Re: A Custom ICE Node for directly reading .pc2 file

2013-11-02 Thread Steven Caron
actually, the cache on file node can read .pc2 files already. give it a
shot!

but great to have more robust control, kai's version had better support for
the format.


On Sat, Nov 2, 2013 at 9:32 PM, Alok Gandhi wrote:

> Hey All,
>
> I made a custom ice node for directly reading .pc2 file in ICE. Not sure
> if somebody already wrote that, but it was fun spending almost an hour of
> weekend.
>
> This implements most of the logic from KP_PointCache by Kai Wolter
> (available with source code on http://rray.de/xsi/)
>
> You can download the addon here  (Windows 64 bit
> only / Works with Softimage 2011 and upwards)
>
> The addon has two files:
> 1. A Custom ICE node for reading .pc2 files. Almost all parameters from
> KP_PointCache are available in the node.
>
> 2. A Compound as wrapper around the low level node to implement the PPG
> (as there is no way to write a PPG Layout for a Custom ICE node in C++).
>
> It is not super useful as you can always put a point cache operator on a
> mesh and read point positions from that in an ICE Tree but it eliminates
> altogether the need of an .obj / mesh to read .pc2.
>
> Hope it helps somebody somewhere.
>


A Custom ICE Node for directly reading .pc2 file

2013-11-02 Thread Alok Gandhi
Hey All,

I made a custom ice node for directly reading .pc2 file in ICE. Not sure if
somebody already wrote that, but it was fun spending almost an hour of
weekend.

This implements most of the logic from KP_PointCache by Kai Wolter
(available with source code on http://rray.de/xsi/)

You can download the addon here  (Windows 64 bit only
/ Works with Softimage 2011 and upwards)

The addon has two files:
1. A Custom ICE node for reading .pc2 files. Almost all parameters from
KP_PointCache are available in the node.

2. A Compound as wrapper around the low level node to implement the PPG (as
there is no way to write a PPG Layout for a Custom ICE node in C++).

It is not super useful as you can always put a point cache operator on a
mesh and read point positions from that in an ICE Tree but it eliminates
altogether the need of an .obj / mesh to read .pc2.

Hope it helps somebody somewhere.


Re: variable FK ICE kinematics

2013-11-02 Thread philipp seis
Thanks Renato, i ll Check your none ICE recommendation first , but would
come back with some icier questions if time allows...

Am Samstag, 2. November 2013 schrieb Renato Polimeno :

> For sure,
> just follow the original explanation https://vimeo.com/72424469 and then
> translate that to XSI :)
>
>
>
>
> On Sat, Nov 2, 2013 at 1:26 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
> Can this be done... without  Ice ? (GASP!)
>
>
> On 1 November 2013 22:30, Renato Polimeno  wrote:
>
> Hi Philipp,
> I might be able to put that into work for you..
>
> Does your dragon is already rigged/skinned?
> How many bones are driving the tail?
> How many controls do you need?
>
>
> On Thu, Oct 31, 2013 at 8:18 PM, philipp seis  wrote:
>
> very interesting behaviour,...looks as if you created your own solver...i
> d love to try it on a dragon-tail, but i would not know how to build a
> propper control rig around it. I bet it would involve a lot of global/local
> conversion in ICE, no ? Or,...how would you make that rig controllable if
> you wanted to avoid manipulating a PPG ? Is there a simple way to go about
> it ? Any Info on that would be appreciated.
>
>
> 2013/10/31 Jeremie Passerin 
>
> Nice !
>
>
>
> On 31 October 2013 05:58, Renato Polimeno  wrote:
>
> Hey guys,
> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig demo
> and I´d like to share with you guys not only the video but also all the
> progress files (.zip includes scenes, wips, compounds) I did for:
>
> renatopolimeno.com/variable-fk-using-softimage-ice
>
> By the way I´ve tried dozen of techniques but I couldn´t figure out a
> better way to make it more automaticly so I would appreciate any inputs or
> ideas to update it =]
>
> Sincerely,
>
> __
>
> -> Renato Polimeno
> twt @renatopolimeno 
> G+ gplus/renatopolimeno 
>
>
>
>
>
>
> --
> __
>
> -> Renato Polimeno
> +55 11 9 7539 3615 (VIVO)
> fb renato.polimeno 
> twt @renatopolimeno 
> G+ gplus/renatopolimeno 
> skype. renatopolimeno
>
>
>
>
>
> --
> __
>
>


Re: variable FK ICE kinematics

2013-11-02 Thread Renato Polimeno
For sure,
just follow the original explanation https://vimeo.com/72424469 and then
translate that to XSI :)




On Sat, Nov 2, 2013 at 1:26 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Can this be done... without  Ice ? (GASP!)
>
>
> On 1 November 2013 22:30, Renato Polimeno  wrote:
>
>> Hi Philipp,
>> I might be able to put that into work for you..
>>
>> Does your dragon is already rigged/skinned?
>> How many bones are driving the tail?
>> How many controls do you need?
>>
>>
>> On Thu, Oct 31, 2013 at 8:18 PM, philipp seis  wrote:
>>
>>> very interesting behaviour,...looks as if you created your own
>>> solver...i d love to try it on a dragon-tail, but i would not know how to
>>> build a propper control rig around it. I bet it would involve a lot of
>>> global/local conversion in ICE, no ? Or,...how would you make that rig
>>> controllable if you wanted to avoid manipulating a PPG ? Is there a simple
>>> way to go about it ? Any Info on that would be appreciated.
>>>
>>>
>>> 2013/10/31 Jeremie Passerin 
>>>
 Nice !



 On 31 October 2013 05:58, Renato Polimeno wrote:

> Hey guys,
> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig
> demo and I´d like to share with you guys not only the video but also all
> the progress files (.zip includes scenes, wips, compounds) I did for:
>
> renatopolimeno.com/variable-fk-using-softimage-ice
>
> By the way I´ve tried dozen of techniques but I couldn´t figure out a
> better way to make it more automaticly so I would appreciate any inputs or
> ideas to update it =]
>
> Sincerely,
>
> __
>
> -> Renato Polimeno
> twt @renatopolimeno 
> G+ gplus/renatopolimeno 
>


>>>
>>
>>
>> --
>> __
>>
>> -> Renato Polimeno
>> +55 11 9 7539 3615 (VIVO)
>> fb renato.polimeno 
>> twt @renatopolimeno 
>> G+ gplus/renatopolimeno 
>> skype. renatopolimeno
>>
>
>


-- 
__

-> Renato Polimeno
+55 11 9 7539 3615 (VIVO)
fb renato.polimeno 
twt @renatopolimeno 
G+ gplus/renatopolimeno 
skype. renatopolimeno


Re: Friday Flashback #144

2013-11-02 Thread Sergio Mucino

  
  
Well, ain't that how the new world works? "You're totally free...
don't mind us keeping a very close eye on what you do"...?
;-)

  

On 01/11/2013 2:10 PM, Luc-Eric Rousseau wrote:

  mixed feelings about this one.  The word says freedom, but the design
says big brother.

On Fri, Nov 1, 2013 at 6:59 AM, Stephen Blair  wrote:

  
Friday Flashback #144
FREEDOM circa 2001
http://wp.me/powV4-2TN