Re: [PLUG] mGear Teaser

2015-01-29 Thread Martin Yara
I'm not a rigger but I've rigged in Maya a few times and it was quite
painful. I've got to try this. Thanks Miquel !

Let me buy you a beer for this next time.

Martin


Re: Feather System

2015-01-29 Thread J T
Thanks Fabricio for adding new tool to to SI set. Much appreciated!
aj

On Thu, Jan 29, 2015 at 5:29 PM, Steve Pratt  wrote:

> Thanks Fabricio, very generous of you to share an awesome tool.
>
> I'm so going to miss this community after we all transition.
>
> Steve
>
> On 24 January 2015 at 06:39, Fabricio Chamon  wrote:
>
>> Hi soft people!
>>
>> after the tragic softimage EOL announcement, I'm slowly learning
>> houdini/maya. For those sticking with SI (me included), here's a tool I've
>> been using for months to groom birds and other characters. It's all ICE of
>> course, some script automations... in my opinion it offers a nice and fast
>> workflow, let me know if you find it useful. (thanks to Jonah Friedman and
>> Dan Yargici for some insights)
>>
>> addon:
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
>> documentation:
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
>> sample project:
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
>> basic setup video: https://vimeo.com/117607338
>> sample work made with it: https://vimeo.com/68167579
>>
>> thanks everyone for all knowledge shared in this list!
>>
>
>
>
> --
> *"Twenty years from now you will be more disappointed with the things that
> you didn't do than by the ones you did do. So throw off the bowlines. Sail
> away from the safe harbour. Catch the trade winds in your sails. Explore.
> Dream. Discover."* - Mark Twain
>


Re: Feather System

2015-01-29 Thread Steve Pratt
Thanks Fabricio, very generous of you to share an awesome tool.

I'm so going to miss this community after we all transition.

Steve

On 24 January 2015 at 06:39, Fabricio Chamon  wrote:

> Hi soft people!
>
> after the tragic softimage EOL announcement, I'm slowly learning
> houdini/maya. For those sticking with SI (me included), here's a tool I've
> been using for months to groom birds and other characters. It's all ICE of
> course, some script automations... in my opinion it offers a nice and fast
> workflow, let me know if you find it useful. (thanks to Jonah Friedman and
> Dan Yargici for some insights)
>
> addon:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
> documentation:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
> sample project:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
> basic setup video: https://vimeo.com/117607338
> sample work made with it: https://vimeo.com/68167579
>
> thanks everyone for all knowledge shared in this list!
>



-- 
*"Twenty years from now you will be more disappointed with the things that
you didn't do than by the ones you did do. So throw off the bowlines. Sail
away from the safe harbour. Catch the trade winds in your sails. Explore.
Dream. Discover."* - Mark Twain


Re: zbrush 4R7 is out

2015-01-29 Thread Eugene Flormata
I uninstalled R6 and have been trying to web activate my R7 for about an
hour now. no luck
site's hammered

On Thu, Jan 29, 2015 at 1:58 PM, Eric Turman  wrote:

> Bwahahaha!
>
> On Thu, Jan 29, 2015 at 3:56 PM, Sven Constable 
> wrote:
>
>> http://www.pixologic.com/ is down. What happened. Did ADSK aquired it?
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata
>> *Sent:* Thursday, January 29, 2015 10:12 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* zbrush 4R7 is out
>>
>>
>>
>> http://pixologic.com/
>> yay!
>>
>
>
>
> --
>
>
>
>
> -=T=-
>


Re: zbrush 4R7 is out

2015-01-29 Thread Eric Turman
Bwahahaha!

On Thu, Jan 29, 2015 at 3:56 PM, Sven Constable 
wrote:

> http://www.pixologic.com/ is down. What happened. Did ADSK aquired it?
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata
> *Sent:* Thursday, January 29, 2015 10:12 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* zbrush 4R7 is out
>
>
>
> http://pixologic.com/
> yay!
>



-- 




-=T=-


RE: zbrush 4R7 is out

2015-01-29 Thread Sven Constable
http://www.pixologic.com/ is down. What happened. Did ADSK aquired it?

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugene Flormata
Sent: Thursday, January 29, 2015 10:12 PM
To: softimage@listproc.autodesk.com
Subject: zbrush 4R7 is out

 

http://pixologic.com/
yay!



zbrush 4R7 is out

2015-01-29 Thread Eugene Flormata
http://pixologic.com/
yay!


Re: Digital Tutors - All tutorials free for 3 days (if I read correctly).

2015-01-29 Thread Jon Swindells

I found that the vast majority of Houdini rigging tutorials are dreadful
(dt or othewise).

the 3dbuzz ones are still workable and relatively solid. Where they go a
bit manky, it's easy enough to correct with a modicum of rig experience.

for getting back into Maya, i gave up, dug out my old farenheight
digital and Shliefer AFR dvds and just used vimeo and blogs to fill
in the gaps.


--
Jon Swindells jon_swinde...@fastmail.fm



On Thu, Jan 29, 2015, at 07:50 PM, John Richard Sanchez wrote:
> Yes I should finally get around to watching those. Thanks for the
> reminder.
>
> On Wed, Jan 28, 2015 at 10:30 PM, Jason S
>  wrote:
>> These are probably way better
>>
>>
  ET_rigging courseware videos
>> http://vimeo.com/album/1512001
>>
>>
>>
>>
>>
  On 01/28/15 16:00, Raffaele Fragapane wrote:
>>> There's actually some pretty decent stuff on DT, I've used
  them in the past to catch up to features or as background
  noise for new apps. Some of the XSI ones are actually by list
  fellows, those I'm sure are good.
>>> It's just the run-of-the-mill default dude rigging ones that
were fraught with inaccuracies and bad advice to the point of
being counter productive.
>>>
>>> On Wed, Jan 28, 2015 at 9:57 PM, Tenshi
  S.  wrote:
 Haha. A few tutorials are really good. The
  rigging ones i think are very basic. Cmivfx are better in
  terms of quality. Nevertheless, it's a great opportunity
  to reach a few of them that could save you time.

 On Wed, Jan 28, 2015 at 3:40
PM, Raffaele Fragapane
 wrote:
> Given some of them, especially the
rigging ones when I last reviewed their
training, if you absorb all of them you have
very good chances of devolving into something
that can only live at the bottom of the ocean
and feed on bacteria.
>
> On Wed, Jan 28,
  2015 at 7:25 PM, Tenshi S.
   wrote:
>> Better absorb all
  Softimage tutorials they have :)
>>
>>
>
>
>
>
--
>
> Our users will know fear and cower
  before our software! Ship it! Ship it
  and let them flee like the dogs they
  are!
>

>>>
>>>
>>>
>>>
--
>>> Our users will know fear and cower
  before our software! Ship it! Ship it and let them flee like
  the dogs they are!
>>
>
>
>
> --
> www.johnrichardsanchez.com



Re: Digital Tutors - All tutorials free for 3 days (if I read correctly).

2015-01-29 Thread John Richard Sanchez
Yes I should finally get around to watching those. Thanks for the reminder.

On Wed, Jan 28, 2015 at 10:30 PM, Jason S  wrote:

>  These are probably way better
>
> ET_rigging courseware videos
> http://vimeo.com/album/1512001
>
>
>
>
> On 01/28/15 16:00, Raffaele Fragapane wrote:
>
>  There's actually some pretty decent stuff on DT, I've used them in the
> past to catch up to features or as background noise for new apps. Some of
> the XSI ones are actually by list fellows, those I'm sure are good.
>  It's just the run-of-the-mill default dude rigging ones that were fraught
> with inaccuracies and bad advice to the point of being counter productive.
>
> On Wed, Jan 28, 2015 at 9:57 PM, Tenshi S.  wrote:
>
>> Haha. A few tutorials are really good. The rigging ones i think are very
>> basic. Cmivfx are better in terms of quality. Nevertheless, it's a great
>> opportunity to reach a few of them that could save you time.
>>
>> On Wed, Jan 28, 2015 at 3:40 PM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> Given some of them, especially the rigging ones when I last reviewed
>>> their training, if you absorb all of them you have very good chances of
>>> devolving into something that can only live at the bottom of the ocean and
>>> feed on bacteria.
>>>
>>> On Wed, Jan 28, 2015 at 7:25 PM, Tenshi S.  wrote:
>>>
 Better absorb all Softimage tutorials they have :)


>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>
>


-- 
www.johnrichardsanchez.com


Re: AbcExport Command

2015-01-29 Thread Juhani Karlsson
There is no such things : )

Yes I had Python on and now that I tested it on other machine it worked
fine. Weird.
I will have to ivestigate this tomorrow.

Thanks a lot,
- J

On 29 January 2015 at 18:51, Dan Yargici  wrote:

> Stupid question, but have you checked your script editor is set to Python?
>
> DAN
>
>
> On Thu, Jan 29, 2015 at 4:01 PM, Juhani Karlsson <
> juhani.karls...@talvi.com> wrote:
>
>> H... now thats very curious..  weirdd.. hah ; D
>> Maybe its time to test with other setup,
>>
>> Thanks,
>> - J
>>
>> On 29 January 2015 at 17:55, Thomas Volkmann 
>> wrote:
>>
>>>   I can run that command just fine from the script editor. I copy and
>>> pasted from this mail and just modified the outputpath.
>>>
>>> Juhani Karlsson  hat am 29. Januar 2015 um
>>> 16:35 geschrieben:
>>>
>>>   Hi,
>>>
>>>  I`m having confusing times with the 2015 AbcExport command.
>>> I can`t seem to get the arguments right. I have even tried to create
>>> empty scene with sphere and export it by hand and then copying the command
>>> arguments and running it with no success.
>>>
>>> This is what SI gives me when running the command trough menu :
>>> "Application.AbcExport("C:\\Users\\JUHANI\\Desktop\\export.abc", 1, 100,
>>> "sphere", False, "Ogawa", "Color, Scale, Size, PointVelocity, Orientation,
>>> AngularVelocity, Shape, StrandPosition, StrandVelocity, StrandDeform,
>>> StrandOrientation, StrandUpVector, StrandColor, StrandSize,
>>> ColorAlongStrands", "Materials, MaterialID, PointUserMotions", "")"
>>>
>>>  and if I run it with python it gives me argument error.
>>>  I was suspecting it had something to do with the file path but I have
>>> made all sorts of variations without success. : / (and with selection and
>>> default values)
>>>
>>>  Does anyone have any examples how to work with the command?
>>>
>>> Thanks,
>>>  - J
>>>
>>> --
>>>--
>>> Juhani Karlsson
>>> 3D Artist/TD
>>>
>>> Talvi Digital Oy
>>> Pursimiehenkatu 29-31 b 2krs.
>>> 00150 Helsinki
>>> +358 443443088
>>> juhani.karls...@talvi.fi
>>> www.vimeo.com/talvi
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>> --
>> Juhani Karlsson
>> 3D Artist/TD
>>
>> Talvi Digital Oy
>> Pursimiehenkatu 29-31 b 2krs.
>> 00150 Helsinki
>> +358 443443088
>> juhani.karls...@talvi.fi
>> www.vimeo.com/talvi
>>
>
>


-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi


Re: Feather System

2015-01-29 Thread Fabricio Chamon
Hi Morten, thanks for the feedback.

It is already possible to create simulated feathers with syflex (or
momentum), altough it requires some setup.

here's a rough test: https://vimeo.com/118137118
(I'm cheating on the the ruffling feathers - they are not really simulated,
but only turbulized, which is ok depending on the distance to camera)



2015-01-29 11:37 GMT-02:00 Cristiano Policarpo <
cristiano.polica...@baloom.co>:

> Very cool Fabricio, thank you!
>
>
> On Friday, January 23, 2015, Fabricio Chamon  wrote:
>
>> Hi soft people!
>>
>> after the tragic softimage EOL announcement, I'm slowly learning
>> houdini/maya. For those sticking with SI (me included), here's a tool I've
>> been using for months to groom birds and other characters. It's all ICE of
>> course, some script automations... in my opinion it offers a nice and fast
>> workflow, let me know if you find it useful. (thanks to Jonah Friedman and
>> Dan Yargici for some insights)
>>
>> addon:
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
>> documentation:
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
>> sample project:
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
>> basic setup video: https://vimeo.com/117607338
>> sample work made with it: https://vimeo.com/68167579
>>
>> thanks everyone for all knowledge shared in this list!
>>
>


Re: AbcExport Command

2015-01-29 Thread Dan Yargici
Stupid question, but have you checked your script editor is set to Python?

DAN


On Thu, Jan 29, 2015 at 4:01 PM, Juhani Karlsson 
wrote:

> H... now thats very curious..  weirdd.. hah ; D
> Maybe its time to test with other setup,
>
> Thanks,
> - J
>
> On 29 January 2015 at 17:55, Thomas Volkmann 
> wrote:
>
>>   I can run that command just fine from the script editor. I copy and
>> pasted from this mail and just modified the outputpath.
>>
>> Juhani Karlsson  hat am 29. Januar 2015 um
>> 16:35 geschrieben:
>>
>>   Hi,
>>
>>  I`m having confusing times with the 2015 AbcExport command.
>> I can`t seem to get the arguments right. I have even tried to create
>> empty scene with sphere and export it by hand and then copying the command
>> arguments and running it with no success.
>>
>> This is what SI gives me when running the command trough menu :
>> "Application.AbcExport("C:\\Users\\JUHANI\\Desktop\\export.abc", 1, 100,
>> "sphere", False, "Ogawa", "Color, Scale, Size, PointVelocity, Orientation,
>> AngularVelocity, Shape, StrandPosition, StrandVelocity, StrandDeform,
>> StrandOrientation, StrandUpVector, StrandColor, StrandSize,
>> ColorAlongStrands", "Materials, MaterialID, PointUserMotions", "")"
>>
>>  and if I run it with python it gives me argument error.
>>  I was suspecting it had something to do with the file path but I have
>> made all sorts of variations without success. : / (and with selection and
>> default values)
>>
>>  Does anyone have any examples how to work with the command?
>>
>> Thanks,
>>  - J
>>
>> --
>>--
>> Juhani Karlsson
>> 3D Artist/TD
>>
>> Talvi Digital Oy
>> Pursimiehenkatu 29-31 b 2krs.
>> 00150 Helsinki
>> +358 443443088
>> juhani.karls...@talvi.fi
>> www.vimeo.com/talvi
>>
>>
>>
>>
>
>
>
> --
> --
> Juhani Karlsson
> 3D Artist/TD
>
> Talvi Digital Oy
> Pursimiehenkatu 29-31 b 2krs.
> 00150 Helsinki
> +358 443443088
> juhani.karls...@talvi.fi
> www.vimeo.com/talvi
>


Re: AbcExport Command

2015-01-29 Thread Juhani Karlsson
H... now thats very curious..  weirdd.. hah ; D
Maybe its time to test with other setup,

Thanks,
- J

On 29 January 2015 at 17:55, Thomas Volkmann 
wrote:

>   I can run that command just fine from the script editor. I copy and
> pasted from this mail and just modified the outputpath.
>
> Juhani Karlsson  hat am 29. Januar 2015 um
> 16:35 geschrieben:
>
>   Hi,
>
>  I`m having confusing times with the 2015 AbcExport command.
> I can`t seem to get the arguments right. I have even tried to create empty
> scene with sphere and export it by hand and then copying the command
> arguments and running it with no success.
>
> This is what SI gives me when running the command trough menu :
> "Application.AbcExport("C:\\Users\\JUHANI\\Desktop\\export.abc", 1, 100,
> "sphere", False, "Ogawa", "Color, Scale, Size, PointVelocity, Orientation,
> AngularVelocity, Shape, StrandPosition, StrandVelocity, StrandDeform,
> StrandOrientation, StrandUpVector, StrandColor, StrandSize,
> ColorAlongStrands", "Materials, MaterialID, PointUserMotions", "")"
>
>  and if I run it with python it gives me argument error.
>  I was suspecting it had something to do with the file path but I have
> made all sorts of variations without success. : / (and with selection and
> default values)
>
>  Does anyone have any examples how to work with the command?
>
> Thanks,
>  - J
>
> --
>--
> Juhani Karlsson
> 3D Artist/TD
>
> Talvi Digital Oy
> Pursimiehenkatu 29-31 b 2krs.
> 00150 Helsinki
> +358 443443088
> juhani.karls...@talvi.fi
> www.vimeo.com/talvi
>
>
>
>



-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi


Re: AbcExport Command

2015-01-29 Thread Thomas Volkmann
I can run that command just fine from the script editor. I copy and pasted from
this mail and just modified the outputpath.

> Juhani Karlsson  hat am 29. Januar 2015 um 16:35
> geschrieben:
> 
>  Hi,
> 
>  I`m having confusing times with the 2015 AbcExport command.
>  I can`t seem to get the arguments right. I have even tried to create empty
> scene with sphere and export it by hand and then copying the command arguments
> and running it with no success.
> 
>  This is what SI gives me when running the command trough menu :
> "Application.AbcExport("C:\\Users\\JUHANI\\Desktop\\export.abc", 1, 100,
> "sphere", False, "Ogawa", "Color, Scale, Size, PointVelocity, Orientation,
> AngularVelocity, Shape, StrandPosition, StrandVelocity, StrandDeform,
> StrandOrientation, StrandUpVector, StrandColor, StrandSize,
> ColorAlongStrands", "Materials, MaterialID, PointUserMotions", "")"
>   
>  and if I run it with python it gives me argument error.
>  I was suspecting it had something to do with the file path but I have made
> all sorts of variations without success. : / (and with selection and default
> values)
> 
>  Does anyone have any examples how to work with the command?
> 
>  Thanks,
>  - J
> 
>  --
>  --
>  Juhani Karlsson
>  3D Artist/TD
> 
>  Talvi Digital Oy
>  Pursimiehenkatu 29-31 b 2krs.
>  00150 Helsinki
>  +358 443443088
>  juhani.karls...@talvi.fi
>  
> 

 

AbcExport Command

2015-01-29 Thread Juhani Karlsson
Hi,

I`m having confusing times with the 2015 AbcExport command.
I can`t seem to get the arguments right. I have even tried to create empty
scene with sphere and export it by hand and then copying the command
arguments and running it with no success.

This is what SI gives me when running the command trough menu :
"Application.AbcExport("C:\\Users\\JUHANI\\Desktop\\export.abc", 1, 100,
"sphere", False, "Ogawa", "Color, Scale, Size, PointVelocity, Orientation,
AngularVelocity, Shape, StrandPosition, StrandVelocity, StrandDeform,
StrandOrientation, StrandUpVector, StrandColor, StrandSize,
ColorAlongStrands", "Materials, MaterialID, PointUserMotions", "")"

and if I run it with python it gives me argument error.
I was suspecting it had something to do with the file path but I have made
all sorts of variations without success. : / (and with selection and
default values)

Does anyone have any examples how to work with the command?

Thanks,
- J

-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi


Re: Feather System

2015-01-29 Thread Cristiano Policarpo
Very cool Fabricio, thank you!

On Friday, January 23, 2015, Fabricio Chamon  wrote:

> Hi soft people!
>
> after the tragic softimage EOL announcement, I'm slowly learning
> houdini/maya. For those sticking with SI (me included), here's a tool I've
> been using for months to groom birds and other characters. It's all ICE of
> course, some script automations... in my opinion it offers a nice and fast
> workflow, let me know if you find it useful. (thanks to Jonah Friedman and
> Dan Yargici for some insights)
>
> addon:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
> documentation:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
> sample project:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
> basic setup video: https://vimeo.com/117607338
> sample work made with it: https://vimeo.com/68167579
>
> thanks everyone for all knowledge shared in this list!
>


Re: Feather System

2015-01-29 Thread Arvid Björn
Amazing, thanks a ton for sharing this!!



On Fri, Jan 23, 2015 at 8:39 PM, Fabricio Chamon  wrote:

> Hi soft people!
>
> after the tragic softimage EOL announcement, I'm slowly learning
> houdini/maya. For those sticking with SI (me included), here's a tool I've
> been using for months to groom birds and other characters. It's all ICE of
> course, some script automations... in my opinion it offers a nice and fast
> workflow, let me know if you find it useful. (thanks to Jonah Friedman and
> Dan Yargici for some insights)
>
> addon:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
> documentation:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
> sample project:
> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
> basic setup video: https://vimeo.com/117607338
> sample work made with it: https://vimeo.com/68167579
>
> thanks everyone for all knowledge shared in this list!
>