53 PM




I brought up a little while ago that I really
wish Softimage had better AE integration & the announcement of the
Adobe/Maxon agreement.


This is what I was talking about:


http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E



Watch the videos & you'll see what I mean.


I don't think Softimage necessarily needs that
level of integration, but right now there is zero official support, so
something would be better than what we've got now.


-PG




  






Re: This is what I meant by AE integration

2013-04-06 Thread Steven Caron
that second video... way to name drop ILM and not making any sense.

anyways, maxon has done a great job! it would be difficult to match with
softimage, at least the rendering part. cinema has its own renderer so they
can implement their renderer more easily then one would with mental ray
inside softimage. one could make a plugin which talks between the two for
scene data though. like the xsi server plugin and the 'send to' features
built in.

s


On Fri, Apr 5, 2013 at 5:53 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> I brought up a little while ago that I really wish Softimage had better AE
> integration & the announcement of the Adobe/Maxon agreement.
>
> This is what I was talking about:
>
>
> http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
>
> Watch the videos & you'll see what I mean.
>
> I don't think Softimage necessarily needs that level of integration, but
> right now there is zero official support, so something would be better than
> what we've got now.
>
> -PG
>
>


Re: Catch a drag/drop

2013-04-06 Thread Steven Caron
hey stephan

check this out, new in 2014

http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/index.html?url=si_cmds/cb_Event_OnEvent.html,topicNumber=si_cmds_cb_Event_OnEvent_html,hash=ctxt_siOnDragAndDrop2

looks like you could capture a material being dragged and dropped on an
object.

s


On Sun, Mar 24, 2013 at 12:32 AM, Stephan Woermann <
swoerman...@googlemail.com> wrote:

> Thanks Matt...
> Anyone an other idea?
>
>
> 2013/3/22 Matt Lind 
>
>> I think siOnDragAndDrop is for dragging files into Softimage from outside
>> the application.
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Matt
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephan Woermann
>> *Sent:* Friday, March 22, 2013 3:16 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Catch a drag/drop
>>
>> ** **
>>
>> Is there a way to catch when a material is moved with drag and drop from
>> the material manager to a mesh/cluster.
>>
>> The siOnDragAndDrop event doesn´t work.
>>
>> I think a siOnBegin/EndCommand can work but to be compatible with older
>> versions, i use the 2011SDK with C++.
>>
>> I hope there is any way...
>>
>> Stephan
>>
>
>


Re: F3 Explorer rather than Synoptic/Annotation?

2013-04-06 Thread Peter Agg
That'll be the one!

Cheers.


On 6 April 2013 17:50, Stephen Blair  wrote:

> Change your keyboard mapping?
> Shift F3 is currently mapped to Open Transient Explorer, and F3 to Open
> Attachment, so...
>
>
> On 06/04/2013 12:19 PM, Peter Agg wrote:
>
>> Just a quick one: Does anyone have any idea if there's a way to force the
>> F3 button to always display a pop-up explorer rather than a synoptic or
>> annotation?
>>
>> I can't see anything in the prefs, just holding out in the hope that
>> there's some trick I've missed!
>>
>
>


Re: F3 Explorer rather than Synoptic/Annotation?

2013-04-06 Thread Stephen Blair

Change your keyboard mapping?
Shift F3 is currently mapped to Open Transient Explorer, and F3 to Open 
Attachment, so...


On 06/04/2013 12:19 PM, Peter Agg wrote:
Just a quick one: Does anyone have any idea if there's a way to force 
the F3 button to always display a pop-up explorer rather than a 
synoptic or annotation?


I can't see anything in the prefs, just holding out in the hope that 
there's some trick I've missed!




F3 Explorer rather than Synoptic/Annotation?

2013-04-06 Thread Peter Agg
Just a quick one: Does anyone have any idea if there's a way to force the
F3 button to always display a pop-up explorer rather than a synoptic or
annotation?

I can't see anything in the prefs, just holding out in the hope that
there's some trick I've missed!


Re: This is what I meant by AE integration

2013-04-06 Thread Christopher
It's helpful information. 
 I decided to go with Fusion, which I already hand in mind anyhow.  I 
was going to go with a Autodesk Composite / AE workflow, that is a mixed
 mess IMO :) 
Like I said, I don't have hate toward AE, it's just if you factor in the
 price of AE plus some effective plug-ins budget wise, your paying for 
fusion anyhow, why not go fusion :)

Christopher


   	   
   	Paul Griswold  
  Saturday, April 
06, 2013 10:59 AM
  Personally for compositing I would always go with 
Fusion.  Especially now that they have Generation AM out and they just 
released some great open source Python modules for pipeline building.

I know Nuke is the big boy these days and I think 
Nuke and Fusion both have their strengths and weaknesses, but I just 
tend to feel like Fusion is a little more artist friendly and therefore 
faster for me to work with.

There's a nice 3Delight connection now for Fusion 
that lets you use it right inside the compositor.  And of course it 
already has both a software and a OpenCL renderer/accelerator.

After Effects is great if you're editing something
 in Premiere Pro and need some motion graphics or quick effects.  They 
have a shared cache system that lets you bring AE comps into Premiere as
 live elements.  It's very "broadcast friendly" rather than being VFX 
friendly (I hope that makes sense).

-Paul



  
   	   
   	Christopher  
  Saturday, April 
06, 2013 9:11 AM
  

Despite fusion flaws would
 you still vouch for Fusion or should I stick with AE, unless another 
compositor in mind, excluding NUKE ? :)

Christopher


  
   	   
   	Paul Griswold  
  Saturday, April 
06, 2013 5:30 AM
  Fusion is great with Softimage & it's 3D 
environment is fantastic.  Getting things back and forth isn't as easy 
as I'd like, though.  You can export your scenes as FBX, but Fusion 
won't/doesn't see camera animation in FBX files from XSI for some 
reason.  So you have to export your camera as a dotXSI, and then import 
it into Fusion - then you get your geometry & your animated camera.

Fusion doesn't support Sub-D's, though, so any 
subdivided object comes in un-subdivided.  

The new C4D-AE pipeline only interests me for 
motion graphics.  I think AE is a real pain to work with for serious 
compositing.  

-Paul



  
   	   
   	Christopher  
  Friday, April 05,
 2013 11:11 PM
  



Nuke pipeline to expensive
 for me.  The only thing I hate with AE is the slew of plug-ins, that is
 the plus Nuke has, it's all mostly within the software.  Fusion is 
another alternative, considering the plugins for AE, maybe I should go 
the fusion route.





Christopher












  
   	   
   	Jason S  
  Friday, April 05,
 2013 10:33 PM
  


  

If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline


  




Re: This is what I meant by AE integration

2013-04-06 Thread Paul Griswold
Personally for compositing I would always go with Fusion.  Especially now
that they have Generation AM out and they just released some great open
source Python modules for pipeline building.

I know Nuke is the big boy these days and I think Nuke and Fusion both have
their strengths and weaknesses, but I just tend to feel like Fusion is a
little more artist friendly and therefore faster for me to work with.

There's a nice 3Delight connection now for Fusion that lets you use it
right inside the compositor.  And of course it already has both a software
and a OpenCL renderer/accelerator.

After Effects is great if you're editing something in Premiere Pro and need
some motion graphics or quick effects.  They have a shared cache system
that lets you bring AE comps into Premiere as live elements.  It's very
"broadcast friendly" rather than being VFX friendly (I hope that makes
sense).

-Paul



On Sat, Apr 6, 2013 at 9:11 AM, Christopher  wrote:

> Despite fusion flaws would you still vouch for Fusion or should I stick
> with AE, unless another compositor in mind, excluding NUKE ? :)
>
> Christopher
>
>   Paul Griswold 
>  Saturday, April 06, 2013 5:30 AM
> Fusion is great with Softimage & it's 3D environment is fantastic.
>  Getting things back and forth isn't as easy as I'd like, though.  You can
> export your scenes as FBX, but Fusion won't/doesn't see camera animation in
> FBX files from XSI for some reason.  So you have to export your camera as a
> dotXSI, and then import it into Fusion - then you get your geometry & your
> animated camera.
>
> Fusion doesn't support Sub-D's, though, so any subdivided object comes in
> un-subdivided.
>
> The new C4D-AE pipeline only interests me for motion graphics.  I think AE
> is a real pain to work with for serious compositing.
>
> -Paul
>
>
>
>
>   Christopher 
>  Friday, April 05, 2013 11:11 PM
>  Nuke pipeline to expensive for me.  The only thing I hate with AE is the
> slew of plug-ins, that is the plus Nuke has, it's all mostly within the
> software.  Fusion is another alternative, considering the plugins for AE,
> maybe I should go the fusion route.
>
> Christopher
>
>   Jason S 
>  Friday, April 05, 2013 10:33 PM
>  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)
>
> Imports objects (planes or more complex object along with UVs),
> cameras, all with anims (not sure about deforms) flawlessly!
>
> Must have in a XSi Nuke Pipeline
>
>
>   Paul Griswold 
>  Friday, April 05, 2013 8:53 PM
> I brought up a little while ago that I really wish Softimage had better AE
> integration & the announcement of the Adobe/Maxon agreement.
>
> This is what I was talking about:
>
>
> http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
>
> Watch the videos & you'll see what I mean.
>
> I don't think Softimage necessarily needs that level of integration, but
> right now there is zero official support, so something would be better than
> what we've got now.
>
> -PG
>
>
<><>

RE: finding the hidden variable

2013-04-06 Thread Ho Chung Nguyen
This is another plugin you can use
https://bitbucket.org/nghochung/public/src/7ea9985ee032/FindICEAttribute?at=master


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Saturday, April 06, 2013 2:52 AM
To: softimage@listproc.autodesk.com
Subject: RE: finding the hidden variable

Thanks!

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 05, 2013 2:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: finding the hidden variable

Hi

Bradley Gabe's ICE Tree Trace:
https://docs.google.com/open?id=0B1YpeWdrXDofSEFYWW9LUG5LclE

On 05/04/2013 1:53 PM, Jeff McFall wrote:
> Hi all,
>
> I thought this would be a common question but I have not found anything so 
> makes me wonder where I missed the obvious.
>
> Is there not a way to do a search on ice trees to find where in the tree that 
> specific variables are accessed or set?
>
> thanks
> jeff
>
>




<>

Re: This is what I meant by AE integration

2013-04-06 Thread Christopher
Despite fusion flaws would
 you still vouch for Fusion or should I stick with AE, unless another 
compositor in mind, excluding NUKE ? :)

Christopher


   	   
   	Paul Griswold  
  Saturday, April 
06, 2013 5:30 AM
  Fusion is great with Softimage & it's 3D 
environment is fantastic.  Getting things back and forth isn't as easy 
as I'd like, though.  You can export your scenes as FBX, but Fusion 
won't/doesn't see camera animation in FBX files from XSI for some 
reason.  So you have to export your camera as a dotXSI, and then import 
it into Fusion - then you get your geometry & your animated camera.

Fusion doesn't support Sub-D's, though, so any 
subdivided object comes in un-subdivided.  

The new C4D-AE pipeline only interests me for 
motion graphics.  I think AE is a real pain to work with for serious 
compositing.  

-Paul



  
   	   
   	Christopher  
  Friday, April 05,
 2013 11:11 PM
  



Nuke pipeline to expensive
 for me.  The only thing I hate with AE is the slew of plug-ins, that is
 the plus Nuke has, it's all mostly within the software.  Fusion is 
another alternative, considering the plugins for AE, maybe I should go 
the fusion route.





Christopher












  
   	   
   	Jason S  
  Friday, April 05,
 2013 10:33 PM
  


  

If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline


  
   	   
   	Paul Griswold  
  Friday, April 05,
 2013 8:53 PM
  I brought up a little while ago that I really wish
 Softimage had better AE integration & the announcement of the 
Adobe/Maxon agreement.

This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos & you'll see what I mean.

I don't think Softimage necessarily needs that 
level of integration, but right now there is zero official support, so 
something would be better than what we've got now.

-PG



  




Re: This is what I meant by AE integration

2013-04-06 Thread Paul Griswold
Fusion is great with Softimage & it's 3D environment is fantastic.  Getting
things back and forth isn't as easy as I'd like, though.  You can export
your scenes as FBX, but Fusion won't/doesn't see camera animation in FBX
files from XSI for some reason.  So you have to export your camera as a
dotXSI, and then import it into Fusion - then you get your geometry & your
animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in
un-subdivided.

The new C4D-AE pipeline only interests me for motion graphics.  I think AE
is a real pain to work with for serious compositing.

-Paul



On Fri, Apr 5, 2013 at 11:11 PM, Christopher <
christop...@thecreativesheep.ca> wrote:

> Nuke pipeline to expensive for me.  The only thing I hate with AE is the
> slew of plug-ins, that is the plus Nuke has, it's all mostly within the
> software.  Fusion is another alternative, considering the plugins for AE,
> maybe I should go the fusion route.
>
> Christopher
>
>   Jason S 
>  Friday, April 05, 2013 10:33 PM
>  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)
>
> Imports objects (planes or more complex object along with UVs),
> cameras, all with anims (not sure about deforms) flawlessly!
>
> Must have in a XSi Nuke Pipeline
>
>
>   Paul Griswold 
>  Friday, April 05, 2013 8:53 PM
> I brought up a little while ago that I really wish Softimage had better AE
> integration & the announcement of the Adobe/Maxon agreement.
>
> This is what I was talking about:
>
>
> http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
>
> Watch the videos & you'll see what I mean.
>
> I don't think Softimage necessarily needs that level of integration, but
> right now there is zero official support, so something would be better than
> what we've got now.
>
> -PG
>
>
<>

Re: congrats to the Embassy for Iron Man commercial

2013-04-06 Thread Nour Almasri
Great work guys .


On Fri, Apr 5, 2013 at 5:07 PM, Manuel Huertas Marchena  wrote:

> Looks pretty cool! great job
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> Portfolio  | 
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> --
> From: adamfs...@gmail.com
> Date: Fri, 5 Apr 2013 17:00:17 -0700
> Subject: Re: congrats to the Embassy for Iron Man commercial
> To: softimage@listproc.autodesk.com
>
>
> warms the heart :-)
>
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> On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer  wrote:
>
> Well done guys! And it's always nice to see SI screens in making-of videos
> like this :D
>
>
> On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink <
> nicgrootbluem...@gmail.com> wrote:
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> It's an absolute beauty :)
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> On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom <
> andreas.byst...@gmail.com> wrote:
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> yes, congrats
>
> I always thought the embassy is in a league of their own
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> On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
> ** ** ** ** **
>
> http://www.fxguide.com/quicktakes/the-iron-man-science-project/
>
> ** **
>
> a
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> ** **
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> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829 
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> adrian.w...@fluid-pictures.com
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> www.fluid-pictures.com 
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> Fluid Pictures Limited is registered in **England** and **
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> ** **
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>
>
> --
> Andreas Byström
> Weta Digital
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> --
> Technical Pretty Picture Making Person
> Kettle 
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