2015 help docs link?

2015-02-22 Thread Steven Caron
Hey Guys

Have you noticed in 2015, non service pack, that F1 brings you to 2014's
documentation?

http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html

instead of...

http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/mePortal.htm

Is this working correctly in the SP for anyone?

Steven


Re: akeytsu animation software demo

2015-02-22 Thread Cesar Saez
I'm a bit disappointed on this one.
I was expecting a new approach on animation/rigging instead of a "safe bet"
in a manipulators system.

On Mon, Feb 23, 2015 at 3:33 AM, Mirko Jankovic 
wrote:

> one thng that I would like to see is workflow in case of changes to mesh
> with animation already done in akeyatsu.
> hoe it deals with numerous changes down the road , mesh wise, remodeling
> and adding/removing parts
>
> On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez <
> jordiba...@gmail.com> wrote:
>
>> The whole rigging & animation paradigm is simply crippling animators and
>> pimping it does not really help, this part of our workflow should change
>> massively and I see akeytsu as the the first of many to come.
>>
>> jb
>>
>>
>> On 22 Feb 2015, at 04:58, Mario Reitbauer 
>> wrote:
>>
>> Well at least in maya this is allready possible isnt it ?
>> At least I saw a rig which didnt use any controllers.
>>
>> 2015-02-21 1:12 GMT+01:00 Greg Punchatz :
>>
>>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>>> have hot spots for years.. please get rid of all that visual clutter
>>> between me and my character.
>>>
>>> G
>>>
>>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
>>> wrote:
>>>
 I hope something revolutionary comes out for rigging/ animation comes
 out like
 zbrush did to modeling.

 https://vimeo.com/103633309
 this one sure is neat

 On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
 wrote:

>  I was looking forward to this one too.
> They wanted to release in fall last year, but are delayed as it seems.
> From its description it looks like a technical preview of what could
> be achieved with Fabric's Kraken one day, at least as  far as 
> encapsulation
> and rig complexity is concerned :-)
>
> There is also this: http://en.esotericsoftware.com/spine-in-depth
>
> but it's strictly 2D.
>
> Yes !!! i was looking for this the other day, but couldn't remember
> the name.
>
> On 19 February 2015 at 14:00, Marco Peixoto  wrote:
>
>> Really need to try it on, so far im not impressed on its UI, but of
>> course its a first impression and its "outside" of what im used so I 
>> think
>> its a bit normal :)
>>
>> Now it seems it only exports FBX and I guess its more targeted for
>> Game Animation, since the rig is Pre Built and doesn't seem to have extra
>> deformation than the regular Bone Chains.
>>
>> Nevertheless its a vey welcome adition to the field of CA Maya
>> dominated :D
>>
>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>> tridi.animei...@gmail.com> wrote:
>>
>>> It looks like a very interesting software, working on bare bones
>>> with nice manipulation modes. With a traditional animation approach.
>>>
>>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>>
>>
>>
>
>
>
> --
>
> -
>Stefan Kubicek ste...@keyvis.at
> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
> -
>   Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
>  Phone: +43 (0) 699 12614231
>www.keyvis.at
>  This email and its attachments are
> confidential and for the recipient only
>


>>>
>>
>>
>


Re: Maya Facial Rigging - advise pretty please!

2015-02-22 Thread Nicolas Esposito
Blendshapes actually work pretty good and I find myself comfortable with
it, but I'm trying to achieve a good joint-based solution and as an example
I looked at digital tutors for both blend shape rig and joint based
rig...they're good tutorials and explain how to achieve good results.
Also I strongly suggest you to take a look at Judd Simantov "The Last of
Us" video on YouTube and Jeremy Ernst GDC2011 paper on Facial rigging for
Gears of War 3 which is what I'm currently using for a re - usable rig.

Cheers


Re: Check this!

2015-02-22 Thread Vincent Ullmann
damit... incomplete url:
http://gl.ict.usc.edu/Research/DigitalEmily/

2015-02-22 19:04 GMT+01:00 Vincent Ullmann :

> here is the offical Page:
> l.ict.usc.edu/Research/DigitalEmily/
>
> including a *1080p* Version
>
> 2015-02-22 18:35 GMT+01:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> i'm a firing my Bloom !
>>
>> On 22 February 2015 at 16:18, Francisco Criado 
>> wrote:
>>
>>> +1 HD would be nice to speculate a little bit more :)
>>>
>>>
>>> F.
>>>
>>>
>>> 2015-02-22 13:04 GMT-03:00 Chris Johnson :
>>>
>>> I'd like to see it at high res...I have a feeling it's only posted at
 360p for a reason.

 On Sun, Feb 22, 2015 at 10:21 AM, David Saber 
 wrote:

> Hi everyone, check this video it's incredible!
> https://www.youtube.com/watch?v=bLiX5d3rC6o
>


>>>
>>>
>>> --
>>>
>>>
>>>
>>
>


Re: Check this!

2015-02-22 Thread Vincent Ullmann
here is the offical Page:
l.ict.usc.edu/Research/DigitalEmily/

including a *1080p* Version

2015-02-22 18:35 GMT+01:00 Sebastien Sterling 
:

> i'm a firing my Bloom !
>
> On 22 February 2015 at 16:18, Francisco Criado 
> wrote:
>
>> +1 HD would be nice to speculate a little bit more :)
>>
>>
>> F.
>>
>>
>> 2015-02-22 13:04 GMT-03:00 Chris Johnson :
>>
>> I'd like to see it at high res...I have a feeling it's only posted at
>>> 360p for a reason.
>>>
>>> On Sun, Feb 22, 2015 at 10:21 AM, David Saber  wrote:
>>>
 Hi everyone, check this video it's incredible!
 https://www.youtube.com/watch?v=bLiX5d3rC6o

>>>
>>>
>>
>>
>> --
>>
>>
>>
>


Re: Check this!

2015-02-22 Thread Sebastien Sterling
i'm a firing my Bloom !

On 22 February 2015 at 16:18, Francisco Criado 
wrote:

> +1 HD would be nice to speculate a little bit more :)
>
>
> F.
>
>
> 2015-02-22 13:04 GMT-03:00 Chris Johnson :
>
> I'd like to see it at high res...I have a feeling it's only posted at 360p
>> for a reason.
>>
>> On Sun, Feb 22, 2015 at 10:21 AM, David Saber  wrote:
>>
>>> Hi everyone, check this video it's incredible!
>>> https://www.youtube.com/watch?v=bLiX5d3rC6o
>>>
>>
>>
>
>
> --
>
>
>


Maya Facial Rigging - advise pretty please!

2015-02-22 Thread Sofronis Efstathiou
Hi all,

I would really appreciate some advice on a few lectures we are preparing for 
the students. We need to introduce students to blend shapes, Weight maps and 
ultimately tie this into a facial rigging class. I'm a little confused on what 
approach I should take - I'm not a huge fan of blend shapes for the face, I 
like the joint based system - but as a compromise I tend to introduce both 
systems to the students - Adam Sale's videos from a few years back in Softimage 
is a good example of the approach we demo - as it has the bonus of using ICE in 
a simple way for students to understand, whilst also allowing them to quickly 
reuse many of the tools and nodes to recreate other ctrls - 
https://vimeo.com/26980579. However, in Maya, I'm wondering if this is the best 
way to go, can I achieve this in the node editor - I assume the animation ctrls 
should be easy - but can we access points on the mesh as easily; paint weight 
maps to modulate a single shape across the face etc.

Searching online for Maya approaches results in too much noise - too many 
results. Most don't look great. Can you share some approaches - maybe point to 
a few resources that an old lecturer can use? My students are reasonably savvy 
- but still early in their studies - so need something that is digestible 
without a hundreds custom tools being implemented.

Hope you can help!

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

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Re: akeytsu animation software demo

2015-02-22 Thread Mirko Jankovic
one thng that I would like to see is workflow in case of changes to mesh
with animation already done in akeyatsu.
hoe it deals with numerous changes down the road , mesh wise, remodeling
and adding/removing parts

On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez <
jordiba...@gmail.com> wrote:

> The whole rigging & animation paradigm is simply crippling animators and
> pimping it does not really help, this part of our workflow should change
> massively and I see akeytsu as the the first of many to come.
>
> jb
>
>
> On 22 Feb 2015, at 04:58, Mario Reitbauer 
> wrote:
>
> Well at least in maya this is allready possible isnt it ?
> At least I saw a rig which didnt use any controllers.
>
> 2015-02-21 1:12 GMT+01:00 Greg Punchatz :
>
>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>> have hot spots for years.. please get rid of all that visual clutter
>> between me and my character.
>>
>> G
>>
>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
>> wrote:
>>
>>> I hope something revolutionary comes out for rigging/ animation comes
>>> out like
>>> zbrush did to modeling.
>>>
>>> https://vimeo.com/103633309
>>> this one sure is neat
>>>
>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
>>> wrote:
>>>
  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto  wrote:

> Really need to try it on, so far im not impressed on its UI, but of
> course its a first impression and its "outside" of what im used so I think
> its a bit normal :)
>
> Now it seems it only exports FBX and I guess its more targeted for
> Game Animation, since the rig is Pre Built and doesn't seem to have extra
> deformation than the regular Bone Chains.
>
> Nevertheless its a vey welcome adition to the field of CA Maya
> dominated :D
>
> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
> tridi.animei...@gmail.com> wrote:
>
>> It looks like a very interesting software, working on bare bones with
>> nice manipulation modes. With a traditional animation approach.
>>
>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>
>
>



 --

 -
Stefan Kubicek ste...@keyvis.at
 <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only

>>>
>>>
>>
>
>


Re: Check this!

2015-02-22 Thread Francisco Criado
+1 HD would be nice to speculate a little bit more :)


F.


2015-02-22 13:04 GMT-03:00 Chris Johnson :

> I'd like to see it at high res...I have a feeling it's only posted at 360p
> for a reason.
>
> On Sun, Feb 22, 2015 at 10:21 AM, David Saber  wrote:
>
>> Hi everyone, check this video it's incredible!
>> https://www.youtube.com/watch?v=bLiX5d3rC6o
>>
>
>


--


Re: Check this!

2015-02-22 Thread Chris Johnson
I'd like to see it at high res...I have a feeling it's only posted at 360p
for a reason.

On Sun, Feb 22, 2015 at 10:21 AM, David Saber  wrote:

> Hi everyone, check this video it's incredible!
> https://www.youtube.com/watch?v=bLiX5d3rC6o
>


Re: Check this!

2015-02-22 Thread peter_b

Hey David
your mail is almost indistinguishable from spam.
I was about to write you to say that your email account was likely hacked 
:-).


so to our fellow listers - it is really worth a watch - saying too much 
would spoil it.




-Original Message- 
From: David Saber

Sent: Sunday, February 22, 2015 4:21 PM
To: softimage@listproc.autodesk.com
Subject: Check this!

Hi everyone, check this video it's incredible!
https://www.youtube.com/watch?v=bLiX5d3rC6o 



Check this!

2015-02-22 Thread David Saber

Hi everyone, check this video it's incredible!
https://www.youtube.com/watch?v=bLiX5d3rC6o


Zoogloo rigging Tools

2015-02-22 Thread Darren Cullis
Hi everyone , i hope you are all enjoying your weekend?

i just wanted to ask you all if there are any online documentation for
these fantastic tools ? and to ask how exactly do i install them? should i
just copy the main *Zoogloo-Tools-master *folder into plugins directory of
my workgroup ?

any help you guys can give would be great!!

thank you in advance .

-- 


Darren Cullis
Character Animator / 3d Artist
t: + 44 ( 0 ) 7595 584800
e: 3d.dar...@gmail.com
w: www.dc3d.co.uk
v :*DC3D_Vimeo *
yt: Mr_DC3D 


RE: Maya thinks they're clever....and that's the problem

2015-02-22 Thread Andi Farhall
and the good news is.. the Softimage you all have installed will continue 
to out perform Maya for years to come, don't let AD convince you that the 
emperor is finely clothed when in fact he's naked.

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Sat, 21 Feb 2015 12:41:43 -0600
Subject: Re: Maya thinks they're cleverand that's the problem
From: i.anima...@gmail.com
To: softimage@listproc.autodesk.com

Sorry, odd auto spellcheck correction there...not that I can entirely disagree 
with it...but still want to stay professional and all.

On Sat, Feb 21, 2015 at 12:33 PM, Eric Turman  wrote:
Poignantly sad and true Bradley...although Autodicks broke the machine so that 
users couldn't switch back.
2015-02-21 12:31 GMT-06:00 Bradley Gabe :




-- 


 

 -=T=-



-- 


 

 -=T=-
  

Re: akeytsu animation software demo

2015-02-22 Thread Jordi Bares Dominguez
The whole rigging & animation paradigm is simply crippling animators and 
pimping it does not really help, this part of our workflow should change 
massively and I see akeytsu as the the first of many to come.

jb


> On 22 Feb 2015, at 04:58, Mario Reitbauer  wrote:
> 
> Well at least in maya this is allready possible isnt it ?
> At least I saw a rig which didnt use any controllers.
> 
> 2015-02-21 1:12 GMT+01:00 Greg Punchatz  >:
> ^^THAT^^  I have been talking about interacting wanting to have the mesh have 
> hot spots for years.. please get rid of all that visual clutter between me 
> and my character.
> 
> G
> 
> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata  > wrote:
> I hope something revolutionary comes out for rigging/ animation comes out like
> zbrush did to modeling.
> 
> https://vimeo.com/103633309 
> this one sure is neat
> 
> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek  > wrote:
> I was looking forward to this one too.
> They wanted to release in fall last year, but are delayed as it seems.
> From its description it looks like a technical preview of what could be 
> achieved with Fabric's Kraken one day, at least as  far as encapsulation and 
> rig complexity is concerned :-)
> 
> There is also this: http://en.esotericsoftware.com/spine-in-depth 
> 
> 
> but it's strictly 2D.
> 
> Yes !!! i was looking for this the other day, but couldn't remember the name.
> 
> On 19 February 2015 at 14:00, Marco Peixoto  > wrote:
> Really need to try it on, so far im not impressed on its UI, but of course 
> its a first impression and its "outside" of what im used so I think its a bit 
> normal :)
> 
> Now it seems it only exports FBX and I guess its more targeted for Game 
> Animation, since the rig is Pre Built and doesn't seem to have extra 
> deformation than the regular Bone Chains.
> 
> Nevertheless its a vey welcome adition to the field of CA Maya dominated :D
> 
> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez  > wrote:
> It looks like a very interesting software, working on bare bones with nice 
> manipulation modes. With a traditional animation approach.
> 
> https://www.youtube.com/watch?v=74eSHxwoGdQ 
> 
> 
> 
> 
> 
> 
> --
>
> -
>Stefan Kubicek ste...@keyvis.at 
> 
> -
>   Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
>  Phone: +43 (0) 699 12614231 
>www.keyvis.at 
>  This email and its attachments are
> confidential and for the recipient only
> 
> 
> 



Re: akeytsu animation software demo

2015-02-22 Thread Dan Yargici
Obligatory Blender version...

https://vimeo.com/115518743

Sent from my phone...
On 22 Feb 2015 04:58, "Mario Reitbauer"  wrote:

> Well at least in maya this is allready possible isnt it ?
> At least I saw a rig which didnt use any controllers.
>
> 2015-02-21 1:12 GMT+01:00 Greg Punchatz :
>
>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>> have hot spots for years.. please get rid of all that visual clutter
>> between me and my character.
>>
>> G
>>
>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata 
>> wrote:
>>
>>> I hope something revolutionary comes out for rigging/ animation comes
>>> out like
>>> zbrush did to modeling.
>>>
>>> https://vimeo.com/103633309
>>> this one sure is neat
>>>
>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek 
>>> wrote:
>>>
  I was looking forward to this one too.
 They wanted to release in fall last year, but are delayed as it seems.
 From its description it looks like a technical preview of what could be
 achieved with Fabric's Kraken one day, at least as  far as encapsulation
 and rig complexity is concerned :-)

 There is also this: http://en.esotericsoftware.com/spine-in-depth

 but it's strictly 2D.

 Yes !!! i was looking for this the other day, but couldn't remember the
 name.

 On 19 February 2015 at 14:00, Marco Peixoto  wrote:

> Really need to try it on, so far im not impressed on its UI, but of
> course its a first impression and its "outside" of what im used so I think
> its a bit normal :)
>
> Now it seems it only exports FBX and I guess its more targeted for
> Game Animation, since the rig is Pre Built and doesn't seem to have extra
> deformation than the regular Bone Chains.
>
> Nevertheless its a vey welcome adition to the field of CA Maya
> dominated :D
>
> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
> tridi.animei...@gmail.com> wrote:
>
>> It looks like a very interesting software, working on bare bones with
>> nice manipulation modes. With a traditional animation approach.
>>
>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>
>
>



 --

 -
Stefan Kubicek ste...@keyvis.at
 <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only

>>>
>>>
>>
>