Re: emission by point velocity of emitter

2013-09-02 Thread Christian Keller
you can use a cached (ice) result of your character, and load it via the 
ice cache node in the sim stack.

then you´re able to get the position from the last frame.

Am 02.09.2013 04:08, schrieb Leonard Koch:

Hey Eric.

unfortunately you can't drive a weightmap on an object based on its 
pointvelocity, since you only have access to previous frame values, if 
your ice-tree is in the simulation part of the stack, which in turn, 
makes all envelopes useless.
You can only effectively use this data in the simulated ice-tree on 
another object, like in the pointcloud where you are emitting the 
particles for example.


Here is a screenshot which shows how to emit particles based on the 
movement of a mesh:

https://leonard-koch.squarespace.com/s/EmittingBasedOnVelocityForEric.jpg

And here is the scene:
https://leonard-koch.squarespace.com/s/EmitByVelocity.scn

I hope this helps!


On Mon, Sep 2, 2013 at 1:37 AM, Eric Lampi ericla...@gmail.com 
mailto:ericla...@gmail.com wrote:


I'm trying to get this to work, but I am having little success. It
seems like it should be fairly straightforward.

I would like to drive a weightmap by the velocity of the geo's
points that are being deformed by a skeleton. I can't seem to
quite figure out how to access it and I am guessing some of it
will depends where the envelope is set and where the ice tree is
located. The result of which I can use to emit particles or set
properties where there is the most movement, probably clipping it
below a certain threshold. I understand in principal, but right
now I'm just stuck.

I've taken a look around in for some reference. I'm actually
pretty surprised there aren't at least a couple nodes floating
around that already do this kind of thing..

Thanks,

Eric


Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work





--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com



RE: How to read .MEL script in Softimage

2013-09-02 Thread Szabolcs Matefy
This Maya LT imo is just a starter (or aperitif). Any artist wants to get into 
the business need learn one of the main tools, Max, or Maya. Autodesk 
apparently biased toward Maya. If a small developer group has not enough money, 
but they want to make games, it's a good opportunity. If this group needs 
surpass the limits of Maya LT what will they do? Probably make the switch to 
Maya (not LT). That is a clever business strategy, because if one has intention 
to work with Maya, but officially had no chance so far (price) monthly 50$ is 
fair offer. And if the business is a hit, then they can afford the higher price 
tag. Clever move. If one has no intention to use Maya, obviously they will 
probably turn to Blender or Modo. But in the games industry Maya is getting 
stronger and stronger. Look at Naughty Dog, Sony Santa Monica, Suckerpunch 
Production, Ninja Theory, etc. They all use Maya. And even our company has a 
plan to switch to Maya during the current development (from Max). What makes me 
a bit scared is that I'm afraid what will happen to Softimage, because what I 
like in Softimage that it's not like Max or Maya :D

Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, August 30, 2013 7:58 PM
To: softimage@listproc.autodesk.com
Subject: RE: How to read .MEL script in Softimage

We use Softimage for main production of our game  as well as cinematics.  It's 
the back bone of our art pipeline.

As for a cheaper version being available?  It's already been done with both 
Softimage|3D and Softimage|XSI.

'Softimage|3D Games' didn't sell well at all.  In fact I was told exactly 9 
copies were sold, 3 of them coming from one of my former employers.  We tried 
it and found it more of a handicap than a help because the feature set was so 
crippled we couldn't do anything significant in production.  Not just because 
of fewer features, but because the crippled version of the software wasn't 
allowed to load scenes which were created in the regular Softimage|3D which had 
more advanced features incorporated in the scenes.  Even if all we wanted to do 
was tweak a few polygons or UVs on textures we couldn't load them.  That 
relegated those seats to starting new work or doing previz, and that was about 
it.  Once the scene got into the rest of the pipeline it was past the point 
where it could be loaded by Softimage|3D Games.

Softimage|XSI did better when 3Democracy was introduced, but in my opinion not 
really all that well.  If it had, the mod tool wouldn't have been discontinued.

I think you'll find they sound good on paper but rarely sell enough licenses to 
justify the cost in maintaining the extra code branch.  The largest difficulty 
is blocking certain features from being available on licensing boundaries as it 
forces a conundrum - refactor code to satisfy the feature list of the license, 
or redefine the feature set based on how the software is written.  What happens 
when a new advanced feature gets tightly integrated throughout the application? 
- does the LT version get that feature or do developers have to artificially 
cripple the feature by coding around license boundaries to prevent it from 
bleeding into the LT feature set?

I think a better solution is to make the main software more affordable as it 
increases the user base.  That has always been the problem with Softimage.  
They keep sticking with the higher price when it's clear there just isn't that 
much demand.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]mailto:[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nicolas Esposito
Sent: Friday, August 30, 2013 12:31 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: How to read .MEL script in Softimage

mmmhh...prices are not that bad...but let me ask you this guys:

If there was some kind of rental deal for SI without more or less the same 
features, lets say something similar to the Mod Tool, but without ICE and 
without rendering and scripting, could that be a good deal in your opinion?
From what I've seen a lots of studios ( obviously depends which one ) uses SI 
mainly for cinematics and animations, while they do everything else inside 3ds 
or Maya

2013/8/29 Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com
n Thu, Aug 29, 2013 at 11:49 AM, Greg Maguire 
g...@inlifesize.commailto:g...@inlifesize.com wrote:
 The Maya LT model is really rental, it's between 33$ to 40$ per month

 More like Maya LT will be offered on $50/Month. With Quarterly, and Annual
 rental options that will also be available.

 No scripting and no set-driven keys is a deal-breaker for me.


it's 50$ month-to-month, 41$ per for 3 months, and 33$ per month for 12 months.



Maya LT in education

2013-09-02 Thread Angus Davidson
Anyone know if there are plans for a edu version / licence of Maya LT.  We 
weoudl look at it for our Games Design courses.

Kind regards

Angus

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unsubscribe

2013-09-02 Thread benjamin malartre

  

Re: Maya LT in education

2013-09-02 Thread Jon Swindells
aren't they still doing the student full version ?


On 2 September 2013 09:34, Angus Davidson angus.david...@wits.ac.za wrote:

  Anyone know if there are plans for a edu version / licence of Maya LT.
  We weoudl look at it for our Games Design courses.

  Kind regards

  Angus

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




-- 
Jon Swindells
squi...@gmail.com


RE: Dx11?

2013-09-02 Thread Szabolcs Matefy
What makes this character really special is the viewport technology. He's using 
realtime tessellation, and plenty of other Dx11 shaders. I'd say, the character 
is top notch, but the technology behind it too. Without the viewport technology 
it's just a nice character, with it, it's awesome. So I'd give 60-40 ratio 
rather.

This is the thread at polycount. I'm afraid there is no way to introduce 
similar quality (and I'm speaking of the viewport not the character) in 
Softimage, yet.
http://www.polycount.com/forum/showthread.php?p=1788096mode=linear#post1788096



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, August 28, 2013 4:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: Dx11?

95% hard work, talent and taste, 5% viewport technology, imho :)

On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
I'm droolin' on this : 
http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be




Re: unsubscribe

2013-09-02 Thread Ahmidou Lyazidi
Who's next?

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/9/2 benjamin malartre benmalar...@hotmail.com





Re: Maya LT in education

2013-09-02 Thread Angus Davidson
Hi Jon

Having a version that caters directly to our games design courses is a very 
useful thing. For one thing they are not overwhelmed by all the maya Menus as 
it has be pruned down to suit what is available for use in LT.

So there is merit to using it even when you have access to the full version.

Kind regards

Angus

From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Monday 02 September 2013 8:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Maya LT in education

aren't they still doing the student full version ?


On 2 September 2013 09:34, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Anyone know if there are plans for a edu version / licence of Maya LT.  We 
weoudl look at it for our Games Design courses.

Kind regards

Angus

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.




--
Jon Swindells
squi...@gmail.commailto:squi...@gmail.com

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Re: Maya LT in education

2013-09-02 Thread Greg Maguire
The menus look pretty much the same to me. A few missing here and there.
The entire entertainment collection is £150ish for the whole year with a
£25/year maintenance. That includes Maya, Softimage, 3D Studio, Mudbox, 
Motionbuilder. I can't see MayaLT Edu being much of a better deal than
that. + why restrict your students anyway with an artificial ceiling?



On Mon, Sep 2, 2013 at 8:28 AM, Angus Davidson angus.david...@wits.ac.zawrote:

  Hi Jon

  Having a version that caters directly to our games design courses is a
 very useful thing. For one thing they are not overwhelmed by all the maya
 Menus as it has be pruned down to suit what is available for use in LT.

  So there is merit to using it even when you have access to the full
 version.

  Kind regards

  Angus

   From: Jon Swindells squi...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Monday 02 September 2013 8:51 AM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Maya LT in education

   aren't they still doing the student full version ?


 On 2 September 2013 09:34, Angus Davidson angus.david...@wits.ac.zawrote:

  Anyone know if there are plans for a edu version / licence of Maya LT.
  We weoudl look at it for our Games Design courses.

  Kind regards

  Angus

 This communication is intended
  for the addressee only. It is confidential. If you have received this 
 communication in error, please notify us immediately and destroy the 
 original message. You may not copy or disseminate this communication without 
 the permission of the University. Only authorised
  signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which
  are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.




  --
 Jon Swindells
 squi...@gmail.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com


Re: unsubscribe

2013-09-02 Thread Rob Wuijster

wait.. what..?

abandon ship, woman and children first??

What's going on? ;-)


Rob

\/-\/\/

On 2-9-2013 9:20, Ahmidou Lyazidi wrote:

Who's next?

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/9/2 benjamin malartre benmalar...@hotmail.com 
mailto:benmalar...@hotmail.com




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3392 / Virus Database: 3222/6629 - Release Date: 09/01/13





Re: unsubscribe

2013-09-02 Thread Rob Chapman
Incredibly
On 2 Sep 2013 04:46, Bradley Gabe witha...@gmail.com wrote:

 Sad day. :(


 Sent from my iPhone

 On Sep 1, 2013, at 10:15 AM, Guillaume Laforge glafo...@hybride.com
 wrote:

 
 
 
 
 
 




Re: unsubscribe

2013-09-02 Thread Luca!!!!
Yeah, that's quite wierd, I'd like to know why, even if I understand no one
is forced to explain. But... Guillaume


2013/9/2 Rob Chapman tekano@gmail.com

 Incredibly
 On 2 Sep 2013 04:46, Bradley Gabe witha...@gmail.com wrote:

 Sad day. :(


 Sent from my iPhone

 On Sep 1, 2013, at 10:15 AM, Guillaume Laforge glafo...@hybride.com
 wrote:

 
 
 
 
 
 




-- 
...superpositiviii...qualunque cosa accada!...


Re: unsubscribe

2013-09-02 Thread Sebastien Sterling
Fow evow :( ?


On 2 September 2013 11:29, Luca superposit...@gmail.com wrote:

 Yeah, that's quite wierd, I'd like to know why, even if I understand no
 one is forced to explain. But... Guillaume


 2013/9/2 Rob Chapman tekano@gmail.com

 Incredibly
 On 2 Sep 2013 04:46, Bradley Gabe witha...@gmail.com wrote:

 Sad day. :(


 Sent from my iPhone

 On Sep 1, 2013, at 10:15 AM, Guillaume Laforge glafo...@hybride.com
 wrote:

 
 
 
 
 
 




 --
 ...superpositiviii...qualunque cosa accada!...



Re: Maya LT in education

2013-09-02 Thread Angus Davidson
Hi Greg

Particularly with undergrad students less is more. Also once they are finished 
the game design course they are far more likely to start out on Maya LT once 
they have finished their studies due to price. Maya Commercial in South Africa 
is very expensive due to a really crap $ and Euro exchange rate.

The will get the full packages if they stay for our post graduate courses 
though ;)



From: Greg Maguire g...@inlifesize.commailto:g...@inlifesize.com
Reply-To: g...@inlifesize.commailto:g...@inlifesize.com 
g...@inlifesize.commailto:g...@inlifesize.com, 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Monday 02 September 2013 9:52 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Maya LT in education

The menus look pretty much the same to me. A few missing here and there. The 
entire entertainment collection is £150ish for the whole year with a £25/year 
maintenance. That includes Maya, Softimage, 3D Studio, Mudbox,  Motionbuilder. 
I can't see MayaLT Edu being much of a better deal than that. + why restrict 
your students anyway with an artificial ceiling?



On Mon, Sep 2, 2013 at 8:28 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi Jon

Having a version that caters directly to our games design courses is a very 
useful thing. For one thing they are not overwhelmed by all the maya Menus as 
it has be pruned down to suit what is available for use in LT.

So there is merit to using it even when you have access to the full version.

Kind regards

Angus

From: Jon Swindells squi...@gmail.commailto:squi...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Monday 02 September 2013 8:51 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Maya LT in education

aren't they still doing the student full version ?


On 2 September 2013 09:34, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Anyone know if there are plans for a edu version / licence of Maya LT.  We 
weoudl look at it for our Games Design courses.

Kind regards

Angus

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.




--
Jon Swindells
squi...@gmail.commailto:squi...@gmail.com

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
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 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.




--

Greg Maguire | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.commailto:g...@inlifesize.com 
|www.inlifesize.comhttp://www.inlifesize.com

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Re: Poly islands in ICE

2013-09-02 Thread Mario Domingos
Ok guys, both work but the Disconnect Compound from Cristian is faster. I'm now 
trying to indestand how it works, a bit more complex then Vincent's idea.


  


Tks!!

—
Sent from Mailbox for iPhone

On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:

 You could try to use a Delete-Polygon-Node to split your Mesh into 2 
 Parts, and then merge them Back
 Am 29.08.2013 22:29, schrieb Mario Domingos:
 Tks Alan I'll take a look at it!
 —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman 
 alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:

 Maybe this will get you closer to your goal:
 https://vimeo.com/11558894



 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos
 mdomingos.p...@gmail.com mailto:mdomingos.p...@gmail.com wrote:

 Hi list! I hope you can help me here.

 Please refer to the attached image.

 Is there a way to disconnect the edges as outline instead of
 disconnecting all of them?

 At the right side of the image I show an example of what I
 want to achieve.

 I hope I was clear. :P

 Tks

 M

 Click to view 'islands.PNG' on Dropbox
 https://www.dropbox.com/s/h7qjrrfjsr1b554/islands.PNG

 —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone




Re: unsubscribe

2013-09-02 Thread Xavier
Eh .. that's only his work email, maybe he still has his other address?


Re: Maya LT in education

2013-09-02 Thread Luc-Eric Rousseau
the answer to that is in thr Maya LT FAQ here

http://forums.autodesk.com/t5/Autodesk-Maya-LT-General/Maya-LT-FAQ/td-p/4383656

and it is yes


On Monday, September 2, 2013, Angus Davidson wrote:

  Anyone know if there are plans for a edu version / licence of Maya LT.
  We weoudl look at it for our Games Design courses.

  Kind regards

  Angus

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




Re: Maya LT in education

2013-09-02 Thread Angus Davidson
Hi Luc

Thanks. Busy setting up a festival so have very little time to much beside 
email.

Kind regards

Angus

From: Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Monday 02 September 2013 1:23 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Maya LT in education

the answer to that is in thr Maya LT FAQ here

http://forums.autodesk.com/t5/Autodesk-Maya-LT-General/Maya-LT-FAQ/td-p/4383656

and it is yes


On Monday, September 2, 2013, Angus Davidson wrote:
Anyone know if there are plans for a edu version / licence of Maya LT.  We 
weoudl look at it for our Games Design courses.

Kind regards

Angus

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.


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Re: Poly islands in ICE

2013-09-02 Thread Christian Gotzinger
The basic idea is to check for every edge that's part of the selection
whether both its polygons are also part of the selection. For the edge to
be an outline edge, only one of its polygons may be part of the selection.

Looking at it again, I noticed that the two Filter nodes behind
EdgeToCWPolygon and EdgeToCCWPolygon are unnecessary (both pipes can plug
directly into Find in Array without a Filter), which makes the compound a
bit easier to understand.


On Mon, Sep 2, 2013 at 12:37 PM, Mario Domingos mdomingos.p...@gmail.comwrote:

 Ok guys, both work but the Disconnect Compound from Cristian is faster.
 I'm now trying to indestand how it works, a bit more complex then Vincent's
 idea.

 Tks!!
 —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Mon, Sep 2, 2013 at 3:04 AM, Vincent Ullmann 
 vincent.ullm...@googlemail.com wrote:

 You could try to use a Delete-Polygon-Node to split your Mesh into 2
 Parts, and then merge them Back

 Am 29.08.2013 22:29, schrieb Mario Domingos:

 Tks Alan I'll take a look at it!
 —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Thu, Aug 29, 2013 at 9:07 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Maybe this will get you closer to your goal: https://vimeo.com/11558894



 On Thu, Aug 29, 2013 at 3:30 PM, Mario Domingos 
 mdomingos.p...@gmail.com wrote:

  Hi list! I hope you can help me here.

  Please refer to the attached image.

  Is there a way to disconnect the edges as outline instead of
 disconnecting all of them?

  At the right side of the image I show an example of what I want to
 achieve.

  I hope I was clear. :P

  Tks

  M

  Click to view 'islands.PNG' on 
 Dropboxhttps://www.dropbox.com/s/h7qjrrfjsr1b554/islands.PNG

  —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone




 **
 CutAPart.JPG**





Re: unsubscribe

2013-09-02 Thread Guillaume Laforge
Indeed :),

I added my Hybride email some months ago to this list as I could not read
my personal emails from work (xsilist included). But it is not the case
anymore, that's why I don't need to receive this list twice :).

Sorry for the confusion, but on the other hand it is good for my ego :P


On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote:

 Eh .. that's only his work email, maybe he still has his other address?



Re: unsubscribe

2013-09-02 Thread Mirko Jankovic
heheh you scared bunch of people you know that ;)
Cheers


On Mon, Sep 2, 2013 at 6:06 PM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 Indeed :),

 I added my Hybride email some months ago to this list as I could not read
 my personal emails from work (xsilist included). But it is not the case
 anymore, that's why I don't need to receive this list twice :).

 Sorry for the confusion, but on the other hand it is good for my ego :P


 On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote:

 Eh .. that's only his work email, maybe he still has his other address?





Re: unsubscribe

2013-09-02 Thread Cristobal Infante
publicity stunt? clever, very clever ;)


On 2 September 2013 17:06, Guillaume Laforge guillaume.laforge...@gmail.com
 wrote:

 Indeed :),

 I added my Hybride email some months ago to this list as I could not read
 my personal emails from work (xsilist included). But it is not the case
 anymore, that's why I don't need to receive this list twice :).

 Sorry for the confusion, but on the other hand it is good for my ego :P


 On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote:

 Eh .. that's only his work email, maybe he still has his other address?





Re: unsubscribe

2013-09-02 Thread Eric Thivierge
Don't let Guillaume fool you. I fired him the other day when he didn't
bring me some Tim Horton's. :P


Eric Thivierge
http://www.ethivierge.com


On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.com wrote:

 publicity stunt? clever, very clever ;)


 On 2 September 2013 17:06, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 Indeed :),

 I added my Hybride email some months ago to this list as I could not read
 my personal emails from work (xsilist included). But it is not the case
 anymore, that's why I don't need to receive this list twice :).

 Sorry for the confusion, but on the other hand it is good for my ego :P


 On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.com wrote:

 Eh .. that's only his work email, maybe he still has his other address?






Re: unsubscribe

2013-09-02 Thread Guillaume Laforge
So did the Autodesk big boss...

:)

On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.com wrote:

 Don't let Guillaume fool you. I fired him the other day when he didn't
 bring me some Tim Horton's. :P

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.comwrote:

 publicity stunt? clever, very clever ;)


 On 2 September 2013 17:06, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 Indeed :),

 I added my Hybride email some months ago to this list as I could not
 read my personal emails from work (xsilist included). But it is not the
 case anymore, that's why I don't need to receive this list twice :).

 Sorry for the confusion, but on the other hand it is good for my ego :P


 On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.comwrote:

 Eh .. that's only his work email, maybe he still has his other address?







Re: unsubscribe

2013-09-02 Thread Luc-Eric Rousseau
true story
Le 2013-09-02 17:53, Guillaume Laforge guillaume.laforge...@gmail.com a
écrit :

 So did the Autodesk big boss...

 :)

 On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't let Guillaume fool you. I fired him the other day when he didn't
 bring me some Tim Horton's. :P

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Sep 2, 2013 at 12:08 PM, Cristobal Infante cgc...@gmail.comwrote:

 publicity stunt? clever, very clever ;)


 On 2 September 2013 17:06, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 Indeed :),

 I added my Hybride email some months ago to this list as I could not
 read my personal emails from work (xsilist included). But it is not the
 case anymore, that's why I don't need to receive this list twice :).

 Sorry for the confusion, but on the other hand it is good for my ego :P


 On Mon, Sep 2, 2013 at 6:41 AM, Xavier lapointe.xav...@gmail.comwrote:

 Eh .. that's only his work email, maybe he still has his other address?








Re: unsubscribe

2013-09-02 Thread Simon van de Lagemaat
You rolled up his rim didn't you.


On Mon, Sep 2, 2013 at 2:53 PM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 So did the Autodesk big boss...

 :)


 On Mon, Sep 2, 2013 at 5:26 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't let Guillaume fool you. I fired him the other day when he didn't
 bring me some Tim Horton's. :P




Re: unsubscribe

2013-09-02 Thread Eric Thivierge
On Mon, Sep 2, 2013 at 6:30 PM, Simon van de Lagemaat 
si...@theembassyvfx.com wrote:

 You rolled up his rim didn't you.


Any man is a dead man if you do this...


Eric Thivierge
http://www.ethivierge.com


Re: unsubscribe

2013-09-02 Thread Adam Sale
ahhh Tims.
Ether as coffee


On Mon, Sep 2, 2013 at 4:01 PM, Eric Thivierge ethivie...@gmail.com wrote:


 On Mon, Sep 2, 2013 at 6:30 PM, Simon van de Lagemaat 
 si...@theembassyvfx.com wrote:

 You rolled up his rim didn't you.


 Any man is a dead man if you do this...


 
 Eric Thivierge
 http://www.ethivierge.com



Re: Attempt to do tracking in ICE - some advices needed

2013-09-02 Thread Alan Fregtman
* First of all, it is possible to fire 4 vectors in 4 different (
consistent ) directions? Any suggestions?*

Sounds like you want 4 Raycast nodes.



On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guy,

 I'm attempting to do something very similar to the marker tracking that
 Paul Smith did a while ago.
 So far I've been able to track a red dot based on one of his tutorials

 https://vimeo.com/20598209

 As you can see the direction of the the particle have been randomized, so
 its always checking if is on red and this bit is working fine, but I'm not
 able to keep it stable, menas at the perfect center

 What I was thinking to do is something like this:
 Check the lenght of 4 vectors ( X plus, Y plus, X minus, Y minus, so 4
 vectors at 90° ) in order to keep the particle always at the center of the
 dot, since it will be something like the average of X Plus and X Minus,
 same thing for the Y

 So basically I want to check the vector lenght from the point 'till it
 reaches the red, do the same thing for the opposite vector, and set the
 average, so its stays in the center

 First of all, it is possible to fire 4 vectors in 4 different (
 consistent ) directions?
 Any suggestions?

 Hope it makes sense :D

 Cheers