Re: Rendering Fuzz on farm flicker problem
Cache out the strands and it should work. Sent from my iPad > On 25 Jul 2014, at 15:53, Ivan Vasiljevic wrote: > > Hello list, > > Did anyone had problems rendering Fuzz on the farm in terms of flickering > strands? > Rendering in local goes fine. > > Cheers. > Ivan > > -- > Ivan Vasiljevic > - > Lighting TD > Founder, Digital Asset Tailors > - > reel:https://vimeo.com/72183649 > web:www.ivasiljevic.com > email: i...@digitalassettailors.com >ivan_vasilje...@hotmail.com > >
Re: Friday Flashback #182
Looks like part of Godzilla's back area :) On 07/25/14 20:50, Martin Belleau wrote: MAC, those tests were done between Nerf battles... Ludovic had the fastest machines at the time... he always completed the tests first... For the Olive test scene, indeed it was used for twister, imported as an .mi file... when changing frames took a minute. It was a cute animation though. From: olivier jeannel [olivier.jean...@noos.fr] Sent: July-25-14 4:04 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #182 Sounds like a must see :) Le 25/07/2014 21:59, Jason S a écrit : It was made by Gunnar Henson, and I think I still have a VHS of that.. (how could I easily digitize?) The olive bounced around on a tropical bar with a 'drink mixer stick' trying to catapult itself into a martini glass, misses the glass, and bounces into an indegenous mask mounted on the wall gobbling it up, then saying 'Martini Mamboubou' or something like that. Cute :) On 07/25/14 12:54, Stephen Blair wrote: Sadly I don't remember seeing any bouncing martini olives ;) On Fri, Jul 25, 2014 at 9:55 AM, Marc-Andre Carbonneauwrote: Oh man! When I finished CG school and got hired at Softimage as QA(1998), these were some of the tests that weren’t scripted yet and we had to do those on all three platforms(Win,Unix,Alpha) every morning and then approve the build. This screenshot was the back of a creature that we had to loft with nurbs and yes, the PPGs went through several designs. Stephen, another memorable test scenes is the bouncing martini olive which was mainly used to test Twister! ;) Any image of this somewhere? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: 25 juillet 2014 08:44 To: softimage@listproc.autodesk.com Subject: Friday Flashback #182 Friday Flashback #182 Screenshot and caption from the July 2000 3d world review of Softimage XSI 1.0. http://wp.me/powV4-34T
Re: League of Legends Cinematic: A New Dawn
Hey! 9.3 million views in 4.5 days! While perhaps the extra violence (or the realistic anime cleavage) might have something to do with that, I'm pretty sure the combination of great artists and SI has everything to do with the (very high) level (and most of the hits) :) On 07/24/14 4:53, pete...@skynet.be wrote: Exactly – this one’s another epic - it’s awesome in pretty much everything. just out of curiosity – was there ever anything less than stellar made by Blur? From: jentzen mooney Sent: Wednesday, July 23, 2014 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: League of Legends Cinematic: A New Dawn Cheers to the artists over at Blur. Always bringing their A game and kicking some butts, with some cinematic magic. On Jul 22, 2014 12:16 PM, "Jason S"wrote: Although 'sharp' would definitely qualify what they do, I think blur is better (pun might have been misplaced) :] On 07/22/14 13:16, Jason S wrote: Expressions are very subtle and believable just as the character anim and dynamics are, and even in the shots with lots of action, you can still follow what's happening, unlike others so often becoming a big blur ;) On 07/22/14 12:50, Steven Caron wrote: sounds like a stretch... blur studio has traditionally used fumefx (lately some houdini) On Tue, Jul 22, 2014 at 9:22 AM, Sebastien Sterling wrote: May we assume that some EM fluids where spilled in this making of :) ? On 22 July 2014 17:16, Eric Mootz wrote: really amazing work, guys On Tue, Jul 22, 2014 at 8:55 AM, Jeremie Passerin wrote: Oh nice it's finally online ! Thanks for the nice comments guys. Any question about our pipeline let me know ;-)