Re: emission by point velocity of emitter
you can use a cached (ice) result of your character, and load it via the ice cache node in the sim stack. then you´re able to get the position from the last frame. Am 02.09.2013 04:08, schrieb Leonard Koch: Hey Eric. unfortunately you can't drive a weightmap on an object based on its pointvelocity, since you only have access to previous frame values, if your ice-tree is in the simulation part of the stack, which in turn, makes all envelopes useless. You can only effectively use this data in the simulated ice-tree on another object, like in the pointcloud where you are emitting the particles for example. Here is a screenshot which shows how to emit particles based on the movement of a mesh: https://leonard-koch.squarespace.com/s/EmittingBasedOnVelocityForEric.jpg And here is the scene: https://leonard-koch.squarespace.com/s/EmitByVelocity.scn I hope this helps! On Mon, Sep 2, 2013 at 1:37 AM, Eric Lampi ericla...@gmail.com mailto:ericla...@gmail.com wrote: I'm trying to get this to work, but I am having little success. It seems like it should be fairly straightforward. I would like to drive a weightmap by the velocity of the geo's points that are being deformed by a skeleton. I can't seem to quite figure out how to access it and I am guessing some of it will depends where the envelope is set and where the ice tree is located. The result of which I can use to emit particles or set properties where there is the most movement, probably clipping it below a certain threshold. I understand in principal, but right now I'm just stuck. I've taken a look around in for some reference. I'm actually pretty surprised there aren't at least a couple nodes floating around that already do this kind of thing.. Thanks, Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com
RE: How to read .MEL script in Softimage
This Maya LT imo is just a starter (or aperitif). Any artist wants to get into the business need learn one of the main tools, Max, or Maya. Autodesk apparently biased toward Maya. If a small developer group has not enough money, but they want to make games, it's a good opportunity. If this group needs surpass the limits of Maya LT what will they do? Probably make the switch to Maya (not LT). That is a clever business strategy, because if one has intention to work with Maya, but officially had no chance so far (price) monthly 50$ is fair offer. And if the business is a hit, then they can afford the higher price tag. Clever move. If one has no intention to use Maya, obviously they will probably turn to Blender or Modo. But in the games industry Maya is getting stronger and stronger. Look at Naughty Dog, Sony Santa Monica, Suckerpunch Production, Ninja Theory, etc. They all use Maya. And even our company has a plan to switch to Maya during the current development (from Max). What makes me a bit scared is that I'm afraid what will happen to Softimage, because what I like in Softimage that it's not like Max or Maya :D Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, August 30, 2013 7:58 PM To: softimage@listproc.autodesk.com Subject: RE: How to read .MEL script in Softimage We use Softimage for main production of our game as well as cinematics. It's the back bone of our art pipeline. As for a cheaper version being available? It's already been done with both Softimage|3D and Softimage|XSI. 'Softimage|3D Games' didn't sell well at all. In fact I was told exactly 9 copies were sold, 3 of them coming from one of my former employers. We tried it and found it more of a handicap than a help because the feature set was so crippled we couldn't do anything significant in production. Not just because of fewer features, but because the crippled version of the software wasn't allowed to load scenes which were created in the regular Softimage|3D which had more advanced features incorporated in the scenes. Even if all we wanted to do was tweak a few polygons or UVs on textures we couldn't load them. That relegated those seats to starting new work or doing previz, and that was about it. Once the scene got into the rest of the pipeline it was past the point where it could be loaded by Softimage|3D Games. Softimage|XSI did better when 3Democracy was introduced, but in my opinion not really all that well. If it had, the mod tool wouldn't have been discontinued. I think you'll find they sound good on paper but rarely sell enough licenses to justify the cost in maintaining the extra code branch. The largest difficulty is blocking certain features from being available on licensing boundaries as it forces a conundrum - refactor code to satisfy the feature list of the license, or redefine the feature set based on how the software is written. What happens when a new advanced feature gets tightly integrated throughout the application? - does the LT version get that feature or do developers have to artificially cripple the feature by coding around license boundaries to prevent it from bleeding into the LT feature set? I think a better solution is to make the main software more affordable as it increases the user base. That has always been the problem with Softimage. They keep sticking with the higher price when it's clear there just isn't that much demand. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: Friday, August 30, 2013 12:31 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: How to read .MEL script in Softimage mmmhh...prices are not that bad...but let me ask you this guys: If there was some kind of rental deal for SI without more or less the same features, lets say something similar to the Mod Tool, but without ICE and without rendering and scripting, could that be a good deal in your opinion? From what I've seen a lots of studios ( obviously depends which one ) uses SI mainly for cinematics and animations, while they do everything else inside 3ds or Maya 2013/8/29 Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com n Thu, Aug 29, 2013 at 11:49 AM, Greg Maguire g...@inlifesize.commailto:g...@inlifesize.com wrote: The Maya LT model is really rental, it's between 33$ to 40$ per month More like Maya LT will be offered on $50/Month. With Quarterly, and Annual rental options that will also be available. No scripting and no set-driven keys is a deal-breaker for me. it's 50$ month-to-month, 41$ per for 3 months, and 33$ per month for 12 months.
Maya LT in education
Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
unsubscribe
Re: Maya LT in education
aren't they still doing the student full version ? On 2 September 2013 09:34, Angus Davidson angus.david...@wits.ac.za wrote: Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Jon Swindells squi...@gmail.com
RE: Dx11?
What makes this character really special is the viewport technology. He's using realtime tessellation, and plenty of other Dx11 shaders. I'd say, the character is top notch, but the technology behind it too. Without the viewport technology it's just a nice character, with it, it's awesome. So I'd give 60-40 ratio rather. This is the thread at polycount. I'm afraid there is no way to introduce similar quality (and I'm speaking of the viewport not the character) in Softimage, yet. http://www.polycount.com/forum/showthread.php?p=1788096mode=linear#post1788096 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, August 28, 2013 4:23 PM To: softimage@listproc.autodesk.com Subject: Re: Dx11? 95% hard work, talent and taste, 5% viewport technology, imho :) On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: I'm droolin' on this : http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be
Re: unsubscribe
Who's next? --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/9/2 benjamin malartre benmalar...@hotmail.com
Re: Maya LT in education
Hi Jon Having a version that caters directly to our games design courses is a very useful thing. For one thing they are not overwhelmed by all the maya Menus as it has be pruned down to suit what is available for use in LT. So there is merit to using it even when you have access to the full version. Kind regards Angus From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 02 September 2013 8:51 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya LT in education aren't they still doing the student full version ? On 2 September 2013 09:34, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Jon Swindells squi...@gmail.commailto:squi...@gmail.com table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Maya LT in education
The menus look pretty much the same to me. A few missing here and there. The entire entertainment collection is £150ish for the whole year with a £25/year maintenance. That includes Maya, Softimage, 3D Studio, Mudbox, Motionbuilder. I can't see MayaLT Edu being much of a better deal than that. + why restrict your students anyway with an artificial ceiling? On Mon, Sep 2, 2013 at 8:28 AM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Jon Having a version that caters directly to our games design courses is a very useful thing. For one thing they are not overwhelmed by all the maya Menus as it has be pruned down to suit what is available for use in LT. So there is merit to using it even when you have access to the full version. Kind regards Angus From: Jon Swindells squi...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 02 September 2013 8:51 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Maya LT in education aren't they still doing the student full version ? On 2 September 2013 09:34, Angus Davidson angus.david...@wits.ac.zawrote: Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Jon Swindells squi...@gmail.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
Re: unsubscribe
wait.. what..? abandon ship, woman and children first?? What's going on? ;-) Rob \/-\/\/ On 2-9-2013 9:20, Ahmidou Lyazidi wrote: Who's next? --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/9/2 benjamin malartre benmalar...@hotmail.com mailto:benmalar...@hotmail.com No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3392 / Virus Database: 3222/6629 - Release Date: 09/01/13
Re: unsubscribe
Incredibly On 2 Sep 2013 04:46, Bradley Gabe witha...@gmail.com wrote: Sad day. :( Sent from my iPhone On Sep 1, 2013, at 10:15 AM, Guillaume Laforge glafo...@hybride.com wrote:
Re: unsubscribe
Yeah, that's quite wierd, I'd like to know why, even if I understand no one is forced to explain. But... Guillaume 2013/9/2 Rob Chapman tekano@gmail.com Incredibly On 2 Sep 2013 04:46, Bradley Gabe witha...@gmail.com wrote: Sad day. :( Sent from my iPhone On Sep 1, 2013, at 10:15 AM, Guillaume Laforge glafo...@hybride.com wrote: -- ...superpositiviii...qualunque cosa accada!...
Re: unsubscribe
Fow evow :( ? On 2 September 2013 11:29, Luca superposit...@gmail.com wrote: Yeah, that's quite wierd, I'd like to know why, even if I understand no one is forced to explain. But... Guillaume 2013/9/2 Rob Chapman tekano@gmail.com Incredibly On 2 Sep 2013 04:46, Bradley Gabe witha...@gmail.com wrote: Sad day. :( Sent from my iPhone On Sep 1, 2013, at 10:15 AM, Guillaume Laforge glafo...@hybride.com wrote: -- ...superpositiviii...qualunque cosa accada!...
Re: Maya LT in education
Hi Greg Particularly with undergrad students less is more. Also once they are finished the game design course they are far more likely to start out on Maya LT once they have finished their studies due to price. Maya Commercial in South Africa is very expensive due to a really crap $ and Euro exchange rate. The will get the full packages if they stay for our post graduate courses though ;) From: Greg Maguire g...@inlifesize.commailto:g...@inlifesize.com Reply-To: g...@inlifesize.commailto:g...@inlifesize.com g...@inlifesize.commailto:g...@inlifesize.com, softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 02 September 2013 9:52 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya LT in education The menus look pretty much the same to me. A few missing here and there. The entire entertainment collection is £150ish for the whole year with a £25/year maintenance. That includes Maya, Softimage, 3D Studio, Mudbox, Motionbuilder. I can't see MayaLT Edu being much of a better deal than that. + why restrict your students anyway with an artificial ceiling? On Mon, Sep 2, 2013 at 8:28 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Jon Having a version that caters directly to our games design courses is a very useful thing. For one thing they are not overwhelmed by all the maya Menus as it has be pruned down to suit what is available for use in LT. So there is merit to using it even when you have access to the full version. Kind regards Angus From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 02 September 2013 8:51 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya LT in education aren't they still doing the student full version ? On 2 September 2013 09:34, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Jon Swindells squi...@gmail.commailto:squi...@gmail.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Greg Maguire | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.commailto:g...@inlifesize.com |www.inlifesize.comhttp://www.inlifesize.com table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on
Re: Poly islands in ICE
Ok guys, both work but the Disconnect Compound from Cristian is faster. I'm now trying to indestand how it works, a bit more complex then Vincent's idea. Tks!! — Sent from Mailbox for iPhone On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: You could try to use a Delete-Polygon-Node to split your Mesh into 2 Parts, and then merge them Back Am 29.08.2013 22:29, schrieb Mario Domingos: Tks Alan I'll take a look at it! — Sent from Mailbox https://www.dropbox.com/mailbox for iPhone On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: Maybe this will get you closer to your goal: https://vimeo.com/11558894 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos mdomingos.p...@gmail.com mailto:mdomingos.p...@gmail.com wrote: Hi list! I hope you can help me here. Please refer to the attached image. Is there a way to disconnect the edges as outline instead of disconnecting all of them? At the right side of the image I show an example of what I want to achieve. I hope I was clear. :P Tks M Click to view 'islands.PNG' on Dropbox https://www.dropbox.com/s/h7qjrrfjsr1b554/islands.PNG — Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
Re: unsubscribe
Eh .. that's only his work email, maybe he still has his other address?
Re: Maya LT in education
the answer to that is in thr Maya LT FAQ here http://forums.autodesk.com/t5/Autodesk-Maya-LT-General/Maya-LT-FAQ/td-p/4383656 and it is yes On Monday, September 2, 2013, Angus Davidson wrote: Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Maya LT in education
Hi Luc Thanks. Busy setting up a festival so have very little time to much beside email. Kind regards Angus From: Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 02 September 2013 1:23 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya LT in education the answer to that is in thr Maya LT FAQ here http://forums.autodesk.com/t5/Autodesk-Maya-LT-General/Maya-LT-FAQ/td-p/4383656 and it is yes On Monday, September 2, 2013, Angus Davidson wrote: Anyone know if there are plans for a edu version / licence of Maya LT. We weoudl look at it for our Games Design courses. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Poly islands in ICE
The basic idea is to check for every edge that's part of the selection whether both its polygons are also part of the selection. For the edge to be an outline edge, only one of its polygons may be part of the selection. Looking at it again, I noticed that the two Filter nodes behind EdgeToCWPolygon and EdgeToCCWPolygon are unnecessary (both pipes can plug directly into Find in Array without a Filter), which makes the compound a bit easier to understand. On Mon, Sep 2, 2013 at 12:37 PM, Mario Domingos mdomingos.p...@gmail.comwrote: Ok guys, both work but the Disconnect Compound from Cristian is faster. I'm now trying to indestand how it works, a bit more complex then Vincent's idea. Tks!! — Sent from Mailbox https://www.dropbox.com/mailbox for iPhone On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: You could try to use a Delete-Polygon-Node to split your Mesh into 2 Parts, and then merge them Back Am 29.08.2013 22:29, schrieb Mario Domingos: Tks Alan I'll take a look at it! — Sent from Mailbox https://www.dropbox.com/mailbox for iPhone On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Maybe this will get you closer to your goal: https://vimeo.com/11558894 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos mdomingos.p...@gmail.com wrote: Hi list! I hope you can help me here. Please refer to the attached image. Is there a way to disconnect the edges as outline instead of disconnecting all of them? At the right side of the image I show an example of what I want to achieve. I hope I was clear. :P Tks M Click to view 'islands.PNG' on Dropboxhttps://www.dropbox.com/s/h7qjrrfjsr1b554/islands.PNG — Sent from Mailbox https://www.dropbox.com/mailbox for iPhone ** CutAPart.JPG**
Re: unsubscribe
Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote: Eh .. that's only his work email, maybe he still has his other address?
Re: unsubscribe
heheh you scared bunch of people you know that ;) Cheers On Mon, Sep 2, 2013 at 6:06 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote: Eh .. that's only his work email, maybe he still has his other address?
Re: unsubscribe
publicity stunt? clever, very clever ;) On 2 September 2013 17:06, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote: Eh .. that's only his work email, maybe he still has his other address?
Re: unsubscribe
Don't let Guillaume fool you. I fired him the other day when he didn't bring me some Tim Horton's. :P Eric Thivierge http://www.ethivierge.com On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.com wrote: publicity stunt? clever, very clever ;) On 2 September 2013 17:06, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote: Eh .. that's only his work email, maybe he still has his other address?
Re: unsubscribe
So did the Autodesk big boss... :) On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.com wrote: Don't let Guillaume fool you. I fired him the other day when he didn't bring me some Tim Horton's. :P Eric Thivierge http://www.ethivierge.com On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.comwrote: publicity stunt? clever, very clever ;) On 2 September 2013 17:06, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.comwrote: Eh .. that's only his work email, maybe he still has his other address?
Re: unsubscribe
true story Le 2013-09-02 17:53, Guillaume Laforge guillaume.laforge...@gmail.com a écrit : So did the Autodesk big boss... :) On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote: Don't let Guillaume fool you. I fired him the other day when he didn't bring me some Tim Horton's. :P Eric Thivierge http://www.ethivierge.com On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.comwrote: publicity stunt? clever, very clever ;) On 2 September 2013 17:06, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Indeed :), I added my Hybride email some months ago to this list as I could not read my personal emails from work (xsilist included). But it is not the case anymore, that's why I don't need to receive this list twice :). Sorry for the confusion, but on the other hand it is good for my ego :P On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.comwrote: Eh .. that's only his work email, maybe he still has his other address?
Re: unsubscribe
You rolled up his rim didn't you. On Mon, Sep 2, 2013 at 2:53 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: So did the Autodesk big boss... :) On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote: Don't let Guillaume fool you. I fired him the other day when he didn't bring me some Tim Horton's. :P
Re: unsubscribe
On Mon, Sep 2, 2013 at 6:30 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: You rolled up his rim didn't you. Any man is a dead man if you do this... Eric Thivierge http://www.ethivierge.com
Re: unsubscribe
ahhh Tims. Ether as coffee On Mon, Sep 2, 2013 at 4:01 PM, Eric Thivierge ethivie...@gmail.com wrote: On Mon, Sep 2, 2013 at 6:30 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: You rolled up his rim didn't you. Any man is a dead man if you do this... Eric Thivierge http://www.ethivierge.com
Re: Attempt to do tracking in ICE - some advices needed
* First of all, it is possible to fire 4 vectors in 4 different ( consistent ) directions? Any suggestions?* Sounds like you want 4 Raycast nodes. On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guy, I'm attempting to do something very similar to the marker tracking that Paul Smith did a while ago. So far I've been able to track a red dot based on one of his tutorials https://vimeo.com/20598209 As you can see the direction of the the particle have been randomized, so its always checking if is on red and this bit is working fine, but I'm not able to keep it stable, menas at the perfect center What I was thinking to do is something like this: Check the lenght of 4 vectors ( X plus, Y plus, X minus, Y minus, so 4 vectors at 90° ) in order to keep the particle always at the center of the dot, since it will be something like the average of X Plus and X Minus, same thing for the Y So basically I want to check the vector lenght from the point 'till it reaches the red, do the same thing for the opposite vector, and set the average, so its stays in the center First of all, it is possible to fire 4 vectors in 4 different ( consistent ) directions? Any suggestions? Hope it makes sense :D Cheers