Re: Gear mirror animation attribute

2014-01-24 Thread Mirko Jankovic
Hey Guys,
Anyone could help with mirror animation and gear please?
Would mean a lot!

I;ve found this fixed py and replaced old one but any how to manual what to
select what to mirror.. Whatever i doo I'm getting ERROR : OLE error
0x80020101 plus bunch of other stuff..
Maybe I just made some stupid workflow selection problem or something but
any hlp would be great.

Also hoping that this one will be shared, looks great! :)
https://vimeo.com/71429800

And would save a lot of time for sure...


On Wed, Jun 26, 2013 at 2:30 AM, Miquel Campos miquel.cam...@gmail.comwrote:



 Seriously, will be really hard to be blacklisted finding bugs in gear. ;)


 

 Miquel Campos
 www.akaosaru.com



 2013/6/25 Jeremie Passerin gerem@gmail.com

 Miquel  I'm glad you're not sending me an email everytime you find a bug
 in gear :D I would have to blacklist you !


 On 25 June 2013 10:44, Gustavo Eggert Boehs gustav...@gmail.com wrote:

 Hey Jeremie, thanks very much, works perfectly now :D
 Best regards


 2013/6/25 Jeremie Passerin gerem@gmail.com

 Hi Gustavo !

 Yeah I saw that the other day, I'm surprized that nobody noticed it
 before.
 We've started using it here at Blur and I fixed it.
 I'm attaching the new file ;-)

 Jeremie


 On 25 June 2013 09:33, Gustavo Eggert Boehs gustav...@gmail.comwrote:

 Hello guys, sorry for crossposting this here (from Si-Community), as I
 understand many gear users hang around here, might get a bit more help...

 I am using gear for mirroring poses and animation, as it already has
 template making built in and stuff... very neat.
 Mirror pose works like a charm. The command called is
 xsi.Gear_MirrorPose() no arguments needed. It applies mirroring to 
 selected
 controlers.

 Mirror animation on the other hand (called by
 xsi.Gear_mirrorAnimation()) asks for 1 argument (controlers). Funny enough
 the menu does not seem to pass any attribute when calling this functions.
 Therefore I get an error. I try (by hand) passing xsi.Selection (as the
 first thing the function does is checking if selection is null) with no
 luck. I have also tried to pass object names as string, no luck

 Error without passing anything:

 # ERROR : Traceback (most recent call last):
 # TypeError: gear_MirrorAnimation_Execute() takes exactly 1 argument
 (0 given)
 #  - [line 4294967295 in
 \Addons\gear\Application\Plugins\gear_mirrorAnimation.py]
 # ERROR : OLE error 0x80020101


 Error without passing selection:

 Application.gear_MirrorAnimation()
 # ERROR : Unexpected Python Error: Traceback (most recent call last):
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32com\server\policy.py, 
 line
 324, in _InvokeEx_
 # return self._invokeex_(dispid, lcid, wFlags, args, kwargs,
 serviceProvider)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32com\server\policy.py, 
 line
 585, in _invokeex_
 # return func(*args)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\framework.py,
 line 538, in ParseScriptText
 # return self.DoParseScriptText(code, sourceContextCookie,
 startLineNumber, bWantResult, flags)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\pyscript.py,
 line 334, in DoParseScriptText
 # return self.ExecInScriptedSection(codeBlock, globs)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\framework.py,
 line 907, in ExecInScriptedSection
 # self.HandleException(codeBlock)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\framework.py,
 line 950, in HandleException
 # codeBlock, exc_type, exc_value, exc_traceback)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\error.py,
 line 77, in __init__
 # self.__BuildFromException(site, exc_type, exc_value,
 exc_traceback)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\error.py,
 line 87, in __BuildFromException
 # self._BuildFromOther(site, type, value, tb)
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\Lib\site-packages\win32comext\axscript\client\error.py,
 line 180, in _BuildFromOther
 # bits[i] = bits[i].decode('utf8')
 #   File C:\Program Files\Autodesk\Softimage
 2014\Application\python\lib\encodings\utf_8.py, line 16, in decode
 # return codecs.utf_8_decode(input, errors, True)
 # UnicodeDecodeError: 'utf8' codec can't decode byte 0xfa in position
 12: invalid start byte



 Anybody had any luck with these?
 Cheers,
 Gustavo E Boehs





 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog






Facerobot little help

2014-01-24 Thread Nicolas Esposito
Hi guys,

I'm testing a couple of characters facial rig using Facerobot

So far everything looks good, but on some of the characters I have an
annoying issue, which is related to the mouth

Whenever I try to open the jaw the lower lips moves accordingly, but I
notice the weight on the lips are not correct, since the lower lips move
some of the vertex of the upper lips, so I end up having annoying upper
lips vertex moving around when the mouth is open

I solved this problem by opening a little bit the mouth before the
enveloping stage, or alternatively using the sculpt or a weightmap via a
smooth operator on that area

Question is: is there a way to modify the enveloping on the lips
controllers ( soft tissue? ) in order to do just an ordinary envelope
weighting correction?
I try using the Mouth tab to solve this, but so far any attempts failed


Re: Facerobot little help

2014-01-24 Thread Mirko Jankovic
There are ways of mouth enveloping and controls.

Check this series, parts 13 and 14 should be what you are looking for

https://www.youtube.com/watch?v=EefTD3m-T28


On Fri, Jan 24, 2014 at 4:29 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I'm testing a couple of characters facial rig using Facerobot

 So far everything looks good, but on some of the characters I have an
 annoying issue, which is related to the mouth

 Whenever I try to open the jaw the lower lips moves accordingly, but I
 notice the weight on the lips are not correct, since the lower lips move
 some of the vertex of the upper lips, so I end up having annoying upper
 lips vertex moving around when the mouth is open

 I solved this problem by opening a little bit the mouth before the
 enveloping stage, or alternatively using the sculpt or a weightmap via a
 smooth operator on that area

 Question is: is there a way to modify the enveloping on the lips
 controllers ( soft tissue? ) in order to do just an ordinary envelope
 weighting correction?
 I try using the Mouth tab to solve this, but so far any attempts failed



Friday Flashback #156

2014-01-24 Thread Stephen Blair
Friday Flashback #156
*SOFTIMAGE|3D Ahead of the game*
*High octane fuel for the mind...No speed limits...Total freedom*
http://wp.me/powV4-2Y1


Re: Friday Flashback #156

2014-01-24 Thread Artur Woźniak
This is somewhat embarrassing, isn’t it?


2014/1/24 Stephen Blair stephenrbl...@gmail.com

 Friday Flashback #156
 *SOFTIMAGE|3D Ahead of the game*
 *High octane fuel for the mind...No speed limits...Total freedom*
 http://wp.me/powV4-2Y1




Re: Friday Flashback #156

2014-01-24 Thread Eric Thivierge

Link no workie...

On Friday, January 24, 2014 3:04:49 PM, Artur Woźniak wrote:




  This is somewhat embarrassing, isn’t it?



2014/1/24 Stephen Blair stephenrbl...@gmail.com
mailto:stephenrbl...@gmail.com

Friday Flashback #156
*SOFTIMAGE|3D Ahead of the game*
/High octane fuel for the mind...No speed limits...Total freedom/
http://wp.me/powV4-2Y1






Re: Friday Flashback #156

2014-01-24 Thread Stephen Blair
Ah, forgot to click Publish
http://wp.me/powV4-2Y1




On Fri, Jan 24, 2014 at 3:16 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Link no workie...

 On Friday, January 24, 2014 3:04:49 PM, Artur Woźniak wrote:

 


   This is somewhat embarrassing, isn’t it?



 2014/1/24 Stephen Blair stephenrbl...@gmail.com
 mailto:stephenrbl...@gmail.com

 Friday Flashback #156
 *SOFTIMAGE|3D Ahead of the game*
 /High octane fuel for the mind...No speed limits...Total freedom/
 http://wp.me/powV4-2Y1






RE: Friday Flashback #156

2014-01-24 Thread Sven Constable
The old Softimage font (was it called irrerevent?) always reminds me of the 
font used in jurassic park.

And one of the list members used it for their company I think. But seems they 
changed their font. :)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 24, 2014 10:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #156

 

Ah, forgot to click Publish

http://wp.me/powV4-2Y1

 

 

 

On Fri, Jan 24, 2014 at 3:16 PM, Eric Thivierge ethivie...@hybride.com wrote:

Link no workie...

On Friday, January 24, 2014 3:04:49 PM, Artur Woźniak wrote:




  This is somewhat embarrassing, isn’t it?



2014/1/24 Stephen Blair stephenrbl...@gmail.com
mailto:stephenrbl...@gmail.com

Friday Flashback #156
*SOFTIMAGE|3D Ahead of the game*
/High octane fuel for the mind...No speed limits...Total freedom/
http://wp.me/powV4-2Y1