Re: Rendering Fuzz on farm flicker problem

2014-07-26 Thread Busty kelp
Cache out the strands and it should work.

Sent from my iPad

> On 25 Jul 2014, at 15:53, Ivan Vasiljevic  wrote:
> 
> Hello list,
> 
> Did anyone had problems rendering Fuzz on the farm in terms of flickering 
> strands?
> Rendering in local goes fine.
> 
> Cheers.
> Ivan
> 
> -- 
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> reel:https://vimeo.com/72183649
> web:www.ivasiljevic.com
> email:  i...@digitalassettailors.com
>ivan_vasilje...@hotmail.com
> 
> 


Re: Friday Flashback #182

2014-07-26 Thread Jason S

  
  
Looks like part of Godzilla's back
  area  :)
  
  
  On 07/25/14 20:50, Martin Belleau wrote:


  
  
  MAC, those tests were done between
Nerf battles...
Ludovic had the fastest machines at the time... he always
completed the tests first...


For the Olive test scene, indeed it was used for twister,
imported as an .mi file... when changing frames took a minute.
It was a cute animation though.



  
  From:
  olivier jeannel [olivier.jean...@noos.fr]
  Sent: July-25-14 4:04 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Friday Flashback #182

  
  
Sounds like a must see :)
  
  Le 25/07/2014 21:59, Jason S a écrit :


  It was made by Gunnar Henson,
and I think I still have a VHS of that.. (how could I
easily digitize?)

The olive bounced around on a tropical bar with a 'drink
mixer stick' trying to catapult itself into a martini
glass, misses the glass, and bounces into an indegenous
mask mounted on the wall gobbling it up, then saying
'Martini Mamboubou' or something like that. 

Cute :)

On 07/25/14 12:54, Stephen Blair wrote:
  
  
Sadly I don't remember seeing any
  bouncing martini olives ;)

  
  On Fri, Jul 25, 2014 at 9:55
AM, Marc-Andre Carbonneau 
  
wrote:

  

  Oh man! When I
  finished CG school and got hired at
  Softimage as QA(1998), these were some of
  the tests that weren’t scripted yet and we
  had to do those on all three
  platforms(Win,Unix,Alpha) every morning
  and then approve the build. This
  screenshot was the back of a creature that
  we had to loft with nurbs and yes, the
  PPGs went through several designs.
  Stephen,
  another memorable test scenes is the
  bouncing martini olive which was mainly
  used to test Twister! ;) Any image of this
  somewhere?
   
   
  From:
  softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Stephen Blair
  Sent: 25 juillet 2014 08:44
  To: softimage@listproc.autodesk.com
  Subject: Friday Flashback #182
   
  
Friday Flashback #182

  Screenshot and
caption from the July 2000 3d world
review of Softimage XSI 1.0. 


  http://wp.me/powV4-34T

  

  

  
  

  
  


  

  


  



Re: League of Legends Cinematic: A New Dawn

2014-07-26 Thread Jason S

  
  

  Hey! 9.3 million views in 4.5 days! 
  
  While perhaps the extra violence (or the realistic anime cleavage)
  might have something to do with that,
  
   I'm pretty sure the combination of great artists and SI has
  everything to do with the (very high) level (and most of the
  hits)  :)
  
  
  On 07/24/14 4:53, pete...@skynet.be wrote:


  

  Exactly – this one’s another epic - it’s awesome in
pretty much everything. 
   
  just out of curiosity – was there ever anything less than
stellar made by Blur?
   
  

   
  
From: jentzen mooney

Sent: Wednesday, July 23, 2014 3:55 PM
To: softimage@listproc.autodesk.com

Subject: Re: League of Legends Cinematic: A
  New Dawn
  

 
  
  
Cheers to the artists over at Blur. Always bringing their
  A game and kicking some butts, with some cinematic magic.

On Jul 22, 2014 12:16 PM, "Jason S"
  
  wrote:
  

  Although 'sharp' would definitely  qualify what
they do, I think blur is better (pun might have been
misplaced) :]

On 07/22/14 13:16, Jason S wrote:
  
  
Expressions are very subtle and believable just
  as the character anim and dynamics are,
  and even in the shots with lots of action, you can
  still follow what's happening, unlike others so
  often becoming a big blur ;)
  
  On 07/22/14 12:50, Steven Caron wrote:


  sounds like a stretch... blur
studio has traditionally used fumefx (lately
some houdini)

  
  On Tue, Jul 22, 2014
at 9:22 AM, Sebastien Sterling 
wrote:

  May we assume that some EM
fluids where spilled in this making of
:) ?
  
  

  

On 22 July
  2014 17:16, Eric Mootz 
  wrote:
  
really
  amazing work, guys
  


  
On
  Tue, Jul 22, 2014 at
  8:55 AM, Jeremie
  Passerin 
  wrote:
  
Oh
  nice it's finally
  online !
  Thanks for
the nice
comments guys.
Any question
about our
pipeline let me
know ;-)