RE: SDK: C++ Custom Operator port connections

2014-10-06 Thread Matt Lind
Thanks, but I cannot use this inside of _Update() as the port returns an empty 
CRef object.

The issue I’m running into now is my custom operator appears to connect with 
proper port and port group assignments, but I cannot find it anywhere in the 
scene.  The command used to apply the custom operator is not throwing any 
warnings or errors either.  I expect my custom operator on the primitive of the 
deformed object (deformer operator), but nothing is there.  Earlier versions of 
this custom operator worked as expected, so I’m kind of scratching my head as 
to what’s going on.  What’s really weird is I can find the custom operator 
using FindObjects2(), which says it’s attached to the scene_root.  Yet when I 
look at the scene root in the scene explorer, there’s nothing there.

Ever experience this weirdness?

I only get this weird behavior when using port groups and port group instances 
via CustomOperator.AddInputPortByClassID().  If I use static ports via 
CustomOperator.AddInputPort() the operator connects as expected, but I lose 
some features.  The command applying the custom operator is the same in both 
cases.


Matt






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Aloys Baillet
Sent: Monday, October 06, 2014 2:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: SDK: C++ Custom Operator port connections

Hi Matt,

You should use the GetPortAt method to retrieve ports. From the C++ Operator 
reference:
// For each port group
for ( LONG idxGroup = 0; idxGroup < op.GetNumPortGroups(); idxGroup++ )
// for each instance in a port group
for ( LONG idxInstance = 0; idxInstance < op.GetNumInstancesInGroup( idxGroup 
); idxInstance++ )
// for each port in a  port group instance
for ( LONG idxPort = 0; idxPort < op.GetNumPortsInGroup( idxGroup ); idxPort++ )
// get a specific port
Port port = op.GetPortAt( idxPort, idxGroup, idxInstance );

Cheers,

Aloys

On Thu, Oct 2, 2014 at 1:21 PM, Matt Lind 
mailto:ml...@carbinestudios.com>> wrote:
I have a Custom Operator written using the C++ SDK, and it uses dynamic port 
connections.

1) From inside the _Update() callback, how can I determine the number of 
connected ports in a dynamic custom operator where the number of input ports is 
arbitrary and not known ahead of time?  For example, the envelope operator – 
how does it know how many deformers and kinematic state properties are plugged 
into it?

2) How can I determine if an individual port is connected to anything?  So far 
I’ve been creating an object of the expected type then calling .IsValid().

For example:

X3DObject oObject = oOperator.GetInput( PortIndex );
If ( !oObject.IsValid() )
{
return( CStatus::Fail );
}

Is this the recommended way to validate a port connection?


Thanks,



Matt







--
Aloys Baillet
Lead Software Developer @ Animal Logic
The LEGO Movie


Re: orangutan - the mill

2014-10-06 Thread jm khayat
absolutely beautiful

--

*JM Khayat*
Founder / COO

www.moondog-animation.com

mobile: +1 843-847-1284






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On Mon, Oct 6, 2014 at 12:24 PM, Florian Juri 
wrote:

> Unbelievable! great work guys!
>
> On Mon, Oct 6, 2014 at 4:25 PM, patrick nethercoat <
> patr...@brandtanim.co.uk> wrote:
>
>> I don't have big enough hands to give this the applause it deserves. Some
>> amazingly delicate moments.
>>
>> On 6 October 2014 14:56, Cristobal Infante  wrote:
>>
>>> Great work, best ape job the mill has done so far IMHO..
>>>
>>> congrats to all involved.
>>>
>>> On 6 October 2014 14:50, Jason S  wrote:
>>>
  Even all the slightest subleties in the gaze are there. Just flawless
 work!

 And very nice to see the the making of too! Thanks!



 On 10/05/14 17:39, Jordi Bares wrote:

 That must be because it is hairy and ugly?  ;-)

  Jordi Bares
 jordiba...@gmail.com

  On 5 Oct 2014, at 22:36, Amaan Akram  wrote:

  Ironically, our client called the orangutan, 'Maya'.

  http://www.sse.co.uk/Maya/

 On 5 October 2014 20:05, Eric Thivierge  wrote:

> Great work folks!
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Sun, Oct 5, 2014 at 1:48 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> That an, in-house hair system ? drool drool ...
>>
>> On 5 October 2014 18:22, Jacob Gonzalez  wrote:
>>
>>> Nice work!! Well done!
>>>
>>> On Sun, Oct 5, 2014 at 6:04 PM, gareth bell 
>>> wrote:
>>>

 https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw
  --
 Date: Sun, 5 Oct 2014 17:17:49 +0100
 Subject: Re: orangutan - the mill
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 Nice, Orangutan's are pretty hip these days.

 On 5 October 2014 16:50, Matt Morris  wrote:

 Just saw this last night, absolutely mind-blowing! Stunning work
 guys. So much character and real life in that face.

  http://www.themill.com/work/sse-orangutan.aspx



  --
 www.matinai.com



>>>
>>
>


  --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com




>>>
>>
>>
>> --
>> Brandt Animation
>> www.brandtanim.co.uk
>> 020 7734 0196
>>
>
>


Re: orangutan - the mill

2014-10-06 Thread Florian Juri
Unbelievable! great work guys!

On Mon, Oct 6, 2014 at 4:25 PM, patrick nethercoat  wrote:

> I don't have big enough hands to give this the applause it deserves. Some
> amazingly delicate moments.
>
> On 6 October 2014 14:56, Cristobal Infante  wrote:
>
>> Great work, best ape job the mill has done so far IMHO..
>>
>> congrats to all involved.
>>
>> On 6 October 2014 14:50, Jason S  wrote:
>>
>>>  Even all the slightest subleties in the gaze are there. Just flawless
>>> work!
>>>
>>> And very nice to see the the making of too! Thanks!
>>>
>>>
>>>
>>> On 10/05/14 17:39, Jordi Bares wrote:
>>>
>>> That must be because it is hairy and ugly?  ;-)
>>>
>>>  Jordi Bares
>>> jordiba...@gmail.com
>>>
>>>  On 5 Oct 2014, at 22:36, Amaan Akram  wrote:
>>>
>>>  Ironically, our client called the orangutan, 'Maya'.
>>>
>>>  http://www.sse.co.uk/Maya/
>>>
>>> On 5 October 2014 20:05, Eric Thivierge  wrote:
>>>
 Great work folks!

 
 Eric Thivierge
 http://www.ethivierge.com

 On Sun, Oct 5, 2014 at 1:48 PM, Sebastien Sterling <
 sebastien.sterl...@gmail.com> wrote:

> That an, in-house hair system ? drool drool ...
>
> On 5 October 2014 18:22, Jacob Gonzalez  wrote:
>
>> Nice work!! Well done!
>>
>> On Sun, Oct 5, 2014 at 6:04 PM, gareth bell 
>> wrote:
>>
>>>
>>> https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw
>>>  --
>>> Date: Sun, 5 Oct 2014 17:17:49 +0100
>>> Subject: Re: orangutan - the mill
>>> From: sebastien.sterl...@gmail.com
>>> To: softimage@listproc.autodesk.com
>>>
>>>
>>> Nice, Orangutan's are pretty hip these days.
>>>
>>> On 5 October 2014 16:50, Matt Morris  wrote:
>>>
>>> Just saw this last night, absolutely mind-blowing! Stunning work
>>> guys. So much character and real life in that face.
>>>
>>>  http://www.themill.com/work/sse-orangutan.aspx
>>>
>>>
>>>
>>>  --
>>> www.matinai.com
>>>
>>>
>>>
>>
>

>>>
>>>
>>>  --
>>> 3D Artist/TD @ The Mill, London
>>> http://www.amaanakram.com
>>>
>>>
>>>
>>>
>>
>
>
> --
> Brandt Animation
> www.brandtanim.co.uk
> 020 7734 0196
>


Re: orangutan - the mill

2014-10-06 Thread patrick nethercoat
I don't have big enough hands to give this the applause it deserves. Some
amazingly delicate moments.

On 6 October 2014 14:56, Cristobal Infante  wrote:

> Great work, best ape job the mill has done so far IMHO..
>
> congrats to all involved.
>
> On 6 October 2014 14:50, Jason S  wrote:
>
>>  Even all the slightest subleties in the gaze are there. Just flawless
>> work!
>>
>> And very nice to see the the making of too! Thanks!
>>
>>
>>
>> On 10/05/14 17:39, Jordi Bares wrote:
>>
>> That must be because it is hairy and ugly?  ;-)
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>>  On 5 Oct 2014, at 22:36, Amaan Akram  wrote:
>>
>>  Ironically, our client called the orangutan, 'Maya'.
>>
>>  http://www.sse.co.uk/Maya/
>>
>> On 5 October 2014 20:05, Eric Thivierge  wrote:
>>
>>> Great work folks!
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Sun, Oct 5, 2014 at 1:48 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 That an, in-house hair system ? drool drool ...

 On 5 October 2014 18:22, Jacob Gonzalez  wrote:

> Nice work!! Well done!
>
> On Sun, Oct 5, 2014 at 6:04 PM, gareth bell 
> wrote:
>
>>
>> https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw
>>  --
>> Date: Sun, 5 Oct 2014 17:17:49 +0100
>> Subject: Re: orangutan - the mill
>> From: sebastien.sterl...@gmail.com
>> To: softimage@listproc.autodesk.com
>>
>>
>> Nice, Orangutan's are pretty hip these days.
>>
>> On 5 October 2014 16:50, Matt Morris  wrote:
>>
>> Just saw this last night, absolutely mind-blowing! Stunning work
>> guys. So much character and real life in that face.
>>
>>  http://www.themill.com/work/sse-orangutan.aspx
>>
>>
>>
>>  --
>> www.matinai.com
>>
>>
>>
>

>>>
>>
>>
>>  --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>>
>>
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Glasswoks Lycra

2014-10-06 Thread Will Sharkey
Very cool, well done.

On Wed, Oct 1, 2014 at 5:41 AM, Alastair Hearsum 
wrote:

>  Thanks for the compliment.
> Yes Softimage and Redshift
> Great result from the team here at Glassworks and such a good director
> work with.
>
>
>
>  Alastair Hearsum
> Head of 3d
> [image: GLASSWORKS]
>  [image: Facebook]
>  [image:
> Twitter]  [image: Vimeo]
>  [image: Instagram]
> 
>  See our latest work *here*. 
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> T +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
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>  On 30/09/2014 18:55, olivier jeannel wrote:
>
> http://www.glassworks.co.uk/video/lycra-moves-you&search-type=all&term=all
>
> Beautifull film, out of curiousity are we still speaking softimage here ?
>
>
>


Re: polygonizer colour

2014-10-06 Thread Chris Marshall
OK Thanks for dangling that one there in front of me Eric.
;-)



On 6 October 2014 15:17, Eric Mootz  wrote:

> In that case you will have to build some own, custom solution with ICE.
>
> PS: the other Polygonizers (emPolygonizer v.2. and above) can use the
> particle color directly.
>
>
> Am 06.10.2014 16:15, schrieb Chris Marshall:
>
>> yes
>>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: polygonizer colour

2014-10-06 Thread Eric Mootz

In that case you will have to build some own, custom solution with ICE.

PS: the other Polygonizers (emPolygonizer v.2. and above) can use the 
particle color directly.



Am 06.10.2014 16:15, schrieb Chris Marshall:

yes




Re: polygonizer colour

2014-10-06 Thread Chris Marshall
yes

On 6 October 2014 15:14, Eric Mootz  wrote:

> Which Polygonizer are you using? The factory one?
>
> Am 06.10.2014 16:12, schrieb Chris Marshall:
>
>  Hi,
>> I'm Polygonizer to create a mesh from multiple ice particle clouds. Is
>> there any way of transferring the particle colours to the polygons in the
>> polygonizer mesh?
>>
>> Thanks
>>
>> Chris
>>
>>
>


Re: Glasswoks Lycra

2014-10-06 Thread Chris Marshall
awesome


On 4 October 2014 16:18, Jason S  wrote:

>  By 1 you mean 100%?  well that would hardly be surprising, together they
> sort of make like a rocket boosted rocket!
>
> And I don't know for others, but for me, apart from highlighting
> awesomeness,  it's (partly) to not talk about the day before yesterdays
> thread.
>
> To which I commented on the article and then pressed save instead of send,
> to reduce the probability of the thread eventually  involving DarthVader
> (taking over) which could similarly be approaching 1.
>
>
> On 10/04/14 5:48, Andreas Bystrom wrote:
>
> as an xsilist thread grows longer, the probability of it involving
> redshift approaches 1
>
> On Sat, Oct 4, 2014 at 1:24 PM, Jason S  wrote:
>
>>  Redshift is a noise cruncher :]
>>
>> (and soft is a production cruncher :] )
>>
>>
>> On 10/03/14 20:11, Jason S wrote:
>>
>> Once I tried the classroom, but with literally everything everywhere
>> displaced at a level of less than a pixel.. a blurry reflection scene
>> material , many many area lights and with a wild camera move, to make
>> motion blurred very dense displaced geo  all over the frame (with 1st bouce
>> brute force GI) , to make the most nightmareish sampling task as possible,
>> and rendered a 1080p frame in 14 min (to get where noise was at an
>> acceptable amount) (.. and I was floored! :]
>> (non-tweaked to death settings took 2h)
>>
>> Would have taken several -hours- if not days with anything else!
>>
>> Made like a full screen of (mostly noise free) fine-fine trail lines
>> (under little redshift logos :] )
>>
>>
>>
>> On 10/03/14 18:44, ola.mad...@digitalcontext.se wrote:
>>
>> Yes, it's a really sweet setup. And it still only requires one license
>> per machine even if you run separate tasks on each card.
>>
>>  We're using a mixtures of Titans, 780ti and tesla cards and I can only
>> second what everyone else is saying. It's ridiculous fast.
>>
>>  O
>>
>>
>>
>> 3 okt 2014 kl. 23:57 skrev Mirko Jankovic :
>>
>>   yes that is exactly what I'm doing.
>> 4 titans using all together when tweaking everything pulling  speed from
>> them, and then in most of cases sending to Deadline with 4 of them each
>> rendering 1 frame or 2 by 2.
>> Really good support in Deadline for that .
>>
>> On Fri, Oct 3, 2014 at 11:50 PM, ola.mad...@digitalcontext.se <
>> ola.mad...@digitalcontext.se> wrote:
>>
>>>  Yes, there seems to be a decline at 3 cards. But another great thing
>>> about redshift is that you can render multiple tasks simultaneously so card
>>> 1 & 2 render frame 1 and card 3 & 4 render frame 2, etc. this is fully
>>> supported with Deadline (don't know about royal render, but I think someone
>>> said it was supported as well).
>>>
>>>  Cheers
>>> Ola
>>>
>>>
>>> 3 okt 2014 kl. 21:54 skrev Ed Manning :
>>>
>>>On Fri, Oct 3, 2014 at 3:49 PM, Simon van de Lagemaat <
>>> si...@theembassyvfx.com> wrote:
>>>
 But still distributing one frame across two cards right?

   yes.  IIR, the docs say up to 8 cards per host.  though there is a
>>> decline in returns, so I think most people don't go over 3.
>>>
>>>
>>
>>
>>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: polygonizer colour

2014-10-06 Thread Eric Mootz

Which Polygonizer are you using? The factory one?

Am 06.10.2014 16:12, schrieb Chris Marshall:

Hi,
I'm Polygonizer to create a mesh from multiple ice particle clouds. Is 
there any way of transferring the particle colours to the polygons in 
the polygonizer mesh?


Thanks

Chris





polygonizer colour

2014-10-06 Thread Chris Marshall
Hi,
I'm Polygonizer to create a mesh from multiple ice particle clouds. Is
there any way of transferring the particle colours to the polygons in the
polygonizer mesh?

Thanks

Chris


Re: orangutan - the mill

2014-10-06 Thread Cristobal Infante
Great work, best ape job the mill has done so far IMHO..

congrats to all involved.

On 6 October 2014 14:50, Jason S  wrote:

>  Even all the slightest subleties in the gaze are there. Just flawless
> work!
>
> And very nice to see the the making of too! Thanks!
>
>
>
> On 10/05/14 17:39, Jordi Bares wrote:
>
> That must be because it is hairy and ugly?  ;-)
>
>  Jordi Bares
> jordiba...@gmail.com
>
>  On 5 Oct 2014, at 22:36, Amaan Akram  wrote:
>
>  Ironically, our client called the orangutan, 'Maya'.
>
>  http://www.sse.co.uk/Maya/
>
> On 5 October 2014 20:05, Eric Thivierge  wrote:
>
>> Great work folks!
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Sun, Oct 5, 2014 at 1:48 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> That an, in-house hair system ? drool drool ...
>>>
>>> On 5 October 2014 18:22, Jacob Gonzalez  wrote:
>>>
 Nice work!! Well done!

 On Sun, Oct 5, 2014 at 6:04 PM, gareth bell 
 wrote:

>
> https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw
>  --
> Date: Sun, 5 Oct 2014 17:17:49 +0100
> Subject: Re: orangutan - the mill
> From: sebastien.sterl...@gmail.com
> To: softimage@listproc.autodesk.com
>
>
> Nice, Orangutan's are pretty hip these days.
>
> On 5 October 2014 16:50, Matt Morris  wrote:
>
> Just saw this last night, absolutely mind-blowing! Stunning work guys.
> So much character and real life in that face.
>
>  http://www.themill.com/work/sse-orangutan.aspx
>
>
>
>  --
> www.matinai.com
>
>
>

>>>
>>
>
>
>  --
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com
>
>
>
>


Re: orangutan - the mill

2014-10-06 Thread Jason S

  
  
Even all the slightest subleties in the
  gaze are there. Just flawless work! 
  
  And very nice to see the the making of too! Thanks!
  
  
  On 10/05/14 17:39, Jordi Bares wrote:


  
  That must be because it is hairy and ugly?  ;-)
  

  
Jordi Bares
jordiba...@gmail.com
  



  On 5 Oct 2014, at 22:36, Amaan Akram 
wrote:
  
  
Ironically, our client called the orangutan,
  'Maya'.
  
  
  http://www.sse.co.uk/Maya/
  


  On 5 October 2014 20:05, Eric
Thivierge 
wrote:

  Great work folks!
  

  Eric Thivierge
  http://www.ethivierge.com

  

On Sun, Oct 5, 2014 at
  1:48 PM, Sebastien Sterling 
  wrote:
  
That an, in-house hair system
  ? drool drool ...


  
On 5 October
  2014 18:22, Jacob Gonzalez 
  wrote:
  
Nice work!! Well
  done!

  
On Sun,
  Oct 5, 2014 at 6:04 PM, gareth
  bell 
  wrote:
  

  https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw

  Date: Sun, 5 Oct
  2014 17:17:49 +0100
  Subject: Re: orangutan
  - the mill
  From: sebastien.sterl...@gmail.com
  To: softimage@listproc.autodesk.com
  

Nice,
  Orangutan's are
  pretty hip these
  days.


  On 5 October
2014 16:50, Matt
Morris 
wrote:

  Just
  saw this last
  night,
  absolutely
  mind-blowing!
  Stunning work
  guys. So much
  character and
  real life in
  that face.
  
  
  http://www.themill.com/work/sse-orangutan.aspx
  
  
  
  
  
  
  -- 
   

Re: SDK: C++ Custom Operator port connections

2014-10-06 Thread Aloys Baillet
Hi Matt,

You should use the GetPortAt method to retrieve ports. From the C++
Operator reference:
// For each port group
for ( LONG idxGroup = 0; idxGroup < op.GetNumPortGroups(); idxGroup++ )
// for each instance in a port group
for ( LONG idxInstance = 0; idxInstance < op.GetNumInstancesInGroup(
idxGroup ); idxInstance++ )
// for each port in a  port group instance
for ( LONG idxPort = 0; idxPort < op.GetNumPortsInGroup( idxGroup );
idxPort++ )
// get a specific port
Port port = op.GetPortAt( idxPort, idxGroup, idxInstance );

Cheers,

Aloys

On Thu, Oct 2, 2014 at 1:21 PM, Matt Lind  wrote:

> I have a Custom Operator written using the C++ SDK, and it uses dynamic
> port connections.
>
>
>
> 1) From inside the _Update() callback, how can I determine the number of
> connected ports in a dynamic custom operator where the number of input
> ports is arbitrary and not known ahead of time?  For example, the envelope
> operator – how does it know how many deformers and kinematic state
> properties are plugged into it?
>
>
>
> 2) How can I determine if an individual port is connected to anything?  So
> far I’ve been creating an object of the expected type then calling
> .IsValid().
>
>
>
> For example:
>
>
>
> X3DObject oObject = oOperator.GetInput( PortIndex );
>
> If ( !oObject.IsValid() )
>
> {
>
> return( CStatus::Fail );
>
> }
>
>
>
> Is this the recommended way to validate a port connection?
>
>
>
>
>
> Thanks,
>
>
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
>
>



-- 
Aloys Baillet
Lead Software Developer @ Animal Logic
The LEGO Movie


Re: orangutan - the mill

2014-10-06 Thread Nuno Conceicao
Mill, I hate you guys! :)
Really , awesome work! Congratulations

On Sun, Oct 5, 2014 at 6:04 PM, gareth bell  wrote:

> https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw
> --
> Date: Sun, 5 Oct 2014 17:17:49 +0100
> Subject: Re: orangutan - the mill
> From: sebastien.sterl...@gmail.com
> To: softimage@listproc.autodesk.com
>
> Nice, Orangutan's are pretty hip these days.
>
> On 5 October 2014 16:50, Matt Morris  wrote:
>
> Just saw this last night, absolutely mind-blowing! Stunning work guys. So
> much character and real life in that face.
>
> http://www.themill.com/work/sse-orangutan.aspx
>
>
>
> --
> www.matinai.com
>
>
>