Re: OT Houdini 14 Sneak Peak
Hoppefully ! It's currently used in production on C4d here, on an animated motion graphic design film. From what I hear, it seems a bit clunky (refresh problem, and shader integration not top noch), well it's still at beta stage... But it's damn fast and the renders are really impressive in quality, you can feel the unbiased Le 05/12/2014 17:17, Cristobal Infante a écrit : If you want GPU action, you will have it with octane/houdini very soon ;) http://forums.odforce.net/topic/21238-octanerender-for-houdini-development-preview/ On 5 December 2014 at 16:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: OT Houdini 14 Sneak Peak
I don't have anything to share specificly, just me playing around flip fluid and suddenly hit render... (if you have nice tut to share, I'd be delighted ! ) In my head, I imagine a future without CPU... I had a Quadro 4000, with it Redshift was already slightly faster than Arnold. I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro How cpu solution will cope with that ? I agree, absolutely, on the flexibility though. Le 05/12/2014 17:20, Srecko Micic a écrit : I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and did 3k render in less than 30 min on 4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Another request not sure if it's been mentioned. It would be great to traverse the node editor with the arrow keys (up and down). Is this already possible? On 3 December 2014 at 09:14, Marco Peixoto mpe...@gmail.com wrote: Make you icons bigger by using an external image, dont use the default size from 1978 days 64*64. Its a hack... You can have a preset image button 128*64 for example and use it always, it might not shown exact size when yuou add it to the shelf but going and back to another shel gets it on normal size. Yes its a hack but On Wed, Dec 3, 2014 at 12:26 AM, Andy Nicholas a...@andynicholas.com wrote: Speaking of Maya icons… last time I looked, you could only have 4 or possibly 5 letters of text underneath each icon on the shelf. [WLFTB…] Sorry, try again… Would love for that to be fixed. ;) On 2 Dec 2014, at 18:37, Eric Turman i.anima...@gmail.com wrote: Fair enough...The quick help is a nice touch. F1 is still better IMHO; all these tiny radial menus on RMB that require precise maneuvering of the cursor slows workflow down...especially if your resolution is 3840 x 2040. Maya's right click/space bar menus just look like a spiderweb mess to me...I can't stand them. That and Maya's affinity for icons all over the place...feels like I'm using Truespace 3D or Real 3D from the 1990's On Tue, Dec 2, 2014 at 12:23 PM, Cesar Saez cesa...@gmail.com wrote: If you right click on a command in the script editor you will find the link to the command documentation... Quick help is also very helpful in this regard. On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote: Not being able to highlight a command in Maya and hit F1 like you can in Softimage -- -=T=-
Re: Export to STL with textures?
Looking good there! so obj + mtl + jpg and edit the path in the mtl works - good to know! -Original Message- From: David Saber Sent: Tuesday, December 09, 2014 2:29 AM To: softimage@listproc.autodesk.com Subject: Re: Export to STL with textures? Thanks Olivier for the help. After some tests I was able to print the object with textures! I have written a short method in my blog, perhaps it can help others trying to print with textures: http://www.dreamcraftdigital.com/3dprintingmyfrog/ David On 2014-11-23 20:36, olivier jeannel wrote: Hey David, Obj should export one set of UVs. Not so sure the texture (picture) will be correctly included or referenced. At best it comes with a Lambert or Phong wit diffuse color and specular.
[Maya] Arnold Render Region
Of course it's third party - but a bonus for Maya none-the-less https://vimeo.com/113739217
Re: [Maya] Arnold Render Region
They want to release it early next year, but it's not specified if it will be free or commercial. On Tue, Dec 9, 2014 at 3:24 PM, gareth bell garethb...@outlook.com wrote: Of course it's third party - but a bonus for Maya none-the-less https://vimeo.com/113739217
Slightly OT - Request for a custom script ( paid )
Hi guys, I tried to solve the issue I had via ICE, but unfortunately it didn't worked as I wanted, so I'm asking for a custom solution done with scripting. The idea is to extract phoneme values from FaceRobot ( only English phonemes ) using some SDK commands currently available. Specifically the data that I need can be found using the VBscript GetPhonemeBlendFromSpeechClip, which output phoneme weight from current frame. What I need: 1. Recognize the actual speech clip lenght, or gather data range from timeline lenght. 2. Get phoneme weights for each frame ( script GetPhonemeBlendFromSpeechClip )...if phoneme is not called in that frame default values should be 0. 3. Create a set of 38 nulls/bones, named accordingly to the phoneme name. 4. Drive the X position of each null/bone from 0 to 1 by the values ( per frame ) which you get from the script GetPhonemeBlendFromSpeechClip; if the value of the phoneme is greater than 1 max value should be 1. Idea is to be able to drive blend shapes in Maya/Max by exporting the nulls/bones values based on the X axis, which then will be driven via SDKs ( in Maya ) to the Blend Shapes automatically, hence lipsync from FaceRobot to Maya in a couple of steps. I would like to know if someone is available for this ( I suppose ) relatively quick job and how much it'll cost. Cheers guys Nicolas
Re: OT Houdini 14 Sneak Peak
mantra is fast, depends a lot on the settings and what are you rendering, mostly memory efficient, when you are rendering N mill items in a scene. cant talk to much about it but we switch from another render to mantra to make a full feature movie. that's where the light bank panel comes from. mantra have 3 different flavors of rendering, micropolygons, raytrace and PBR. plus you can add photons or and occlusion. there is a lot that can be done. plus lot of things can be change at render time =). El Martes, 9 de diciembre, 2014 3:04:15, olivier jeannel olivier.jean...@noos.fr escribió: I don't have anything to share specificly, just me playing around flip fluid and suddenly hit render... (if you have nice tut to share, I'd be delighted ! ) In my head, I imagine a future without CPU... I had a Quadro 4000, with it Redshift was already slightly faster than Arnold. I changed for a TitanZ, I'm now 7 times faster. Cost : 1340euro How cpu solution will cope with that ? I agree, absolutely, on the flexibility though. Le 05/12/2014 17:20, Srecko Micic a écrit : I do not agree with that . It is fast as every other CPU render engine. Really same as Vray or MR or MODO render. Can not compare with Redshift though, but Redshift is far more behind Mantra in flexibility. Care to share some scenes you had problems with? I did this completely in Houdini, and did 3k render in less than 30 min on 4770K. http://sreckom.webworkman.com/?portfolio=beer-bottle On Dec 5, 2014, at 17:09, olivier jeannel olivier.jean...@noos.fr wrote: I find it slow. Rendering glass without noise seems impossible. I confess I'm use to Redshift speed, and just saw a friend using Octane for C4D. Results are costless compared to the effort Mantra requires. Don't you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)