RE: Autodesk Softimage 2015 Developer Help unavailable

2014-05-04 Thread Hemadri Duraiswami Naidu
Hello,

The Softimage 2015 Release Notes link 
http://www.autodesk.com/softimage-readme-2015-enu is now redirecting to the 
right page. Sorry for the inconvenience caused.

Thanks,
Hemadri

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
Sent: Thursday, May 01, 2014 12:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk Softimage 2015 Developer Help unavailable

The Softimage 2015 Release notes, 
(http://www.autodesk.com/softimage-readme-2015-enu) send me to the same page, 
too.

On Wed, Apr 30, 2014 at 4:15 AM, Hsiao Ming Chia 
mailto:hsiao.ming.c...@autodesk.com>> wrote:
Hi Leendert,

Looks like you are right.
It's down for me now as well.
We are contacting the docs team to get it fixed.

Thanks,
Hsiao Ming

-Original Message-
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Leendert A. Hartog
Sent: Wednesday, April 30, 2014 4:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk Softimage 2015 Developer Help unavailable

Weird, it's still unavailable at my end.
Returns me this: http://docs.autodesk.com/errors/404.htm

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

<>

Re: Overrides in Maya

2014-05-04 Thread Siew Yi Liang

Hi Sofronis:

It depends. As far as subdivision settings etc. go, not natively within 
mental ray that I know of: Arnold supports adding arnold-specific 
overrides to sets, though, and subdivision level is one of them. 
Otherwise, the easiest way is to arrange your objects into render 
layers, and then right click the attribute you want to override from the 
Attribute Editor, and choose Create Layer Override. Most attrs can be 
overriden this way for a group of objects, though some cannot, and in 
the case of material overrides, those can (and should!) be assigned to 
the render layer itself. Doing this on a reference/scene level afaik is 
not possible, unless you assign a dedicated renderLayer for the 
referenced scene/character itself.


Yes, it's a little different from how XSI handles it, and not always 
easy to pick through, so make sure however you assign your overrides, 
that you're at least doing it in a consistent manner...


Yours sincerely,
Siew Yi Liang

On 5/4/2014 2:39 PM, Sofronis Efstathiou wrote:


Hi,

Can anyone tell me if there is something similar to Softimage 
Overrides in Maya? I've seen Render Sets, but nothing with the 
flexibility that allows me to override a number of 
attributes/parameters such as Subdivision Level, Display Options, 
Material etc on a per Group/Character/Scene basis.


Any help much appreciated. I'm sensing Maya doesn't work like this -- 
a colleague said there isn't an equivalent feature in Maya. Does 
anyone know of a workaround?


Cheers

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition and Festival Director

Computer Animation Academic Group

*National Centre for Computer Animation*

BU is a Disability Two Ticks Employer and has signed up to the Mindful 
Employer charter. Information about the accessibility of University 
buildings can be found on the BU DisabledGo webpages 



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Re: [OT] Regarding Blender

2014-05-04 Thread Halim Negadi
The major issue is a non-negociable Z-Up which makes it very difficult to
integrate within any existing animation pipeline.


On Sat, May 3, 2014 at 10:41 PM, Dan Yargici  wrote:

> It's strange, I heard that also but I've not really found that to be the
> case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
> as slick as Softimage in that regard, but perfectly easy to get on with
> IMO.  At least I think the complaints regarding interaction, while not
> totally undeserved are somewhat exaggerated.
>
> DAN
>
>
>
> On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
> wrote:
>
>> From what I saw Blender's one of biggest problem is UI and inconsistency
>> through out tools.
>> One thing do something in one tool, and completely different in another
>> tool and window.. making HUGE hit on workflow and learning curve.
>> That is for me it feels like a bunch of good ideas duck-taped together :(
>>
>>
>> On Sat, May 3, 2014 at 10:11 PM, Dan Yargici wrote:
>>
>>> I've just slapped together this video to really quickly run through a
>>> few of the features of Blender for those that might not know anything about
>>> it.  I find it can be quite an eye-opener for people when they first see
>>> these things that we've been longing for for so long in Softimage.
>>>
>>> https://vimeo.com/93749156
>>>
>>> Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
>>> old laptop with no numpad (big disadvantage!) on top of a chest of drawers
>>> while sitting on the edge of a bed!
>>>
>>> Just throwing it out there.  Perhaps it'll persuade a few people to
>>> spend less time bashing it and more time using and hopefully shaping it. :)
>>>
>>> It definitely feels like we're made up of two camps here, that's for
>>> sure... Frankly, I can't comprehend the passion with which some people bash
>>> something as good as this.
>>>
>>> DAN
>>>
>>
>>
>


Re: Dart Throw Compound equivalent?

2014-05-04 Thread Sebastien Sterling
I hate finding out these sort of things post EOL :P, "What!? you mean ICE
could do that too ?!" it's so frustrating, cause what you describe, sounds
like such a neech tool, i doubt any of the other will have somthing that
can 1:1 it in matters not just of result, but ease of use.

Maybe C4D, it seems to have a lot of handy deformers.

Of Course, Fabric Engine 2.0 is coming... :)


On 5 May 2014 00:40, Steve Pratt  wrote:

> Thanks Alok, unfortunately I'm just the artist here with very little ICE
> experience (apart from using existing compounds), and no Fabric or splice
> knowledge.
> Was hoping someone might know of an out-of-the-box tool to achieve the
> dart throw functionality.
>
> Cheers, Steve
>
>
> On 2 May 2014 17:05, Alok Gandhi  wrote:
>
>> Depends on which DCC you are looking at. The idea is to understand the
>> "logical innards" of the compound and then to implement in the DCC of your
>> choice. I am sure this can be refactored in Fabric and then using splice
>> take it where you want.
>>
>> Cheers !
>>
>>
>> On Fri, May 2, 2014 at 6:58 AM, Steve Pratt  wrote:
>>
>>> Hi Guys,
>>>
>>> like all of you I've been spending a lot of time trying to decide where
>>> to from here?
>>>
>>> One of the tools I use constantly in my day to day job is Julian
>>> Johnson's awesome Dart Throw ICE compound, for "spritzing" (those small
>>> condensation drops that appear on cold drink cans and bottles). It's unique
>>> feature is that it prevents my instance spheres from touching/overlapping
>>> each other. You can't have drops of water overlap or penetrate each other
>>> as in the real world they would simply merge into one drop.
>>>
>>> Does anyone have any idea if there is an equivalent particle tool in
>>> other apps, or does one of our alternatives have an ICE-like tool that
>>> would allow the development of one?
>>>
>>> I've been assessing Blender, Modo and C4D and currently leaning towards
>>> Blender.
>>>
>>> Thanks guys,
>>> Steve
>>>
>>> --
>>> *"Twenty years from now you will be more disappointed with the things
>>> that you didn't do than by the ones you did do. So throw off the bowlines.
>>> Sail away from the safe harbour. Catch the trade winds in your sails.
>>> Explore. Dream. Discover."* - Mark Twain
>>>
>>
>>
>>
>> --
>>
>
>
>
> --
> *"Twenty years from now you will be more disappointed with the things that
> you didn't do than by the ones you did do. So throw off the bowlines. Sail
> away from the safe harbour. Catch the trade winds in your sails. Explore.
> Dream. Discover."* - Mark Twain
>


Re: Dart Throw Compound equivalent?

2014-05-04 Thread Steve Pratt
Thanks Alok, unfortunately I'm just the artist here with very little ICE
experience (apart from using existing compounds), and no Fabric or splice
knowledge.
Was hoping someone might know of an out-of-the-box tool to achieve the dart
throw functionality.

Cheers, Steve


On 2 May 2014 17:05, Alok Gandhi  wrote:

> Depends on which DCC you are looking at. The idea is to understand the
> "logical innards" of the compound and then to implement in the DCC of your
> choice. I am sure this can be refactored in Fabric and then using splice
> take it where you want.
>
> Cheers !
>
>
> On Fri, May 2, 2014 at 6:58 AM, Steve Pratt  wrote:
>
>> Hi Guys,
>>
>> like all of you I've been spending a lot of time trying to decide where
>> to from here?
>>
>> One of the tools I use constantly in my day to day job is Julian
>> Johnson's awesome Dart Throw ICE compound, for "spritzing" (those small
>> condensation drops that appear on cold drink cans and bottles). It's unique
>> feature is that it prevents my instance spheres from touching/overlapping
>> each other. You can't have drops of water overlap or penetrate each other
>> as in the real world they would simply merge into one drop.
>>
>> Does anyone have any idea if there is an equivalent particle tool in
>> other apps, or does one of our alternatives have an ICE-like tool that
>> would allow the development of one?
>>
>> I've been assessing Blender, Modo and C4D and currently leaning towards
>> Blender.
>>
>> Thanks guys,
>> Steve
>>
>> --
>> *"Twenty years from now you will be more disappointed with the things
>> that you didn't do than by the ones you did do. So throw off the bowlines.
>> Sail away from the safe harbour. Catch the trade winds in your sails.
>> Explore. Dream. Discover."* - Mark Twain
>>
>
>
>
> --
>



-- 
*"Twenty years from now you will be more disappointed with the things that
you didn't do than by the ones you did do. So throw off the bowlines. Sail
away from the safe harbour. Catch the trade winds in your sails. Explore.
Dream. Discover."* - Mark Twain


Overrides in Maya

2014-05-04 Thread Sofronis Efstathiou
Hi,

Can anyone tell me if there is something similar to Softimage Overrides in 
Maya? I've seen Render Sets, but nothing with the flexibility that allows me to 
override a number of attributes/parameters such as Subdivision Level, Display 
Options, Material etc on a per Group/Character/Scene basis.

Any help much appreciated. I'm sensing Maya doesn't work like this - a 
colleague said there isn't an equivalent feature in Maya. Does anyone know of a 
workaround?

Cheers

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpages

This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.

Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.